Fighting Games Weekly | Sept 23-29 | Beauty and the Beast

I think it's also a way to try to recoup what they lost with SFXT sales. People wanted to play these characters but not in SFXT.

Did they say if they are doing arcade mode for the new characters?
There's no way they could recoup losses (if there were any? That game probably still was in the black considering all the platforms it hit, though probably only marginally) with the increasingly narrower and narrower userbase or consumer interest for SF4.

I think Capcom Japan just told Ayano-san and the core SF team "hey stop prototyping and give us something to sell. Oh and make sure it's SF, kids like that. But not a new game either. Okay go."
 
I just hope that Capcom will manage to kill Street Fighter in spectacular fashion, instead of it just withering and dying over a decade like it did last time. Seeing how dramatically megaman and DMC blew up, I'm optimistic.
 
so somebody at my local brought the 3d mugen game. It looks like ass. Hella stuttering/lag during "intense" sequences. Gotta lot of optimizations to do
 
It's kind of a good idea if he isn't. We're going to have to lab and level up in this game and it wouldn't be fun having everyone being free to Japanese players haha.

It's too bad that Nesica hurts the almost non existent arcade scene in the US. Because don't those machines require a certain internet connection?

yes but arcades in us are dead anyway. i mean you can count the relevant arcades in the us on your hands alone...

the flipside is that the nesica system is awesome for jp arcades. this was a really big change.

fubarduck had been trying to get nesica folks to make the system international for a few years now but obviously you see how much they care
 
It's too bad that Nesica hurts the almost non existent arcade scene in the US. Because don't those machines require a certain internet connection?
Yeah, it's impossible to get working outside of Japan. I know Fubarduck was trying for a long while to get either access to their network (which doesn't sound completely insane -- there are a couple of machines in the US on other JP arcade networks, like Banapass and e-amusement) or to get a US network up and running... but that all fell through.

Personally, I think it hurts Japanese arcades for a couple of reasons: one, the profit margin they could make on the most popular games got destroyed, since there is a perpetual per-play fee (for Banapass/e-amuse/all.net it's around 8-9%, Nesica is way higher at 30-45% but you don't pay any upfront licensing fees). So a good community behind a popular game or two could sustain an arcade, but now they have to pay these perpetual fees. That and it puts the independent arcades at a big disadvantage -- it's hard for a local place to compete with something like a Taito Station when the Taito location doesn't have to pay the Nesica network fees.
 
so somebody at my local brought the 3d mugen game. It looks like ass. Hella stuttering/lag during "intense" sequences. Gotta lot of optimizations to do
Well it's still super early and probably doesn't have a lot of characters in it.

Just wait until someone puts Cloud Strife or Goku in it.

My predictions for Canada Cup:

*Canada still super free in both AE and Marvel.
*Japan will win AE.
*ChrisG will win Marvel but probably not win AE this time.


I might take some bets but not on these, this is just general stuff.
 
DMC is still alive... I BELIEVE!

Itsuno was sandbagging all his announcements with phone games so he could save secret DMC tech for nationals?

Personally I'm rooting for new DMC reboot by The Chinese Room. First person, no combat, no enemies, iOS exclusive, and the only mechanic in the game is lock-on.
 
I hope USF4 is amazing and does really well.

Nobody is really talking about Canada Cup. I wonder who really is going besides the already mentioned.

US
Jwong, RickyO, Floe, PR Rog, ChrisG, Champ

International
Infiltration, Tokido, Mago, Fuudo, Bonchan, Kazunoko, Dakou, Xiaohai, RZR, MadKOF and Kensouzzang.

Canada
Bee, Air, Jozhear, Chi Rithy

That is actually a really decent line up..but yeah I'm not feeling much hype either. I'm sure we'll warm into it and I expect the salty suite type activities to be amazing as usual.
 
Well it's still super early and probably doesn't have a lot of characters in it.

Just wait until someone puts Cloud Strife or Goku in it.

My predictions for Canada Cup:

*Canada still super free in both AE and Marvel.
*Japan will win AE.
*ChrisG will win Marvel but probably not win AE this time.


I might take some bets but not on these, this is just general stuff.

Yea I saw it when I was leaving, but it needs a lot of work to get some fluid animations
 
Itsuno was sandbagging all his announcements with phone games so he could save secret DMC tech for nationals?

Personally I'm rooting for new DMC reboot by The Chinese Room. First person, no combat, no enemies, iOS exclusive, and the only mechanic in the game is lock-on.
You probably kid but today they announced that shitty online multiplayer Legacy of Kain game... and I immediately thought to myself "yup... DMC is going to be like this in a few years".
 
Yeah, it's impossible to get working outside of Japan. I know Fubarduck was trying for a long while to get either access to their network (which doesn't sound completely insane -- there are a couple of machines in the US on other JP arcade networks, like Banapass and e-amusement) or to get a US network up and running... but that all fell through.

Personally, I think it hurts Japanese arcades for a couple of reasons: one, the profit margin they could make on the most popular games got destroyed, since there is a perpetual per-play fee (for Banapass/e-amuse/all.net it's around 8-9%, Nesica is way higher at 30-45% but you don't pay any upfront licensing fees). So a good community behind a popular game or two could sustain an arcade, but now they have to pay these perpetual fees. That and it puts the independent arcades at a big disadvantage -- it's hard for a local place to compete with something like a Taito Station when the Taito location doesn't have to pay the Nesica network fees.

thats true but you also have to take into account how much more accessible more titles are on nesica. arcades buy sf4 machines for a STUPID amount of cash and it takes months to recover that cost. at least this way they arent going all in.
 
You probably kid but today they announced that shitty online multiplayer Legacy of Kain game... and I immediately thought to myself "yup... DMC is going to be like this in a few years".
The funny thing is, the smaller -- and more agile -- developers are already tacking away from mobile and F2P development, tacking back to more traditional models. I don't think either concept is an all-out fad, but it's pretty clear the the bubble has burst.

I think such a focus on things like F2P and Games-as-a-Service is going to body a lot of companies and make things really top-heavy, in the end. Every publisher wants a playerbase that is highly engaged in terms of their time and their wallet, but there's only so much time per person to go around. If you are spending 1,000+ hours a year playing DotA 2 or USF4 or whatnot, you know what you aren't doing with that time? Playing other games -- and by extension, spending money on them.

thats true but you also have to take into account how much more accessible more titles are on nesica. arcades buy sf4 machines for a STUPID amount of cash and it takes months to recover that cost. at least this way they arent going all in.
What a system like Nesica does is flip the risk around -- arcade operators risk less (a LOT less) on new games, but they also stand to gain a lot less if one of them is a break-out hit. Developers risk a lot more up front now (whereas in the past if they could sell through their initial production, they were OK, but that's all the money they got unless the demand to do another run was there), but also stand to gain a lot more if they are popular. The one thing that sucks for everyone else is basically the rentier in the middle, who just runs the network and demands passive fees without adding any real value.
 
but then you see hayano posting something like "hakan is weak he needs more buffs" 0_o idk man i see stuff like that and im like...when will they get it?

Ayano is very quickly turning into Capcom's Motomu Toriyama, pretty much anything he says makes me facepalm. Not sure why he still has a job as producer in Capcom after the failure of SFxT and Darkstalkers Resurrection, there must be some hardcore cronyism going on behind the scenes.
 
I think it's also a way to try to recoup what they lost with SFXT sales. People wanted to play these characters but not in SFXT.

Did they say if they are doing arcade mode for the new characters?

Pretty sure Ultra Street Fighter IV was always a contingency plan from the second SFxT went into negotiation. i.e. "If this doesn't take off, we can just use this work in another Street Fighter update and sell that. Either way, we're selling this shit."

If it worked? Great! Make money!
If it doesn't work? Great! Port those characters into SF and make money!
 
It makes perfect sense to wrap up SF4 at the end of the generation (and possibly port into next gen...B E L I E V E) into a nice neat package. I definitely think having SFxT assets on hand spurred that, but we most likely would have seen something like Ultra regardless of SFxT existing.

Since we've brought up SFxT, anyone have accurate/recent sales figures?
 
There is now a better anchor than Phoenix, Vergil and Strider in UMVC3.

The catch is that you will never see that character played in that position to show you how stupid he is as anchor.
 
The funny thing is, the smaller -- and more agile -- developers are already tacking away from mobile and F2P development, tacking back to more traditional models. I don't think either concept is an all-out fad, but it's pretty clear the the bubble has burst.

I think such a focus on things like F2P and Games-as-a-Service is going to body a lot of companies and make things really top-heavy, in the end. Every publisher wants a playerbase that is highly engaged in terms of their time and their wallet, but there's only so much time per person to go around. If you are spending 1,000+ hours a year playing DotA 2 or USF4 or whatnot, you know what you aren't doing with that time? Playing other games -- and by extension, spending money on them.


What a system like Nesica does is flip the risk around -- arcade operators risk less (a LOT less) on new games, but they also stand to gain a lot less if one of them is a break-out hit. Developers risk a lot more up front now (whereas in the past if they could sell through their initial production, they were OK, but that's all the money they got unless the demand to do another run was there), but also stand to gain a lot more if they are popular. The one thing that sucks for everyone else is basically the rentier in the middle, who just runs the network and demands passive fees without adding any real value.

We've already seen this last-gen, where MP made folks buy fewer games.

I think for the mid-sized folks, niche products are your best bet. FG's are niche products outside of maybe mainline SF/MK/Smash. (Tekken and SC used to be in this tier, not anymore)

In some ways, the genre I compare fighters to in terms of market is turn-based strat games, where Capcom is Civ, Stardock is Arcsys, etc...

I do think you're spot on in what F2P is doing to the market.

As for Japanese arcades, I suspect they're hanging on at this point, and it's just a decline from this point.
 
USF4 exists because there is literally nothing else those guys can be doing at the moment or get approved.

From all angles it's a head scratcher of a decision from Capcom, and a unique example of Capcom not knowing WTF to do right now, or maybe not so unique if they're dumping a bunch of money on that too.

Looks to me like they are just buying time till next gen so they can get a new SF or whatever out and just milk that one game again for the entire gen like they did with SF4.
 
I don't expect to see that P4A sequel on console till the Spring if it comes out in Arcades in the Fall.

And even this seems optimistic given how long its taken BBCP to come to consoles. Here's hoping Arc Sys proves me wrong though, Xrd is supposed to be releasing in arcades and on consoles next year after all.
 
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