I've seen it mention on GAF and on Reddit.
Doesn't mean its true, obviously, but game engines do use software scaling. The COD games on 360/PS3 do as one high profile example. In fact, most PS3 games do, due to the bug in the RSX scaling functions.
There is nothing in common between the scalers in the PS3 and the PS4.
Found the ghostbusters comparison
http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-20
Here is a nice quote
Indeed, Ghostbusters: The Video Game is quite remarkable in that it manages to tick off just about all the common failings of PS3 conversion work of the period. Probably the most impactful compromise has been to the resolution of the game. The "no you can't have it yet" Xbox 360 version runs at full 720p and is a reasonably pleasing game to look at. PlayStation 3 on the other hand gets a whopping great drop to 960x540 resolution, and a correspondingly heavy blur as the framebuffer is scaled up to work on your HD display.
The RGB issue was seperate from the sharpness issue.
We don't know what customizations they done to the scalers.
Honestly with as blurry as the textures are in the PS4 version I can almost tolerate the trade off of horrible jaggies in the XB1 version. Did anyone come out and explain why the textures are that bad? That dude's hair is just unforgivable.
Honestly with as blurry as the textures are in the PS4 version I can almost tolerate the trade off of horrible jaggies in the XB1 version. Did anyone come out and explain why the textures are that bad? That dude's hair is just unforgivable.
It was motion blur, a graphical effect not in the xbox one version apparently along with Ambient Occlusion and maybe more things.
40!45 here from same generation we are.
my mistake it was actually Leadbetter and his 5 page GT5 article...
http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis?page=5
lol.. I wish this article right now had the original ads, because reading THAT and seeing NFS Ad as the background of the article was f'n surreal.
This statement is true, but the conclusion usually drawn from it is far shakier. On the one hand, the simple meaning "When scaling, PS3 games use software methods more often than hardware," is clearly accurate: Beyond3D shows 71 retail titles software scaling, and 21 hardware scaling.I've seen it mention on GAF and on Reddit.
Doesn't mean its true, obviously, but game engines do use software scaling. The COD games on 360/PS3 do as one high profile example. In fact, most PS3 games do, due to the bug in the RSX scaling functions.
http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off
So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.
I have, because I've said it before.
"I understand that there are certain areas within our product that falls short of our competitors, who are also among the best in the business"
If it was me, I'd throw in another line to acknowledge and affirm that having weaker areas compared to competitors is nothing new, like : "This was true of the past 2 generations as well."
Then comes the explanation and PR spiel:
"However, despite that, we believe that the areas where we are superior allows us to deliver a superior entertainment package, with the best gaming and multimedia experience in one box."
It's been suggests that Frostbite 3 engine uses software scaling. So it's not that the Xbone has a better hardware scaler than the PS4 (they're identical as they're both GCN AMD GPUs). But that BF4 ignores the hardware scaler and does it in software.
The other possibility is the PS4 version had more aggressive post process AA. Which is why the Xbone version is a jaggy mess, but in the flip side, the PS4 version looks less sharp.
Using a single multi plat, cross gen game to make definitive statements about a new consoles technical performance and limitations is nuts. Especially when different game engines do different things in software (AA, scaling, sharpening etc).
The PS4 is clearly more powerful. But wait until the full range of launch games hit to see just how much weaker and more limited the Xbone is.
![]()
Hey look, it's rendered at 2p and upscaled to 1080p which means it can be called 1080p because your TV screen is not going to stretch it!
![]()
Look at all that detail!
I don't get why DICE would use software scaling. It doesn't make sense why they would waste computation power and time on scaling via software when the hardware gives it to your for free, is faster, more efficient and probably does a better job at it. Has it been confirmed that it's being software upscaled to 1080 or is this just conjecture?
To be fair I kinda feel the concept of shame is dead in our society so expecting corporations to still hold any concept of a moral compass or shame is kind of farcical.Just caught up with this thread. MS and the gaming media have no shame.
Just caught up with this thread. MS and the gaming media have no shame.
41. Should we compare ailments?
Honestly with as blurry as the textures are in the PS4 version I can almost tolerate the trade off of horrible jaggies in the XB1 version. Did anyone come out and explain why the textures are that bad? That dude's hair is just unforgivable.
![]()
Hey look, it's rendered at 2p and upscaled to 1080p which means it can be called 1080p because your TV screen is not going to stretch it!
![]()
Look at all that detail!
![]()
Hey look, it's rendered at 2p and upscaled to 1080p which means it can be called 1080p because your TV screen is not going to stretch it!
![]()
Look at all that detail!
Artificial sharpness is just image noise. It's not a replacement for detail and should be avoided as much as possible.
Honestly with as blurry as the textures are in the PS4 version I can almost tolerate the trade off of horrible jaggies in the XB1 version. Did anyone come out and explain why the textures are that bad? That dude's hair is just unforgivable.
I think before Albert "let's the dust settle" and explains his comments, he should first tell us why we should believe anything that he says. Any other poster claiming insider knowledge that made as many false claims as Albert would have been banned by now.
I think before Albert "let's the dust settle" and explains his comments, he should first tell us why we should believe anything that he says. Any other poster claiming insider knowledge that made as many false claims as Albert would have been banned by now.
Grimløck;88429919 said:He's just doing his job. Unfortunately for him, part of that job description includes stretching the truth.
He's just doing his job. Unfortunately for him, part of that job description includes stretching the truth.I think he's really disingenuous.
I think before Albert "let's the dust settle" and explains his comments, he should first tell us why we should believe anything that he says. Any other poster claiming insider knowledge that made as many false claims as Albert would have been banned by now.
I also can't comprehend why this guy still has free roam here on this place.
I think before Albert "let's the dust settle" and explains his comments, he should first tell us why we should believe anything that he says. Any other poster claiming insider knowledge that made as many false claims as Albert would have been banned by now.
Honestly with as blurry as the textures are in the PS4 version I can almost tolerate the trade off of horrible jaggies in the XB1 version. Did anyone come out and explain why the textures are that bad? That dude's hair is just unforgivable.
Timdog is the funniest and most self-aware shill I've found on twitter
Here's a fun quote: "GODBOXONE WILL DO COD 2k15 1080p"
Fuckin lol
It's been suggests that Frostbite 3 engine uses software scaling. So it's not that the Xbone has a better hardware scaler than the PS4 (they're identical as they're both GCN AMD GPUs). But that BF4 ignores the hardware scaler and does it in software.
The other possibility is the PS4 version had more aggressive post process AA. Which is why the Xbone version is a jaggy mess, but in the flip side, the PS4 version looks less sharp.
Using a single multi plat, cross gen game to make definitive statements about a new consoles technical performance and limitations is nuts. Especially when different game engines do different things in software (AA, scaling, sharpening etc).
The PS4 is clearly more powerful. But wait until the full range of launch games hit to see just how much weaker and more limited the Xbone is.
Looking at some older Face-Offs just for kicks, this caught my eye:
http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off
So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.
You asked what the chances were.
I'll be back. You're right, I should talk about it. But right now, still lots of info to come out. Once the dust settles, and all the information is out there, I'll address my comments.
It's a class in business school called 'How to mislead without actually lying'.Where do you guys get taught how to write so vaguely? Very political, cryptic and deflective.
It's a class in business school called 'How to mislead without actually lying'.
Anyone find the George Carlin clip about political words and what they mean?
.....
/rant..
Still love GAF though.. despite the oddities, I can't think of anywhere that gets the real information faster.. you just have to wade through all the noise..