FallenGrace
Member
Keep picking up? What other projects has Sony picked up that have ended like Rime? :/Makes me wonder why they keep picking up projects like this.
Keep picking up? What other projects has Sony picked up that have ended like Rime? :/Makes me wonder why they keep picking up projects like this.
"We didn't knew we had to submit a trailer for Gamescom, we thought Sony would handle it themselves. We ended having to cut some portions of the game to put them in the trailer"
"The trailer is representative of what the game looks like, but some cameras won't work like that. The game won't have cutscenes, everything is playable"
"The game is coming out next year, it's pretty much confirmed, ask Sony to give details" (this interview was in 2014)
"The game is playable from beginning to end, everything regarding content is finished, we just have to polish it"
"People who have finished the game have cried watching the ending"
Yeah... lol
I wonder if they outsourced the trailer, looked really polished for a game that had nothing to show after 2 years.Yep, OP should be updated with this.
The rumour that the game was dropped because it was not fun to play is more credible with that rocket launcher line, lmfao.
A mess, a kii, a cackle.
That rocket launcher quote is so out of left field when Sony is publishing things like Tomorrow Children and Dreams
Yep..
Honestly I could see Sony being pretty pushy to have stuff to show at conferences. They were a little dry the first year of the ps4 if I remember correctly.
Also people talking about the game being done but not done. The Witness was pretty much done gameplay wise years before it released he had to hire people to come in and do the graphics after all that was done. I don't know the case here but they may have had the gameplay and story done but no graphics for it yet.
Anyways I think we will just have wait and see how this turns out.
Living in LA and having friends in Sony Santa Monica means LOTS of crazy stories I can't share. But the long and short of it is, Sony SM is a money pit. Crazy amounts of money wasted on daily basis on stupid decisions.
most likely not
sounds like tales from my....
unless a mod can confirm he's legit
otherwise,
tales from my....
Be more shameless.Come to XBO, I will buy. Seems like a adventure game game which is instabuy for me.
You look at how Sony funded the developers of Linger in Shadows and Datura until they got all the way to the fantastic Bound, and I just don't buy what he was implying with the "rocket launcher" comment at all.
"I think it was late 2015, we had this opportunity to take back the IP rights for Rime and we thought that this was the best decision."
I'm getting dizzy from all this spin.
Such a shame, it ticked every box for me. Though back then I thought The Last Guardian was completely dead so win some, lose some.
That rocket launcher quote is so out of left field when Sony is publishing things like Tomorrow Children and Dreams
I will say, there are no rocket launchers, and no, RiME is not a Tower Defense/Moba. It is a single-player puzzle adventure about a boy shipwrecked on a mysterious island.
Living in LA and having friends in Sony Santa Monica means LOTS of crazy stories I can't share. But the long and short of it is, Sony SM is a money pit. Crazy amounts of money wasted on daily basis on stupid decisions.
Good evening everyone,
I've been reading over the forum posts and wanted to chime in a bit here and there. Over the past few days, a few of us from Six Foot have been in Spain meeting with Tequila Works and preparing for the beginning of 2017.
I am not going to comment on the history RiME, or any relationships prior to Grey Box taking on the publishing of RiME, it is not my place, and it is in the past, the relationship between Tequila Works and Grey box is RiME's future. Every game has a history, rocky or otherwise, some the public sees, others they don't.
As Christian mentioned in the interview there is a lot of work to be done over the next few months, but we did not want to have leaks be our way of announcing that Grey Box is publishing RiME, so we chose to make that announcement. As the Community Manager, I would love nothing more than to sit you all around a really big table with drinks and food and talk about RiME, what the game plays like, how dedicated the team has been to the project and share with you all of the things. That being said, 2017 is not far away, so we ask a little more patience as we get things ready.
I completely understand skepticism about the future of RiME, if I were in your shoes, I can't say I would not share the same reservations. That being said, I play RiME on a regular basis, I sit in production meetings and hear about what is happening with the game. I meet with the Brand Manager, and Producer on a daily basis to discuss RiME.
The game is very much alive, and we will be sharing a ton more information in the beginning of 2017, including a release date. We are not ready to release this information just yet but I promise you, we are just as excited to announce that information as you are to find it out.
I will say, there are no rocket launchers, and no, RiME is not a Tower Defense/Moba. It is a single-player puzzle adventure about a boy shipwrecked on a mysterious island.
As I said, I understand your concerns, and trust me they are received, and discussed, the only thing I ask is your patience for just a bit longer while we prepare for 2017.
~Dariuas
RiME Community Manager
What does this have to do with Rime?
Sony SM is the main liaison for indie first party games developed by external partners.
In America.
Tequila Works is Spanish so their liaison studio was XDev Europe
I don't think it was just in America. Q Games is in Japan, and SM helped them with all their PSN stuff.
"Well, Sony XDev is the publisher of Rime. That's a very good reason (laughs). They saw the potential, not just the risk. They trusted Tequila Works and our original project. That simple. They have created an excellent environment for indies," said Rime's creative director, Raul Rubio Munarriz, in 2014.
i havent been following this game since the trailer, but i guess shit happened.
sucks since this game was one of the reasons i got a ps4 in the first place.
Good evening everyone,
I've been reading over the forum posts and wanted to chime in a bit here and there. Over the past few days, a few of us from Six Foot have been in Spain meeting with Tequila Works and preparing for the beginning of 2017.
I am not going to comment on the history RiME, or any relationships prior to Grey Box taking on the publishing of RiME, it is not my place, and it is in the past, the relationship between Tequila Works and Grey box is RiME's future. Every game has a history, rocky or otherwise, some the public sees, others they don't.
As Christian mentioned in the interview there is a lot of work to be done over the next few months, but we did not want to have leaks be our way of announcing that Grey Box is publishing RiME, so we chose to make that announcement. As the Community Manager, I would love nothing more than to sit you all around a really big table with drinks and food and talk about RiME, what the game plays like, how dedicated the team has been to the project and share with you all of the things. That being said, 2017 is not far away, so we ask a little more patience as we get things ready.
I completely understand skepticism about the future of RiME, if I were in your shoes, I can't say I would not share the same reservations. That being said, I play RiME on a regular basis, I sit in production meetings and hear about what is happening with the game. I meet with the Brand Manager, and Producer on a daily basis to discuss RiME.
The game is very much alive, and we will be sharing a ton more information in the beginning of 2017, including a release date. We are not ready to release this information just yet but I promise you, we are just as excited to announce that information as you are to find it out.
I will say, there are no rocket launchers, and no, RiME is not a Tower Defense/Moba. It is a single-player puzzle adventure about a boy shipwrecked on a mysterious island.
As I said, I understand your concerns, and trust me they are received, and discussed, the only thing I ask is your patience for just a bit longer while we prepare for 2017.
~Dariuas
RiME Community Manager
Good evening everyone,
You know, remembering what Jessica Curry said about their relationship with Sony, it's not that hard to believe that there's at least some fault at Sony's camp.
Does that mean it doesn't come to the PS4 anymore? It was actually from the very beginning one of the games I was most hyped to play on my PS4.![]()
Nice wall of text.
PR 101 with actually no message at all.
Why don't you adress the fact you've been liying about the 'playability' of the game for a long time.
I wonder why Sony had so much patience with you guys.
It's so easy to "promise" you will share more information in the future. Maybe the reason you've been on media blackout for such a long time is the fact you had to redo all the game from the start a several times, right?
I ask myself how that could've happened. It's so easy to spend money when others are paying.
Wall of text isn't a guy from TW, it's from the people publishing. He can't speak on TWs behalf about stuff that happened prior with Sony. Did you even read what he wrote?
He's the community manager, he also tried to brush off the 'skepticism' he talks about its pretty much PR talk to defend their own company.Wall of text isn't a guy from TW, it's from the people publishing. He can't speak on TWs behalf about stuff that happened prior with Sony. Did you even read what he wrote?
Wall of text isn't a guy from TW, it's from the people publishing. He can't speak on TWs behalf about stuff that happened prior with Sony. Did you even read what he wrote?