Sure.
Saved
not actually, god knows i wont remember it in the future, just seemed like a ridiculous thing to say to that guy
Sure.
No need if I'm wrong i'll serve up my own crow. By noticable to us I mean resolution and framerate in particular.
Sure.ok, then can we assume from your post that you will eat crow if he is right?
Let's agree on the premise: Multiplatform titles will be noticeably superior on the PS4. or at least noticeable to us. By noticable to us, we mean resolution and framerate in particular.
People have said it before, but the first Digital Foundry comparison is going to be a fucking graveyard.
What if a xbone game looks better then what?
What if a xbone game looks better then what?
Seriously though, a multiplat looking better on the X1 should be an indication that something went wrong during development.
Then Gaf will explode.What if a xbone game looks better then what?
I want this now, for every game.I'm imagining a PC game where, when you go into the graphics options, you're just presented with a slider bar, from 0% (lol blank screen) to 100% (lol everything on) and everything just turns on or off, or changes settings arbitrarily throughout the length of the bar. It's kinda hilarious.
What if a xbone game looks better then what?
Not necessarily.Lazy devs, moneyhats, etc.
Just pick one.
xD
Seriously though, a multiplat looking better on the X1 should be an indication that something went wrong during development.
They'll be a noticeable difference with the PS4 taking the lead in most head to heads but not to the point that casuals will notice (or even to the same extent of PS2 - XBOX back in the day).
My two cent.
Let's agree on the premise: Multiplatform titles will be noticeably superior on the PS4. or at least noticeable to us. By noticable to us, we mean resolution and framerate in particular.
Now go:
![]()
SAVED
Devs have tools to measure performance. Those are not sliders you get in your PC settings menu. Watch a vidoc from Guerilla and see their dev toolkit, profiler, it's all shown there. In fact devs already know the difference between consoles, at least those devs who are working on mutiplats for both know it very well: GPU this fast, memory that speed, you can get as many AI from the CPU here and this less there... You can push so many raw triangles here and so many shaded there... And they also send feedback to the console manufacturers, especially in the early development phase when SDKs aren't mature yet. They also talk to their friends and colleagues and share this knowledge. But they won't share this knowledge with gamers as they're forbidden to do it by NDAs. No sane person shits on their work. The bigger the difference, the more silence you can expect. Many bidets will flow tears this November.The most amusing thing I'm getting out of this thread are those silly percentage comparisons - "There will be a 40% difference in graphics." "Naw man, it'll be more like 5-10%." And I'm left wondering, what the fuck does a percentage difference in graphics actually mean? How do you quantify texture resolutions & quality, asset fidelity, particle density & quality, effect implementations, resolution, AA type and amount, and whatever else that goes into a graphical image into a single percentage point? I'm imagining a PC game where, when you go into the graphics options, you're just presented with a slider bar, from 0% (lol blank screen) to 100% (lol everything on) and different variables change arbitrarily throughout the length of the bar. It's kinda hilarious.
for noticable u mean more than 10 fps ?..or less than 5?
Devs have tools to measure performance. Those are not sliders you get in your PC settings menu. Watch a vidoc from Guerilla and see their dev toolkit, profiler, it's all shown there.
have you any proof or is just free talking?
you cant be serious
ps. likely most of multiplats games this gen will go also on pcs (seen the similarity with the architectures)..and is that the place where you should play it..if u want a true next gen feeling![]()
Perhaps you can rely on that second GPU to help with the parity....
Not necessarily.
I would think if PC is the lead platform. Porting code to Xbox One would be simpler and more straightforward as both platforms share a version of DirectX.
The PS4 port could suffer as a result.
I already know about all that; I've personally had my share of performance profiling back when I worked on a Crysis mod. Fun times.
My only point is the oversimplifying of graphical fidelity down to percentage differences is comical in being totally misguided in its impracticality.
EA, Activision and co. will develop for the lowest common denominator, as is always done (with the exception of the Wii).
I think the difference will be the same as last gen w/ the PS2/Xbox, just flipped.
Just keep spreading the FUD I'm sure it might stick someday....
a lot i think, just watch how microsoft has been releasing this PR claims that said they are improving the clocks of the CPU... just ask yourself why are they doing this?... this is exactly the reason, so the multiplats dont look so different.
Let's agree on the premise: Multiplatform titles will be noticeably superior on the PS4. or at least noticeable to us. By noticable to us, we mean resolution and framerate in particular.
Now go:
![]()
SAVED
This crap will never end.![]()
We will see![]()
No we won't...
Your basically implying that somehow the MS DirectX .api's are going to trounce the PS4 equivalent because of some 'secret sauce' or because they'll be using the same on the PC..
There are nemerous examples on this thread alone where people quote developers saying the PS4 .api's are more mature than the equivalent XB1's...
but no, apparently that doesn't mean jack, that somehow this is going to hamfist PS4 development when it clearly won't...
but please keep clutching them straws, it must be really shitty to know that you have the 'inferior' console for a change...(the same shit thrown at PS3 owners from Xbox 360 owners for 7 years...) you like dishing it out, but when the times here to eat crow, you all magically start pulling fairy dust out of your arses with claims of secret GPU's or audio processors that will magically turn the XB1 into a powerhouse...
and now I'm calm again![]()
Let's agree on the premise: Multiplatform titles will be noticeably superior on the PS4. or at least noticeable to us. By noticable to us, we mean resolution and framerate in particular.
Now go:
![]()
SAVED
Why does it matter if 3rd parties have parity or not?
PC's and Xbox One will inevitably share the same code and mostly likely very similar rendering engines due to them both using DirectX. That has to make porting games from a PC to Xbox One a lot easier then porting a PC game to PS4.
Noticeably? Is that to suggest games like Bayonetta where it was clear to most of us there was quite noticeable differences or slight differences like most multiplatform games we seen this generation between the PS3 and XBOX 360?
LOL. I can feel your rage.
PC's and Xbox One will inevitably share the same code and mostly likely very similar rendering engines due to them both using DirectX. That has to make porting games from a PC to Xbox One a lot easier then porting a PC game to PS4.
I can see if you are against a deadline. The PS4 port could suffer.
Seems like the epitome of thread shitting.When November 22nd rolls around, I'll Alt + Tab over from enjoying the definitive version of multiplats on PC to check in on what you guys are arguing over in the first next gen digital foundry threads.
That's cool, I'm a keep myself busy until launch replaying some Red Dead and Tales of Xillia, then I'll be on to Killzone and Drive Club.When November 22nd rolls around, I'll Alt + Tab over from enjoying the definitive version of multiplats on PC to check in on what you guys are arguing over in the first next gen digital foundry threads.
No we won't...
Your basically implying that somehow the MS DirectX .api's are going to trounce the PS4 equivalent because of some 'secret sauce' or because they'll be using the same on the PC..
There are nemerous examples on this thread alone where people quote developers saying the PS4 .api's are more mature than the equivalent XB1's...
but no, apparently that doesn't mean jack, that somehow this is going to hamfist PS4 development when it clearly won't...
but please keep clutching them straws, it must be really shitty to know that you have the 'inferior' console for a change...(the same shit thrown at PS3 owners from Xbox 360 owners for 7 years...) you like dishing it out, but when the times here to eat crow, you all magically start pulling fairy dust out of your arses with claims of secret GPU's or audio processors that will magically turn the XB1 into a powerhouse...
and now I'm calm again![]()
That's cool, I'm a keep myself busy until launch replaying some Red Dead and Tales of Xillia, then I'll be on to Killzone and Drive Club.
I'll shoot you a PM once they go up on Steam so you can check them out
Seems like the epitome of thread shitting.
The OP has well defined boundaries. You yourself have said games "Would look 40% better on PS4" and not elaborating even upon request what that even means and then asking what that is supposed to mean later.
Except he has participated in lots of PS4 vs. Xbone threads where performance was the topic of the conversation.GAF getting rowdy as we are nearing console launches. I doubt a PC-also gamer who took the high stance of ignoring meaningless squabbles will put in that much effort for Xbox One in any PS4/Xbox One related thread.
Except he has participated in lots of PS4 vs. Xbone threads where performance was the topic of the conversation.
Isn't that what the rest of my post after the bolded says?
If they ported from PC to console the PS4 version will in all liklihood be better since it has a far more similar architecture to a PC, the bone is so esoteric
When November 22nd rolls around, I'll Alt + Tab over from enjoying the definitive version of multiplats on PC to check in on what you guys are arguing over in the first next gen digital foundry threads.