Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Some people say Brayflox is the first "hard" dungeon, and I point to Quarn every time. Outside of a few choice boss fights I have yet to see anything that filled me with more dread than those Quarn bees. The first time one of those one-shotted my (good!) tank while i was healing I did a massive jawdrop/double-take and thought I had lagged or something til my party explained what was up. Then i saw the first boss summon some and knew sh*t was getting real. Last boss is no joke either.

Yeah, I did Brayflox shortly before Qarn, and while it was a bit more intense than previous dungeons, I didn't feel like it was a huge jump from a tank's perspective -- and I think some of the intensity was because I'm an idiot and forgot to use sword oath. heh.
 
When the ps4 dies from next gen yellow light of death/red ring or whatever, you'll want to have a ps3 as back up!


on that note, reaaaally curious how many people will be around when ps4 version comes around.


Was FF11 that easy to hit cap and blast through the content hardcore at launch?
 
on that note, reaaaally curious how many people will be around when ps4 version comes around.


Was FF11 that easy to hit cap and blast through the content hardcore at launch?
No. The majority of the FF11 game was leveling at launch and for a while after. It took months and some people even years to reach the cap on one job.
But there were very few quests or anything of that nature. Leveling was accomplished by forming a group and fighting enemies in a camp for hours.

They're very, very different games.
 
Was FF11 that easy to hit cap and blast through the content hardcore at launch?

helllllll no

I'm not a good example but it took me over a year to reach cap for the first time in FFXI. Compared to a week in FFXIV...definitely a different experience. Leveling WAS the game for many people, and it was still very enjoyable despite the time it took.
 
on that note, reaaaally curious how many people will be around when ps4 version comes around.


Was FF11 that easy to hit cap and blast through the content hardcore at launch?

Nope. You can't solo past Lv 10 (excluding BST) without wanting to kill yourself because mobs will eat you for breakfast, even if they check as even matches or decent challenges.
Your only choice then was to start partying in groups of 6 and as a DPS class you were looking for parties most of the time.

/edit: Double beaten... I played FFXI for 5 or 6 years and the first time around I got DRG to 70 before I quit only to come back and finally reach cap 75 as a Samurai.
Thank god that was before they raised the Lv cap to 99. I think I would have exploded if they raised the cap a week before reaching cap at least once in the game.

As for the PS3 to PS4 upgrade. How will they check if you are elegible for a free download of the PS4 client with a retail PS3 copy? Can the PSN check for a PS3 FFXIV disc in the tray to unlock the PS4 version download?
 
Nope. You can't solo past Lv 10 (excluding BST) without wanting to kill yourself because mobs will eat you for breakfast, even if they check as even matches or decent challenges.
Your only choice then was to start partying in groups of 6 and as a DPS class you were looking for parties most of the time.
Well, things are pretty different now. You can solo for decent experience for quite a while now, and you can hit the cap in one day with grounds of valor and Abyssea parties. Such a weird game now.
 
I really think at that point they just said "fuck it, most our playerbase has already run 1-75 countless times" and made it as easy as possible to start working on 76-99. I was fine with this, but the 76-99 leveling and content just didn't grab me.

I wasn't even that rushed to hit cap in XI. There were just so many other interesting things to do and progress on other than the straight 1-75.
 
its quite interesting. everyone wants to be like WoW, but it's uneven playing field... people whine and hate on hard grindy mmos, but those keep you in it for a while because there was always that carrot. Pretty much every recent mmo, i've blasted through in a month or 2 and never looked back.

catch 22...
 
Really looking forward to the PS4 version just because of the poor animations or invisible characters. That one FATE where you fight a drunk guy outside the pub? Usually he won't even appear until he's hit about 30% of his health. It's crazy.
 
I really think at that point they just said "fuck it, most our playerbase has already run 1-75 countless times" and made it as easy as possible to start working on 76-99. I was fine with this, but the 76-99 leveling and content just didn't grab me.

I wasn't even that rushed to hit cap in XI. There were just so many other interesting things to do and progress on other than the straight 1-75.
When I returned in April, I was really sad to find earlier places completely deserted. Especially Whitegate/Al Zahbi. I originally quit the game right after ToAU so I missed out on all of that stuff. I think coming to the realization that I really missed the boat on that content made me a lot less enthusiastic about returning to the game. It didn't help that Adoulin did not click with me at all. Not a fan at all.
 
Tanked Qarn with a PUG last night.. first time I've felt helpless in a dungeon, heh. We wiped to the first boss 5-6 times because the DPS just couldn't kill the bees fast enough, and it seemed like everyone else thought we were dying to doom. It wasn't doom, it was the 1k+ damage from final sting. Promise.
After we struggled past that boss and made our way to the temple guardian, we consistently died when he starts ignoring enmity and attacking whoever he wants. I'm not sure how you guys got this far in the game without learning that the big, obvious red marking on the ground is the place you need to move out of. I can't stun his attacks, I'm still way at the top of the enmity list and the blind from flash isn't enough to make it okay for you to wait until you finish casting to move out of the range of his attack.

I guess this is something people run into earlier with tanks not doing their job? But as an at the very least competent tank (judging from the horror stories on here), things haven't been too rough up until now. Ugh.

You can interrupt/stun Final Sting even though they will just chain casting it after the 60 second dps check. Tell your healer to stoneskin you once the bees spawn if the dps have troubles. It can actually prevent a one shot.

Also, I got a macro with "Red bad, mkay?" for slow dps. The best thing that happend recently was that one monk CONSTANTLY being hit with the ground AoE the succubi in AK throw at you. I mean it's a freaking huge circle and you need total tunnel view to get hit by it EVERY.SINGLE.TIME. Almost one shot him every single time, too.

Sometimes, I swear..
 
Nope. You can't solo past Lv 10 (excluding BST) without wanting to kill yourself because mobs will eat you for breakfast, even if they check as even matches or decent challenges.
Your only choice then was to start partying in groups of 6 and as a DPS class you were looking for parties most of the time.

Some dps were even screwed over at certain points of the game. THF had to pretty much level to 15 for Sneak Attack to get parties in the dunes which took a considerable amount of time. They then got screwed over by other dps that would sub THF for sneak/trick attack at 60. DRG got nerfed and were left to die, while DRK was abandoned because of it's attack speed, acc issues, and workarounds for light or dark chaining.

Well, things are pretty different now. You can solo for decent experience for quite a while now, and you can hit the cap in one day with grounds of valor and Abyssea parties. Such a weird game now.

I find this quite depressing as someone who played FFXI at launch.
 
I think it's best to focus on the "easier" leves if you are interested in leve grinding. I think the design intent for some of these leves were to have a way to turn in/use items you were already making, particularly if one had a surplus. Surely there is at least one leve at level 15 for your craft that says "turn in 3-5 of X?" Focus on those more. Some of the leves are definitely not worth doing, but there's usually 1-2 out of a tier that are.

40-50 Alchemy was basically gained off a single repeatable leve in the highlands for me, and while I was extremely pissed that the base material dropped from very specific mobs in very specific areas that were constantly being camped and farmed for the entire day I monitored them, when i gave up and headed to the auction house i ended up breaking even. If I had got to farm, i would have made significant $, for maybe a solid day's worth of playtime, and I might have gotten to farm if i had been more "patient" (yea right lol).

What you are describing sounds to me more like the issues I had with 1.0, except that was when i was trying to upgrade from the lvl 1 Rusty tool I got to a lvl 5 item. Now THAT sucked.

Edit; Also I forgot to mention but the rewards change, and sometimes I was getting a cache of 48 crystals (x 3 turn ins so 144) as a reward for one leve. It's really not clear sometimes on the best way to go about it and i'm not an armorer so i can't give extra details, but you sound like you are making it way harder than it needs to be.

I haven't seen any tradecraft leves for Armorsmith other than "Make one of X item and turn it in." I've been unlocking the levemetes in every area too to make sure I get all of the delivery quests.
 
When I returned in April, I was really sad to find earlier places completely deserted. Especially Whitegate/Al Zahbi. I originally quit the game right after ToAU so I missed out on all of that stuff. I think coming to the realization that I really missed the boat on that content made me a lot less enthusiastic about returning to the game. It didn't help that Adoulin did not click with me at all. Not a fan at all.

Yep, I think they figured they needed FFXI around for a little while longer at least to offset the losses involved with relaunching FFXIV. So they doubled down on the player base that had stuck with the game that long. Makes perfect sense but the game stopped being for me at some point after Abyssea launched. No hard feelings - FFXI remains my favourite game of all time and I couldn't be happier with the time I spent with it. But the time came to throw in the towel (as much as it hurts to step away from a character and game you spent nearly 9 years with).

Really happy ARR turned out the way it did, I doubt it will last me as long as FFXI but it's hitting all the right notes for me in XI's absence.
 
As for the PS3 to PS4 upgrade. How will they check if you are elegible for a free download of the PS4 client with a retail PS3 copy? Can the PSN check for a PS3 FFXIV disc in the tray to unlock the PS4 version download?

The disc is actually just a launcher. I never even put it in the tray since I had the beta already. It comes with a code for a PSN copy. Even my CE just had a code for a CE digital copy.
 
No, no, no, no, no. Ifrit weapon is sufficient. Stop putting people in a catch 22 where they must have the gear a dungeon provided (in large part) to run it.
Even saying you have to have the Ifrit weapon is crazy. Consider that you are required to run AK to get access to the GC weapon that is worse than Ifrit's weapon. I've run it fine with people who had neither. The darklight weapon from WP does help a lot, though, but so does your unfinished relic weapon, that is the one that you have to slot materia into (which I've seen on a lot of people, and which has served them just fine)
 
No, no, no, no, no. Ifrit weapon is sufficient. Stop putting people in a catch 22 where they must have the gear a dungeon provided (in large part) to run it.

This - AK doesn't require shit other than AF and your best available GC weapon. Update your accessories and you're good, just learn the fights and it's not a tough dungeon.
 
No, no, no, no, no. Ifrit weapon is sufficient. Stop putting people in a catch 22 where they must have the gear a dungeon provided (in large part) to run it.

You don't even need ifrit weapon, I did it in full af with the level 40 something grand company weapon.
No one else was geared except for our tank, 3 other fresh 50 lol. Some people are just not using good rotations, and they need gear to pass demon wall, but it is possible with fresh 50 dps.
 
Thanks for the tips on stunning final sting.. anything I can do to be better is helpful!

Stunning on PLD is a bit weird since it's on the GCD, though. I guess if I'm keeping solid hate, I can slow down my enmity rotations to give myself a better shot at stunning? I'm usually just trying to throw enmity skills as fast as possible to build maximum hate, but it can take less time than one GCD for a stunnable skill to go off... Any tips?
 
If you're running Brayflox as a CNJ/THM/WHM/BLM, here's a good tip for ya: You can put the second mid-boss to sleep. Give that sucker the snooze while your tank/DPS take out the add that pops up with Brayflox for an easier time.

...Of coure, that's if you aren't running with randoms that ignore the add and keep hitting the main target anyway.
 
Even saying you have to have the Ifrit weapon is crazy. Consider that you are required to run AK to get access to the GC weapon that is worse than Ifrit's weapon. I've run it fine with people who had neither. The darklight weapon from WP does help a lot, though, but so does your unfinished relic weapon, that is the one that you have to slot materia into (which I've seen on a lot of people, and which has served them just fine)

I find that hard to believe as we simply couldn't kill the adds on the first boss fast enough. I had a pink ilevel 45 weapon at the time and AF armor. I was told to run Wanderer's Palace instead.
 
I find that hard to believe as we simply couldn't kill the adds on the first boss fast enough. I had a pink ilevel 45 weapon at the time and AF armor. I was told to run Wanderer's Palace instead.
The weapons I recommended are level 50. And I'm sorry you don't believe it, but I've run AK what feels like 50 times now with all kinds of different setups. Besides, as I pointed out, logic dictates that the dungeon is not designed with a weapon as good as Ifrit's in mind based on the fact that you have to complete AK to unlock the highest GC rewards.
 
I find that hard to believe as we simply couldn't kill the adds on the first boss fast enough. I had a pink ilevel 45 weapon at the time and AF armor. I was told to run Wanderer's Palace instead.

If you stun obliterate and point the adds away from the party, they do very little damage.
 
why would you need to play your ps3 version anyways after ps4? ;x

its literally the same game, but more visually spiffy.

I was looking forward to playing with my wife in the same room. We don't have a pc that can run it. But, I'm sure getting a new code for PS3 will be pretty cheap by then.

She'll make me use the PS3 :(
 
If you're running Brayflox as a CNJ/THM/WHM/BLM, here's a good tip for ya: You can put the second mid-boss to sleep. Give that sucker the snooze while your tank/DPS take out the add that pops up with Brayflox for an easier time.

...Of coure, that's if you aren't running with randoms that ignore the add and keep hitting the main target anyway.

Watch out though cause sometimes the Gobbie will poke him awake if he's close enough to it~ :P

Also I've officially completed the BattleMage set yesterday, funny enough Infantry I have it all accept the pants so yeah I pretty much capped that place besides rings and those things are too random for me to work for 'em... :P
 
its quite interesting. everyone wants to be like WoW, but it's uneven playing field... people whine and hate on hard grindy mmos, but those keep you in it for a while because there was always that carrot. Pretty much every recent mmo, i've blasted through in a month or 2 and never looked back.

catch 22...

I don't mind having really challenging elements in a game at all. It may slow progression, but it gives me a chance to get better acquainted with my character and play more skillfully. Nothing feels better than finally nailing a difficult encounter by using what you've developed from multiple failed attempts.

I fucking hate grinding with a passion, though. As I'm running from fate to fate for these last few levels, I'm thinking of all the more fun things I can be doing. I don't feel I'm learning how to play my character better, and the only difficulty lies in the reward tied to grouping mechanics, rather than the encounter itself.

Can't wait to get over the hump so I can finish the main story. I just hope running AK won't become stale as fast as I think it will.

Hard mode dungeons and experience tweaks can't come soon enough.
 
The disc is actually just a launcher. I never even put it in the tray since I had the beta already. It comes with a code for a PSN copy. Even my CE just had a code for a CE digital copy.

Wow, I totally forgot about that. So I basically own the PSN copy because I activated the PSN key? In that case it'll be very easy to upgrade once the PS4 version hits.

All this Lv 50 talk about having to pimp myself out by mindlessly grinding through dungeons countless times is putting me off. Hopefully by the time I come close to cap SE will have implemented easier to obtain alternatives.

Also: Just curious... How do you level so fast in FFXI nowdays?
 
The way FFXI is now, you can level from 1 to 30 solo in several hours of solo play on any class. Then you just get in an Abyssea pt and level to 99 while afk. Takes about 5 to 6 hours. Of course there's still 22 jobs to level so yeah, it takes a while, but very little effort. FFXI & FFXIV share the whole max level players not knowing WTF they are doing thing.

FFXI doesn't even have gear dmg. You lose a tiny amount of XP that you easily get back in 3 minutes.

FFXIV is even going to add a "here, you can win now" buff to fights as new patches are released. When you lose several times to a fight, you get a buff that makes the fight easier. I imagine it won't help people that can't dodge without a boss mod blaring warning klaxons at them though. Man some people fail hard at Titan HM.
 
The way FFXI is now, you can level from 1 to 30 solo in several hours of solo play on any class. Then you just get in an Abyssea pt and level to 99 while afk. Takes about 5 to 6 hours. Of course there's still 22 jobs to level so yeah, it takes a while, but very little effort. FFXI & FFXIV share the whole max level players not knowing WTF they are doing thing.

FFXI doesn't even have gear dmg. You lose a tiny amount of XP that you easily get back in 3 minutes.

FFXIV is even going to add a "here, you can win now" buff to fights as new patches are released. When you lose several times to a fight, you get a buff that makes the fight easier. I imagine it won't help people that can't dodge without a boss mod blaring warning klaxons at them though. Man some people fail hard at Titan HM.

Gear damage is the one mechanic of this game I absolutely despise. I shouldn't play for a day and have to repair my gear twice. You're essentially penalized a few thousand gil a day to play the game.
 
I don't mind having really challenging elements in a game at all. It may slow progression, but it gives me a chance to get better acquainted with my character and play more skillfully. Nothing feels better than finally nailing a difficult encounter by using what you've developed from multiple failed attempts.

I fucking hate grinding with a passion, though. As I'm running from fate to fate for these last few levels, I'm thinking of all the more fun things I can be doing. I don't feel I'm learning how to play my character better, and the only difficulty lies in the reward tied to grouping mechanics, rather than the encounter itself.

Can't wait to get over the hump so I can finish the main story. I just hope running AK won't become stale as fast as I think it will.

Hard mode dungeons and experience tweaks can't come soon enough.

that hump is honestly whats keeping me away. If this game was all about FATEs from level 1, i'd be fine.... but i leveled fine up until early 40s from main scenario + side events and the occasional fate... there is zero excuse why there isn't more side events around (leves aren't the same >.<) at the end.
 
that hump is honestly whats keeping me away. If this game was all about FATEs from level 1, i'd be fine.... but i leveled fine up until early 40s from main scenario + side events and the occasional fate... there is zero excuse why there isn't more side events around (leves aren't the same >.<) at the end.

Leves are really no different from the rest of the quests in the game. The game side quests are the most generic quests you can find in a MMO outside of perhaps TERAs. Leves are essentially same exact thing just that they can be repeated.

For many people, level from 1 is nothing but FATEs, they get in, and immediately go into fate grinds since it is fastest way to get xp.
 
that hump is honestly whats keeping me away. If this game was all about FATEs from level 1, i'd be fine.... but i leveled fine up until early 40s from main scenario + side events and the occasional fate... there is zero excuse why there isn't more side events around (leves aren't the same >.<) at the end.

It will be on your second job =D
 
Leves are really no different from the rest of the quests in the game. The game side quests are the most generic quests you can find in a MMO outside of perhaps TERAs. Leves are essentially same exact thing just that they can be repeated.

For many people, level from 1 is nothing but FATEs, they get in, and immediately go into fate grinds since it is fastest way to get xp.

i never got how that worked. in the starting areas there are barely any fates and tons of down time between them.

the difference between leves and sideevents is that leves are mostly near the town area while side stuff gets you to explore the world a bit which makes it more fun for me.
 
i never got how that worked. in the starting areas there are barely any fates and tons of down time between them.

the difference between leves and sideevents is that leves are mostly near the town area while side stuff gets you to explore the world a bit which makes it more fun for me.

The main story quests and class quests are what get you to go out and explore, side quests are the exact same thing as leves, tasks that you do in the immediate area of a quest hub/village.

The game world of FFXIV is also really small compared to most MMOs, more quests really aren't going to offer any new exploration options since the world is quickly tapped.

Most early level zones have a bunch of fates. Fate pops are always random of course. It's quicker to just run out into the world and join fates to level than do the mind numbingly boring city quests that have you run around for an hour, and give you tiny bits of xp. Just run out of the starting city, and jump into killing and fates for real leveling.
 
What's the best way to buy game time for this game? The 60 day cards, or direct through the Mog Station, or what? Still on my 30 day trial at the moment but really enjoying it, thinking I may stick with it. Got to about level 16 on CNJ, LTW and WVR already.
 
Damn, the GAF guild must be really full. I have already seen a few of you running around. If you see Ayperos Ray salute you, that's me.

So I have no more quests, nor more hunting log left. Rank 2 isn't open for me yet, I guess I have to do Satasha to continue forward?
 
Damn, the GAF guild must be really full. I have already seen a few of you running around. If you see Ayperos Ray salute you, that's me.

So I have no more quests, nor more hunting log left. Rank 2 isn't open for me yet, I guess I have to do Satasha to continue forward?
It's completely full. 512 members. That said, half (at best) are active. Maple culls inactive dudes every week, it seems.
 
Even saying you have to have the Ifrit weapon is crazy. Consider that you are required to run AK to get access to the GC weapon that is worse than Ifrit's weapon. I've run it fine with people who had neither. The darklight weapon from WP does help a lot, though, but so does your unfinished relic weapon, that is the one that you have to slot materia into (which I've seen on a lot of people, and which has served them just fine)

It's true that a group of people in AF and lv 48~ accessories can beat AK, the thing is that the boss fights will take a long time and especially DW will be very tough if they somehow can't kill the flies quick enough.

Regardless, I do agree that the key of AK is knowing the boss fights well and not screwing up specially on DW. Having better gear will just decrease the time spent in the dungeon.
 
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