The Wonderful 101 Review Thread

So basically: Wonderful game! Innovative, fast paced and full of action! 9/10
But unfortunately it´s an exklusive to a Nintendo platform.. so minus X for various reasons.

Would be funny if other reviews would work the same: Second son is a really good game but i cannot see how it justifies the unique features of the touchpanel. 4/10. Gears of War 9 is the best game to date, but without any kinect implementation is there any reason this game should be on Xbox One? 3/10.

Yes, all reviewers are biased against Nintendo.

That why the completely uninspired NSMBU has an 84 on Metacritic.
 
So basically: Wonderful game! Innovative, fast paced and full of action! 9/10
But unfortunately it´s an exklusive to a Nintendo platform.. so minus X for various reasons.

Would be funny if other reviews would work the same: Second son is a really good game but i cannot see how it justifies the unique features of the touchpanel. 4/10. Gears of War 9 is the best game to date, but without any kinect implementation is there any reason this game should be on Xbox One? 3/10.

Not really.. some think the game has issues. The Edge review just writes them down for you to read.
 
Thank god I played the demo and know it's a great game. At first, it's a very chaotic game but you need to give it a chance and be open-minded to games that try something different. Once the mechanics and the controls click, it's a blast to play.

This is another Kid Icarus: Uprising scenario, a great game with unconventional controls. And on the large, gamers are opposed to unconventional games and controls, that's why it's always the same old games and franchises that sell the most and why you always hear so many screaming "stupid gimmick! I just want to play the same way I always have!" whenever a new type of control is introduced. Doing more than pressing the same conventional button layouts on their same conventional controllers is too much too ask for most gamers.

This is the reason why the industry is stagnating, because the majority of gamers don't want new things, they want the same old crap. The same old tired franchises get released annually, because that's what your average gamers buy. In this industry you don't get rewarded for trying something new, you get rewarded for playing it safe.

I don't want to argue that the game doesn't have its problems (it does, it is a bit too convoluted at times) it's just that this mindset of being opposed to anything unconventional and new seems pretty apparent.

Apart from that, I still think that the art style of this game is a problem. It looks like a family friendly cartoon game but it's a pretty complicated hardcore action game. That's why it's been so hard for them to convey what the game actually is and it will probably fly under the radar of many "core gamers" for looking too kiddy.
 
Yes, all reviewers are biased against Nintendo.

That why the completely uninspired NSMBU has an 84 on Metacritic.

This was of course in response to the VG24/7 headline
and lot´s of other reviews in the last couple of years where the game always needs to be justified on a nintendo platform but nowhere else.
 
Thank god I played the demo and know it's a great game. At first, it's a very chaotic game but you need to give it a chance and be open-minded to games that try something different. Once the mechanics and the controls click, it's a blast to play.

This is another Kid Icarus: Uprising scenario, a great game with unconventional controls. And on the large, gamers are opposed to unconventional games and controls, that's why it's always the same old games and franchises that sell the most and why you always hear so many screaming "stupid gimmick! I just want to play the same way I always have!" whenever a new type of control is introduced. Doing more than pressing the same conventional button layouts on their same conventional controllers is too much too ask for most gamers.

This is the reason why the industry is stagnating, because the majority of gamers don't want new things, they want the same old crap. The same old tired franchises get released annually, because that's what your average gamers buy. In this industry you don't get rewarded for trying something new, you get rewarded for playing it safe.

I don't want to argue that the game doesn't have its problems (it does, it is a bit too convoluted at times) it's just that this mindset of being opposed to anything unconventional and new seems pretty apparent.

Apart from that, I still think that the art style of this game is a problem. It looks like a family friendly cartoon game but it's a pretty complicated hardcore action game. That's why it's been so hard for them to convey what the game actually is and it will probably fly under the radar of many "core gamers" for looking too kiddy.

Correct. Either that or the controls go downhill after the demo section.


having some reviewers declare it a classic makes me think this game will be a cult hit (hopefully).
 
Haven't played the game but i feel that there is always some backbone to complaining about motion/touch/etc. controls.

They will never be without a scar.

It's simply not the most accurate input method and after Skyward Sword I can believe people might have problems.
 
Well I assume people want to use the main feature of the WiiU, which is the Gamepad's screen, even if it can be wonky.

Seems like a solid 8/10 game from what I've heard.

For me personally, it depends on the game and what's best for it.

I love the idea of the controller but really Off Tv play is the main reason so far that I do.

After hearing Bill Trinen(who has every reason to pump up the Gamepad) say he prefers the analog for this game and since I have a shitty TV and played the demo Off Tv, I only played it with the right analog and had very little problems.

It controls wonderfully(pun intended after the fact) but I think some reviewers expect it to control perfectly like a button press would do.

I have a strong feeling that most here are going to side with the 9 scores rather than the lower ones; basically, it's a hardcore game and if you loved the demo, you're probably going to love the game.

If you didn't like the demo, you're not.
 
So people are still getting upset over game reviews. I thought people would be over this by now. If you like the game then like it. You shouldn't need reviewers to confirm your own opinion and there's no need to whine every time a game gets a worse review than you wanted.
 
The Telegraph: http://tgr.ph/14OtAaC

If you can handle The Wonderful 101’s breathless pace and steep learning curve, you’ll discover one of the most inventive, exciting games of 2013.

one of the boldest and most original visions on any system this year, and surely cements Hideki Kamiya’s place among the great game creators of his generation.
 
I think the controls are fine and accurate as is. I think the reviewers doesn't have the time to master it considering they always want to finish the game ASAP for their review article.
 
So people are still getting upset over game reviews. I thought people would be over this by now. If you like the game then like it. You shouldn't need reviewers to confirm your own opinion and there's no need to whine every time a game gets a worse review than you wanted.

Hyping nothing and complaining about numbers is half the fun here though.
 
Haha. It's hard to take IGN seriously if you've watched their preview video where the reviewer complains about how hard it is to draw lines on a touch screen. Then you have the US branch of the site giving the game a 7.4 and the EU branch a 9.5, all under the name IGN... At least try to get a consensus under the same name.

So different reviewers have different opinions. So what? Would you like them calling to each other before publishing and adjusting the score to that?
 
Yes, all reviewers are biased against Nintendo.

That why the completely uninspired NSMBU has an 84 on Metacritic.


Who said anything about all reviewers?
But are you saying no reviewer is biased against the console?

edit add: NSMBU is inspired by its predecessors that came before it.
 
"You can use the right analogue stick instead, and so don’t have to use the GamePad at all, but that’s even more fiddly and we hardly ever got the circle right in particular."

-MetroGameCentral


I am sure some have legitimate issues with the controls but when you have comments like this, you wonder what in the hell these people are doing reviewing games.

Unless it's different in the full game, you don't have to draw a complete circle to use Unite Hand nor to get civilians to join you.
 
I think the controls are fine and accurate as is. I think the reviewers doesn't have the time to master it considering they always want to finish the game ASAP for their review article.

I'll give Super Street Fighter 4 a 3/10 because I wanted to make a Shoryuken but it kept registering Hadoukens. The controls are unresponsive and the game should be on the arcades where the controllers of these home consoles would not be on the way of me enjoying the game.

3/10.
 
"You can use the right analogue stick instead, and so don’t have to use the GamePad at all, but that’s even more fiddly and we hardly ever got the circle right in particular."

-MetroGameCentral


I am sure some have legitimate issues with the controls but when you have comments like this, you wonder what in the hell these people are doing reviewing games.

Unless it's different in the full game, you don't have to draw a complete circle to use Unite Hand nor to get civilians to join you.

They couldn't get the circle right? What? I could do them consistently after playing the demo twice (it's super easy to draw). Geez.
 
Haha. It's hard to take IGN seriously if you've watched their preview video where the reviewer complains about how hard it is to draw lines on a touch screen. Then you have the US branch of the site giving the game a 7.4 and the EU branch a 9.5, all under the name IGN... At least try to get a consensus under the same name.

Yup and if they had the same score people would be screaming bloody murder on how IGN sets the score number that everyone has to follow.

Accept it, not everyone likes the game, I played the demo and was bored and the kiddy art is a real turn off.
 
"You can use the right analogue stick instead, and so don’t have to use the GamePad at all, but that’s even more fiddly and we hardly ever got the circle right in particular."

-MetroGameCentral


I am sure some have legitimate issues with the controls but when you have comments like this, you wonder what in the hell these people are doing reviewing games.

Unless it's different in the full game, you don't have to draw a complete circle to use Unite Hand nor to get civilians to join you.

The funniest part about that comment is that, in the demo, overdrawing the circle would actually hinder your execution. Most of the time all you need is a half or 3/4 circle shape and it'll register just fine. Impressions like that and others in the demo thread here on GAF are exactly why I can't really trust the negative impressions until I'm hands on with the full game. Who knows what some of these people are doing.
 
The funniest part about that comment is that, in the demo, overdrawing the circle would actually hinder your execution. Most of the time all you need is a half or 3/4 circle shape and it'll register just fine. Impressions like that and others in the demo thread here on GAF are exactly why I can't really trust the negative impressions until I'm hands on with the full game. Who knows what some of these people are doing.

Yep, I'm not one to speedrun but I was zipping around the fucking demo gathering citizens and opening those item boxes with Unite Hand at the speed of sound.
 
That's how games should be reviewed. All that matters is how much the reviewer enjoyed the game.

These people are judging art, not appliances.

Hardly. Games are much different than art. Particularly modern art, which is hugely left open to interpretation. The components of a game can be measured as art - presentation, graphics, story... but as a whole, not so much. I guess that "the difference between a bug and a feature is marketing" applies to art as well, though... But whereas a mistake in a painting or a story can be interpreted in different ways, an unplayable game is an unplayable game, and one that controls perfectly controls perfectly.

Granted, your point is noted regarding players of different skill levels... but the main difference is that the final review and score should take into account multiple interpretations, a bit unlike art.

Apologies for the rambling, there.
 
Keza MacDonald over at IGN US should be cut some slack though, she's a Brit coming from Eurogamer and is one of the few people at IGN not utterly shit. She's not altogether against crazy stuff either, having given El Shaddai a 9.
 
Keza MacDonald over at IGN US should be cut some slack though, she's a Brit coming from Eurogamer and is one of the few people at IGN not utterly shit. She's not altogether against crazy stuff either, having given El Shaddai a 9.

Her review wasn't terrible.

The score seemed lower than the content of the review though but that happens.

Of course it's her opinion but one part of her review that caught my eye was where she said this is not a game where she wanted to go back and do levels again after she got more used to the controls to get a better score.

I did that a ton in the demo.
 
Hardly. Games are much different than art. Particularly modern art, which is hugely left open to interpretation. The components of a game can be measured as art - presentation, graphics, story... but as a whole, not so much. I guess that "the difference between a bug and a feature is marketing" applies to art as well, though... But whereas a mistake in a painting or a story can be interpreted in different ways, an unplayable game is an unplayable game, and one that controls perfectly controls perfectly.
You mean like QWOP, Killer7, Brothers, Eternal Darkness when Insanity is full, MGS2 during Psycho Mantis, etc.?
 
Keza MacDonald over at IGN US should be cut some slack though, she's a Brit coming from Eurogamer and is one of the few people at IGN not utterly shit. She's not altogether against crazy stuff either, having given El Shaddai a 9.

I usually like her reviews. She is quite competent and usually express herself in a reasonable and clear way. But when the complaint is that you can't draw the shapes, after playing the demo, I have to disagree.
 
I usually like her reviews. She is quite competent and usually express herself in a reasonable and clear way. But when the complaint is that you can't draw the shapes, after playing the demo, I have to disagree.

That's the nature of individuals I guess.

There are people here who have next to no problems with the controls(and they aren't all biased because I was worried about them and after the demo, not at all) and some that think it's a more complicated scheme than Steel Battalion.

It's highly amusing.
 
Luckily there's a demo. The game is pure Kamiya quality outside the gamepad only sections which are gimmicky as hell, but how many sections like that are there?
 
Hardly. Games are much different than art. Particularly modern art, which is hugely left open to interpretation. The components of a game can be measured as art - presentation, graphics, story... but as a whole, not so much. I guess that "the difference between a bug and a feature is marketing" applies to art as well, though... But whereas a mistake in a painting or a story can be interpreted in different ways, an unplayable game is an unplayable game, and one that controls perfectly controls perfectly.

Granted, your point is noted regarding players of different skill levels... but the main difference is that the final review and score should take into account multiple interpretations, a bit unlike art.

Apologies for the rambling, there.

A game that controls exellent for some people can control horrible for others. Examples: Skyward Sword, Kid Icarus uprising.
 
Keza MacDonald over at IGN US should be cut some slack though, she's a Brit coming from Eurogamer and is one of the few people at IGN not utterly shit. She's not altogether against crazy stuff either, having given El Shaddai a 9.

The only problem I have with her are the numbers she puts behind her reviews. The reviews are great, I love her writing, the numbers don't make any sense.

Also, in this particular case, I have to worry about her not being able to draw simple shapes, while others, me included, didn't have any problems, neither with the whip nor with the hammer in the demo. I can't speak for the bomb and claw though, but I guess it's different.

What I think is the biggest problem with the reviewers, Keza included, who fail to draw the shapes, is the fact that they're looking at the Gamepad. You don't have to look at it, just draw the freaking shape. You get a feel for it, they probably are to freaked out by making it perfect, you don't have to.

A game that controls exellent for some people can control horrible for others. Examples: Skyward Sword, Kid Icarus uprising.

The problem is that Keza for example says the controls work 75% of the time while for others it works 99% of the time. What do you make out of that? Somebody is clearly doing it wrong, otherwise there wouldn't be a crowd which has no problems at all.
 
The review scores won't change the fact the game isn't going to sell anyways.

If you liked the demo, cool. Buy the game and enjoy it.

Getting butthurt because some reviewers didn't enjoy it is pointless.
 
You mean like QWOP, Killer7, Brothers, Eternal Darkness when Insanity is full, MGS2 during Psycho Mantis, etc.?

Sort of, yes.

A game that controls exellent for some people can control horrible for others. Examples: Skyward Sword, Kid Icarus uprising.

Yeah, I made note of that. A game review should take all of those things into account, as it's trying to help the consumer make an informed decision based on their own likes and dislikes.
 
Yeah, I made note of that. A game review should take all of those things into account, as it's trying to help the consumer make an informed decision based on their own likes and dislikes.

Sigh

Can we get over this? A game is a work of art. It's not a toaster or an MP3 player.

Game reviews should be critiques, not buyers guides.
 
Top Bottom