Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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i don't think it reduces earth damage specifically, just damage at the expense of mana. i've never notice it drain my mana though.

That MP info is a mistaken carryover from 1.0 that hasn't been removed for some reason. None of the Fist skills use up MP.
 
i mean the adds if you do 1 tank method

should the tank pick up the adds or ignore? that seems to be the only time my groups wipe is when adds spawn

When doing a 1 tank run, it's mostly of keeping positional awareness of the enemies, during boss fights just have to position yourself so it's easier to grab them.

First boss it's only 2 adds per side, they will run for the healer, so intercept them flash or overpower one group then the other group on the other side, by the time the adds appear you should have solid aggro on the boss.

The second boss can be a bit trickier, you need to position the boss on the door the reaper will spawn. You'll need to run to intercept the other groups.

Third boss you mostly tank the boss and let dps kill/tank the adds. You'll only need to grab the vanguard that spawns on the third wave.

With practice it isn't as hard as it seems, suggest that your dps/healers clump up while avoiding the aoe so it can be easier to pick up the adds.
 
i don't think it reduces earth damage specifically, just damage at the expense of mana. i've never notice it drain my mana though. i guess since they're off the gcd it's just switch as needed.

There are many fights where the boss goes invincible for a long time before doing undodgeable aoe, everytime I toggle fist of earth, then toggle back to fire.

Saves 10%, not much, but there is no opportunity cost.

I just redid all my Monk macros, and I think that you can get away with 4 major keys for all global cool down and have an optimal rotation.

Macro 1: FLANK
/ac "Snap Punch" <t>
/ac "Twin Snakes" <t>
/ac "Dragon Kick" <t>

Macro 2: BEHIND
/ac "Snap Punch" <t>
/ac "True Strike" <t>
/ac "Bootshine" <t>

Macro 3: DOT
/ac "Demolish" <t>
/ac "Touch of Death" <t>

Macro 3: AOE
/ac "Howling Fist" <t>
/ac "Rockbreaker" <t>
/ac "Twin Snakes" <t>
/ac "Arm of the Destroyer" <me>


So the way this works is, no matter what you do, even if you spam these macros wildly, if you are in range, you will always keep greased lightning up because if you can use snap punch or rockbreaker, or demolish you will.

The only downside is that you have to memorize which skill is on each macro for strange instances. For example if you are hitting a target that is facing you true strike is the best skill to use because of its high potency without a condition.

Also, on single targets, you will have to use the AOE macro to use howling fist, which is off the global cooldown.

the macro command

/macroicon "Howling Fist"

if added to your AOE macro allows you to see when it is off cooldown.

With this setup, the best rotation on things like ifrit is to hit the flank macro twice while at flank, then hit the dot macro twice, then move to behind and hit the behind macro 3 times, then flank 3 times repeating until the dots wear off.

Additionally, you should use howling fist as soon as you reach 3 stacks of greased lightning for max single target dps (because it is off the GCD).

Note that I have left Steel peak out, which I also use off the GCD for max single target dmg, I have this bound to my mouse as interrupts are split decisions, so it gets its own key.

Before I made this set up I was simply not using True Strike because it made for a clumsy set up, now I think I can easily have a theoretically perfect rotation with only a few keys.

Note that I just click my buffs such as internal release and blood for blood.
 
Several runs through Brayflox today and beat Titan.
That poor Sylph... ; ;

3 Peices of Cavalry gear down, 3 to go.

Titan felt alot easier than Ifrit, though this is only the level 34 version of course. None the less, fun fight!
 
There are many fights where the boss goes invincible for a long time before doing undodgeable aoe, everytime I toggle fist of earth, then toggle back to fire.

Saves 10%, not much, but there is no opportunity cost.

I just redid all my Monk macros, and I think that you can get away with 4 major keys for all global cool down and have an optimal rotation.

*snip*.

Interesting, thanks for the run down. I don't really use macros on my Dragoon but I think it'll work much better with the Monk's short GCD.
 
Interesting, thanks for the run down. I don't really use macros on my Dragoon but I think it'll work much better with the Monk's short GCD.

The reason those macros work like they do is because of the Monk's stances. It goes from top to bottom trying to perform all of the actions of the macro and if it can't do the first one, it'll move onto the next. Snap punch can't be performed unless you're in Coeurl, so it'll move onto True Strike. True Strike can't be done unless you're in Raptor, so it'll lastly attempt to do Bootshine, which will always activate. Same with his DoT macro, Demolish won't be executed unless you activate it after hitting the flank or rear macro twice.

If you do the same macro for Vorpal Thrust and Heavy Thrust with DRG, it'll always do Vorpal because you don't have an extra requirement needed to do the action.

I disagree with his "even if you spam these macros wildly" statement though. If you just mash the macros wildly when the GCD is still recovering, it'll start scrolling down the list too early and can execute an action that isn't what you wanted to pop out. It's handy, but having the macros set that way has made me better at being less spam happy about using actions.
 
Another newbie question, what happens if I choose a world that's not currently accepting new-commers? Would I basically be locked outta the game and unable to play until the gates on said world are open?
 
Ended up getting invited to the GAF guild sooner than I thought.

Also, I heard that Brayflox is the first real equipment check of the game. How much is this true? I've been somewhat paranoid and tried running Haukke Manor a few times for some gear, in addition to leveling up to level 34 for good measure.
 
The reason those macros work like they do is because of the Monk's stances. It goes from top to bottom trying to perform all of the actions of the macro and if it can't do the first one, it'll move onto the next. Snap punch can't be performed unless you're in Coeurl, so it'll move onto True Strike. True Strike can't be done unless you're in Raptor, so it'll lastly attempt to do Bootshine, which will always activate. Same with his DoT macro, Demolish won't be executed unless you activate it after hitting the flank or rear macro twice.

If you do the same macro for Vorpal Thrust and Heavy Thrust with DRG, it'll always do Vorpal because you don't have an extra requirement needed to do the action.

I disagree with his "even if you spam these macros wildly" statement though. If you just mash the macros wildly when the GCD is still recovering, it'll start scrolling down the list too early and can execute an action that isn't what you wanted to pop out. It's handy, but having the macros set that way has made me better at being less spam happy about using actions.


You are correct that you should not spam it.

Also I forgot to note that in the behind macro, you must move to the flank for snap punch, or you lose a ton of dmg. So you still have to know what stance your in (for me it's attack 1 2 or 3, I don't even know the names lol). What this does is save a ton of room on your hot bar, allowing me to only have 2 bars that I use in combat.
 
Ended up getting invited to the GAF guild sooner than I thought.

Also, I heard that Brayflox is the first real equipment check of the game. How much is this true? I've been somewhat paranoid and tried running Haukke Manor a few times for some gear, in addition to leveling up to level 34 for good measure.

I'd say it's less an equipment check and more a "know how to do your job/what your actions do" check. I've been in groups of people with higher equipment that fail the run because of doing dumb actions (like my PLD story from before) and helped people who were not as well equipped but were willing to listen and adapt clear it just fine. A bad tank or a bad healer can lead to easy wipes.

Qarn is a bigger DPS check, I think. Tons of adds that require being taken out ASAP.
 
Anyone know which one of the tomes of philosophy items sell the best on the AH?

Trying to make some quick cash here, and this seems like the most promising way for a person without crafting...
 
I'd say it's less an equipment check and more a "know how to do your job/what your actions do" check. I've been in groups of people with higher equipment that fail the run because of doing dumb actions (like my PLD story from before) and helped people who were not as well equipped but were willing to listen and adapt clear it just fine. A bad tank or a bad healer can lead to easy wipes.

Qarn is a bigger DPS check, I think. Tons of adds that require being taken out ASAP.

That's definitely reassuring. I'm just waiting for the "brick wall" moment in terms of dungeons, because none of have been too bad, even with Duty Finder. But I'll probably just end up attempting Brayflox tomorrow.
 
God bless Montblanc. He has achieved the ultima meld.

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A big thanks to everyone again for the runs on Garuda HM, though our team was put through the paces. Now all that's left is farming for the rest of darklight, getting that Garuda weapon, and hitting that earthen wall called Titan.

That's definitely reassuring. I'm just waiting for the "brick wall" moment in terms of dungeons, because none of have been too bad, even with Duty Finder. But I'll probably just end up attempting Brayflox tomorrow.

A few do come up at different levels, but there will end up being some who get carried through to a certain point. After that, they either get better or not.
 
That's definitely reassuring. I'm just waiting for the "brick wall" moment in terms of dungeons, because none of have been too bad, even with Duty Finder. But I'll probably just end up attempting Brayflox tomorrow.

Hit Brayflox today, first party the tank either didn't have gear or was apparently under leveled (maybe even 25?) and we didn't last long. The next party was fantastic and we had no issues. Final party had some links but we worked them out and cleared it.

I'd agree with above assessment that it's more about knowing what to do than having top quality gear. But I'm a noob too haha
 
I don't honestly know if crafting in this game is for me. I like being self sufficient and farming all of the mats if I can, but even something simple like a level 15 Armorsmith leve quest for an Iron Frypan requires me to have Botanist, Miner, and Carpenter all at nearly 20, in addition to Armorsmith itself, if I don't want to buy anything from the market board. I spent the entire evening just farming so that I could make the raw materials, and I'll have to dedicate a couple more hours to refining them into HQ - not to mention farming all the shards if I run out.

I mean, the gil rewards from the leves help to offset the cost, but I would prefer that to be a windfall and not an offset.
 
I'd agree with above assessment that it's more about knowing what to do than having top quality gear. But I'm a noob too haha

Well...I struggled to keep the tank up on trash in Brayflox and it wasn't like he or the rest of the party was doing anything wrong...being able to take an additional hit, 2 or 3 makes all the difference in the world sometimes imho...
 
I don't honestly know if crafting in this game is for me. I like being self sufficient and farming all of the mats if I can, but even something simple like a level 15 Armorsmith leve quest for an Iron Frypan requires me to have Botanist, Miner, and Carpenter all at nearly 20, in addition to Armorsmith itself, if I don't want to buy anything from the market board. I spent the entire evening just farming so that I could make the raw materials, and I'll have to dedicate a couple more hours to refining them into HQ - not to mention farming all the shards if I run out.

I mean, the gil rewards from the leves help to offset the cost, but I would prefer that to be a windfall and not an offset.

I think it's best to focus on the "easier" leves if you are interested in leve grinding. I think the design intent for some of these leves were to have a way to turn in/use items you were already making, particularly if one had a surplus. Surely there is at least one leve at level 15 for your craft that says "turn in 3-5 of X?" Focus on those more. Some of the leves are definitely not worth doing, but there's usually 1-2 out of a tier that are.

40-50 Alchemy was basically gained off a single repeatable leve in the highlands for me, and while I was extremely pissed that the base material dropped from very specific mobs in very specific areas that were constantly being camped and farmed for the entire day I monitored them, when i gave up and headed to the auction house i ended up breaking even. If I had got to farm, i would have made significant $, for maybe a solid day's worth of playtime, and I might have gotten to farm if i had been more "patient" (yea right lol).

What you are describing sounds to me more like the issues I had with 1.0, except that was when i was trying to upgrade from the lvl 1 Rusty tool I got to a lvl 5 item. Now THAT sucked.

Edit; Also I forgot to mention but the rewards change, and sometimes I was getting a cache of 48 crystals (x 3 turn ins so 144) as a reward for one leve. It's really not clear sometimes on the best way to go about it and i'm not an armorer so i can't give extra details, but you sound like you are making it way harder than it needs to be.
 
I think it's best to focus on the "easier" leves if you are interested in leve grinding. I think the design intent for some of these leves were to have a way to turn in/use items you were already making, particularly if one had a surplus. Surely there is at least one leve at level 15 for your craft that says "turn in 3-5 of X?" Focus on those more. Some of the leves are definitely not worth doing, but there's usually 1-2 out of a tier that are.

40-50 Alchemy was basically gained off a single repeatable leve in the highlands for me, and while I was extremely pissed that the base material dropped from very specific mobs in very specific areas that were constantly being camped and farmed for the entire day I monitored them, when i gave up and headed to the auction house i ended up breaking even. If I had got to farm, i would have made significant $, for maybe a solid day's worth of playtime, and I might have gotten to farm if i had been more "patient" (yea right lol).

What you are describing sounds to me more like the issues I had with 1.0, except that was when i was trying to upgrade from the lvl 1 Rusty tool I got to a lvl 5 item. Now THAT sucked.

Could always space lanolin out with mega pots. It's how I did it.
You don't get the awesome leve, but you can turn a reasonable profit listing on AH.

In general, though, you're expected to buy synthed mats off the AH (and put yours back on the AH! That's why you have to make so many more than you need to level, to keep other crafters supplied.) It's all part of being part of the greater game economy.
 
Everything up until Satasha is great. I queued as an archer and 90 minutes later I'm still waiting. I feel pressured to change my job to a healer or tank just to get past these dungeons, but I really, really want to be a bard. Not enough games have playable bards.
 
Everything up until Satasha is great. I queued as an archer and 90 minutes later I'm still waiting. I feel pressured to change my job to a healer or tank just to get past these dungeons, but I really, really want to be a bard. Not enough games have playable bards.

Sign up as a bard.. do other things while you wait. This really isn't something they can address. Every mmo has a surplus of DPS characters. It might not have been so bad if the basic party size was 6 or so... but there is no way to know now. FFXI had 6, but plenty of DPS characters found themselves waiting for hours... but that game did only have 2 viable tanks out of all those classes.
 
Gets worse from there.

I hope there is a very vocal backlash on that type of filler so that they don't include any of it in future expansions.

As weird and annoying it is, Titan's build up sort of makes some sense in the end. The other examples of the game dragging out storylines, not so much. What's really weird is that you spend so much time doing stuff like that while the villains are busy not getting any screen time.
 
Everything up until Satasha is great. I queued as an archer and 90 minutes later I'm still waiting. I feel pressured to change my job to a healer or tank just to get past these dungeons, but I really, really want to be a bard. Not enough games have playable bards.

Just queue and then be on your way until it pops. The key is to not actually wait. At low levels there is only *one* class capable of queueing as healer (and two tanks) so DPS have a very slow time of it.

Alternatively you can ask (beg) FC members if they need it as well. They go pretty quick once you are actually inside, at least until the 30s (then they start getting not so easy).

Could always space lanolin out with mega pots. It's how I did it.
You don't get the awesome leve, but you can turn a reasonable profit listing on AH.

I was buying stacks of 99 cubes realllllly cheap (like 8k?) so I couldn't say no. The price rose a bit sometimes but they never broke 11k or so, and between the crystals and the gil i couldn't complain. I was more sad that at 45 I traveled around, saw all the other leves, and went straight back. It was extremely efficient and not very pricey so i could stand the boredom >.>
 
As weird and annoying it is, Titan's build up sort of makes some sense in the end. The other examples of the game dragging out storylines, not so much. What's really weird is that you spend so much time doing stuff like that while the villains are busy not getting any screen time.

This is true. Probably the only surprise the story has given me so far.

All the worthless backtracking is the worst part of it all. I think the current quest could have worked fine is if all those short little quest were combined into one larger one. That would add a slight non-linear element and cut back on all the back and forth.
 
Really impressed with this game so far. Having PC and PS3 gamers in the same space is great (and is making me consider my TESO purchase) and I'm really stoked that there's finally an MMO that I can play with a joypad from the comfort of my couch. (I hear TERA can do that too, but bear with me here.) I also like, in no particular order:

  • How fresh the game feels.
  • Yet how Final Fantasy it feels.
  • The quest structure reminds me of WoW before it got super linear.
  • I also love the fact that the environments are full and plump -- you can go off wandering and the next thing you know a level 35 MOB has kicked your ass.
 
So I've been playing this game for a few days now. I'm only up to a level 22 THM, and I am surprised how much I've been enjoying it so far. One thing that is concerning is the size of the world. When I look at what's available, the world does seem pretty small. I hope SE supports this game with some massive expansions like FFXI got. I want whole new zones added to this game, because it looks like it's gonna need them.
 
Had two very different experiences in Darkhold over the weekend.. one was me tanking it as a fresh lv44 Warrior, I didn't drop but it was very close occasionally and we used CC pretty much on every pull.

Dungeon felt like it took ages and we got to the last boss with 32 mins on the clock.. and ran out of time. If you're unfamiliar with the mechanics, the last boss occasionally targets someone and shoots a huge beam at them, and if you're not a tank you simply die, there's no way around it.

Two members of the party insisted on eating the "red line" from the boss and we couldn't finish it. I tried to tell them to be away from others if they get targeted in that phase, but it fell to deaf ears :p

Tried it again yesterday, I'd gotten to 46 and had most of my artifact armor, and suddenly I felt very tanky. We could just smash through the dungeon with AoEs, no CC required and I didn't even go below 50% at any point. Even the last boss was a breeze, and party members reacted as they should be - nobody got hit. It felt awesome just obliterating that dungeon.

Now, I'm a little sad I will never see those people again since I did the dungeon through DF. This game would be awesome if you were part of a proper FC, learning the dungeons with the same group of people.
 
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