I think Sony's biggest err in this conference was how they framed and paced the games announcement.
I know it's a small and redundant matter, but it would've been great if they had set it very very clearly once they were out of the 'indie stage', and moved on the real exclusives announcement like Rime and Rapture.
Those games, despite being developed by a small team, was by no means indie. Indie also gives the impression of self-publishing and timed-exclusivity, which was clearly not the case with SCE-published/funded games.
They should have been a very clear distinction between 'self-published indie titles' , 'SCE-published exclusive A/AA-titles', 'WWS AAA-titles' and 'AAA-multiplats.'
As it was, the indie and the SCE-published titles were so close to each other, it kinda blurred the impression.