Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Some people said me that I need the last GC weapon as a DPS for AK but... hows that posible if I need to clear AK to unlock the last tier of GC weps/armors?

Im still a few levels away from lvl 50 but all this gear check for the endgame sounds so silly.
 
Some people said me that I need the last GC weapon as a DPS for AK but... hows that posible if I need to clear AK to unlock the last tier of GC weps/armors?

Im still a few levels away from lvl 50 but all this gear check for the endgame sounds so silly.

Here's what you need to do AK: AF gear, appropriate level 45+ jewelry, a brain
 
This is where the game is losing me. I'm not sure anything I'm doing matters. I don't need Path of Exile, but I would like a game like this to offer some creativity.

Coming from multiple games where my stat distribution wholly affected the way my character played, this has been kind of an issue for me too. It's kind of a bummer having all these options to distribute my points towards, when only one is clearly the optimal choice.

Don't forget you can unlock Dye at level 15 with a quest in Vesper Bay (bring Orange Juice!)

Most important unlock :P

Dye makes me the fanciest cook in town. B)
 
Some people said me that I need the last GC weapon as a DPS for AK but... hows that posible if I need to clear AK to unlock the last tier of GC weps/armors?

Im still a few levels away from lvl 50 but all this gear check for the endgame sounds so silly.

Don't need that, I did it with the rank before weapon, it was fine.
 
Quite a few people were wondering what happened to Alphinaud's sister (End game spoilers):
You talk to her after you beat all three primals in hard mode. Part of the Bahamut primal storyline I assume.

Dude, I'm not highlighting that spoiler, but now I'll play the rest of the game thinking that something will happen to her. Thank you.
 
SMN are the only class with insta raise, which a lot of people don't know about still. You don't want a healer to raise when they have to take care of the party first. Moving a DPS to raising duty is a god send.

Well, that's another thing I love, but it will probably be pretty standard for every "good" SCH and WHM to have Swiftcast lvled when the game stops being so minty fresh and stuff. but yes, baseline battle rez is a pretty big deal too. It also makes me sad when so many seem intent on bemoaning SMN but talk about generally frivolous/uncorfirmed things like DPS (when they don't even have a proper idea of SMN dps yet) instead of more glaring/comprehensive issues like Pet AI and the conflicting stat allocation vs SCH for people who like using both jobs.
 
Ya let's post spoilers to a show I'm not caught up with.

Context is missing a bit there, but that was used only because it was the best representation of what i was looking for and could actually reference from where I am at currently. In how that sequence plays out, seeing that shot won't matter at all. It is painfully obvious how that sequence was going to go, even if you haven't read the manga. The entire arc leading up to it is forshadowing. The real spoiler is following their dialogue during that series sequence and putting 2+2 together with why they are doing what they are doing.

Or are you more of a sheldon with spoiling it in the terms of discovery rather than releveance kind of person? If so, cover art and episode names/titles must really piss you off.

Also, that episode is a few weeks old already as well, so you have a bit of catching up to do. A few slow episodes in the new season that feel like filler due to the back and forth they have and the more recent ones are better (last 2-3 weeks).
 
Context is missing a bit there, but that was used only because it was the best representation of what i was looking for and could actually reference from where I am at currently. In how that sequence plays out, seeing that shot won't matter at all. It is painfully obvious how that sequence was going to go, even if you haven't read the manga. The entire arc leading up to it is forshadowing. The real spoiler is following their dialogue during that series sequence and putting 2+2 together with why they are doing what they are doing.

Or are you more of a sheldon with spoiling it in the terms of discovery rather than releveance kind of person? If so, cover art and episode names/titles must really piss you off.

Also, that episode is a few weeks old already as well, so you have a bit of catching up to do. A few slow episodes in the new season that feel like filler due to the back and forth they have and the more recent ones are better (last 2-3 weeks).

Pet peeve when people post random images from shows/movies in threads that are spoilers when there's really no reason they should be here and adds nothing to the thread.
 
Well, that's another thing I love, but it will probably be pretty standard for every "good" SCH and WHM to have Swiftcast lvled when the game stops being so minty fresh and stuff. but yes, baseline battle rez is a pretty big deal too. It also makes me sad when so many seem intent on bemoaning SMN but talk about generally frivolous/uncorfirmed things like DPS (when they don't even have a proper idea of SMN dps yet) instead of more glaring/comprehensive issues like Pet AI and the conflicting stat allocation vs SCH for people who like using both jobs.

Stat allocation seems to have a minimal effect overall.

Pet AI, yeah, it's annoying. You try and leave them on Guard and only pick Obey, but half the time it switches back to Defend at which point they AoE the target and break any CC nearby. :-/

Even with 90% AoE reduction they still take substantial damage. In some fights keeping them up is difficult and if they die you lose a lot.
 
Any advice on how to get from Limsa Lominsa to Uldah? I'm only lv 10, but have an urge to explore. I had so many fun times running high level zones in ff xi.

And I am getting purplish messages about Gil selling. Are these fucking tells for Gil? If so, that's annoying.
 
Any advice on how to get from Limsa Lominsa to Uldah? I'm only lv 10, but have an urge to explore. I had so many fun times running high level zones in ff xi.

And I am getting purplish messages about Gil selling. Are these fucking tells for Gil? If so, that's annoying.

You can't.

You have to wait until you get airship access.
 
Any advice on how to get from Limsa Lominsa to Uldah? I'm only lv 10, but have an urge to explore. I had so many fun times running high level zones in ff xi.

And I am getting purplish messages about Gil selling. Are these fucking tells for Gil? If so, that's annoying.

You'll be able to explore when you get access to your airship, but you've still got a few levels to go. Keep cranking on that story quest for now. There are high level zones in Limsa that you can sniff around in as well, all the way up to 50.

Here's a handy command for the tell spammers: /blist add <r>
 
Stat allocation seems to have a minimal effect overall.

Pet AI, yeah, it's annoying. You try and leave them on Guard and only pick Obey, but half the time it switches back to Defend at which point they AoE the target and break any CC nearby. :-/

Even with 90% AoE reduction they still take substantial damage. In some fights keeping them up is difficult and if they die you lose a lot.

Yet another fantastic reason to have Swiftcast.
 
Is there any real benefit to spending seals on GC armor/weapons?

I've found that dungeons and quests generally provide everything I need. I've only been spending seals on promotions, and eventually chocobo armor and some filler gear once I hit 50.
 
I believe you get the chance to unlock job changing at level 10. I think you need to do your level 10 job quest first, though. As far as advanced jobs, you gain the access to unlock these at level 30 through your job quests. Once you complete the quest, you get a pearl or crystal that you can equip on your character that lets you change to the advanced job.

All you need to do to change jobs is fine the job's guild, talk to the NPC with the quest icon above their head, and they will let you into the guild. They will give you the starting weapon for that class, you equip it, bam, you're that job.

For the mount, once you get into a Grand Company (you get to choose from the three large cities), you can get the quest to get the Chocobo. You will need to do things that give you Grand Company seals (you get them from fates, from supply and provisioning missions, and Grand Company hunting logs). Once you have 2,000 seals, you can get a Chocobo.

CLARIFICATION EDIT: You join a Grand Company by going through the main story. Those quests will walk you through joining one.

You can see all of the base level jobs on your character menu (Shortcut: push C on the keyboard). There will be a tab in this menu that shows you the available starting jobs.

You get Summoner by leveling Arcanist to 30 and Thaumaturge to 15, then doing the level 30 Arcanist mission acquired at the ARC guild.


YET ANOTHER EDIT: http://xivdb.com/ is a good place for information. Go to Skills, your battlecraft class, and it will show you all of the advanced jobs underneath the starting jobs. This is also a great site to find exactly where hunting log mobs are.

Thanks for the useful information. I still feel like there's probably a lot I don't know, but what you've said helps.

After a few days of being 50, it's starting to become clear the direction ffxiv is going with endgame and its making me reconsider this game in the long term. I've been playing MMOs for a long time and used to the "time sink design" but ffxiv is just bashing this design onmy head....The mere thought that I need to run AK 60 more times to max out my 50 "PRE" raiding gear... So many thoughts on FFXIV generic endgame system and where it's probably going in the future is making me cry out for an evolution in MMO's. /end rant since nobody wants to read this now while they are still enjoying the game.

I know everytime there's another MMO discussion, I always end up going back to FFXI, but man...what you said just sticks out to me about what I think is wrong with MMOs, but also what makes them popular (at least for their launch periods). They make them easy to get into, and easy to solo, and level up on your own...that people breeze through the content, getting max level...and then they see the end game content isn't really there yet, so the game slowly starts dying. I hope that doesn't happen with FFXIV, but it has happened a lot with other MMOs.

How this relates to FFXI, is that...it was such a different beast when it was big for me. I played that game for years, and I still did not accomplish nearly everything in it. The enjoyment and the experience of that game was not the rush to end game for me...it was the building up my character, and working hard getting to max level, and unlocking new jobs, but this shit took time. Maybe it was like a second job, but I had fun playing it, and socializing with others in the world. It was like a second life more than a second job to me. 8 years I played that game, and I loved it. Took me a long ass time to get my first job to max, and even though I'm sure some people got to max level faster than me, it probably took some decent effort on their part. I feel like every other MMO, including FFXIV right now, makes it a little too easy.
 
There's nothing better than farming, let me tell you. It's so much fun.

The best thing about farming is when you're level 27, and five level 50s come and take your farm from you. It's the best.
 
There's nothing better than farming, let me tell you. It's so much fun.

The best thing about farming is when you're level 27, and five level 50s come and take your farm from you. It's the best.

What are you farming that gets taken? Gathering nodes are all instanced, mobs respawn really quickly and even then all you need to do is tag them and they're yours.
 
Before you get your access pass the ferry ticketer will tell you the ferry doesn't work.
I guess being legacy messes with how and where I could access things. Getting carbonized materials must have been quite the PITA for folks not already unlocked then.
 
How this relates to FFXI, is that...it was such a different beast when it was big for me. I played that game for years, and I still did not accomplish nearly everything in it. The enjoyment and the experience of that game was not the rush to end game for me...it was the building up my character, and working hard getting to max level, and unlocking new jobs, but this shit took time. Maybe it was like a second job, but I had fun playing it, and socializing with others in the world. It was like a second life more than a second job to me. 8 years I played that game, and I loved it. Took me a long ass time to get my first job to max, and even though I'm sure some people got to max level faster than me, it probably took some decent effort on their part. I feel like every other MMO, including FFXIV right now, makes it a little too easy.

This was what I both loved and hated about FFXI. I've played a lot of MMO's, but I've never played something quite like it since. The game forced you to be social like no other MMO I've played. You literally could_not_level if you didn't have a full (or almost full) party, and even then, you crossed your fingers that the people you played with had a modicum of intelligence or else you were looking at multiple full party wipes. I remember so many random pug parties in the jungles where if everybody died, either the WHM had to rez and run back to raise everyone, or you had to pray that someone with Raise was in the area. Even then, just getting to that spot to Raise a party was a hassle, since you had to know when and where to cast Sneak or (my mind is failing me) the spell that made your footsteps silenced.

But even for all of the gripes, when you accomplished something, you really felt like you accomplished something. That sense of community that developed through all of the horrible, difficult experiences was amazing. Getting 4-5 levels in a night of partying wasn't a situation of "Well, I had nothing else to do, so I did random quests and fates and got those levels," it was a congratulatory sense of accomplishment felt by all because everyone was on their game.

/feels
 
Question - maybe I'm not understanding it. What is the point of using Ruin 1 anymore? My Ruin II does the same damage, but has no casting time. o.o

MP conservation as someone already pointed out. Ruin II has many more benefits (instant cast, allowing use of other instant abilities, Blind effect) but it also has double the cost of Ruin I and it can really run down even a Summoner's MP pool which is typically nigh infinite using Ruin I

In the end it doesn't matter. You could put it in piety and I doubt people would notice.

VIT - 300 hp
STR - 1% attack boost

Kinda pisses me off too. If you're going to do stat allocation make it mean something.

Gear make-up and skill will make up the rest, as folks have pointed out. The stat allocation shouldn't have a massive impact. It would be interesting if it did but it's fine that it has a marginal effect instead.

Also, I believe Labor pointed out, VIT is easier to get on food than STR is, as far as I can tell. So if you're trying to balance stuff out, It's easier to put points into STR and get boosts elsewhere for your HP.

In WoW, Stamina was also the best damage-smoothing stat by a large margin, but very few tanks actually prioritized it. When they did, it was because they were running 25-man heroics with bosses that would two-shot you nonstop for the entire duration of the fight. In small groups especially, tank DPS matters and so does anything you can do to conserve the healer's mana.

Right, Any damage you mitigate is as good as having the raw HP. So any excess beyond becomes useless. If a healer can effortless keep you above 3500/5200 HP, then adding 300 so your HP is 3800/5500 isn't going to net you any benefits. You just need enough to allow your healers to get into a heal rhythm and not let yourself get one-shotted then focusing on killing monsters faster or mitigating damage will add more benefit to the group in the end.

Anyone have info or links to choosing stats for SMN?

If you play strictly SMN, then 30 INT is your best bet or maybe a few points in VIT to ensure you can survive random AOEs or hits.

If you're going to play SCH and SMN, then 15 INT, 15 MND is definitely the way to go.
 
Why? It's dirt cheap on the market isn't it?

Aldgoat hides are not cheap. Probably most other higher-level leatherworking materials are even more expensive. Leatherworkers need a lot of material to level up and make equipment, and there is no other way to get that stuff other than to farm monsters. As such, the demand for skins and hides is way different than many other items.

The market for everything seems pretty unstable right now though. It make take a few months for prices to get sorted out.
 
Ran Brayflox’s Longstop Dungeon last night as a warrior.

Found an upgraded helmet, then found another helmet that was an upgrade to the one I just found. Also got some boots and a chest piece.

I love this game.

Is there a list of what you can get at each dungeon? Kinda want to run though Sunken Temple a few times. See what I can get.
 
Ran Brayflox’s Longstop Dungeon last night as a warrior.

Found an upgraded helmet, then found another helmet that was an upgrade to the one I just found. Also got some boots and a chest piece.

I love this game.

Is there a list of what you can get at each dungeon? Kinda want to run though Sunken Temple a few times. See what I can get.

The cavalry set in brayflox will last you a good 10 levels at least. It's that good, and awesome looking.
 
If you play strictly SMN, then 30 INT is your best bet or maybe a few points in VIT to ensure you can survive random AOEs or hits.

If you're going to play SCH and SMN, then 15 INT, 15 MND is definitely the way to go.

Do you think thats better then going all INT and use cleric stance?
 
what level gear and rarity do I need to get the materia for relic weapons? or would it be easier to just buy off market.
 
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