Tequila Works Creative Director PS4's ‘Rime’ ( Akira Yamaoka OST incoming)

ReaperXL7

Member
One of the most interesting games to be revealed at this years Gamescom event was Rime; when it was unveiled at the Sony press conference and announced as a PlayStation 4 exclusive. Rime is created by Spanish developer Tequila Works, who released their debut project Deadlight last year during Microsoft’s Summer of Arcade promotion on Xbox 360.

Rime’s debut trailer took many by surprise due to its astounding beauty, vibrant landscape and evocative orchestral sound.


CEO & Creative Director at Tequila Works, Raúl Rubio, recently took the time to answer some questions regarding his studio’s latest project.Analog Addiction: How excited was your team to finally release Rime’s debut trailer at Gamescom? Obviously it must have been a huge moment for the team

http://youtu.be/V-JunUax8xg


Analog Addiction:

After watching your debut trailer I got a strong sense of classics like Ico, Shadow of the Colossus and even The Legend of Zelda: Windwaker. Were any of these titles inspiration for Rime? If not, what titles inspired your team to create it?

Raúl Rubio:

 That’s a compliment for us. Movies like Jason and the Argonauts, Spirited Away, Princess Mononoke, the work of Joaquín Sorolla, Salvador Dalí and Giorgio de Chirico have been our main influences. Being compared to those giants is simply awesome. All of them look simple on the surface but they are deeply evocative and moving experiences that touch you deep inside. That’s the kind of experience we aim to achieve so maybe we are following the right path.

Analog Addiction:

Personally the musical score that accompanied the debut trailer was beautiful, it really set a whimsical tone for the world being shown. May I ask who you have doing the score? And how important getting that great magical sound was for Rime?

Raúl Rubio: 

David García, the composer of Deadlight, made the debut track. Akira Yamaoka (Silent Hill) is composing the OST as well. Sound is everything in Rime. You’ll eventually understand what I mean.

Analog Addiction:

I also have to ask, at the end of the trailer we see some shadowy creatures heading towards our character, before they start waving fire to keep them away; before we end with a massive enemy of some sort. Any details on what these enemies are? Or what other methods can be used to protect yourself?

Raúl Rubio:

 Light is essential in Rime. And when night comes, light goes away… and there are things wandering in the dark… Remember, you are a young helpless boy, not a muscled hero. That said, people just take for granted so many things about good and evil.

http://analogaddiction.org/2013/08/...-director-talks-playstation-4-exclusive-rime/


More in the interview, but i did not want to paste it all here. Game just looks fantastic to me, im really excited to see more of it, hopefully soon with any luck.
 
The art direction of Rime is phenomenal. Can't wait for it's release... and the Witness for that matter.
The color pallet is... so fresh.
 
So it's a game heavily influenced by ICO and has the Akira Yamaoka providing the score?

tumblr_m80geq0XxR1rn95k2o1_500.gif
 

addik

Member
Rime looked like a Studio Ghibli movie and ICO rolled in to one. I was expecting a Joe Hisaishi OST because of that.

But holy shit Akira Yamaoka this could get really really good.

Rime is now at the top of my interest list because of this.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I have to say this will be a stretch for yamaoka. I can't picture guitar riffs in this game. I'm excited to see what he comes up with.
 

Himself

Member
I feel like i'm missing out by not knowing who Yamaoka is.

But apparently it's good news, right?

Hop on YouTube and check out tracks from Silent Hill 2 for his best work. Then you can check out Sine Mora and Shadows of the Damned to get an idea of his versatility.
 

Big_Al

Unconfirmed Member
Loved Deadlight and looking forward to this. Hope they can live up to the promise of the trailer.
 
Very surprised by RIME and Tequila Works. From making an xbox 360, PC exclusive to a PS4 title of this scale is quite a jump. Hope they have better VA than Deadlight if there is any.
 

GorillaJu

Member
The last comment about enemies is interesting. It would be nice if you were able to explore the world without having to resort to constant combat. It looks like a very intriguing world to explore.
 
Very surprised by RIME and Tequila Works. From making an xbox 360, PC exclusive to a PS4 title of this scale is quite a jump. Hope they have better VA than Deadlight if there is any.

It won't have any voice acting

nalog Addiction: Your previous title Deadlight has a very strong emphasis on story. Will we also see a strong on narrative in Rime?

Raúl Rubio: Rime tells a story with no words. The environmental narrative is key because the island itself is a character. And that’s all I can tell for now
 
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