Pokémon XY |OT2| Would you like to leave a tip?

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I've been playing for a few hours now and this might just be the best Pokemon game yet. I like a lot of the improvements they've made, althought a few longtime issues still remain.

You can even run in-doors now. That alone is incredible.

Also is Honedge good? I know everyone says it looks dumb and non-creative but I find it pretty cool. It also has an interesting type. My current mains are Frogadier and Charmelon, along with my secondary Pikachu. Then I also have Farfetch'D in my party, who has false swipe and aerial ace for specific situations, though I'll probably replace him eventually. And one of those bunnies of course for the random pickups. He's been giving me hyper potions and ultra balls -- I can't even buy those yet.
 
Gah! I wish I had thought of this.

When I was breeding Carbink I had an "invincible wall" strategy in mind, where I spam double team, substitutes, and toxic. I had him bred with max def, SpD, and a def boosting nature + a negative speed boost nature.

On top of that I gave him leftovers. The idea was that he just walls the living crap out of everything he fights.

Actually, that said, I have a different strategy in mind now using trick room...

It can learn trick room?

EDIT: Hidden ability sturdy? Trick Room sturdy build here I come!
 
Anyone trading a Chlorophyl Bulbasaur/Ivysaur?
Having a hard time finding one, i can trade a Hasty Protean Froakie with some 31IV.

My FC: 1032-1293-6269
 
So I just got the message from Lysandre
about him killing everyone who isn't Team Flare
, where am I supposed to go now? Serena said to go where we first met him in Lumiose City, but I can't remember where that was...
 
gzQ9Ueph.jpg
my first shiny ever and it had to be this little shit :(
 
I just looked this theory up now by seeing the video made by Marriland. I had heard about the strange souvenir and the backpacker but with the backstory, the berry issue and the lack of new Pokemon, it makes sense.

Indeed, too bad we have long 2 years wait until we hear anything about Z version. ;_;

You can heartscale HMs away, can't you? Or no?

You can delete HM but you don't need heart scale for it.

So about this guy:

Carbink-X-and-Y.jpg


Some surprising potential.

Carbink [Sturdy – Hidden Ability] @ Light Clay
EV spread: 252 HP (base 50) / 132 Defense (base 150) / 126 Sp. Defense (base 150)
Nature: Impish (+ Def, - Sp. Attack)

- Stealth Rock
- Reflect
- Light Screen
- Explosion

A suicide lead: Set up rocks, set up Reflect and Light Screen (each lasting eight turns due to Light Clay), then go out with a bang as soon as the situation looks grim. Putting 132 EVs into base 150 Defense and 126 EVs into base 150 Sp. Defense should result in around 400+ Defense on an Impish Carbink (+ Def, - Sp. Attack) and mid-300s Sp. Defense. Health tops out at 304 with perfect IV and full 252 EV investment. Reflect and Light Screen would increase your longevity further.

Thoughts?

I would get rid of Explosion as it have been nerf in gen 5 and doesn't affect ghost type or deal great damage to steel type Pokémon.

You also need to worry about taunt as that will shut your whole set down.
 
Getting specific hidden powers are probably the worst. You need some stats to have certain values which is just.. eugh. For hidden power Ice I need the following:



This is never gonna happen, especially since it's so easy to get 31 in 5 stats
I bred some modest dugtrios with hp ice for some dude on smogon a while back. When pokebank opens if you still need a parent with those ivs I can hook you up.
 
It can learn trick room?

EDIT: Hidden ability sturdy? Trick Room sturdy build here I come!
Wow, I didn't even think of Carbink's Trick Room potential with Sturdy. That has the potential to be just as good!

Thing is, Sturdy is a Hidden Ability. That, along with the fact I don't understand IV breeding (the incredible generosity of numerous people here have provided me high-IV spares), means my Carbink dream is beyond reach at the moment. :(

I'm pleased as punch that he's viable, though. As long as you build him as a suicide lead who'll set up the rest of your team with Stealth Rock, Light Clay-enhanced Reflect/Light Screen and/or Trick Room, and then go down Moonblasting or out with Explosion, you have one hell of a setup. Sturdy allows Carbink to endure OHKOs, although his high 300/400 Defense and 300+ HP with maximum investment allows him to sponge up plenty of damage. Also, I can see Substitute + Toxic having potential, as well.

I love the fact Carbink and Klefki turned out to have helpful niches. :)
 
I bred some modest dugtrios with hp ice for some dude on smogon a while back. When pokebank opens if you still need a parent with those ivs I can hook you up.
Thank you for the kind offer. I actually managed to breed an almost perfect Rotom with HP Ice (only flaw was HP at around 10).
 
Regarding Explosion on Carbink -- it's true it's been nerfed and it's true it doesn't hit Ghost, but I see it more as a free switch that in most cases will deal damage. The point is to avoid switching into another Pokémon only for them to get a free hit. So in other words, you set up Reflect, it lasts for eight turns (thanks to Light Clay), on the next turn you use Explosion, so seven turns remain for Reflect, then you can send out your sweeper Pokémon. I think this might be preferable to setting up Reflect, using Moonblast over and over, and by the time you die, your sweeper only gets to take advantage of Reflect for a few turns.
 
Regarding Explosion on Carbink -- it's true it's been nerfed and it's true it doesn't hit Ghost, but I see it more as a free switch that in most cases will deal damage. The point is to avoid switching into another Pokémon only for them to get a free hit. So in other words, you set up Reflect, it lasts for eight turns (thanks to Light Clay), on the next turn you use Explosion, so seven turns remain for Reflect, then you can send out your sweeper Pokémon. I think this might be preferable to setting up Reflect, using Moonblast over and over, and by the time you die, your sweeper only gets to take advantage of Reflect for a few turns.

I like it. I feel like very strategy proposed gets a response of "oh, well it can be beat by x and y. ". But I mean, of course, it is pokemon. Every strategy is going to also have a weakness. It is more of picking something you find fun and just try it out!
 
So I just got the message from Lysandre
about him killing everyone who isn't Team Flare
, where am I supposed to go now? Serena said to go where we first met him in Lumiose City, but I can't remember where that was...

Use Fly to go to the north part of Luminose City. You'll appear at the PC, there's a plaza in front of it. Enter the café behind the Team Flare member.

Also, give your first pokémon the amulet coin and use reward O-powers on yourself. You'll get 30k+ on your first battle.
 
I like it. I feel like very strategy proposed gets a response of "oh, well it can be beat by x and y. ". But I mean, of course, it is pokemon. Every strategy is going to also have a weakness. It is more of picking something you find fun and just try it out!
Thanks. :) I think this Carbink strategy is extremely sound. If you think someone is going to use Taunt, use Reflect or Light Screen, then switch out. If you think you can survive a couple hits, or think they're going to set up, use Stealth Rock. If you manage to set up Stealth Rocks and/or your screen of choice, use Explosion so you can send out your sweeper at the start of next turn, no damage taken, and take full advantage of the remaining seven turns where the screen(s) is up. It sounds like a lot of fun, IMO, and Sturdy prevents OHKO, ensuring you -at least- get a screen up. Of course, you can also exploit this to ensure Trick Room is set up, as well.
 
Just got my Greninja and Charizard to level 100! Just sort of happened while training up some Pokés for the dex. Thank you, random trainers with level 45 Audino and exp O-power.
 
Thanks. :) I think this Carbink strategy is extremely sound. If you think someone is going to use Taunt, use Reflect or Light Screen, then switch out. If you think you can survive a couple hits, or think they're going to set up, use Stealth Rock. If you manage to set up Stealth Rocks and/or your screen of choice, use Explosion so you can send out your sweeper at the start of next turn, no damage taken, and take full advantage of the remaining seven turns where the screen(s) is up. It sounds like a lot of fun, IMO, and Sturdy prevents OHKO, ensuring you -at least- get a screen up. Of course, you can also exploit this to ensure Trick Room is set up, as well.
I am doing a similar build with Ferrothorn. I think "annoyers" like that will be a lot of fun to play.

But again, if someone throws out a fire mon then I will be screwed, so I'll need to try and mitigate those risks.
 
So can I get some team suggestions please? Trying to build a singles team and so far I'm running with.

Galvantula w Focus Sash
Timid
252 Special,252 Speed,

Sticky Web
Thunder
Bug Buzz
Thunder wave.

My lead who's goal so far has been setting up Sticky Web and depending on my foe doing whatever else.

Gourgeist w Lefties (soon)
Calm
EVs: 252 HP / 208 SpDef / 48 Spe

Will O Wisp
Sub
Leech Seed
Fire Blast

Vaporeon w Lefties
Bold
Typical defensive Vaporeon spread

Scald
Toxic
Ice Beam
Protect

Gale Wings Talonflame
Adamant
252 Attack and Speed

Tailwind
Flare Blitz
Roost
Brave Bird

Looking for team suggestions and overall opinion on it. Thanks in advance.
 
I am doing a similar build with Ferrothorn. I think "annoyers" like that will be a lot of fun to play.

But again, if someone throws out a fire mon then I will be screwed, so I'll need to try and mitigate those risks.
Like you said -- there are always risks. That's why we can switch. :)

Speaking of "annoyers," I raised a Klefki with Substitute | Thunder Wave | Swagger | Foul Play. This thing is AMAZING. Basically, with his Prankster ability, those status moves always go first (whopping +6 priority!), so I can always set up a Substitute, or always go first with Thunder Wave, or go first with Swagger. All Pokémon can be hit with Swagger, which confuses them and raises their Attack. This increase in Attack means Foul Play is even more effective, since the higher the enemy Attack stat, the stronger Foul Play becomes. So in most circumstances, you can substitute to survive while you paralyze with Thunder Wave or (if it's a Ground-type) at least confuse with Swagger. Then you take the inflated Attack and hit hard with Foul Play while they're immobilized by paralysis and/or hitting themselves in their confusion. As they switch to shake confusion or hit your substitute harder, they put their whole team at risk of eventual paralysis.

All of this, along with Klefki's brilliant type combo (2X weak to Fire and Ground ONLY), means you're going to annoy the hell out of people. :)
 
1 heart scale

should I teach talon flame flare blitz or teach greninja night slash? I have no dark moves in my team right now but the only fire move is flame charge with a power of 50 (120 for flare blitz, 70 for night slash)
 
The only 1 hits you have to worry about are from suped up Pokemon or maybe a Mawile.
But that said, it's still much more useful to have Sturdy than Clear Body.
 
Thanks. :) I think this Carbink strategy is extremely sound. If you think someone is going to use Taunt, use Reflect or Light Screen, then switch out. If you think you can survive a couple hits, or think they're going to set up, use Stealth Rock. If you manage to set up Stealth Rocks and/or your screen of choice, use Explosion so you can send out your sweeper at the start of next turn, no damage taken, and take full advantage of the remaining seven turns where the screen(s) is up. It sounds like a lot of fun, IMO, and Sturdy prevents OHKO, ensuring you -at least- get a screen up. Of course, you can also exploit this to ensure Trick Room is set up, as well.
But you can't use the screens after the taunt, and most taunters would be faster, wouldn't they?
 
Quick note regarding sturdy on Carbink:

Sturdy likely won't be of any use whatsoever as Carbink's defenses are ridiculous. It will never endure an attack that takes it from max HP to 0. Sturdy only activates in the event that the pokemon withstands an attack that would normally K.O it from full HP, and in the case of one hit K.O. moves.

I actually remember testing this earlier with
The Elite Four's Nosepass.

Every time I tried to sweep it, I wouldn't be able to kill it because of sturdy and then the CPU would use a full restore.

On the other hand, if you hit it once, and then finish it off with a second attack, it goes down.

So Carbink + Sturdy probably won't be that useful. It'd likely be better to use clear body. It'd get rarely used, but less so than Sturdy.

EDIT: Looks like I was beaten.
 
Thanks. :) I think this Carbink strategy is extremely sound. If you think someone is going to use Taunt, use Reflect or Light Screen, then switch out. If you think you can survive a couple hits, or think they're going to set up, use Stealth Rock. If you manage to set up Stealth Rocks and/or your screen of choice, use Explosion so you can send out your sweeper at the start of next turn, no damage taken, and take full advantage of the remaining seven turns where the screen(s) is up. It sounds like a lot of fun, IMO, and Sturdy prevents OHKO, ensuring you -at least- get a screen up. Of course, you can also exploit this to ensure Trick Room is set up, as well.

Taunt goes first though, then Reflect fails
 
But you can't use the screens after the taunt, and most taunters would be faster, wouldn't they?
Oh, that's right, Taunt makes you use Explosion, correct? I guess the gamble would be on the opponent not leading with a Taunter. I guess that is the Achille's heel. :-\

Under every other circumstance, though, it could be amazing.

Quick note regarding sturdy on Carbink:

Sturdy likely won't be of any use whatsoever as Carbink's defenses are ridiculous. It will never endure an attack that takes it from max HP to 0. Sturdy only activates in the event that the pokemon withstands an attack that would normally K.O it from full HP, and in the case of one hit K.O. moves.

I actually remember testing this earlier with
The Elite Four's Nosepass.

Every time I tried to sweep it, I wouldn't be able to kill it because of sturdy and then the CPU would use a full restore.

On the other hand, if you hit it once, and then finish it off with a second attack, it goes down.

So Carbink + Sturdy probably won't be that useful. It'd likely be better to use clear body. It'd get rarely used, but less so than Sturdy.
Hmm, can someone run calculations to see what would OHKO Carbink at max HP and max Defense? Or maybe try my EV spread: 252 HP (base 50) / 132 Defense (base 150) / 126 Sp. Defense (base 150)

Basically, I wonder if his defenses, while sky-high, would prevent OHKOs even with his lower HP. Then again, his HP tops out 300+ with full EV investment, so maybe it's not so low after all. In which case, yeah, you'd be right -- Clear Body would work better.

And that would certainly be convenient, if that's the case, because Carbink is genderless and I don't think Hidden Abilities can be passed down by genderless Pokémon in breeding.
 
My weird little bunny just evolved into this "Diggersby" thing. Looks like the spawn of something from a nuclear accident. It's ears are fists! It looks disgusting O_O Still has the pickup ability though so I'm okay with this.
 
Regarding Taunt vs. Carbink, aside from the fact most teams don't sport Taunt in my experience, I'd add that if you lead with someone who will paralyze most of the enemy team (like that incredibly annoying Klefki I raised), you could find yourself moving faster with Carbink, anyways. Only Ground-types immune to Thunder Wave, Prankster Taunters and people with status-healing Hold Items/Abilities would prove difficult.

Carbink would definitely work in practice. No Pokémon is safe on paper, but in an actual battle it could work wonderfully. There's also the possibility the other team would have to switch to their Taunt user, by which time the screens are already up.
 
Feel terrible when people send me awesome O powers and I still have all terrible level 1 stuff.. Idk how to get the good ones, but I'm too busy breeding perfect shuckles to find out.
 
Regarding Taunt vs. Carbink, aside from the fact most teams don't sport Taunt in my experience, I'd add that if you lead with someone who will paralyze most of the enemy team (like that incredibly annoying Klefki I raised), you could find yourself moving faster with Carbink, anyways. Only Ground-types immune to Thunder Wave, Prankster Taunters and people with status-healing Hold Items/Abilities would prove difficult.

Carbink would definitely work in practice. No Pokémon is safe on paper, but in an actual battle it could work wonderfully. There's also the possibility the other team would have to switch to their Taunt user, by which time the screens are already up.

Here are a couple of battles with Carbink that were recorded
X83W-WWWW-WWW2-2GBU - from macklelol (vs me)
NB6W-WWW-WWW2-3Q83 - me vs Unbounded

I would have more, but I didn't even know you could share videos, so I never bothered saving them before.
 
Oh, that's right, Taunt makes you use Explosion, correct? I guess the gamble would be on the opponent not leading with a Taunter. I guess that is the Achille's heel. :-\

Under every other circumstance, though, it could be amazing.


Hmm, can someone run calculations to see what would OHKO Carbink at max HP and max Defense? Or maybe try my EV spread: 252 HP (base 50) / 132 Defense (base 150) / 126 Sp. Defense (base 150)

Basically, I wonder if his defenses, while sky-high, would prevent OHKOs even with his lower HP. Then again, his HP tops out 300+ with full EV investment, so maybe it's not so low after all. In which case, yeah, you'd be right -- Clear Body would work better.

And that would certainly be convenient, if that's the case, because Carbink is genderless and I don't think Hidden Abilities can be passed down by genderless Pokémon in breeding.

Bullet Punch from Scizor almost certainly
 
Feel terrible when people send me awesome O powers and I still have all terrible level 1 stuff.. Idk how to get the good ones, but I'm too busy breeding perfect shuckles to find out.

The quickest way to level them up is to send people o powers instead of using them yourself since it costs less.
 
Just found out even unranked free battle is 3v3 draft. Grrrr. They should have at least one mode that allows 6v6 versus randoms. 3v3 is fun in its own way. It allows quick battles with a different dynamic. Still, I want the option to do 6v6 singles. Guess I'll have to hunt out some community members just to battle sometimes.
 
Bullet Punch from Scizor almost certainly
Hmm, would have to switch to something that would absorb that then, kill Scizor and use Carbink later. Good to know he'd be fine going up against any other lead Pokémon, though. The thing with Pokémon is nobody could come up with a single team that wouldn't have some glaring mismatch right out of the gate. No team is completely safe, which is why the huge benefits to potentially reap from Carbink make him as worth a look as any. The tricky part is just figuring out how to find a good specimen -- whether giving up Sturdy to breed high-IV Clear Bodies would be fine. Hmm.
 
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