Gamesindustry: Xbox Live Compute (Cloud Servers) offered free to devs

That is usually an advertised detail. But some objective ways to tell...
There will be no host disconnection, transfer of host, etc. during a game.
You won't be stopped from joining a lobby because of NAT.

That's my biggest peeve with P2P. Servers dropping all the time and horrendous lag.
 
Agreed in theory but the dynamic provisioning in Azure gives me hope this won't be the case. If servers are spun up on the demand the way Azure works for enterprise, they shouldn't need to take things offline completely.

That's definitely cool if that's how it ends up working. I imagine if that's the case, MS will kind of lead the way on that sort of thing, and it'll end up taking hold on other platforms as well (would love to see something like that on the PC in light of fewer developers offering a dedicated server app over the last 4-5 years).
 
I joined this place due to the fact that I was expecting proper discussions and whatnot. Wasn't expecting this place to be infested with the same crowd as N4G which try to downplay every positive thing to the Xbox One. Really sad to see this here also.

Hardly anyone is downplaying the dedicated server part of this "announcement". Just the computational advantage which has been debunked time and time again.

In fact, I would say there are more people complaining about people complaining about "good news" than people actually complaining about "good news" in this particular thread.

You can't have your cake and eat it too on ANY forum, either keep a positive discussion going or point out the negativity which only breeds more negativity. Hardly anyone is helping the discourse of conversation lately.
 
Dedicated servers in the case of Azure are not hardcoded servers. They're going to be virtual servers that can be spun up at will as a game needs it.

Yup, that's how I understand it. It means multiplayer games can be hosted on servers on demand, so there's no need to permanently switch off servers for a game's multiplayer if it isn't popular.

This is potentially fantastic for less popular games, it's like multiplayer servers without cost to the developer that don't get shut down.
 
Because they want feature parity, they spend millions of dollars on these games, feature parity is a big concern among publishers. No Dev will have dedies on one and not on the other.

Talk to me when that is proven wrong because right now there isnt one game that is confirmed to have dedies on the Xbox One and not on the PS4.

It's not a concern for publishers, it's a concern for platform holders.
If Sony want to have feature parity with the Xbox One version, then I'm pretty sure Activision will have said "You pay for it then"

Because ultimately right now "dedicated servers" means very little the vast majority of users. And from reading this thread it's quite obvious that even some very hardcore gamers don't understand what the mean, how they work and what they do.

If it was an important thing, game boxes would have been listing them as a feature long long ago.

The only reason it is going to be there is because it does offer a better experience (whether the average COD player notices or not) and it's being offered totally free of charge to Developers making games on Xbox One.
 
Because Activision want to control the servers and the info on said servers. Same with EA. The big boys will still create their own infrastructure because they want to be in control of it.

Sony is going to do the same thing with Rackspace. In the end I don't think it's going to be as big of a change to online gaming as many of you think it is. Especially considering that you guys still argue over which games are dedicated and which aren't. There can be shitty dedicated servers and there can be well coded p2p games. Dedicated servers are a plus... no doubt, but most won't even notice. BF3 was dedicated servers and it sure didn't seem any less prone to lag than any other shooter I played this gen.

Sony is offering their Rackspace infrastructure for free?
 
Gemüsepizza;86162104 said:
What are you talking about? We already have confirmation that CoD Ghosts will have dedicated servers on ALL platforms:

http://www.neogaf.com/forum/showthread.php?t=693142

But it will be like Gears of War 3 was. Runs on dedicated servers until they decide to not pay for that anymore and turn the servers off and the game reverts to P2P.

Free cloud for everyone might just mean for the first month, who knows?
 
Hmmm some people try really hard to have immediate negative response to every MS announcement.
And some people believe the Boy crying Wolf even after the hundreds time.

It's not about spinning something into negative but temper expectations and being realistic about what is really going to happen long term. Anybody using common sense would come to the conclusion that this will have some strings attached, my guess being it's only free for the first X months.
 
Wow happy to eat crow.

Ms should really push this huge with ads to get the word out about this.

Ms has really made some good moves since e3. Now just need to drop the price and kinect.
 
what REALLY makes this suss, to me, is that it's buried in a GI.biz article. I mean if this doesn't deserve it's own write up, and to be trumpeted all over w/ as much noise as possible... what does?!
 
Well if that's true then there's no advantage in big time games. I reckon small games will benefit from dedis being free on Xbox One though, even if their communities usually have little presence in the grand scheme.

Not necessarily.

As mentioned, Killzone isn't using dedicated servers so weirdly, 1st party games on the Wii-U and Ps4 might not.

The other question is what exactly does the extra computing power mean in ACTUAL terms that the average player can see?

Better bots? Bigger worlds?

I honestly don't know and am curious to see what developers think of it...

(One advantage with Azure is that the servers will never turn off...unless MS itself goes out of business or starts charging down the road. Which is kind of cool but hard to see as a bullet point.)
 
Doesn't say you can play online without gold though so what's the news there exactly?

Anyone buying these new consoles is like 99% guaranteed to pay for online services wether it is LIVE or PSN. The bitching about "Behind a paywall" is nothing but fanboy drivel at this point.
 
Because Activision want to control the servers and the info on said servers. Same with EA. The big boys will still create their own infrastructure because they want to be in control of it.

Sony is going to do the same thing with Rackspace. In the end I don't think it's going to be as big of a change to online gaming as many of you think it is. Especially considering that you guys still argue over which games are dedicated and which aren't. There can be shitty dedicated servers and there can be well coded p2p games. Dedicated servers are a plus... no doubt, but most won't even notice. BF3 was dedicated servers and it sure didn't seem any less prone to lag than any other shooter I played this gen.

I don't often "lag" in a Battlefield 3 game..
Occasionally there will be an interpolation issue when flying in a jet...
Sometimes I've been shot around corners, but I think you understand why that occurs.

I've lagged in other multiplayer games. I've been kicked out because I didn't have a compatible NAT. I've been disconnected because the host quit.

And it isn't just about lag. Of course you're going to have a better online experience..
The reason Battlefield 3 could support such a larger scale than other multiplayer games is directly related to the dedicated servers.
You can't host a multiplayer game like Battlefield on a local host, it just takes too much resources and bandwidth.

That is what I'm looking forward to the most. Large scale multiplayer worlds.
 
What does that even mean? Ghosts has dedicated servers on PS4 and Xbox One, that just proves my point

Facepalm.

They have said that they will have dedicated servers in key geographic locations, if a user is outside of this area or if there is no space on a server, then they will be playing P2P.

With the Azure servers, there can never be "no spaces" because they can create as many servers on the fly as demand fluctuates on a minute by minute basis.
 
Positive Xbox news..?

8LIXI9v.gif


Anyway, good to see MS step up the game. Love the UI videos floating around also
 
That is usually an advertised detail. But some objective ways to tell...
There will be no host disconnection, transfer of host, etc. during a game.
You won't be stopped from joining a lobby because of NAT.

You know I think a place like DigitalFoundry should add this into their game comparisons

Compare both games online in the same environment (obviously it'd be better to have multiple data points but still)

I'd love to see objectively what game has a better online experience on what console

I have always found this to be so unclear

Obviously this is a good initiative and great for games but I'd love to see the benefits in real life too
 
I don't think I ever "lagged" in a Battlefield 3 game..
I've been shot around corners, but I think you understand why that occurs.

I've lagged in other multiplayer games. I've been kicked out because I didn't have a compatible NAT. I've been disconnected because the host quit.

And it isn't just about lag. Of course you're going to have a better online experience..
The reason Battlefield 3 could support such a larger scale than other multiplayer games is directly related to the dedicated servers.
You can't host a multiplayer game like Battlefield on a local host, it just takes too much resources and bandwidth.

That is what I'm looking forward to the most. Large scale multiplayer worlds.
I'm hoping MS will also be able to provide a consistent MP experience. There are a lot of different servers hosts not all of them good.
 
This is potentially fantastic for less popular games, multiplayer servers without cost to the developer that don't get shut down.

Recent examples show maximun capacity is the big flaws of online
I'm curious to see how "cloud" will work at launch and during rush hours.
 
I joined this place due to the fact that I was expecting proper discussions and whatnot. Wasn't expecting this place to be infested with the same crowd as N4G which try to downplay every positive thing to the Xbox One. Really sad to see this here also.

No matter how you put this, it is a positive thing for publishers and gamers alike.

It's the worst I've seen it but stay tight. Once the machines are released threads will be more geared towards the games and the Mods do a good job on those.
 
What does that even mean? Ghosts has dedicated servers on PS4 and Xbox One, that just proves my point

Gemüsepizza;86162104 said:
What are you talking about? We already have confirmation that CoD Ghosts will have dedicated servers on ALL platforms

Heh

It's funny when people that don't know what they're talking about try to correct you.

I was right with my original post. Period. Some games are built with different setups based on the hardware. Some games are built to support both dedis and p2p. PureGone is incorrect thinking that if one is supported in one instance, then it will be supported in all instances.

Google "listening servers" guys.
 
It's not a concern for publishers, it's a concern for platform holders.
If Sony want to have feature parity with the Xbox One version, then I'm pretty sure Activision will have said "You pay for it then"

Of course it's concern for publishers, providing similar services across major platforms equals more sales. Of course they'll go to Sony looking for a deal similar to what MS offers, but just like the servers for Ghosts, no worthwhile publisher is going to release a game across multiple platforms and gimp one version over another.
 
You know I think a place like DigitalFoundry should add this into their game comparisons

Compare both games online in the same environment (obviously it'd be better to have multiple data points but still)

I'd love to see objectively what game has a better online experience on what console

I have always found this to be so unclear

Obviously this is a good initiative and great for games but I'd love to see the benefits in real life too

Well I think it's pretty clear what will be better online.
 
But they already don't. PC has dedis for current CoDs, right?

And both PS4 and Xbox One versions have dedies...

Why would Activision PAY for servers for the Xbox One version when Microsoft offer them for free?

I didn't say they would pay for them, i said they would pay for the PS4 versions of make a deal of Sony to have feature parity.

PS+ is behind a paywall for a reason. Why is the MP behind a paywal? PS+ provides nothing for MP.

So they can continue paying for these games, publishers don't make them free for free.

To the average consumer I don't think dedicated servers is an attractive enough feature to warrant most developers paying for servers out of their own budget, especially just for the sake of reaching feature parity between the two different platforms.

Well so far it seems it is, as there are no games confirmed to have dedicated servers for Xbox One and not for PS4.
 
You know I think a place like DigitalFoundry should add this into their game comparisons

Compare both games online in the same environment (obviously it'd be better to have multiple data points but still)

I'd love to see objectively what game has a better online experience on what console

I have always found this to be so unclear

Obviously this is a good initiative and great for games but I'd love to see the benefits in real life too

Not sure it is actually possible to do this since it depends HIGHLY on host location.

Take COD:ghosts...Activision has said that there are dedicated servers in key location but does this mean that you potentially could be in a P2P setup?

If so, you would need to have a gamer out in Timbuktu and then compare it to a gamer living in Santa Monica....
 
And some people believe the Boy crying Wolf even after the hundreds time.

It's not about spinning something into negative but temper expectations and being realistic about what is really going to happen long term. Anybody using common sense would come to the conclusion that this will have some strings attached, my guess being it's only free for the first X months.
Or you know, since the cost of computational power on the server side went down significantly since MS first introduced Xbox Live, they've decided that they can afford to offer such service to gamers within the subscription. Perhaps there are strings attached, perhaps there aren't. Some people on the first two pages immediately refuted this news without reading the article.
 
Anyone buying these new consoles is like 99% guaranteed to pay for online services wether it is LIVE or PSN. The bitching about "Behind a paywall" is nothing but fanboy drivel at this point.

Less than half of 360's are online....well XBLG
 
That still isn't 100% confirmed in my opinion. It needs to be straight up said and not hinted at.

Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers

That's as much confirmation as you're going to get between now and launch with the gag order the deal between MS and Activision requires. Of course they're going to be there (they already are to a lesser degree for BLOPS2 actually on the PS3 and 360)/
 
News like this and every console being a dev kit show me that MS have turned the corner, shame they went the wrong way at first but at least it's being corrected.
 
Well I think it's pretty clear what will be better online.

But it's comments like that that make me want to have something objective to look at

Then I can actually see the comparison, it's obvious etc.

Arguing about dedicated servers is nice and all but without knowing what does and doesn't have dedicated servers and the quality of the netcode I don't know

Last gen I had friends who were convinced that every X360 game had dedicated servers

So much of this has always been unclear

Not sure it is actually possible to do this since it depends HIGHLY on host location.

Take COD:ghosts...Activision has said that there are dedicated servers in key location but does this mean that you potentially could be in a P2P setup?

If so, you would need to have a gamer out in Timbuktu and then compare it to a gamer living in Santa Monica....

But that's my point I guess

It always seems so dependent on other things

It's good news but I just want some way to actually see it in action

I wish there were objective ways to test this but I suppose there are not
 
News like this and every console being a dev kit show me that MS have turned the corner, shame they went the wrong way at first but at least it's being corrected.
Yeah, panick mode MS is pretty good. Still kinda worried what will happen at MS with the leadership changes.
 
10ms, this is why people need to temper their expectations, your not going to get 10ms thanks to dedicated servers. 10ms ping is reserved for LAN games.

already see 12 if on fiber with good dedicated server.
But it's 2 big and non common requierement
 
Agreed, hopefully other console makers will offer a similar option to 3rd party developers and publishers.

I don't always think dedicated servers are the best option for online multiplayer (servers go offline 4-5 years after the game comes out, you suddenly can't play online, it's a bad deal for gamers long term in those situations), but for yearly or bi-yearly franchise releases, it makes more sense.

It was stated that this won't be the case in the article. MS Azure network will be able to dynamically spin up servers as they are needed for whatever game requires it. The only instance, if I understand correctly, that there would be no server support for a game using the azure network is if MS goes under and they shut down the entirety of the azure network. Not likely to happen.
 
I didn't say they would pay for them, i said they would pay for the PS4 versions of make a deal of Sony to have feature parity.

In time for launch Sony would never be able to have the size of infrastructure and the tools to manage it in time for launch.

Give it a few years then perhaps they could make a deal with Sony, but Sony aren't going to fund 300k servers (or whatever) just for the sake of a "feature" that 99% of players won't notice or understand.

Microsoft are offering it because they can, it's not the primary use for the servers.

Sony are working on a similar system, but give the history of Xbox and PSN I would perhaps expect that to be a few years off yet.
 
This is really smart .. Microsoft wanted an online console, now that they are offering an online place to offload some Stuff for free, more developers will use online Stuff for their games.. And Microsoft is one step closer to their original vision.

Smart!
 
If it helps to make games better, great. If all it ever ends up being is nothing more than dedicated MP servers for games, then I'll take that since that's already a pretty big deal and devs don't need to pay for it, which is fantastic and should at least guarantee they make extensive use of it on the platform. If it actually ends up being more than just dedicated servers in MP, then I look forward to seeing how it can make my games better.

This is a very good point here.

"We've even heard stories where the developers have had that and wanted to shut down games and servers over time and that really does disrupt their communities. One of the big advantages of our service is that it's completely on demand, so that as games wax and wane in popularity so do the resources that get applied to it from Compute. Providing that elastic scale at a really beneficial cost price point is a big benefit to developers."

With it being on demand you can better assure that the resources aren't randomly and without warning being shut off on people still wishing to play and enjoy those games. This is an amazing thing to provide to console gaming.
 
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