The funny thing is, the smaller -- and more agile -- developers are already tacking away from mobile and F2P development, tacking back to more traditional models. I don't think either concept is an all-out fad, but it's pretty clear the the bubble has burst.
I think such a focus on things like F2P and Games-as-a-Service is going to body a lot of companies and make things really top-heavy, in the end. Every publisher wants a playerbase that is highly engaged in terms of their time and their wallet, but there's only so much time per person to go around. If you are spending 1,000+ hours a year playing DotA 2 or USF4 or whatnot, you know what you aren't doing with that time? Playing other games -- and by extension, spending money on them.
What a system like Nesica does is flip the risk around -- arcade operators risk less (a LOT less) on new games, but they also stand to gain a lot less if one of them is a break-out hit. Developers risk a lot more up front now (whereas in the past if they could sell through their initial production, they were OK, but that's all the money they got unless the demand to do another run was there), but also stand to gain a lot more if they are popular. The one thing that sucks for everyone else is basically the rentier in the middle, who just runs the network and demands passive fees without adding any real value.