because things being more responsive and having higher temporal resolution is always better without exceptionCan you give me an example of how this ability to perceive the differences between framerates raises your enjoyment of games versuses someone who cannot tell the difference? Honest question. Maybe I am missing something.
Can you give me an example of how this ability to perceive the differences between framerates raises your enjoyment of games versuses someone who cannot tell the difference? Honest question. Maybe I am missing something.
120 Hz monitors are like getting hugged by a giant man made entirely of butter.
60fps games feel better because movement is smoother and there is far less input lag. It's twice as much visual information as is present in 30fps games.
Skate 2 is not a solid 60fps. It's running at an unlocked framerate.at the same time, 30fps can 'feel' better as far as aesthetics are concerned as well. i thought skate 1 felt and looked great, once i played skate 2 which was 60fps i was so bummed because it felt a lot more weightless and less cinematic. they wouldn't have given the option of switching between 30 and 60 fps in skate 3 if there wasn't a valid reason for both.
framerate depends on the game and it's intention. tf2 is a perfect game for high fps because not only does it call for faster input as a competitive first person game but the style of it compliments the higher framerate. it creates it's own cohesive art direction i think.
when someone chooses to use 30fps, especially now, i think greater care should be taken to make sure the framerate doesn't detract from the experience. things like blur and making sure things that constantly move don't strobe (like moving backgrounds in sidescrollers)
I think the meme started with Castlevania Lords of ShadowThis thread is the first time I have ever seen someone refer to low framerates as cinematic instead of hardware being too weak to render everything on screen at high rates.
Considering the tone of quite a few posts here I can only assume that the people doing so are being sarcastic.
Skate 2 is not a solid 60fps. It's running at an unlocked framerate.
30fps isn't a "cinematic" framerate this gen because the motion blur isn't good enough to hide the judder. So it has all the flaws of cinema and none of the benefits. It's literally the worst of both worlds.
This thread is the first time I have ever seen someone refer to low framerates as cinematic instead of hardware being too weak to render everything on screen at high rates.
Considering the tone of quite a few posts here I can only assume that the people doing so are being sarcastic.
This thread is the first time I have ever seen someone refer to low framerates as cinematic instead of hardware being too weak to render everything on screen at high rates.
Considering the tone of quite a few posts here I can only assume that the people doing so are being sarcastic.
i wouldn't call 30fps (and more often than not its 24fps) a flaw in cinema though. i think you are exaggerating things a bit here.
I can see the differences between them, and of course the higher fps the better but wow at the people saying anything below 60 is unplayable. Did you skip every single console game and older PC games because they were unplayable?
It still mindboggling to me that there are a lot of people who think there isn't much difference between (sub)30 and 60 fps. Or how the eyes can't see more than 30fps.
I can see the differences between them, and of course the higher fps the better but wow at the people saying anything below 60 is unplayable. Did you skip every single console game and older PC games because they were unplayable?
There is a difference between movies and games, why is no one in this thread writing this?
That's not entirely true. Using this formula,you will find the eye actually peaks at the magical 24FPS thus making movies the perfect display of the eye's capabilities. Anything above that is really just "Hey, look at what I can do".![]()
Human eye simply can't register above 24fps.
In some ways, I envy you and people like you. As a videophile (and someone who edits videos regularly) low frame rate, poor encoding, bad camera shots, etc are all very obvious to me and drive me crazy.
I imagine it's as "painful" to me as the people who have perfect pitch listening to something slightly out of tune.
Very high FPS isn't required in every type of game, else it'll just be a colossal waste of processing power.
But its a requisite in racing and FPS games.
I don't think that 24fps in movies is a flaw, but I do think that 48 (or even 60fps - juicy) could be a really nice benefit.
I understand that it feels weird to some people but I think that that is in large part due to the familiarity of 24fps. If for some reason 48fps were to become the standard for movies, I think a person born in an era with prominent 48fps movies might look back on a 24fps movie and find that it looks choppy.
Cool video, thanks for sharing.
I always said I couldn't tell the difference of FPS in video games until I played Pokemon X in 3D. Also, I'm not sure I've ever played a game that runs at 60 FPS
ultra facepalm.gifare you serious? that is completely wrong. there are no genetic differences between eyes in such a way. pal and ntsc exist due to electrical reasons foremost. in the usa, canada etc the electrical power is produced with 60 hz, in europe with 50 hz. now 60 hz means 30 fields for odd numbered lines on the screen and 30 fields for even numbered lines, resulting in ntsc's 30fps.
see: http://en.wikipedia.org/wiki/Utility_frequency
120+fps is ideal
60fps is playable provided there are no framedrops
40fps and below can go fuck itself
Even after all these years it's still slightly odd to read this kind of stuff as there was a time when the inverse was true. If you wanted 60 fps you went console while the PC rarely managed to deliver it.Fixed for my tastes. PC gaming really makes you spoiled in this sense... playing games on consoles when you're used to being able to tweak settings to heighten framerates feels really frustrating. But obviously some people just don't enjoying tinkering with settings, so it's a tradeoff in that sense.
Still, I'm having a really hard to playing at 60fps sometimes, depending on game. Doing stuff in Windows after intentionally setting my monitor to 60Hz? Gives me a headache, ugh.
Even after all these years it's still slightly odd to read this kind of stuff as there was a time when the inverse was true. If you wanted 60 fps you went console while the PC rarely managed to deliver it.
That's why F-Zero and Wipeout were never 60fps.60fps is important for a lot of reasons, but sense of speed is not one of them.
60FPS is a bit too soap opera, around 20 feels very cinematic.
are you serious? that is completely wrong. there are no genetic differences between eyes in such a way. pal and ntsc exist due to electrical reasons foremost. in the usa, canada etc the electrical power is produced with 60 hz, in europe with 50 hz. now 60 hz means 30 fields for odd numbered lines on the screen and 30 fields for even numbered lines, resulting in ntsc's 30fps.
see: http://en.wikipedia.org/wiki/Utility_frequency
I haven't seen the video but I can't grasp the fact that people can't tell the difference between 30 and 60fps. Not trying to be a smartass but I don't get how that's possible. As far as framerates though, 60 would always be preferable especially with certain genres like racing, fighting and FPS games. But a locked and I mean locked 30 is fine. It's the sub 30fps that bothers me...
I can see the differences between them, and of course the higher fps the better but wow at the people saying anything below 60 is unplayable. Did you skip every single console game and older PC games because they were unplayable?
Contrary to popular belief, standards change over time.
Are you playing all your games at 480p because it used to be acceptable?
Contrary to popular belief, standards change over time.
Are you playing all your games at 480p because it used to be acceptable?
Yeah they change down...
again, 16 bit games were pretty much all 60fps
Anything under 40 fps is useless, and 40 fps is already pretty damned bad.
I lower settings till I can keep my framerate at my refresh rate 90 percent of the time(75hz atm), so that the drops don't go below 50 fps.
It's more priorities are different. 60fps is a technical achievement which can be accomplished if the developers concentrate on it over other areas like graphics.
60FPS is a bit too soap opera, around 20 feels very cinematic.
60fps is important for a lot of reasons, but sense of speed is not one of them.
FOV is probably the most important.
Also important: Scale cues, width of track, distance between trackside objects and track, density of trackside objects, overhead detail (the closer to the track the better)
High fps does in fact give more sense of speed. I've heard numerous people involved in F1 who states that television simply does not convey the actual sense of speed of the race and the cars.