Why not? For a mere $10 pledge, you can get the PC version, and it's DRM-free.Wow, this game is gorgeous. Don't think I can back it now, but I'll probably buy this when it inevitably hits Steam.
Anyway woohoo $300K!
Why not? For a mere $10 pledge, you can get the PC version, and it's DRM-free.Wow, this game is gorgeous. Don't think I can back it now, but I'll probably buy this when it inevitably hits Steam.
I interviewed Alex Preston, the main designer behind the game. Figured I'd share the link here.
http://www.technobuffalo.com/2013/09/24/hyper-light-drifter-interview/
I interviewed Alex Preston, the main designer behind the game. Figured I'd share the link here.
http://www.technobuffalo.com/2013/09/24/hyper-light-drifter-interview/
Great interview, thanks! I'm curious how this game would've turned out if they had decided to stick with high resolution art. Maybe they can team up with SCE Santa Monica Studio to make a HD version one day...I interviewed Alex Preston, the main designer behind the game. Figured I'd share the link here.
http://www.technobuffalo.com/2013/09/24/hyper-light-drifter-interview/
Great article! I love that you got a still of that monster in the jar. I hope you don't mind that I appropriated it for the OP because it's BADASS:
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Great interview, and I love the design of the site. Like Polygon, but much more readable. I'm not sure what the developer means by "more free range over your sword and attacks". Is that like you can do different attacks with the sword? Or just more secondary attacks like the shield deflecting or using drones?
I think he was speaking in regards to classic sword hackers like A Link to the Past. This'll be more diverse than that in terms of swordplay and combat.
I interviewed Alex Preston, the main designer behind the game. Figured I'd share the link here.
http://www.technobuffalo.com/2013/09/24/hyper-light-drifter-interview/
We've had a lot of request for Wii U support. We hear you! It's a platform that deserves some love, and we're currently in talks with Nintendo directly on the subject. I think if we can reach the $500,000 goal it will be possible - though keep in mind that any new platform costs a fair amount of money and time to QA and port over/translate, with their own set of requirements, so it's not as simple as one would hope. We'll keep everyone updated as we continue to push for this gem of a platform.
As the game was initially for PC, and still is, a Steam version is guaranteed if we can get enough votes on Greenlight. The link is in the OP.So, I'm one of those crazy people who wants everything on Steam. How does something like this work, given that a Steam version isn't 100% official? How much monies do I need to donate to get in on the potential Steam version?
As the game was initially for PC, and still is, a Steam version is guaranteed if we can get enough votes on Greenlight. The link is in the OP.
Right. My question is how much do I have to give to get the Steam version? I assume the $10 bracket gets it, but it only mentions the DRM free version. There is no tier that specifically mentions Steam.
Was it ever answered what engine this game is being built in?
Looks like they'll try for the Wii U if they can get 500k
We've had a lot of request for Wii U support. We hear you! It's a platform that deserves some love, and we're currently in talks with Nintendo directly on the subject. I think if we can reach the $500,000 goal it will be possible - though keep in mind that any new platform costs a fair amount of money and time to QA and port over/translate, with their own set of requirements, so it's not as simple as one would hope. We'll keep everyone updated as we continue to push for this gem of a platform.
http://www.kickstarter.com/projects/1661802484/hyper-light-drifter/posts/612071
wow this is coming to PS4? I am not into indi games, but this looks fantastic.
wow this is coming to PS4? I am not into indi games, but this looks fantastic.
Its not confirmed or in the proper strech goals yet.Mod should update the Thread title:
Hyper Light Drifter [Kickstarter] Perfect Pixel ARPG 300K FUNDED PS4/Vita Reached, Wii-U=500K STRETCH
Wondering the same thing. I also thought of extracting it and listening on repeat. So, damn, good.I fucking love the music used in the trailer. Does anyone know if Baths ever released the track outside of the video?
I extracted the audio from the video and I'm currently using that and listening to it on repeat.
Looks excellent. Too bad that Wii U stretch is so high. Might back-up when it gets closer to 500K.