Vita PSN Game & Service Thread | September 2013 | Token Indie Thread

thats all im happy abotu with the MH announcement for vita... the fact that capcom is testing the waters... the bad thing is that it seems like this game wont sell much, therefore itll give a bad impression to capcom and theyll be turned off to vita again....

if anything the next game we can expect from them is RE:Revelations i bet.
 
I haven't purchased the add-on for the XL yet. Worst case scenario, I finally get one or hard-mod my brothers OG add-on so i can use it on my XL

Worth it!
Actually made the device ergonomic for me! Although I do have huge hands and without the stick I would cramp up like 20 mins within playing.
 
So what is it? An HD release of an old PSP game?

Does it have online?

quoted from the announcement thread.....by takao:

"It's a pay to play MMO that's available on PC, Xbox 360, PS3, and Wii U. It's kind of a shitty thing to release on Vita, especially given it's a 2014 release. It's also never going to be localized, and employs IP blocks."
 
Gravity Rush 2 was unexpected, but now the whole show has been worthwhile. Finally there is a Vita game to look forward to in 2014.
 
Hopefully it will got F2P soon after.

PSO2 supposedly had IP blocks for other countries but that didn't stop anyone

Not sure if it had IP blocks actually

The Vita version apparently connects just fine if you import the physical copy from what I have heard. Even on a US account?

Not sure need more info here...
 
I'm more than willing to make an investment, I was a WoW junkie for 8 years. MH just hasn't clicked with me the times I have tried it.

The discussion on MH is SUPER fascinating to me. My first jump in was the first version on PSP. It was fun, but really frustrating. I couldn't wrap my head around the idea that no matter how many times I killed a Jaggi, I wasn't getting stronger. The same thing when I fought a Kut-Ku. It didn't make sense that (especially as a complete newbie to the series) I could kill this thing 100 times and still be just as squishy to him.

I didn't get deep into that version. I imported one of the games a bit later, and STILL found the same issue. What clicked for me was when I played the Wii version online with some friends.

The beginning of the game is brutal. It's slow, it doesn't explain much, and it doesn't help you "feel" progress. When so many other games hold your hand through the initial stages of gameplay and guide you to understanding the process of getting stronger, being exposed to the MH philosophy of progress is a real wake up call. You don't "level up" in MH, your stats don't increase with kills, movement and combat are animation based (something that REALLY turns people off), and you don't EVER get to that point of being unkillable. Ever.

The game requires you to be skilled. It requires that you learn the enemy, understand how to approach and attack it, how to AVOID it, and (arguably the most important thing in MH) what to bring with in your hunt. Everything from health potions, whetstones, traps, bombs, paintballs...And then making sure you've crafted and equipped a set of armor that is adequate for the hunt AND that your weapon does the same. There's a LOT of shit going on in MH.

The best thing a new player to the series can do is to force yourself up to the first "major" encounter of the version you're playing. Be it a Great Jaggie, a Royal Ludroth, a Qurupeco, etc. I think once you've killed and captured your first big monster a few times, you can really know if the game is for you. Wandering around fields gathering meat, mushrooms, and ore is part of the experience, but it is NOT the game (contrary to what the first 10 missions or so lead a new player to believe).

Trying new weapons is also something that can spark your interest. I used Sword and Shield for the longest time. I didn't really consider other weapons when I first started. Once I tried Lance and now Switch Axe, things got fantastic - and my playstyle completely changed. SnS is great for newbies because there aren't too many tricks to it - it's just relatively weak in comparison.

--------------

tl;dr - I love Monster Hunter, as do many other folks. It is NOT the game for everyone, though. If anyone is interested in getting into the series, it's best to push through to your first major encounter and do it a few times. If you enjoy that experience and the progression of skill through learning and adapting, congratulations - you're in. If you find that you simply cannot enjoy the big fights and the animation based movement and combat, that's OK - probably not for you.
 
The problem with Monster Hunter is the first 10 missions or so. You really have little sense of direction in the beginning or why you are doing some of the worthless missions. Once you have a set of gear and a decent weapon and just start going after specific bosses I think is really where the game shines.

To me, especially the new one, it's like just fighting bosses in Dark Souls without the extraneous BS. The bosses are just more fleshed out. Everything is breakable or able to be chopped off. They also have more attack animations.

Taking out a Lucent Nargacuga solo is harder than the hardest boss in Dark Souls, no question.

Yeah, except the game speed is much slower and doesn't feel fluid to me -- combine this with the very limited attack variety overall and it just killed it for me.

The first time I saw MHFU on sale for $9.99, I went and checked a video or three, and found some "this is what later gameplay looks like" material. I was thinking "this looks like the souls games, kinda! for $10, to have a portable souls game... yeah, I'm in." Then I got it and started playing it and it felt so slow to me. I tried every weapon type and did every training mission... but it felt like a chore and I didn't think it was fun; add in the sim/crafting elements and I just quit.
 
Yeah, except the game speed is much slower and doesn't feel fluid to me -- combine this with the very limited attack variety overall and it just killed it for me.

The first time I saw MHFU on sale for $9.99, I went and checked a video or three, and found some "this is what later gameplay looks like" material. I was thinking "this looks like the souls games, kinda! for $10, to have a portable souls game... yeah, I'm in." Then I got it and started playing it and it felt so slow to me. I tried every weapon type and did every training mission... but it felt like a chore and I didn't think it was fun; add in the sim/crafting elements and I just quit.

there actually is more attack animations than in dark souls, but the game is definitely slow at the beginning. considering how much I dislike most RPGs because of this, I can understand why people wouldn't work through that part of the game.

towards the mid/end-game, considering you can solo bosses in about 15 minutes, I disagree with the assessment overall.

the crafting might seem like a chore, but comparing the drop rate in this game to most RPGs, you WILL get what you want. Farming Artisan armor in MH3U is a bitch though
 
there actually is more attack animations than in dark souls, but the game is definitely slow at the beginning. considering how much I dislike most RPGs because of this, I can understand why people wouldn't work through that part of the game.

towards the mid/end-game, considering you can solo bosses in about 15 minutes, I disagree with the assessment overall.

the crafting might seem like a chore, but comparing the drop rate in this game to most RPGs, you WILL get what you want. Farming Artisan armor in MH3U is a bitch though

There may be more "attack" animations if you talk about pure weapon types (though with some weapons having unique power moves, it should be close), but when you mix in other factors that the souls games has that MHFU didn't have as far as I can tell, the combat variety is still very limited and boring. In the souls games, my character ends up being a jack-of-all-trades/master-of-all-trades and I routinely equip some combination of 1-2 magic casting items, a shield, and a physical weapon of choice (there is also some variety in the armor, main from "how does this affect my movement speed?" not sure any of that was in MHFU, but if it is, the tutorials didn't cover it from what I recall). From what I could tell after sampling all of the weapon types in MHFU, the variety for me just wasn't there.

As for soloing bosses in 15 minutes at the endgame? That's still slow. No boss fight in Dark or Demon's Souls takes 15 minutes for me. And if I bring Soul Sacrifice into the mix? I'm killing 9-10* fiends in < 90 seconds. But I wasn't really talking about overall "time" when I said slow. I was referring more to my impression of the dodging/movement/combat speed overall.
 
Back from my 2 day GTA bender....oh my science what a game...and remembering not only how much fun GTALCS was but also how good looking it was on PSP, and seeing several menus in GTAV look like they were designed for touch, I am secretly holding out on a new GTA port from R* that they will surprise everyone with. But yea..outta my cave of GTA from 2 days...and at work...did I miss anything worthwhile?

towards the mid/end-game, considering you can solo bosses in about 15 minutes, I disagree with the assessment overall.

the crafting might seem like a chore, but comparing the drop rate in this game to most RPGs, you WILL get what you want. Farming Artisan armor in MH3U is a bitch though
Yea some of the armor/weapon grinding can get a little tedious, but that is what the joy of online play is for ( I guess, I dunno, I don't have a wii u!). Otherwise oh what a pain! But still, to me, it was always a good bit of fun doing it. Someone said this before - Toukiden is the Vita MH clone we've all been wanting. I couldn't agree more, even from watching limited videos on it. I would DL the JP demo if it wasn't such a pain to backup the 32gb card...
 
Yeah, except the game speed is much slower and doesn't feel fluid to me -- combine this with the very limited attack variety overall and it just killed it for me.

You should try out God Eater 2 when it comes out. And yes, I do mean 2.

Not only is it much faster, but the GE2 has two dimension of fighting - gun and swords. Unlike the first game, gun mode in GE2 are now more unique instead of just one gun having better affinity with certain bullets. Though at the same time, it also means that each guns will no longer be able to equip every kind of bullet.

And then there's Blood Arts. They range from simple improvement to adding effects to outright altering the moves. You can only equip one at a time, but they can get really powerful or useful.

Though to be honest, the best thing about GE2 is that almost every move will have a Blood Arts, so you're most likely able to find a Blood Art that improves YOUR fighting style.

It's unlike Monster Hunter where some weapons have a practically pre-determined fighting style unless you're really really good that you can do away with the unorthodox. Hammer is basically superpound the enemy until you get an opening to triple pound.

P.S. Go play the first one for story purpose if you haven't yet.
 
There may be more "attack" animations if you talk about pure weapon types (though with some weapons having unique power moves, it should be close), but when you mix in other factors that the souls games has that MHFU didn't have as far as I can tell, the combat variety is still very limited and boring. In the souls games, my character ends up being a jack-of-all-trades/master-of-all-trades and I routinely equip some combination of 1-2 magic casting items, a shield, and a physical weapon of choice (there is also some variety in the armor, main from "how does this affect my movement speed?" not sure any of that was in MHFU, but if it is, the tutorials didn't cover it from what I recall). From what I could tell after sampling all of the weapon types in MHFU, the variety for me just wasn't there.

As for soloing bosses in 15 minutes at the endgame? That's still slow. No boss fight in Dark or Demon's Souls takes 15 minutes for me. And if I bring Soul Sacrifice into the mix? I'm killing 9-10* fiends in < 90 seconds. But I wasn't really talking about overall "time" when I said slow. I was referring more to my impression of the dodging/movement/combat speed overall.

To your first point:

I can't say I agree with you at all. The combat experience is tied directly to the monster you're fighting. Every monster is different and requires an approach and strategy that varies across the board. Sure, some things are similar - watch for enrage, attack when down, get away from them when they "wind up", etc. But overall, every monster is different.

To your second point:

You're right, the game probably isn't for you at that point. Each weapon is CRAZY different from other weapons in the grand scheme, but you don't see that until you get really good with one weapon and switch to a different one (Lance to Dual Swords for example).

And finally:

Not for Monster Hunter. You're comparing two VERY different games at this point. The Soul's series is a different kind of experience - I tend to equate it more to a rogue like than I do a MH clone. And the way you build your character's stats and such are more obvious than MH. In MH, you build your character through gear, but your stats are not +ATK, +DMG, +LUK. It's stuff like Sharpen Faster, Swim Better, Eat Quicker, Dodge Recover Faster, etc. So the way you approach your gear is different.

Soul Sacrafice is more of an arcade-y take on MH and Souls. The idea was to fight big monsters and get crazy powerful like that. It's a fun game on it's own, but you seriously cannot fairly compare it to MH or Souls.

E: I'm not saying you're wrong and I'm right. Please don't take it that way. I guess I'm trying to point out that the experience you've had is vastly different from mine. And all it really boils down to is that the game is more "for me" than it is "for you". What we prefer stylistically is different, haha.
 
Toukiden confirmed for both physical and digital release:

qtWF3k6.png


https://twitter.com/tecmokoeieurope/status/380697009294180352
 
To your first point:

I can't say I agree with you at all. The combat experience is tied directly to the monster you're fighting. Every monster is different and requires an approach and strategy that varies across the board. Sure, some things are similar - watch for enrage, attack when down, get away from them when they "wind up", etc. But overall, every monster is different.

To your second point:

You're right, the game probably isn't for you at that point. Each weapon is CRAZY different from other weapons in the grand scheme, but you don't see that until you get really good with one weapon and switch to a different one (Lance to Dual Swords for example).

And finally:

Not for Monster Hunter. You're comparing two VERY different games at this point. The Soul's series is a different kind of experience - I tend to equate it more to a rogue like than I do a MH clone. And the way you build your character's stats and such are more obvious than MH. In MH, you build your character through gear, but your stats are not +ATK, +DMG, +LUK. It's stuff like Sharpen Faster, Swim Better, Eat Quicker, Dodge Recover Faster, etc. So the way you approach your gear is different.

Soul Sacrafice is more of an arcade-y take on MH and Souls. The idea was to fight big monsters and get crazy powerful like that. It's a fun game on it's own, but you seriously cannot fairly compare it to MH or Souls.

Soul Sacrifice is missing the addictive crafting and gathering mechanics. Also the customization is really weak as the sigils are very limited.

There are so many armor skill combinations alongside felyne skills etc.... Lots of depth in monster hunter that SS deosn't have.

You can basically see every skill and spell available very early into the game and they dont evolve or change much after that.

Soul Sacrifice Delta will change that Im sure
 
Soul Sacrifice is missing the addictive crafting and gathering mechanics. Also the customization is really weak as the sigils are very limited.

There are so many armor skill combinations alongside felyne skills etc.... Lots of depth in monster hunter that SS deosn't have.

You can basically see every skill and spell available very early into the game and they dont evolve or change much after that.

Soul Sacrifice Delta will change that Im sure

I do think that SS has a TON of potential. I think if they DO expand upon what they've got now and bring it a bit more in line with MH or Souls, it will be a crazy awesome addition to that genre.

MH really does offer SO much more depth than most people realize at first. But the fact that they don't really put it forth for a new player to fully understand is what hurts getting new players into it. But given the way MH4 sold in JP, I honestly don't think Capcom gives a shit - they know they have an amazing series that brings folks in all the time.
 
heckanimation and sajj316, check your PM for the NY Vitagaf meetup. I send my whatsupp info as well. Any time is fine by me.

If you live in NY or near (wink) And wanna participate on this meetup, send me a PM.
 
Soul Sacrifice is missing the addictive crafting and gathering mechanics. Also the customization is really weak as the sigils are very limited.

There are so many armor skill combinations alongside felyne skills etc.... Lots of depth in monster hunter that SS deosn't have.

You can basically see every skill and spell available very early into the game and they dont evolve or change much after that.

Soul Sacrifice Delta will change that Im sure

Do you remember the first MH they released? Did it have 1 billion armors disponible from the very first game?
 
I wish I could overlook SS art style but it's so off putting. I will just have to wait for Freedom Wars, God Eater and PS Nova.
 
E: I'm not saying you're wrong and I'm right. Please don't take it that way. I guess I'm trying to point out that the experience you've had is vastly different from mine. And all it really boils down to is that the game is more "for me" than it is "for you". What we prefer stylistically is different, haha.

I do not like MH, and I probably never will. I gave it a fair shot and I didn't get what I wanted out of it.

I merely jumped into the discussion because I don't think anyone should compare the combat in the souls games to the MH series, at least not based off my limited time with MH and my 250+ hours with the souls series. After I thought similarly and then bought a MH game only to find out the gameplay may look similar at times and have similar concepts but IMO in practice they feel/play nothing alike.

People compare MH to Soul Sacrifice all the time, especially in here. I never liked the comparison, but if they're going to go that route, it's plain to see why I love Soul Sacrifice and not MH based on my preferences and why a lot of people who love MH don't really click with Soul Sacrifice when they play it.

I wish I could overlook SS art style but it's so off putting. I will just have to wait for Freedom Wars, God Eater and PS Nova.

I suppose I could see that, but I happen to think it's the opposite -- I'm drawn to Soul Sacrifice even more because of how awesome the artstyle/aesthetic is.

Soul Sacrifice is missing the addictive crafting and gathering mechanics. Also the customization is really weak as the sigils are very limited.

There are so many armor skill combinations alongside felyne skills etc.... Lots of depth in monster hunter that SS deosn't have.

You can basically see every skill and spell available very early into the game and they dont evolve or change much after that.

Soul Sacrifice Delta will change that Im sure

I disagree. Sure, there's no armors to craft, but crafting sigils is an adequate replacement there.
And there's definitely addictive crafting/gathering but not in the tedious "go find 6 of these in a field method".
It rewards you for playing well... Agent and I must have fought that one slime at a high level about 30-50 times to keep getting the rare drop (L) from it so we could craft some of the more hidden spells. Just because *you* don't find it addictive doesn't mean there aren't others who do.
Sure, MH may have more involved crafting, but it has less attack variety, slower game speed, etc.
There are trade offs because the games aren't supposed to be the same; yet people feel forced to find *something* they deem similar to compare it to, so MH and Soul Sacrifice get compared more than they really should.
 
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