This was posted earlier in this thread.
I backed this and based on the comments, the dev is putting the Vita as the platform they really want to develop for! hope VitaGAF can take a look and support
http://www.kickstarter.com/projects/lexisgames/taxi-journey-an-epic-odyssey
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They are off with a rather slow start so do check them up! the video makes the game seem rather interesting I must say!
Failed to see any successful kickstarters?
What the hell does that mean? :lol
and why Vita one is a PSM version instead of a native release?? putting it on PSM is like sending it to bomb.
judging by the speed this Kickstarter is going, I'll say 220K is within reach.
FTL is an example of very successful Kickstarter. It is considered one of the best indie games actually.I am so sick of Kickstarter, kickstart this kickstart that.
Omg I have failed to see any successful kickstarters.
To top it off the stretch goals are insane holy crap.
Congrats.
you want a short game? Gravity Rush is nice and short.
FTL is an example of very successful Kickstarter. It is considered one of the best indie games actually.
And stretch goals are not meant to be meaningful or very valuable. In fact, project owners are advised to be careful with stretch goals and try to not "over-promise". http://www.vg247.com/2013/08/14/kickstarter-boss-warns-against-careless-stretch-goals/
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I am so sick of Kickstarter, kickstart this kickstart that.
Omg I have failed to see any successful kickstarters.
To top it off the stretch goals are insane holy crap.
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KZ:M Physical or Digital?
KZ:M Physical or Digital?
If I go Physical, I would probably resale it when Digital goes cheap though :/
Fuuuck, I'd love a Resident Evil game for Vita. I am guessing it won't happen![]()
All has gone quiet on Lone Survivor again. It's been delayed and delayed, and now I doubt we'll even see it this month.
Remember that resident evil for psp ended being resident evil operation racoon city, if you add that resident evil 6 is what it is and that revelation is yes more faithful to the original formula but apparently it's not the masterpiece that the 3ds owners wanted you to think(surprise!) then i would not be that optimistic.
Imo people have to understand that things changes, resident evil, silent hill, final fantasy etc are no more the masterpieces of the past, people have to look forward, just an example for survival horror there are games like amnesia or other pc games that look more promising than any resident evil or silent hill.
If he needs time to make it, give him time to make it.
Also, Pinball Arcade just got a new update that adds in the Terminator 2 pack. Hopefully they'll release both next week!
All has gone quiet on Lone Survivor again. It's been delayed and delayed, and now I doubt we'll even see it this month.
Isn't that a good thing? You wouldn't have that ability if you went digital.
Conatus Creative said:Hi Felipe,
Thanks for the suggestion. PS4 would be a native release but our engine won't run on PS Vita native yet, so we have to run it through what we can until such a time as we can move it over.
Daniel
Well, I was going to recommend that you pick up a set of analog stick covers for the Vita, but I can't even find any links on amazon any longer...I got some about 3-4 months back, and I love them. The covers add just a little bit of extra height, and that gives your thumb more surface to "fine tune". Good luck though, mayhaps check local game shops?Looking around felt extremely awkward at first but I got used to it for the most part within 20 minutes. While the Vita does have dual analog, FPS games will never feel up to par with console versions, because the Vita's sticks just aren't big enough.. that said, they're just the right size for such a device; I wouldn't want them any bigger, because then the device would be less portable than it currently is.
Tis a real shame it's a PSM for now...I just saw this yesterday and nearly wept for joy at it's remake! The fact that it will likely be available on Vita makes it better, but then immediately worse due to Mini statusI want to pledge, but the vita goal is looking a bit impossible to reach at the rate this kickstarter is going. If they show signals of reaching it, I will back it.
There is another promising kickstarter that just announced a Vita stretch goal though, River City Ransom: Underground.
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Looks cool, right? Here is the link if anyone else also wants to support it: http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground
Got KZ: M through gamefly.
As someone who thought KZ2 was ATROCIOUS and only played 10 or so min of 3, I'm shockingly into it so far even though I'm only 2 missions deep.
Not sure if I'll like multi or not but might give it a shot tonight.
Got KZ: M through gamefly.
As someone who thought KZ2 was ATROCIOUS and only played 10 or so min of 3, I'm shockingly into it so far even though I'm only 2 missions deep.
Not sure if I'll like multi or not but might give it a shot tonight.
That's encouraging. I felt exactly the same about KZ2/3.
It has a retail release in America. Sony published it.Question about Walking Dead Vita: I keep seeing the game case at Gamestops but I can't tell if the game was actual retail release or a game download code that GS us selling. I've seen similar cases for Ateleir.
It has a retail release in America. Sony published it.
Imo the story is not that important in the final quality of a game, i mean it's not the story that makes a survival horror scary in-game, but how it handles encounters, atmosphere, balance and other things.I didn't know that.
Final Fantasy can be a masterpiece whenever S-E wants. Every mainline entry is like a reboot, so they don't have to carry mediocre entries like the last RE and SH games.
Right now I don't have any interest in both of them. Both are classics, but... most sagas cannot hold more than 3 entries. Both need a reboot if they want to stay (or become) relevant in next-gen. I personally don't care anymore about the story in both games so I won't buy if/when they release its sequels. If they bring a brand new universe to the table i might be interested.
Is it a good game? I'm a fan of the comic, not the show.
I'm not sure why he likes it more... It's pretty much the same Killzone on Vita. There is a surprising amount of variety in how you can handle the missions due to the covert/demolition/precision contract paths... but it's still the same Killzone you know and love/hate.
I'm a fan of the comic, not the show.
Well, I enjoyed Mercenary's multiplayer quite a bit. Things just felt more fluid. My biggest complaint with the console KZ is how slowwww (and drab) it is.
Well, I was going to recommend that you pick up a set of analog stick covers for the Vita, but I can't even find any links on amazon any longer...I got some about 3-4 months back, and I love them. The covers add just a little bit of extra height, and that gives your thumb more surface to "fine tune". Good luck though, mayhaps check local game shops?
the gyroscope aiming is strangely not working for me in KZ:M
Thankfully, developer and funnyman Gordon Midwood is moving forward with a sequel. The Kickstarter goal for the game is mere 15K British pounds, which is pretty cheap considering the game will have fancy new polygon based environments, online multi-player, and an all new music by Ill Gates.
at least 20 new levels
longer levels, each one being a whole song in length
new game modes: fresh (full 3d environment) & classic (top down view)
local multiplayer (collaborative)
online multiplayer (combative)
new level innovations - height variations, speed & time changes, loop the loops...
all new music from the brilliant and diverse repertoire of ill.gates!
Yea those concave covers really give the Vita a totally different feel. I only played the beta of KZ, but even with all the settings cranked to 11 it still felt like it could be just a tad faster. But that gyro and aim lock really do a decent job of picking up some of the slack.I have a set, actually. I use a convex on the left stick and a concave on the right, but I think I may go both concave. The only thing that saves Merc is the aim lock (auto-aim) stuff (without it, aiming would be 1000x harder). The sixaxis aiming is nice as well, but I find myself using it too much sometimes and before you know it I'm spinning in circles with my head at a strange angle.
I don't think it's sensitive enough. I have it at max and still hand to tilt forty five degrees to get my shots right.the gyroscope aiming is strangely not working for me in KZ:M
Asked the River City Ransom guys about PSM and this is what they had to say:
Uh? What?![]()
Forgotten memories screens(ipad version i guess)
http://gamingeverything.com/wp-content/gallery/forgotten-memories/forgotten_memories-1.jpg[/IMG
It loos good and silent hill-esque imo, but i'm also rejected by the ui, the inventory and in general the 2d elements that are too close to the "traditional" japanese survival horrors, i have always extremely hated those elements, very clunky, annoying and antiquated even at the time of the good resident evil and silent hill games.[/QUOTE]
Can't wait to play this. I've been looking forward for a Silent Hill game on my Vita for like forever. Hopefully Climax's unannounced title is a SH and comes to Vita.
Btw. Does Silent Hill Origins work on the Vita? I have the UMD but the price on PSN is definitely worth it for me but I can't see it on the Vita Store.
Edit: Nvm, I read it is playable on Vita but you have to transfer it via PS3. Will be getting it soon, It's been a while since the last time I've played it.
I don't think it's sensitive enough. I have it at max and still hand to tilt forty five degrees to get my shots right.
I think Gravity Rush did it best.
Just had my buddy in japan put in a order on amazon JP for me:
- PS Vita 2000 Black
- PS Vita 2000 White
- 64GB card
- PS Vita 2000 screen protector x2
- PS Vita 2000 case x2
$550 well spentShould have everything in the US 3-4 days after release.
Will post impressions as soon as I can