Controls
Tap to shoot balls. Hold to charge shots. Move with the Control Stick. Press L to block. D-Pad up to fly closer to the Pokemon baloon, D-Pad down to put more distance between you and the Pokemon baloon.
Gameplay
Try to shoot these balls into the white target markers. Don't get hit. Keep moving to avoid getting hit by the opponent's balls. At the beginning it is usually wise to keep using uncharged shots until the Pokemon baloon starts to emit steam and the white target markers are replaced by a single red one. To force this change you need to hit all of the white markers, if you are too slow they disappear. Unlike the white markers this marker won't disappear for a few seconds, making it the perfect time to sneak in a few charged shots and score higher.
After you've got some experience (and accuracy) you should begin to use more and more charged shots on the white markers, which will improve the time it takes you to clear the stage.
Training Lv 1: +1 EV
Training Lv 2: +4 EV
Training Lv 3: +12 EV
GENERALLY YOU CAN START AT Lv2. The training is easy enough and will give you more EV. After a few sessions change to Lv3!!!
Against the attack of the baloon you have two options: Dodge or block.
Usually you
dodge the balls (keep in mind: You'll briefly stop moving if you fire a ball), blocking is a last resort for two reasons:
- It takes a few frames to deploy the block
- You cannot attack during the duration of the block
However, depending on your stats (I'll come to this later) blocking multiple balls is possible with a block.
Going back to dodging, usually enemy attacks follow a certain pattern. Mostly they are deployed at a fixed time in a fixed pattern. Like yourself, the Pokemon baloons can charge their attacks. You'll notice a purple glow around them if they do. Try to hit all remaining target markers ASAP, this can
sometimes disrupt them.
Special enemy ball forms
- Giant Ball -> Keep moving
- Barrage -> Follow the pattern of the attack to dodge it (usually a spiral)
- Horizontal large balls -> Fly upwards/downvards
- Vertical large balls -> Fly left/right
=> Usually those two are used together. Flying in a circle is necessary to avoid getting hit. If you are confused the shield will be your best bet to avoid losing points.
Barrage of Horizontal Giant Balls: Wait until they are close. Slowly move up/down to fit in the narrow gap between them (or block)
Stats
There are Six Different Stats in Super Training:
Attack
- 4 points of Attack increase the "real" Attack stat by 1
- Increases the "damage" of your Balls
Special attack
- 4 points of Sp. Atk increase the "real" Sp. Atk stat by 1
- Increases the "damage" of your balls
HP
- 4 points of HP increase the "real" HP stat by 1
- Decreases the damage you take when an enemy ball hits you
Speed
- 4 points of Speed increase the "real" Speed stat by 1
- Increases the speed and accuracy of your balls
Defense
- 4 points of Defense increase the "real" Defense stat by 1
- Decreses the charge time of your Super Shots
Sp. Defense
- 4 points of Sp. Defense increase the "real" Defense stat by 1
- Decreses the charge time of your Super Shots
Training bags
They are dropped after each round. If you manage to get the medals you'll get dropped better ones.
Size S: +1 EV
Size M:+4 EV
Size L:+12 EV
You also can get certain special bags with unique effects, such as 2x EV, 2x stats during the training and more. Tap them yourself to increase the speed in which they are activated.
Secret training
After gaining all 510 EV two more levels of training are unlocked. You can earn unique items and better Punching Bags in this training, but it is far more difficult with unique victory and loss conditions.
Yup.