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Xboxone Resolutiongate (Eurogamer)

Looking at some older Face-Offs just for kicks, this caught my eye:



http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

More proof of Detective GAF being infinitely more reputable than these shittag gaming publications.

Wow, these publications are a bunch of scams.
 
6MTb9zM.png
What.
The.
Fuck.
 
Except it's not true, at all. The gulf between BF4 on PS4 and XBO is just infinitely larger than the gulf between the 360 versions and PS3 versions of Black Ops 2. It's even quantifiable. And yet in one article he couches his language pathetically like a fanboy, in the other one he goes to town.

Nothing about what he said was wrong. Everything you highlighted is correct - The Xbox One version IS sharper than you would expect from a 720p upscale. The PS4 DOES look kinda blurry in comaparison (not to say that the IQ is better on Xbox One of course - he's not saying that).
 
Looking at some older Face-Offs just for kicks, this caught my eye:



http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

This is exactly the hypocricy from DF and other outlets that we've seen on display for some time now. There is definitely some strange bias in the media towards MS and their game consoles. The 360 just conveniently happened to be the better console last gen and that allowed them to tap into their confirmation bias.
 
Looking at some older Face-Offs just for kicks, this caught my eye:



http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

lol but 1080p vs 720p is hardly noticeable
Gaming media is proving to be a farce
 
Nothing about what he said was wrong. Everything you highlighted is correct - The Xbox One version IS sharper than you would expect from a 720p upscale. The PS4 DOES look kinda blurry in comaparison (not to say that the IQ is better on Xbox One of course - he's not saying that).

If it makes you feel better to believe that, be my guest.

It doesn't matter what you believe of course since he's factually incorrect and he exaggerates the problems in one article when it's 360 advantage, and attempts to minimize the differences between the PS4 and XBO versions of BF when it's Sony advantage. And it's a fact that the PS4 advantage in Battlefield is much, much larger than the advantage 360 had in Black Ops 2, and it was immediately obvious to every single journalists on the floor who isn't a lunatic fanboy.
 
...wow

They have no shame.

and just to backup what I said about the NFS Ads... here is someone from the comment section, when it was happening.


citizenHUNTER 3 years ago
What's with the NFS: Hot Pursuit propaganda at the end??? What's that got to do with a tech analysis of a 'sim' racer bringing that up? Hmmm.



EDIT: Oh I see, shit loads of NFS advertising on this site. Seriously though that last paragraph is so out of place in this article, it literally feels like some advertising gimp is getting to edit in gumpf like this to EG's own articles after the fact....
 
Looking at some older Face-Offs just for kicks, this caught my eye:



http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

Good find, I'm sure there are MANY more.

Edit: This post from zombie james deserves a new thread.
Expose the biased/bought "journos".
 
Having played both versions pretty extensively (100 hours on PS3, at least 400 on 360), BO2 does look pretty bad on PS3. More than you would think based on the resolution IMO.
 
Looking at some older Face-Offs just for kicks, this caught my eye:



http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.



Actually in the article

Sadly, the PS3 version's image quality suffers more than it should owing to its anti-aliasing technique, which blurs over an image operating with what appears to be a dynamic framebuffer. It's an unsightly combination that doesn't really pass muster, though the 1.03 patch appears to improve matters a touch.

I know it may be a bit unpopular at the time to point this out but, while you can agree the tone and wording used is a bit harsher, the issues with quality has nothing to do with resolution alone.
 
Nothing about what he said was wrong. Everything you highlighted is correct - The Xbox One version IS sharper than you would expect from a 720p upscale. The PS4 DOES look kinda blurry in comaparison (not to say that the IQ is better on Xbox One of course - he's not saying that).


I'd expect a 720p upscaled to look sharp, pixels the size of you fist are gonna cut.
 
If it makes you feel better to believe that, be my guest.

It doesn't matter what you believe of course since he's factually incorrect and he exaggerates the problems in one article when it's 360 advantage, and attempts to minimize the differences between the PS4 and XBO versions of BF when it's Sony advantage. And it's a fact that the PS4 advantage in Battlefield is much, much larger than the advantage 360 had in Black Ops 2, and it was immediately obvious to every single journalists on the floor who isn't a lunatic fanboy.

What are the facts then? If you are denying that the X1 version looks sharper there's no point in continuing because thats obvious to anyone who has even glanced at the images (just sharper, not saying it looks better or its not more aliased).

I'm not arguing the langauage (it is harsher, but the PS3 version of BO2 looks kinda gross, and the X1 version of BF4 still looks okay in its own right).
 
What are the facts then? If you are denying that the X1 version looks sharper there's no point in continuing because thats obvious to anyone who has even glanced at the images (just sharper, not saying it looks better or its not more aliased).

I'm not arguing the langauage (it is harsher, but the PS3 version of BO2 looks kinda gross, and the X1 version of BF4 still looks okay in its own right).

Higher contrast perhaps, but in no way does the X1 version look sharper. You are in denial.
 
So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

Not sure if it was brought up but the Ghostbusters comparison is even worse. Too lazy to dig it up =P
 
You ignoring that what he says is true. The PS3 version of Black Ops 2 is horribly blurry compared to 360.

And the Xbox One version of BF4 is oddly sharper than the PS4 version.

Yup. That's my impression.

A straight bilinear 624->720 pixel interpolation is going to produce nasty blurring. Especially compared to a 720->1080 upscale that has heavy sharpening applied.

Maybe I'm misinterpreting the posts here, but people seem to be complaining that his wording is making the xb1 come off too well. "moneyhats" etc.

It's a shame that the upscaling issues on PS4 pull it back from absolute dominance in terms of image quality and performance that the metrics suggest we should be getting.

The Microsoft console manages to hold up despite the undeniable, quantifiably worse metrics in terms of both resolution and frame-rate

The xb1 version has better upscaling. So with that in mind, how is wording like "absolute dominance" and "undeniable, quantifiably worse" giving the xb1 version a free pass? The point is it's still a playable game. A disappointing result for sure - but not as bad as the raw numbers would suggest thanks to a sharpening upscaler that isn't present on the ps4 version...

FWIW "hold up" to me doesn't mean "equal", so maybe that's where people are reading it differently to me?.
 
Yup. That's my impression.

A straight bilinear 624->720 pixel interpolation is going to produce nasty blurring. Especially compared to a 720->1080 upscale that has heavy sharpening applied.

Maybe I'm misinterpreting the posts here, but people seem to be complaining that his wording is making the xb1 come off too well. "moneyhats" etc.





The xb1 version has better upscaling. So with that in mind, how is wording like "absolute dominance" and "undeniable, quantifiably worse" giving the xb1 version a free pass? The point is it's still a playable game. A disappointing result for sure - but not as bad as the raw numbers would suggest thanks to a sharpening upscaler that isn't present on the ps4 version...

Link?

I thought both were hardware scaler.
 
Found the ghostbusters comparison

http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-20

Here is a nice quote

Indeed, Ghostbusters: The Video Game is quite remarkable in that it manages to tick off just about all the common failings of PS3 conversion work of the period. Probably the most impactful compromise has been to the resolution of the game. The "no you can't have it yet" Xbox 360 version runs at full 720p and is a reasonably pleasing game to look at. PlayStation 3 on the other hand gets a whopping great drop to 960x540 resolution, and a correspondingly heavy blur as the framebuffer is scaled up to work on your HD display.
 
Link?

I thought both were hardware scaler.

I mean subjectively that's the reviewers opinion. To my eye too. The upscaling in the PS4 version looks like standard bilinear, which will look blurry. End of the day we don't know if they are using the system's built in upscaling shaders, but my money would on the game implementing it itself.

Standard practise; you render the game at whatever res, then render it to your output buffer at output resolution (usually with bilinear filtering) and render the HUD, etc on top. The xb1 display planes do add another possibility, but ultimately they are just the same thing implemented at the OS level.
 
Looking at some older Face-Offs just for kicks, this caught my eye:



http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

just GAF keeping gaming media honest, as usual. Awesome.
 
The xb1 version has better upscaling.

No, it doesn't. Both consoles have hardware scalers. The Xbone version just has to upscale more because of the whopping great difference in resolution.

And yes, if going from 720p to 960 x 540 on Ghostbusters was a whopping great drop then going from 1600 x 900 to 720p on BF4 is also a whopping great drop.
 
Video game journalism has been an oxymoron since the print industry got killed off. Even then, it as a joke, but at least those guys seemed more consistent. The internet has completely ruined objectivity, and it's a shame. There's no point in reading those websites anymore. Do yourselves a favor and watch videos on mute, like I do, bypassing any nuisance text that gets in the way. Many of these clowns were forum posters like you and I not that long ago anyway, so wtf do they even know? It's not like they got any special training, so why value their opinions or comments any higher than Random Forumite X's? PEACE.
 
I mean subjectively that's the reviewers opinion. To my eye too. The upscaling in the PS4 version looks like standard bilinear, which will look blurry. End of the day we don't know if they are using the system's built in upscaling shaders, but my money would on the game implementing it itself.

Standard practise; you render the game at whatever res, then render it to your output buffer at output resolution (usually with bilinear filtering) and render the HUD, etc on top. The xb1 display planes do add another possibility, but ultimately they are just the same thing implemented at the OS level.

no. Because there is absolutely no evident has a magic better scaler. neither you or I have played this under native and seen the difference before or after? only difference as already admitted by DF was recording issue with limited RGB showing "sharper" image with crushed blacks. obviously AA solution also makes impact on IQ. none of above had anything with scaler quality.
 
Many of these clowns were forum posters like you and I not that long ago anyway, so wtf do they even know? It's not like they got any special training, so why value their opinions or comments any higher than Random Forumite X's? PEACE.

Well, I don't even worship a human being, much less a clown.
 
no. Because there is absolutely no evident has a magic better scaler. neither you or I have played this under native and seen the difference before or after? only difference as already admitted by DF was recording issue with limited RGB showing "sharper" image with crushed blacks. obviously AA solution also makes impact on IQ. none of above had anything with scaler quality.

The RGB issue was seperate from the sharpness issue.

The PS4 and the XB1 have the same god damn upscalar. Where did people get the idea that xb1 upscalar is better? Because its utter bullshit.

We don't know what customizations they done to the scalers.

Higher contrast perhaps, but in no way does the X1 version look sharper. You are in denial.

If you say so.
 
Looking at some older Face-Offs just for kicks, this caught my eye:
Sure, lets all buckle our safety belts and take a ride in the way, way, way back machine, as if breakdowns unearthed from the murky depths of ancient history would have a bearing on today's realities.

That article is a whopping three hundred and fifty days old. Might as well be talking about the Sumerians for all the difference it makes.

Lets try to stay current and relevant, people.
 
There's no way that these people are just spineless rodents with no integrity right? Microsoft has to be like your average scooby doo villain. "We'll show them! Say our games are inferior and we wont invite them to press events anymore!" And they would have gotten away with it too, if it weren't for those meddling cached articles written by the same writers less than a year ago!
 
If you say so.

Indeed. The only reason the xbone version might have looked better is because of the problematic DF capture that exaggerated the contrast (along with crushed blacks). This is akin to an unsuspecting customer who is drawn to retail demo TVs that had their contrast janked way up.
 
It's been suggests that Frostbite 3 engine uses software scaling. So it's not that the Xbone has a better hardware scaler than the PS4 (they're identical as they're both GCN AMD GPUs). But that BF4 ignores the hardware scaler and does it in software.

The other possibility is the PS4 version had more aggressive post process AA. Which is why the Xbone version is a jaggy mess, but in the flip side, the PS4 version looks less sharp.

Using a single multi plat, cross gen game to make definitive statements about a new consoles technical performance and limitations is nuts. Especially when different game engines do different things in software (AA, scaling, sharpening etc).

The PS4 is clearly more powerful. But wait until the full range of launch games hit to see just how much weaker and more limited the Xbone is.
 
It's been suggests that Frostbite 3 engine uses software scaling. So it's not that the Xbone has a better hardware scaler than the PS4 (they're identical as they're both GCN AMD GPUs). But that BF4 ignores the hardware scaler and does it in software.

The other possibility is the PS4 version had more aggressive post process AA. Which is why the Xbone version is a jaggy mess, but in the flip side, the PS4 version looks less sharp.

Using a single multi plat, cross gen game to make definitive statements about a new consoles technical performance and limitations is nuts. Especially when different game engines do different things in software (AA, scaling, sharpening etc).

Suggested by who else but DF?

http://m.neogaf.com/showpost.php?p=88156011
 
There's no way that these people are just spineless rodents with no integrity right? Microsoft has to be like your average scooby doo villain. "We'll show them! Say our games are inferior and we wont invite them to press events anymore!" And they would have gotten away with it too, if it weren't for those meddling cached articles written by the same writers less than a year ago!

It's hard to say. I'd really like to find out for sure, but man, I wouldn't be surprised given the way this industry often works.
 
Sure, lets all buckle our safety belts and take a ride in the way, way, way back machine, as if breakdowns unearthed from the murky depths of ancient history would have a bearing on today's realities.

That article is a whopping three hundred and fifty days old. Might as well be talking about the Sumerians for all the difference it makes.

Lets try to stay current and relevant, people.
Umm I think you miss the point.
 
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