This Digital Foundry breakdown for COD is going to brrak GAF....
There has been much discussion online in recent weeks about resolution issues affecting PlayStation 4 vs. Xbox One titles. It's been confirmed that the PlayStation 4 version runs at a native 1080p, but the Xbox One version is upscaled to 1080p from 720p. I played Call of Duty: Ghosts extensively on both next-gen systems on several televisions of different sizes, and saw no differences between the two versions. The experience was virtually identical on both consoles throughout the duration of my play time. If you own both consoles and are deciding which version of Ghosts to get, I'd recommend simply going with whatever console your friends will be playing on.
Meh what a weird decision to go for straight 1080p then... maybe sony pushed for it?
This Digital Foundry breakdown for COD is going to brrak GAF....
Why do x360,PS3, and PS4 all share the same score when they each perform different in both resolution and framerates. Why is only the Xbox One version given a score bump for what IGN calls 'minor hiccups' in the PS4's SP framerate?
Why does Battlefield 4, which has superior resolution and framerate (significantly less drops) get the same score on Polygon? What is the standard? Why does their scoring criteria fluctuate so dramatically when it benefits the new MS console?
Come on dude, the discussion at hand is not that hard to figure out.
They are both 720p no AA.
There s only 2 options here, IW lied or some journalists misconfigured the output display on the PS4.
Some parts of the ign comparison are in 1080i, the whole video doesn't make any sense, the resolution keep changing (and not dynamically)
Nope, you didn't say that
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ineed to explain that post in every thread?.i was pointing at the difference (and i was sad about it) between the first trailer of deep down..and the first video of gameplay....
try to be correct..at least..pls
Jeff in his article said Infinity Ward is going to patch the PS4 ver to help the framerate problem.
http://www.giantbomb.com/articles/a-few-last-minute-bits-of-playstation-4-info/1100-4785/
He also said if they can fix the framerate issue he would go with the PS4 ver over Xbox One ver.
Lmao, here we go!
Is it this thread that's bringing gaf to it's knees? Crazy if so.
Based on what we know, I'd say the memory configuration on Xbox One is the real bottleneck, not the GPU speed. Their memory setup is dramatically slower and more difficult to use than what PS4 has on offer. With modern deferred renders, I'm not sure it's possible to cram a full 1080p image into the paltry 32mb of ESRAM (which is still slower than the 8gb of memory in PS4). That's the mistake they made.i agree...devs should try to get the best from the hw...and this gen should be a 1080p or nothing...at least if u ask to me...
agree again on the poor engineering decision.....the hardware...no wait...the gpu could be better...at least compared to the ps4 expecially being more expansive than the ps4 itself
this is a fact an no one can deny it...
can i ask a question? but you think that the sub hd problems that the xb1 is encountering...are caused because the hw really dont reach to get that performance....or just coz most of this titles wasnt really optimized for this machines/poor tools well just the early gen problem that always we seen
and if i can add this....is nice to read your post and your answer
I have to admit frame rate is a much bigger deal to me than resolution, although I give no fucks about Call of Duty.
It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
Gameinformer review http://www.gameinformer.com/games/c...1/12/call-of-duty-ghosts-review-xbox-one.aspx
I guess there's must be something wrong with me for noticing a difference between 720p and 1080p, or Xbox One upscaler some serious magic shit .
can i ask a question? but you think that the sub hd problems that the xb1 is encountering...are caused because the hw really dont reach to get that performance....or just coz most of this titles wasnt really optimized for this machines/poor tools well just the early gen problem that always we seen
Its like fighting over what turd looks better.
you creating a monster lol
Gameinformer review http://www.gameinformer.com/games/c...1/12/call-of-duty-ghosts-review-xbox-one.aspx
I guess there's must be something wrong with me for noticing a difference between 720p and 1080p, or Xbox One upscaler some serious magic shit .
So... Why didn't IW cut down the PS4 version's res if this is true? It makes no sense.
Not surprised. At all. It's Polygon.
Which is totally fine. I have no problem with Arthur favoring framerate over resolution and preferring the PS4 version as a result.
I have a problem with shit like this:
That's some ridiculous spin.
Its like fighting over what turd looks better.
ineed to explain that post in every thread?.i was pointing at the difference (and i was sad about it) between the first trailer of deep down..and the first video of gameplay....
try to be correct..at least..pls
I predict the verdict will be the game is shit across the board even if you have a Titan powered PC.
Better framerate on One versus higher res on PS4; Choose your poison.
Its like fighting over what turd looks better.
ya, this is the confusing part. Mark Reign specifically citing "framerate above all" for the reason XBONE is at 720p, but 1080p on PS4 magically stutters, when they could have just pulled a bone and dropped the res to 900p or something.
seriously not adding up here.
CoD certainly adds optimization problems to the table. Nevertheless, in general the XBO has 36% less GPU power and only half the ROPs. This accounts for a difference that is bigger than the difference in pixels between 900p and 1080p if we assume a somewhat naive but not totally inaccurate linear correlation between resolution and GPU performance. So yes, the hardware definitely is a problem.
It's funny because IGN just updated their review of Ghosts to include the xbone and they stated the resolution was very obvious.
Titan has framer rate issues and there are better GPUs currently available than titan.
I'm wondering if there's a bug or setting that is affecting the rendering output on some consoles... this amount of variation in the reports shouldn't really be happening
Jeff in his article said Infinity Ward is going to patch the PS4 ver to help the framerate problem.
http://www.giantbomb.com/articles/a-few-last-minute-bits-of-playstation-4-info/1100-4785/
He also said if they can fix the framerate issue he would go with the PS4 ver over Xbox One ver.
Oh, thank you, console war Gods. I was praying that the xbone version would be better despite the resolution since it would bring such glorious posts.
It's a "holy grail" only because TVs are native 1080p, not because aliasing disappears there. It's finally that 1 pixel in the game is 1 pixel on the TV. Particularly important when the content is rendered in that resolution, and not (like in case with films) created at a far higher resolution and then downsampled to TV res.
If stable framerate is what got the XB1 version a 7, shouldn't the 360 and PS3 versions also get one, then?
lol polygon
I predict:
Polygon
Ryse 9.5
Killzone Shadow Fall 7.0
you only read this review? not the others that say the PS4 version is better? lolOh, thank you, console war Gods. I was praying that the xbone version would be better despite the resolution since it would bring such glorious posts.
what i was asking isnt the power gap..(that we know) what i would ask to him is......the ps4 can do more things at 1080p than the xb1
or just that the xb1 cant reach with this early gen graphics 1080p and this will end then .to be worst and worst
or this could be said also in this way
the ps4 could do more than 1080p...and xb1 1080p....
or the reality is that the ps4 is a 1080 machine and the xb1 not
or this could be said also in this way
the ps4 could do more than 1080p...and xb1 1080p....
or the reality is that the ps4 is a 1080 machine and the xb1 not