Killzone Shadow Fall - Ultra High Bitrate MP Footage

Looks great, but the maps appear to be quite small in size. Can anyone elaborate more on the typical size of the Killzone maps in multiplayer? In comparison I am not expecting Battlefield size, but I would prefer something a little bigger than the typical COD size maps.

KZ has some pretty varied size maps. There were some pretty small maps that were a blast with 8-16 players. There were also some pretty big ass maps that took forever to get from one end to the other and there were some in between. All of the maps were also at least 3 levels, though the smaller ones, the 3rd level was just a corridor or two.
 
Looks great don't get me wrong, but the running animations weren't the greatest and there was still enough aliasing and pop in to bother me.
 
KZ has some pretty varied size maps. There were some pretty small maps that were a blast with 8-16 players. There were also some pretty big ass maps that took forever to get from one end to the other and there were some in between. All of the maps were also at least 3 levels, though the smaller ones, the 3rd level was just a corridor or two.

I worry though, because the maps shown so far don't seem as intricate or as big as KZ2's. I hope we see the other maps soon, because I am quite curious about the variety
 
Sad that he can't give his own opinion on a forum, i wasn't aware this was a Sony forum where one may only post positive things about them.

Well this was expected. The inevitable "people can have different opinions" bullshit. Yes, I'm aware of this, but there are such things as shitty opinions. Whenever I'm going against everyone I'm usually prepared with good explanation and support to back me up. I did that a lot with Modnation Racer's a game I felt was one of the best kart racers ever made, despite its flaws.

It's stupid when people come in drive-by posts and just leave without making a point. I'm not saying here that he did this, but if you're going to make a statements like that in thread for a game that a lot of people are excited, you need to do more than throw in "IT'S JUST MY OPINION CARD". If this were a Killzone vs Another game thread, then this wouldn't be an issue.
 
It looks ok I guess, but it's also a pretty good example of just how weak these new consoles are compared to contemporary PC hardware. This is supposedly the most technically impressive launch game of the bunch, and it honestly pales in comparison to BF4 on my PC. The worst part is there just wasn't much happening on screen, very boiler plate running and gunning.

To me, it looks more like a last gen game running at a higher resolution, than a true next gen game.
 
Well this was expected. The inevitable "people can have different opinions" bullshit. Yes, I'm aware of this, but there are such things as shitty opinions. Whenever I'm going against everyone I'm usually prepared with good explanation and support to back me up. I did that a lot with Modnation Racer's a game I felt was one of the best kart racers ever made, despite its flaws.

It's stupid when people come in drive-by posts and just leave without making a point. I'm not saying here that he did this, but if you're going to make a statements like that in thread for a game that a lot of people are excited, you need to do more than throw in "IT'S JUST MY OPINION CARD". If this were a Killzone vs Another game thread, then this wouldn't be an issue.

Most of the posts here are people jizzing over graphics (thought console gamers didn't care about that?) if we're talking about drive by posts why aren't you complaining about those? Why aren't you asking why they think it looks good (or with the hyperbole statements, better than BF4 on ultra pc settings) and have more thought out posts with a point? Oh right because those are posts that are saying something positive about Sony, got ya.
 
Looks great don't get me wrong, but the running animations weren't the greatest and there was still enough aliasing and pop in to bother me.

This was mostly an excellent graphical showcase, but yes, it appears that the running animation is totally decoupled from the speed at which the player is moving, which just looks... bizarre.

As for the content, eh, seems to be kind of lacking when in comes to multiplayer mayhem; let's see some SP goodness next time, eh?
 
So what graphics do impress you then ?

Best I have seen on a console.

Probably yeah, but still, easily doable on even a middle class PC at satble 60FPS with better image quality. Don't know, looks good, but not great and certailny not like a big jump ahead. I can't even imagine COD on XB1 at 720p...ugh.
 
I think it's safe to say that we will have maps with a variety of sizes considering that the campaign will feature a more open level design. Just because they've shown smaller maps (3 of them now rightt) doesn't mean that every map will be like that..
 
Muxxed it and run it directly via the PS3 to see how the PS4 (well, KZ SF) will look in my setup.
Yup, can totally see myself playing like this in the upcoming years :D

But I think I have to tame my expectations. I know it's mp, but I still expected a bit more. Like, e.g. the vegetation isn't reacting to the player (or simulated wind) at all. The "grass" is a bit sparse and doesn't cast shadows which makes it look flat. Character footsteps don't seem to cause any interaction with the ground, empathizing that the ground is still just a (very pretty) giant texture. I hope in the coming years we will see more and more physics&effects that make the game worlds more realistic/alive.
It just feels like the game has the same geometry&interactions like a current gen title, just with a much prettier shell (prettier than any other game I've seen so far). Oh well, back then it started with Resistance 1 and we went pretty far :)

However, the image quality is really great. Nothing distracts from the graphics. I hope we can maintain this kind of IQ throughout the gen. Textures are also nice, finally we can inspect stuff more closely ;)

Oh and I don't know if it's the 60fps or the animations/gameplay-speed but it looks weird to me when you're used to PS3 KZ. Is there something like an uncanny valley for graphics? :P


Would love to see some SP footage with that quality. Watching stuff on youtube etc. kinda hides the next gen graphics, mainly because all those textures, IQ, resolution etc. can't shine and then it looks too close to current gen.
 
Probably yeah, but still, easily doable on even a middle class PC at satble 60FPS with better image quality. Don't know, looks good, but not great and certailny not like a big jump ahead. I can't even imagine COD on XB1 at 720p...ugh.

Of course it can run on any decent gaming PC hardware, but it isn't going to because it is obviously only coming out on PS4. There are literally no games that trully pushing the high end PC hardware.
 
Most of the posts here are people jizzing over graphics (thought console gamers didn't care about that?) if we're talking about drive by posts why aren't you complaining about those? Why aren't you asking why they think it looks good (or with the hyperbole statements, better than BF4 on ultra pc settings) and have more thought out posts with a point? Oh right because those are posts that are saying something positive about Sony, got ya.

No, because I generally agree with them about how good Killzone looks and in a thread like this it would help to actually have an explanation on your thoughts considering that EVERYONE IN THE THREAD IS PRAISING THE GAMES GRAPHICS.

Also, this doesn't have anything to do with Sony. I'm a fan of whatever I consider to be the best games in each genre. For me that would be BF4 and possibly Killzone SF (will know once I play the campaign/multiplayer)
 
looks immense.. but I had to cringe at 00:32.. the guy playing cant hit shit. Fills me with hope that this game will separate good players from the bad instead of giving them an OP autoaim crutch to rely on

Well played GG, well played.
 
As far as my opinion is concerned when you factor in the graphics, the framerate, the online, and the levels themselves this is most "next-gen" feeling game.
 
Gloves's textures are amazing!!!

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They actually managed to get the game to run at 60fps solid in MP. After playing it at PAX Prime I didn't think they would.

Not to spoil your fun, but, did you watch the video? It's more often not 60 FPS than it is. I used monitoring tools just to be sure, too. Still comes close though.
 
I'll throw my 2 cents in even though I know I'm troll bait..

Like others have said, this game is overly hyped in the graphics department. But I've already mentioned this several times.

In any case, I will agree this game is very very beautiful! I can't wait to play it on my PS4. I loved KZ2 and hopefully this will top that.

One thing I've noticed that bugs me that others haven't mentioned is the lighting on the weapon and hands is totally inconsistent with the lighting in the world.
 
Well, in relation to PS3 hardware and the KZ games before that, sure. Rationally I know that. I would've felt it also in...say...2009 or 2010. Now? Been there, done that.
Yeah, if you're used to playing some PC games on high settings in multiplayer than i guess you're right.
 
@work cant see the video and as a console guy I have no idea how FOV numbers equate... is 90 bad?

Would you, or someone else, be able to give me an idea of this "90"... any other FPS like it? What are COD and BF at?

This gif shows pretty well how low and high fov look like:
http://i.minus.com/i6kOwBG7cyUX4.gif

I usually use fov values between 90-100. Lower values feel too cramped and higher values stretch too much. Console FPS games seem to usually have 60-70 degrees fov.

Narrow fov looks feels a lot worse if you're near the screen, like you are with PC gaming.

And some games count the field of view differently. So same values may look different between games.
 
Dynamic objects do not receive shadows after certain distance.
Also shadow maps are generally low resolution, its especially visible in Hostage rescue footage.
I call it terrible, because some current gen games on current gen platforms handle shadows much better.
None of that is offensive or very noticeable even. Flickering shadows however are, and I could see them here and there in the hostage rescue footage. Didn't happen often, but pretty ugly whenever it happens. I didn't see them in this video at all though, so hopefully they've managed to fix that eventually.

It looks a little rough. Should have gone with 900p..?
Like BF4, so that it actually does look a little rough? This looks practically mint in comparison.
 
That looked great, but the FOV immediately made me a touch queasy. And I'm not normally one that's terribly bothered by that.

That effect should lessen when I'm sitting further from a TV, right?
 
I want this game because it looks great but hesitate because it seems rather mundane in the gameplay department. I've never palyed a KZ game. But it seems to lack the vehicle induced mayhem of Halo or BF. It seems slower than the fast paced action of CoD and it seems to have less soul than the brash nature of the Gears series. It just falls a little flat for me.

Does the owl spic it up enough to give it that edge? What excites you guys beyond the look?

Personally, I don't think Killzone: Shadowfall is where you should start your Killzone experience. But then again, I've been a KZ fan since Liberation on the PSP.

For me, my love of Killzone isn't just the presentation, but that's certainly a part of it. I can break it down like so, however:

1) Tone. Before CoD and BF showed up, Killzone 1 was a surprisingly gritty and "realistic" take on war. Despite it being futuristic, it felt very believable and real, even on the PS2, which struggled to keep up with Guerrilla's ambition back then. The look and feel of Killzone was set back then, even though, unfortunately, the gaming press was hyping it as a "Halo Killer," which lead many to unrealistically think that Killzone was going to look and feel like Halo. It. Does. Not. And this is coming from someone who absolutely loves the original Halo, but also loves Killzone.

2) Feel. Killzone has always felt heavy, and "real." The weight of the weapons is kind of a staple of the series, and movement is not about mimicking mouse and keyboard precision, but about making you feel like you are handling fairly heavy weaponry. It's not about twitch gameplay. I loved the weight of Killzone 2, but I'm glad they tweaked it with Killzone 3, Killzone: Mercenary, and Killzone: Shadowfall. Killing enemies just feels very satisfying in the Killzone games, especially in 2 and 3. The encounters feel hectic and tense, and frantic.

3) Mythos/Concept. Despite the games lacking in a strong narrative in the "hot war" scenario, the backstory and concept of Killzone is one of the best in the industry. If you ever have the time, try reading the lengthy timeline of the Killzone universe on their website, and you will find a rather compelling, interesting, almost tragic series of events that led us to where we are in KZ: SF. It's a shame that the games either have that stuff buried in intel documents throughout the game, or only available in the website. If they had put more of that history and complexity in the actual games, it would have transcended the tired "meatheads with guns" theme that KZ2 and 3 especially present. One of the things I enjoy the most about the Killzone story/history, is how sympathetic the Helghast ultimately seem when you know their history. They aren't the "pure evil" that they seem on the outset. But they certainly are no angels, either.

4) Yeah, the graphics. Killzone 1 was done a disservice on the PS2. The system couldn't handle it. It has moments of impressive visuals, but it falls short sometimes. Killzone: Liberation is a great game, and the top down isometric view was a departure, but totally worked. It was a clean, nice-looking game. And then came Killzone 2, which is stunningly beautiful, even to this day. I've been replaying Killzone 3 in anticipation for Shadowfall, and I can also say that KZ3 boasts some truly jawdropping visuals. The Helghast are also incredibly iconic and just downright badass looking. I can't help but want the Killzone engine to have been used for other games, from Silent Hill, to Aliens, to anything dark, and somber, and gritty. The last area of Killzone 2, and the winter area of Killzone 3 are still two of the most incredible things I've seen on a console, and I'm still stunned that the PS3 was able to pull that off, with as fluid as a framerate and as high image quality as it does.

So, yeah, those are my thoughts on it. I know people often find it hard to believe that Killzone has fans, and many people think that it's just because of the "purty graffix," but I have to admit that I'm not a fan of Call of Duty or Battlefield, and I've played them. I am a fan of Halo 1, and Halo: Reach was pretty good (never played 3, or 4, and only a little bit of ODST. Halo 2 wasn't bad either), but I've never wanted Killzone to be like Halo, or to feel like Halo, or to play like Halo.

The fact that Killzone is so different from CoD, BF, and Halo, and is kind of its own thing, is precisely why I'm a fan of it in the first place. In an industry of cookie cutter, "me too" wannabes, and try their hardest to ape the popular title of the time, Guerrilla has stuck to their guns (no pun intended), and despite tweaks here or there, Killzone has remained Killzone, and I'm grateful for that.

While I'm at it, Killzone: Mercenary on the Vita is fantastic. It feels like a great bridge between the PS3 titles, and Shadowfall in terms of presentation and controls. Superb game, and looks stunning on the Vita, doing justice to the Killzone graphics pedigree.
 
I'll throw my 2 cents in even though I know I'm troll bait..

Like others have said, this game is overly hyped in the graphics department. But I've already mentioned this several times.

In any case, I will agree this game is very very beautiful! I can't wait to play it on my PS4. I loved KZ2 and hopefully this will top that.

One thing I've noticed that bugs me that others haven't mentioned is the lighting on the weapon and hands is totally inconsistent with the lighting in the world.

If anything the way the gun is lighted is impressive, I can see global illumination and indirect lighting effects on it.

It looks a little rough. Should have gone with 900p..?

Care to explain?
 
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