New gameplay screenshots of The Order 1886

I think the game looks great. Either I'm extremely easy to please when it comes to graphics, or people here are expecting a whole lot more for a first year "next-gen" game.

Looking forward to some gameplay videos to make my final decision.
 
What's noticable to me is the higher fidelity cloth on the characters. The rest.. not so much.
Shader quality
Skin shader
High quality ao
Cloth physics
Dynamic lighting
Soft body physics
Hq dof and other post processing effects

These screens are bad. Releasing shots of the character walking around lame environments isn't a good idea. But the e3 trailer should give you an idea of how good this game looks
 
Because it doesn't have the much decried cover mechanics of many current gen tps it sounds like it has PS2 era mechanics? Okay. I thought it was a lot of fun and different from the trends of the time.

I guess devs always forget to flip the next gen gameplay switch, huh.
I'm displaying how absurd "this gen mechanic" critiques are.
 
Looking great. I wonder if it's always going to be gray though. Would be cool if the city was multi-leveled, and in higher places you were out of the smog/fog. Doubtful though.
 
Though I'm rarely inclined to get involved in the "are games art?" debate, I really don't see how lifting technical aspects of another medium and plonking them into videogames suddenly makes them more valid as art forms in any way. What does that have to do with anything?
What does choice of presentation and visuals have to do with art? Is that honestly what you're asking me?
 
Shader quality
Skin shader
High quality ao
Cloth physics
Dynamic lighting
Soft body physics
Hq dof and other post processing effects

These screens are bad. Releasing shots of the character walking around lame environments isn't a good idea. But the e3 trailer should give you an idea of how good this game looks

I know. I was talking specifically about the three shots I quoted amd they don't look special. The game will sure as hell look better.
 
Screens look decent, but GI said this was basically the best looking next gen game they had seen. Screens are not doing it for me, I want to see gameplay. Originally trailer looked very impressive, but I want to see gameplay before getting properly interested.
 
Why would they release such shitty, low quality screens. Step your game up, RAD. Show us better shit.
 
Well we don't have any gameplay clips to go on yet so screens are all we have

I think it's fine that people look at and discuss any new material about a game. But I think it's silly when people look a "screenshots" like these. Which are heavily compressed and around half the original size from the looks of it. And from those conclude that clearly the game look not very impressive. Even though everyone should know by now. That most of the time when it comes to big budget games these days, you can't really judge how it look just by using screenshots anymore.

And I see this kind of jumping the gun all the time on gaf. Earlier today in the thread about the new KZ:SF trailer. People were saying how a certain character in KZ:SF was clearly not the same as the one used in the render picture that have been put out by guerilla. Which is truly silly when such statements are made using screengrabs from a youtube video. Screengrabs, which like all youtube screengrabs faeture insane amounts of artifacts and generally bad compression quality. That, and the lighting the character was being put under in the trailer. Was completely different from the lighting in the render screen.
 
I'm really excited for this game...

but I hate giant weapons on characters. Like, a lot.
 
im hoping for a vga trailer .... but then again naughty dog/ssm will probably do that and might steal rad's thunder ..
 
I read some of the earlier comments about TLOU looking very similar, etc. I just don't see it. This game has a level of fidelity that just isn't possible for a current generation game. Maybe my expectations are lower, but things just looking to be of a higher quality in general. The biggest shame is the resolution of the screenshots. Plus, the screens themselves look incredibly conservative. It's indicative of what the game is, very far from finished. The screens tell me the developers are still very guarded about showing much of anything besides some very forgettable environments in order to keep everything that would be at all conversation worthy under wraps. It seems to line up with them wanting to release a big trailer of some sort to really give people their first taste of the game, rather than drip feed us a steady diet of interesting tidbits.
 
So at one hand you have people claiming the reveal trailer was CGI and on the other you have people saying these poor res screenshots look on par with current gen at best. Yep, this is Gaf alright.
 
Wow these look pretty.. current gen-ish.

iK3dVRRVB0CAv.gif
 
Amazing, looks better then anything I've seen ever really. Goes for PC aswell. Can't wait for better shots. The fact the girls clothing flops on the ground, wow. And most of the environment is destructable/reacts to gunfire is awesome
 
These shots are not very impressive graphically. Could very well be the GI jpg blur filter, but the apparent lacking AF is concerning.
 
I like the era. Hope the gameplay is better than the standard third person Uncharted style. (Not that that style is terrible or anything.)
 
I honestly feel like diminishing returns have made it hard for me to even analyze the technical merits of games like these anymore. It looks great, but if someone told me it was just PS3 bullshots, I might believe it. I don't know what to look for, lighting and shader wise or whatever the fuck

I'm not even complaining though, I'm satisfied and I love this game's aesthetics and mustaches
 
Current-gen...

Next-gen:
Dat GPGPU





This was a debate in a previous The Order thread, but there is only so much you can do that relate to stills, even more so when you consider people basically only release bullshots, so IQ has no impact on screens anyway.

Next-gen is about the maturity of the simulation. Striving for games to look like Avatar in a still frame is a pointless goal. It's going to happen naturally if people keep going technologically, the much more interesting use of the performance advantage is to greatly increase the detail of the simulation. Hugely improved physics, lighting, AI, etc, is of much more value than higher poly geometry and less compressed texture work.
 
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