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Monster Hunter Wilds user score discrepancy between PC and consoles

Like I said in another thread:
This is why there will always be a market for consoles.

It doesn't matter if PC can run this game better, it's the shit you have to go through before you can that makes consoles a better experience overall.
Right... so it just makes sense to release games day 1 on PC, since it's not going to meaningfully affect console sales because there's always going to be that market there. 🤷‍♂️

You hear that Sony!
 
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Killjoy-NL

Member
Right... so it just makes sense to release games day 1 on PC, since it's not going to meaningfully affect console sales because there's always going to be that market there. 🤷‍♂️

You hear that Sony!
I never said it doesn't.

Edit:

I always say if Sony is smart, they'd make/keep more games exclusive.

And cases like MHW on PC, as well as expensive hardware for PC, are part of the reason why it'd be smart for Sony to do so, as it makes PS5 more appealing.
 
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Thebonehead

Gold Member
anything above a 4070....you people man
mad people GIF
 

Ozzie666

Member
PS5 is just another PC now. Console gaming and development sitll priorty #1 for most publishers who want to survive. It's like people have forgotten PC is a secondary, but growing market.

No excuse for such a bad port though. A bit of a let down.
 

tylrdiablos

Member
The Steam reviews may also be factoring in CAPCOM saying "updat ur driverz" in response to PC performance.
MH-tweet-768x728.jpg


This Tweet, combined with having to pay to customise my character, is why I'll give it a negative review in a few weeks. (I'll give them a chance to address these issues. I realise this stuff takes time.)
 

ShaiKhulud1989

Gold Member
I am 4080 owner and MHW works fine for me, but if it wasn’t a gift from the mate, I would’ve chose PS5 Pro version over PC broken clusterfuck any day of the year.

To clarify the discrepancies:
- PC version sometimes doesn't even launch on AMD cpus
- The game is providing silky smooth 12 fps with HD texture pack
- Without is half of textures are looking good of a Vita port, and even then some of them have great struggles to even load (CPU utilization is broken along with asset streaming)
- Sound is flip-flopping channels randomly
- Netcode could be a proper mess at times

Yeah I do have around 60-70fps in qhd with dlss (imagine the real resolution), but the visuals are not there at all to support such a GPU hungry program. At least PS5 Pro version is consistent and I don’t have to play a lottery called ‘will it even run this time’.

Hence the PC scores.
 
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DenchDeckard

Moderated wildly
Console users showing they will once again accept anything.

PC is the main platform by a huge mile too. If we go by average reviews. Crazy.

Xbox is dad. Lol
 

Thebonehead

Gold Member
Console owners with bad eyesight are going down on blue waffle and proclaiming it's the sweetest pussy ever.

Pc players, wearing glasses given that they are nerds, rightly look aghast at this monstrosity.
 

Arsic

Loves his juicy stink trail scent
Don’t worry guys— that game sucks on all platforms and has nothing to do with the performance.
 

Fess

Member
Like I said in another thread:
This is why there will always be a market for consoles.

It doesn't matter if PC can run this game better, it's the shit you have to go through before you can that makes consoles a better experience overall.
The market will be there. It’s plug and play. But do you have any personal experience in PC gaming or are you just going by online talks with that ”shit you have to go through”?

I can’t relate to that description. I bought my first proper gaming PC about 10 years ago. Was enough console-only before that to get bans for it. And minor hurdles aside mostly based on inexperience it was smooth sailing.

For me my experience back then made me drift away from consoles. It was expensive but it felt like an amazing upgrade. Crazy Steam sales, no online fees, modding capabilities, not stuck using preset modes, triple screen racing, higher visual quality, everything ran at minimum 60fps and gsync smoothness was amazing at the time when 30fps was way too common and no vrr were available on console.

And today PC gaming is closer than ever to consoles with Steam big picture mode and both Xbox and PlayStation games being there so you kinda catch it all in one box now.

The hardware cost is really the only thing truly bad. But there are ways to handle that with some planning. The industry is predictable, new graphics cards are released within the same time frames over and over. I invest in stocks between upgrades. And there are settings to lower and mods focused on performance if things get really bad. Although when typing this I realize that this could be seen as some ”shit you have to go through”… So, yeah. It’s certainly not plug and play. 😕
 

Killjoy-NL

Member
The market will be there. It’s plug and play. But do you have any personal experience in PC gaming or are you just going by online talks with that ”shit you have to go through”?

I can’t relate to that description. I bought my first proper gaming PC about 10 years ago. Was enough console-only before that to get bans for it. And minor hurdles aside mostly based on inexperience it was smooth sailing.

For me my experience back then made me drift away from consoles. It was expensive but it felt like an amazing upgrade. Crazy Steam sales, no online fees, modding capabilities, not stuck using preset modes, triple screen racing, higher visual quality, everything ran at minimum 60fps and gsync smoothness was amazing at the time when 30fps was way too common and no vrr were available on console.

And today PC gaming is closer than ever to consoles with Steam big picture mode and both Xbox and PlayStation games being there so you kinda catch it all in one box now.

The hardware cost is really the only thing truly bad. But there are ways to handle that with some planning. The industry is predictable, new graphics cards are released within the same time frames over and over. I invest in stocks between upgrades. And there are settings to lower and mods focused on performance if things get really bad. Although when typing this I realize that this could be seen as some ”shit you have to go through”… So, yeah. It’s certainly not plug and play. 😕
I used to game on PC back in the MS-DOS era (286 - 486). It was the same shit back then, as it's all just inherent to PC-gaming.

Hardware might have improved, but the principles still remain the same.

It's not even that complicated to understand what I'm saying.
People are way too touchy about the subject.

There's a reason why all the drama is pretty much related to PC.

Edit:

Besides, regarding the "shit I have to go through":

I downloaded MHW on my PS5 Pro and the only hassle outside of that was to wait until the game unlocked on releaseday.

Other than that, it was smooth sailing (other than the graphical bugs in the game, like textures loading in during cutscenes).
 
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darrylgorn

Member
We can all see that this game looks pretty bad, regardless if you're on console or PC.

How they could mess up the series to this extent is almost profound, so if you haven't purchased Rise yet, do yourself that favour for the best MH experience out there.
 

Mister Wolf

Member
What res do you think the majority of steam users are on? I'm talking their max physical display resolution too, not even native res. 52% of steam users have 1080p displays.

I'm not concerned with the majority of Steam users. 1080p not good enough for me on a title like this. Remember how pissed people on this forum were when they found out Dying Light 2's performance mode was 1080p on PS5. If that wasn't good enough then, why would 1080p be good enough on this title that doesn't even look impressive on a PS5 Pro? Passing that performance off as adequate is pure cope.
 
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Three

Member
I'm not concerned with the majority of Steam users. 1080p not good enough for me on a title like this.
Yes for you but you were just generalising console players a moment ago and what that person replied to:

Console players will eat a shit sandwich and smile.

I'm just letting you know the majority on PC/steam are eating the so called "shit sandwich" you're complaining about and that you're a drop in a bucket when it comes to these scores.
 
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Mister Wolf

Member
Yes for you but you were just generalising console players a moment ago and what that person replied to.



I'm just letting you know the majority on PC/steam are eating the so called "shit sandwich" you're complaining about and that you're a drop in a bucket when it comes to these scores.
One group is voicing their disappointment with the game's performance. PC players. PC players eating shit and complaining. Console players saying it's the best thing they ever tasted. The whole point of this thread was the disparity in user reviews.
 

GymWolf

Member
Pc players should try to disable the texture pack, it solved any problem i had and the difference is minimal, just some details in some armours, the rest look the same, no idea how they wasted 70gb on that thing, the game looks like shit with or without the texture pack.

The game run perfectly smooth 99% of times without that thing.
 
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Three

Member
One group is voicing their disappointment with the game's performance. PC players. PC players eating shit and complaining. Console players saying it's the best thing they ever tasted. The whole point of this thread was the disparity in user reviews.
How exactly could they be voicing their disappointment with 1080p when the majority of them have 1080p displays? Think about it. It means the majority are experiencing all games at 1080p or lower. The disparity is in fact a result of many of those PCs running this game poorly, even those with similar specs to PS5/XSX.
 
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HRK69

Gold Member
Is the PC version bad or it just running badly on old PCs?
Can’t tell from Steam reviews. There should be system info logged into reviews.

Chelsea Peretti Eye Roll GIF by Brooklyn Nine-Nine




The entire game is absolute technical mess
 
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Killjoy-NL

Member
One group is voicing their disappointment with the game's performance. PC players. PC players eating shit and complaining. Console players saying it's the best thing they ever tasted. The whole point of this thread was the disparity in user reviews.
Where are all the console players saying it's the best thing ever?
 
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Mister Wolf

Member
Where are all the console players saying it's the best thing ever?

For one thing they obviously aren't complaining about it which is the whole topic of this thread comparing user reviews. Then you have the "best place to play" types. You're playing at 1080p with frames drops on a PS5 Pro. You don't see that as a major problem?
 

Killjoy-NL

Member
For one thing they obviously aren't complaining about it which is the whole topic of this thread comparing user reviews. Then you have the "best place to play" types. You're playing at 1080p with frames drops on a PS5 Pro. You don't see that as a major problem?
Define 'problem'.

Maybe if the overall experience is good, people tend to not complain as much?

Besides, I can only speak about the PS5 Pro version, but the game is running just fine.

Going by this, in Balanced (120hz) with unlocked fps, it tuns at 60-80fps.
Unlocking the frame-rate with a 120Hz display allows for higher frame-rates, typically 60-80fps. *PS5 Pro *DF
3wmecID.jpg
1zcad4N.jpg

A framedrop or two is unnoticeable while gaming. Haven't noticed it at all and that is while 80% of my playtime is being spent on PS Portal, which rubs stable as well.

And yes, there are some issues like textures loading in (mostly noticeable during cutscenes), but the experience is smooth irt performance on Pro.
 

Mister Wolf

Member
Define 'problem'.

Maybe if the overall experience is good, people tend to not complain as much?

Besides, I can only speak about the PS5 Pro version, but the game is running just fine.

Going by this, in Balanced (120hz) with unlocked fps, it tuns at 60-80fps.


A framedrop or two is unnoticeable while gaming. Haven't noticed it at all and that is while 80% of my playtime is being spent on PS Portal, which rubs stable as well.

And yes, there are some issues like textures loading in (mostly noticeable during cutscenes), but the experience is smooth irt performance on Pro.

It clearly says framerate mode in those pictures(1080p)
 

mèx

Member
PC players have higher expectations when it comes to how a game should run and look. The vast majority of console players just don't care as much.

This has always been the case, it's nothing new.
 

Fess

Member
I used to game on PC back in the MS-DOS era (286 - 486). It was the same shit back then, as it's all just inherent to PC-gaming.
Hardware might have improved, but the principles still remain the same.

It's not even that complicated to understand what I'm saying.
People are way too touchy about the subject.

There's a reason why all the drama is pretty much related to PC.

Edit:

Besides, regarding the "shit I have to go through":

I downloaded MHW on my PS5 Pro and the only hassle outside of that was to wait until the game unlocked on releaseday.

Other than that, it was smooth sailing (other than the graphical bugs in the game, like textures loading in during cutscenes).
The DOS era was way more hands-on, I used to play a bit on PC too back then after Commodore went belly up. Can’t compare in any way to how it is today.

Today the experience on Steam is extremely streamlined and stable, especially with big screen mode, they’ve done a good job of hiding the PC jank of the past. Unless you’re doing something out of the ordinary that trigger a more hands-on approach the user experience really isn’t much different from how it is on consoles. I press the power button and pick up the controller and flick through my library with the stick and press A to start the game and play.
 

Zathalus

Member
So $2000 vs $700? What a deal. I have both a PS5 Pro and a gaming PC but you cannot say that the PS5 Pro isn't the best version of this game with a straight face.
I can. It’s 1080p60 with no RT. Is it the best price/performance version? Absolutely. But if you have a 4070/7800XT (or better), then the PC is still the superior version.

Which is not really saying much, because even at the highest visual settings the game is not exactly a looker.
 

Killjoy-NL

Member
The DOS era was way more hands-on, I used to play a bit on PC too back then after Commodore went belly up. Can’t compare in any way to how it is today.

Today the experience on Steam is extremely streamlined and stable, especially with big screen mode, they’ve done a good job of hiding the PC jank of the past. Unless you’re doing something out of the ordinary that trigger a more hands-on approach the user experience really isn’t much different from how it is on consoles. I press the power button and pick up the controller and flick through my library with the stick and press A to start the game and play.
Then what's the issue with MHW?
 
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Mibu no ookami

Demoted Member® Pro™
The news at eleven is that a lot of the steam users have machines that can't run this game well whereas the majority of console users are having a good experience. It running like real crap on Steamdeck doesn't help either.


What res do you think the majority of steam users are on? I'm talking their max physical display resolution too, not even native res. 52% of steam users have 1080p displays.

PCMR is a complete fraud. The reality is that PC is never going to be better optimized than console, outside of a broken console port, i.e. a bug, a console is always going to outperform a pound for pound PC and everyone knows it. You can spend double the money on a PC and still have a worse overall experience.

The reality is PCMR doesn't exist. You have people with 10 and 20 series claiming to be superior to consoles by association and when games like MHW come out reality sets in.

I caught a lot of shit for calling out a campaign against the PS5 Pro, but this is exactly the evidence I foretold. Every major release is going to run the best on PS5 Pro from now until the release of the PS6... Streamers and YTers who have an outsized voice who can write off running a 5090 will continue to perpetuate the idea that PC is superior while they still struggle with stutter and their subscribers and viewers will struggle with 2070s...

Slowly but surely the cracks are starting to show in PCMR

  • Massive piracy issues
  • Rising costs of video cards
  • Underperforming video cards and cpus for the price
  • Unreal Engine issues
  • Difficulty for developers to optimize across a wide array of specs
  • F2P stranglehold is even worse on PC than it is on consoles
  • A sense of entitlement is massive on PC


This is a good idea but it would become a privacy nightmare. Doing a separated anonymous aggregate should be OK though.

Not sure how that's a privacy issue. That's called transparency. It's not giving out your bank account information, where you live, what religion you are, your sexuality, it's giving a frame of reference for your review, providing context for others. It would also allow for metrics on review scores by spec, which would be even more helpful to potential buyers.
 

Clear

CliffyB's Cock Holster
So PC is the biggest market now? That was bound to happen, much better platform.

Yeah, mandatory shader-compile steps, stutter-struggle, issues allegedly due to DRM breaking performance, are just some of the special things console owners are missing out on!

People need to stop pretending that the PC scene doesn't have issues of its own right now. Whats worse is these hassles have been cropping up over and over again in recent years, and aren't showing signs of going away anytime soon.

I'd also add that it seems to me that if a game releases in rough shape, it nearly always seems like the PC version is the worst affected.
 

HRK69

Gold Member
PCMR is a complete fraud. The reality is that PC is never going to be better optimized than console, outside of a broken console port, i.e. a bug, a console is always going to outperform a pound for pound PC and everyone knows it. You can spend double the money on a PC and still have a worse overall experience.

The reality is PCMR doesn't exist. You have people with 10 and 20 series claiming to be superior to consoles by association and when games like MHW come out reality sets in.

I caught a lot of shit for calling out a campaign against the PS5 Pro, but this is exactly the evidence I foretold. Every major release is going to run the best on PS5 Pro from now until the release of the PS6... Streamers and YTers who have an outsized voice who can write off running a 5090 will continue to perpetuate the idea that PC is superior while they still struggle with stutter and their subscribers and viewers will struggle with 2070s...

Slowly but surely the cracks are starting to show in PCMR

  • Massive piracy issues
  • Rising costs of video cards
  • Underperforming video cards and cpus for the price
  • Unreal Engine issues
  • Difficulty for developers to optimize across a wide array of specs
  • F2P stranglehold is even worse on PC than it is on consoles
  • A sense of entitlement is massive on PC
Oh, please. This is some of the most desperate console warrior cope I’ve seen in a while.

PCMR Doesn't Exist? If PCMR didn’t exist, you wouldn’t be seething over it right now. PC gaming continues to dominate in every aspect except raw convenience. Higher refresh rates, unlocked framerates, better graphical fidelity, full customization, and actual backwards compatibility across decades of gaming. Consoles can’t even match their own previous generations half the time without paid remasters or emulated solutions.

Piracy? Oh no, the thing that’s existed for decades and hasn’t killed the industry yet! Meanwhile, PC still gets the best digital sales and bundles, so legally buying games is cheaper than ever.

Underperforming hardware? Name one console that’s outperforming an RTX 4090. I’ll wait.

Optimization difficulties? That’s the price of an open platform. And yet, when developers actually put in the effort, PC versions vastly outperform their console counterparts. Look at Cyberpunk 2077 post-updates, Baldur’s Gate 3, or even older titles like The Witcher 3

F2P stranglehold? You mean the same free-to-play games that dominate consoles too? The difference is, PC doesn’t force you to pay a subscription just to play online.

PC gamers are entitled? Yeah, because we demand higher standards instead of blindly accepting downgraded console versions and overpriced "Pro" re-releases.

This rant is nothing more than another tired attempt to cope with the fact that consoles are nothing but locked-down, stripped-down PCs with corporate-enforced limitations. You can keep bragging about how "optimized" your box is, but PC gamers will keep enjoying higher frame rates, better visuals, mod support, and a gaming library that spans decades.

Keep calling it a "fraud" all you want, but deep down, you know the truth

PC remains unmatched.
 
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Three

Member
Not sure how that's a privacy issue. That's called transparency. It's not giving out your bank account information, where you live, what religion you are, your sexuality, it's giving a frame of reference for your review, providing context for others.
Privacy in the general sense. Privacy is more than GDPR law defined privacy. Most people don't want others to know what they have in their household. Even steam hardware surveys are submitted anonymously. Otherwise they could just ask do you want to make your hardware public on your profile.
It would also allow for metrics on review scores by spec, which would be even more helpful to potential buyers.
Yes, this is wjy the person I replied to mentioned this idea.
 
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lh032

I cry about Xbox and hate PlayStation.
For one thing they obviously aren't complaining about it which is the whole topic of this thread comparing user reviews. Then you have the "best place to play" types. You're playing at 1080p with frames drops on a PS5 Pro. You don't see that as a major problem?
The game looks fine on pro with dynamic 4k , stop exaggarating here

Oh I'm sure most pc player runs the game at native 4k
 
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