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Pictures were posted in this thread?
Yeah, go check the thread again.
Pictures were posted in this thread?
Pictures were posted in this thread?
So I went Googling for PC 30fps.
MY FUCKING SIDES
http://www.nextpowerup.com/news/292...d-at-30-fps-on-pc-developers-explain-why.html
That quote sounds more like a justification for 30fps on the next gen consoles though. Presumably, the GPUs could handle it but maybe their implementation of AllDrive is CPU intensive. It's P2P, right?I read this before but it's still funny. 30fps for a racing game on PC. smh
Is the PC version seriously locked at 30fps?
Hah.
Hahaha.
Hahahaha. Why? Fuckin' From Software porting that shit?
I know putting it like that sound conspiratorial and tin hat foil-ish but it does happen. It may not be a briefcase of $100 bills but I believe it really does happen. Listen to one of last few episodes of Giantbomb where Jeff talks about where is certainly has happened before.
There is also the example of the Activision community manager where he said the goal is to have games look similar across platforms.
I personally hope that this wont be the case, and that developers will develop each platform to their maximum potential.
The PC version of NFS: The Run was also locked at 30 fps. EA gives a shit about PC gamers! Origin!
beautifully done, some of you guys are incredibly good at making these gifs. Although maybe a "delayed" license plate wouldn't be bad.![]()
But isn't this a silly comparison if we don't know the PC's specs?
So... What if DS4 becomes the standard controller for PC games? That'd be kind of weird, a Sony product commonly being used on an MS operating system.
Yeah, I bought Criterion's version last year, because I'm a HUGE Burnout fan, and it ran like shit on my shouldn't-be-running-like-shit gaming PC.
Lol... I think im laughing more than I should hahaI'm going to blow your mind.
Ready?
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Ok. Here goes.
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Yup.The cold hard truth: Because the Xbox One versions of multiplat games are inferior, that's why.
The PC version of NFS: The Run was also locked at 30 fps. EA gives a shit about PC gamers! Origin!
But it was unlocked eventually.
When cause a few months ago when I played it was still there.
There is still absolutely NO basis for saying the XB1 version will not be close to or at parity. Everyone is making assumptions based on absolutely nothing. As far as this video goes it in no way looks better than either Forza or Ryse on the XB1. There is nothing in either of these 2 videos to suggest the XB1 cant handle the graphics present based on what weve seen on the XB1
There is still absolutely NO basis for saying the XB1 version will not be close to or at parity. Everyone is making assumptions based on absolutely nothing. As far as this video goes it in no way looks better than either Forza or Ryse on the XB1. There is nothing in either of these 2 videos to suggest the XB1 cant handle the graphics present based on what weve seen on the XB1
When cause a few months ago when I played it was still there.
I saw this on Twitter this morning and I'm not entirely sure which console he may be hinting about regarding "which console".
Dan Amrich [1oS] ‏@OneOfSwords 3h
It's not "which console is more powerful?" It's "which console do developers say they prefer working with?" Keep an eye on that.
Don;t want to scare away Xbox One buyers at launch
The cold hard truth: Because the Xbox One versions of multiplat games are inferior, that's why.
If we except the power gap between the consoles, then it's the only logical thing to assume right? That there will be a difference in multiplatform games?
I saw this on Twitter this morning and I'm not entirely sure which console he may be hinting about regarding "which console".
Dan Amrich [1oS] ‏@OneOfSwords 3h
It's not "which console is more powerful?" It's "which console do developers say they prefer working with?" Keep an eye on that.
The run still has a 30fps cap if you have v-sync turned on.
I played the game few months back with 120fps on a 120hz screen, it was an enjoyable experience.
Or because the technical specifications of the PS4 are just much better, exclusives look better than multiplats buddy.
There will be 'subtle' graphical differences between all versions of Need For Speed: Rivals - including the Xbox One and PlayStation 4 versions, Ghost Games has confirmed.
"All of the different consoles will look subtly different," Rivals' creative director Craig Sullivan told VideoGamer.com earlier this week. "The graphics on PS3, Xbox 360, Xbox One, PlayStation 4 and PC, they all look subtly different. They just do."
There is still absolutely NO basis for saying the XB1 version will not be close to or at parity. Everyone is making assumptions based on absolutely nothing.
What does first party have to do with the fact that this MULTIPLAT demo did not demonstrate the XB1 version? Your reply has absolutely nothing to do with this thread.
There is still absolutely NO basis for saying the XB1 version will not be close to or at parity. Everyone is making assumptions based on absolutely nothing. As far as this video goes it in no way looks better than either Forza or Ryse on the XB1. There is nothing in either of these 2 videos to suggest the XB1 cant handle the graphics present based on what weve seen on the XB1
There is still absolutely NO basis for saying the XB1 version will not be close to or at parity. Everyone is making assumptions based on absolutely nothing. As far as this video goes it in no way looks better than either Forza or Ryse on the XB1. There is nothing in either of these 2 videos to suggest the XB1 cant handle the graphics present based on what weve seen on the XB1
As expected its cross gen game, people betting some huge differences will see.
I actually can't think of that many racing games on the PC that can run at a locked 120fps, so that's a big endorsement for The Run.The run still has a 30fps cap if you have v-sync turned on.
I played the game few months back with 120fps on a 120hz screen, it was an enjoyable experience.
How is the difference in GPU power between the PS4 and XB1 nothing?
Comparing different games is apples to oranges. Too many variables involved
Comparing the same multiplatform game allows us to eliminate most of the variables and focus on the console hw, architecture, SDK etc.
So your killzones, ryses and forza are not good ways to measure console differences because its entirely subjective
As for the crew, devs have already mentioned that one next gen platform looks better than the other so that is by no means baseless
As expected its cross gen game, people betting some huge differences will see.
As expected its cross gen game, people betting some huge differences will see.
Thats exactly the point though. They did not demonstrated a XB1 version which means you can in absolutely no way draw the conclusion that the XB1 version is inferior. The fact of the matter remains, the graphics demonstrated in these videos are in no way something that the XB1 is already demonstrating an ability to handle which means saying that the Xb1 version will be inferior, idiotic
This really doesn't bode well for multi-platform gaming Xbox One users especially considering this is the first wave of games.
I actually can't think of that many racing games on the PC that can run at a locked 120fps, so that's a big endorsement for The Run.
Not really.
Back during the PS2 gen, EA games were shown on that console but that didn't mean that the Xbox version of the games looked worse.
I wonder why Bethesda only showed the 360 versions of their games?
I wonder why Bethesda only showed the 360 versions of their games?
Or maybe theres not a big difference to begin with. They already said one version will look better.No developer will ever tell you that there are going to be big differences even if they are. According to Bethesda the framerate on the PS3 version of Skyrim was at parity with the 360 version. That's not to say that there will be dramatic differences, but developers will never actively advertise them on consoles.
Yea it might be definitive, 360 had plenty definitive games this gen.I'm not sure anyone is expecting huge differences as it doesn't appear to be the most technically ambitious game graphics-wise but there will be differences and I bet next gen console wise the PS4 version will be the definitive one
Right so it is indeed an assumption I have no problem calling it that
But it is based on all relevant information up to now including hardware stats, developer comments on ease of development, and multiple comments from the crew developers
It is no way baseless like you are making it out to be nor is it an idiotic stance. It is in fact the most logical expectation one could possibly have at this point in time based on the info given