EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

Why can't MS write a decent graphics driver? Microsoft has some of the smartest graphics programmers IN THE WORLD. They CREATED DirectX, the standard API’s that everyone programs against.
 
Firstly where did i state which will sell more? I merely pointed out that history has never favored the most powerful console yet so many here are acting as if ps4's power is it's most important factor.

Secondly they are not equal in feature set, one comes with kinect.

I'm assuming you heard this argument from another poster ages ago and didn't actually look into it yourself so its not completely your fault that you have no understanding of what led to the success of the previous consoles but for your own sake and so people take you seriously you need to drop the power argument. It does nothing for you.
 
I'm surprised its the difference is that little in this example, I would think not using the ESRAM would cause a much bigger discrepancy. But it's an irrelevant example because no one would ever ship a game with that's unoptimized. And if they did it, it would be terrible.

1600x900 at 20 FPS is a gigantic difference man. You'd have to be blind not to notice this. It doesn't get much worse than that or if it does than fuck all Xbone is screwed with the pretty.
 
It's a gap, but it might ultimately mean PS4 = little optimisation done, Xbox One = lots of optimisation done with the end result being near-identical products.

Only serving to make devs' lives easier and quicker by not having to optimise PS4, not games looking better.

That opens them up to having competitors (Both 1st and 3rd party) putting out a significantly superior product to theirs.

The line they would need to walk would be narrow, otherwise they will make their own product look inferior to the competition.

More likely we will see content parity (textures, models, most effects), with slight differences coming down to maybe dynamic / sub-HD resolutions or slight FPS drops on Xbox One vs full 1080p and locked framerate on PS4.

That's certainly my expectation.
 
"Crucially, a sentiment among many was that 360 is more PS2.5 than a fully fledged upgrade of Xbox, competing against PS2's continued market resilience rather than the PS3."

Edge, October 2005.

It would be one thing if Edge were the only source saying this stuff. The problem for people like you is there are lots of people saying this stuff. Trying to discredit one of them isn't going to help. Sorry.
 
Actually thought the article was rather charitable to the Xbox - with the vague political/driver/'cloud' citations - if the kind of upfront performance difference in the first paragraph is true.

I mean devs would have to spend time/money bringing down the PS4 version and that's at least as uneconomical as out-of-the-way exploitation of more power. And this generation already showed us what can be an acceptable level of 'parity' for developers.
 
Actually thought the article was rather charitable to the Xbox - with the vague political/driver/'cloud' citations - if the kind of upfront performance difference in the first paragraph is true.

I mean devs would have to spend time/money bringing down the PS4 version and that's at least as uneconomical as out-of-the-way exploitation of more power. And this generation already showed us what can be an acceptable level of 'parity' for developers.

This right here.
 
Other than stirring up fanboy wars, those comments mean very little to be applied as some kind of general measurement or reference. For example: Ubisoft's game, The Crew, ran @ 10fps on PS4, before optimization, and even then, the process didn't sound to be a cakewalk like people like to believe. With all the games targeting 30fps, I'm sure such horrible pre-optimized performamce is quite commom on PS4(as with any system).

you forgot to mention "but the core engineering effort in moving The Crew across to PlayStation 4 was accomplished in six months with a team of just two to three people working on it."

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

3 people taking 6 months to port code written for the PC version by a totally separate development team is far too long. Clearly the PS4 is as difficult to code for as the PS3. Pre-order cancelled.
 
I'll probably get crap for this, but when your publication does things like this, that doesn't exactly make you a trustworthy source for this kind of information.

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I won't go so far as to suggest that they're being paid, because that's a mighty big accusation to make, but you can't exactly blame anybody for questioning their credibility and motives, if he was even being serious, that is.

Edge is paid by Sony:

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This was right after E3 before Xbox 180. So yep... it was spot on. Hence the part about "...why the only option right now...".

No it was after the 180.
 
3 people taking 6 months to port code written for the PC version by a totally separate development team is far too long. Clearly the PS4 is as difficult to code for as the PS3. Pre-order cancelled.

No tub for you then. Do you really want to give up your new tub?
 
I'd just say that this is bloody obvious even without edge mentioning it.

The xbone's cpu is marginally faster, so there may be some cpu processes that it can perform better, but the ps4 is significantly more powerful in other respects in obvious ways.
 
If you haven't caught on to what I'm saying yet, I'll explain it a bit more. I don't have an issue with any developers. If this is what developers are actually saying, then it's what they're actually saying. However, I'm saying that Edge practically bet their entire publication in a very public and unashamed way on promoting the Playstation 4 over the Xbox One. After that display, twisting information to suit that agenda, picking and choosing what to report from what not to report, or even outright dishonesty isn't something that I would exactly put past them.

I'll accept what developers say and wait to see for myself, but I won't pretend that Edge doesn't have a very clear agenda, either. I've already purchased a PS4, so I have no beef with the system, but Edge? Yea... that's all I'll say on the matter, though.


Hardly. It was one issue specifically stating "right now" the ps4 is the only choice. Edge have in the past had multiple issues about specific consoles and they will have in the future.
 
Forza 5 running at 60fps is great, but the framerate of different exclusive games is not indicative of whatever power difference may/may not exist.
 
PS3 exclusives make the Xbox 360 look like Xbox 1.5

LOL

Back on topic the power difference is definitely there and pretty obvious but the example given (30fps @1080p versus 20fps @900p) is showing a BIG gap...didn't expect such big differences to be honest.

This holiday season will be very interesting. :P
 
One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers.

This claim was later countered by a contact at a different studio. “It would be totally fine for us to make one version prettier without any political difficulties but it usually doesn’t make financial sense,” they said, “unless it’s a very simple tweak.”

And this is why I've said all along that third party games will look near identical. Not because of the power of the system, but because I don't trust third-party devs to do the work. I mean, they are even admitting as much right here.
 
devs wont but game sites will milk that controversy for all it is worth.

Sure, but that'll be when they've actually got a controversy to milk. Until the public has direct access to these multiplat games, there won't be any proper comparisons; that was my only point.
 
PS3 and 360 suggests the opposite is the case. They'll lead on the easier platform and half-arse the port to the more complex. Doubly so if PS4 significantly outsells Xbone (if the sales disparity is too large I could see them dropping an Xbone version altogether for smaller or mid-sized games).
I can see that argument too. What also might help is 3rd parties competing with each other. For example if Activision decided to enforce parity between versions on Call of Duty they would risk being shown up by their competitors on PS4. And if the PS4 really does outsell the xbox significantly which does seem like a strong possibility then that could make all the difference. Nevertheless, this article makes me believe that we won't see large disparity between version at launch.
 
Also, not sure what kind of tracing of parametric surfaces the article is referring to, but any way I've seen it done is indeed texture light, but is very ALU heavy. With just one write out at the end.
 
Shocking news #1 - the CPU update isn't anything special.
Shocking news #2 - having just one pool of fast memory is easier to use than two pools of memory, one small and fast and another big and "slow" one.
Shocking news #3 - the gpu is less powerful.
 
Forza 5 running at 60fps is great, but the framerate of different exclusive games is not indicative of whatever power difference may/may not exist.

I'm not here to badmouth Forza but I really want to actually see it running at 60FPS. Something is going to give imo. The system doesn't have the power to maintain that framerate and not cut some huge corners.
 
If you haven't caught on to what I'm saying yet, I'll explain it a bit more. I don't have an issue with any developers. If this is what developers are actually saying, then it's what they're actually saying. However, I'm saying that Edge practically bet their entire publication in a very public and unashamed way on promoting the Playstation 4 over the Xbox One. After that display, twisting information to suit that agenda, picking and choosing what to report from what not to report, or even outright dishonesty isn't something that I would exactly put past them.

I'll accept what developers say and wait to see for myself, but I won't pretend that Edge doesn't have a very clear agenda, either. I've already purchased a PS4, so I have no beef with the system, but Edge? Yea... that's all I'll say on the matter, though.

Do you know they retracted that http://www.edge-online.com/features/ps4-vs-xbox-one-the-state-of-play/

EDGE said:
After E3, the picture couldn’t be clearer. PS4 is your next console, we declared, but several months and Microsoft u-turns later, the next gen console race looks very different.
 
And if there is I will buy my single player multiplats on PS4. Mutiplayer titles will most likely still be Xbone as long as Live is still that much better than PSN. I am sure that both consoles will have awesome awesome exclusives. I am curious to see what Microsoft can pull off with the Power of the Cloud. Lol

Yet games like Uncharted have some of the best latency this gen.
 
And this is why I've said all along that third party games will look near identical. Not because of the power of the system, but because I don't trust third-party devs to do the work. I mean, they are even admitting as much right here.

If they do it and first and second party show them up for it it could be an even more costly side to take.
 
One complication for Multiplatform games is the PC version. If you hold back a PS4 version to fake parity with Xbox one, you risk making both consoles look weak vs PC and discouraging uptake of next gen consoles
 
I'll probably get crap for this, but when your publication does things like this, that doesn't exactly make you a trustworthy source for this kind of information.

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You tell me, AT THAT TIME BEFORE MS' 180, could anyone but an MS fanboy really, honestly disagree with that assertion?
 
It would be one thing if Edge were the only source saying this stuff. The problem for people like you is there are lots of people saying this stuff. Trying to discredit one of them isn't going to help. Sorry.

Many people were saying this after Sony's smoke and mirrors at TGS 2005.

I feel like a broken record, if the difference was truly that large, Sony would be shouting it from the rooftops and the first-party launch games, rushed or not, would blow the X1 first-party launch games out of the water.

That is just not the case so far.
 
1600x900 at 20 FPS is a gigantic difference man. You'd have to be blind not to notice this. It doesn't get much worse than that or if it does than fuck all Xbone is screwed with the pretty.

Where did I say it would be noticeable?

I said little as in I expected the difference to be much bigger for not optimized code.
 
Yes, at launch the $100 price difference between the PS4 and Xbone will be a bigger factor when it comes ones to sales then the power advantage.


Unfortunately for Microsoft, the PS4 is also in a better position to reduce the manufacturering cost much quicker over the course of the generation then Microsoft is. Given the simpler nature of the chip design. So not only could the PS4 be cheaper at launch, but Sony could maintain their price advantage or even increase it over the next 5 years.
 
Speccing down for "political reasons" isn't realistic, because it puts multi-plat devs at a distinct disadvantage to single-plat/first-parties on both sides.

Obviously if you are developing just for the stronger platform you have an open goal to shoot for well above what is considered the norm, but by the same token if you are just working on the "weaker" system, you have the luxury of being able to tailor to the best features and tech of that platform, again giving you a leg-up performance wise against multi-plat competition.

Regardless, the platform with the most performance headroom should always come out on top, as the weaker system will always be likely to "bump the ceiling" (intermittently fail to maintain target frame-rate) more often than the stronger one.
 
I'm not here to badmouth Forza but I really want to actually see it running at 60FPS. Something is going to give imo. The system doesn't have the power to maintain that framerate and not cut some huge corners.
We've seen it running at 60fps already. And how are you such an expert on what the Xbox One can and cant do? :/

Anyways, the PS4 is a fair bit more powerful, I think we know this already. Why is it still being discussed?
 
I'm assuming you heard this argument from another poster ages ago and didn't actually look into it yourself so its not completely your fault that you have no understanding of what led to the success of the previous consoles but for your own sake and so people take you seriously you need to drop the power argument. It does nothing for you.

Your the one with the power arguement, which has has no historical basis. Games led to the success of previous consoles and will for next gen too,its not rocket science.
 
No. They will just scale things down a bit and hit resolution the most. Because casual gamers doesn't see difference on their mother 720p tv in resolution but he will instantly notice missing trees or less crowd in game compared to other version.

This, and also such change is trivial compared to other ways (less effect, worse textures etc.) to bring performance to par
 
Yes, at launch the $100 price difference between the PS4 and Xbone will be a bigger factor when it comes ones to sales then the power advantage.


Unfortunately for Microsoft, the PS4 is also in a better position to reduce the manufacturering cost much quicker over the course of the generation then Microsoft is. Given the simpler nature of the chip design. So not only could the PS4 be cheaper at launch, but Sony could maintain their price advantage or even increase it over the next 5 years.

Sweet jesus, and of course MS is gimped as they have to pack a kinect with each console. Would love to pick up a PS4 in a year's time for £250. Make is happen Sony!
 
The PS3 was supposed to be significantly more powerful than the 360, wasn't it? I can't recall the console wars numbers game. Was it kind of like this? PS3 whatever% faster?
 
I think what Mark Cerny said about less time to triangle is absolutely true when you read what devs are saying. It sounds to me like the ease of development being afforded on PS4 is going to give devs more time to optimize and code the PS4 versions of games much better than Xbone. This is still ignoring the fact that PS4 is more powerful but it's very good pleasing to read how easy it is to get things working on PS4. This is not news though as I've heard things like this since January of this year from behind the scenes.

edge has never been trustworthy. Its just on the same team as most people here now.
The article isn't entirely dismissive of Xbone but that doesn't change the facts and banging of the same drum when describing the disparity between the lesser console vs the more powerful and efficient PS4.

Calm down cowboys, no need to rush in here and defend your dad. Just pointing something out that's been obvious with Edge. Reporting facts to me is actually naming your sources, but its something British journalist seem to get away with.

If the two consoles are greatly that much different we will see in multiplats. One should always run well and the other will barely be able to keep up. it will be a saturn vs playstation situation.
I don't think past consoles will have any bearing on what will transpire between these two platforms.

For some reason this makes me laugh.

I'm assuming you heard this argument from another poster ages ago and didn't actually look into it yourself so its not completely your fault that you have no understanding of what led to the success of the previous consoles but for your own sake and so people take you seriously you need to drop the power argument. It does nothing for you.
Yes, this is coming up more and more in the conversation. When you basically concede or try to side step then you point out to the games do more for you or Xbone comes with a camera or you resort to comments like the one you quoted.
 
That opens them up to having competitors (Both 1st and 3rd party) putting out a significantly superior product to theirs.

The line they would need to walk would be narrow, otherwise they will make their own product look inferior to the competition.

More likely we will see content parity (textures, models, most effects), with slight differences coming down to maybe dynamic / sub-HD resolutions or slight FPS drops on Xbox One vs full 1080p and locked framerate on PS4.

That's certainly my expectation.
3rd parties would all be in the same boat, though. The differences would differ from engine to engine, game to game of course, but there'll still be a difference.

Only 1st party would be able to turn up with something tremendously better than a multi-plat that has taken the easy, agnostic route.
 
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