Polygon COD: Ghosts Review update: (XBONE better version)

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I thought stuff like Sony ponies or Xbots or M$ etc were frowned upon here by the admins, or have they all taken shelter LOL.
 
Gameinformer review http://www.gameinformer.com/games/c...1/12/call-of-duty-ghosts-review-xbox-one.aspx
There has been much discussion online in recent weeks about resolution issues affecting PlayStation 4 vs. Xbox One titles. It's been confirmed that the PlayStation 4 version runs at a native 1080p, but the Xbox One version is upscaled to 1080p from 720p. I played Call of Duty: Ghosts extensively on both next-gen systems on several televisions of different sizes, and saw no differences between the two versions. The experience was virtually identical on both consoles throughout the duration of my play time. If you own both consoles and are deciding which version of Ghosts to get, I'd recommend simply going with whatever console your friends will be playing on.

I guess there's must be something wrong with me for noticing a difference between 720p and 1080p, or Xbox One upscaler some serious magic shit .
 
When some people jokingly said that somehow there would be outlets that would end up spinning the Xbone version as the best I thought it would be impossible.


... Boy, was i wrong. GGs all around!
 
Why do x360,PS3, and PS4 all share the same score when they each perform different in both resolution and framerates. Why is only the Xbox One version given a score bump for what IGN calls 'minor hiccups' in the PS4's SP framerate?

Why does Battlefield 4, which has superior resolution and framerate (significantly less drops) get the same score on Polygon? What is the standard? Why does their scoring criteria fluctuate so dramatically when it benefits the new MS console?

Come on dude, the discussion at hand is not that hard to figure out.

Well stated.
 
They are both 720p no AA.

There s only 2 options here, IW lied or some journalists misconfigured the output display on the PS4.
Some parts of the ign comparison are in 1080i, the whole video doesn't make any sense, the resolution keep changing (and not dynamically)

The big gaming journalists have a vested interest in the gaming public not favouring one console over the other.

This is a massive propaganda-campaign meant to make the Xbone look a bit better, so the czars of gaming can enjoy writing reviews for two popular consoles rather than one - which means more goodybags and "gifts".

The proletariat rises!
 
Nope, you didn't say that

C5P323A.png

ineed to explain that post in every thread?.i was pointing at the difference (and i was sad about it) between the first trailer of deep down..and the first video of gameplay....

try to be correct..at least..pls
 
i agree...devs should try to get the best from the hw...and this gen should be a 1080p or nothing...at least if u ask to me...

agree again on the poor engineering decision.....the hardware...no wait...the gpu could be better...at least compared to the ps4 expecially being more expansive than the ps4 itself
this is a fact an no one can deny it...

can i ask a question? but you think that the sub hd problems that the xb1 is encountering...are caused because the hw really dont reach to get that performance....or just coz most of this titles wasnt really optimized for this machines/poor tools well just the early gen problem that always we seen

and if i can add this....is nice to read your post and your answer
Based on what we know, I'd say the memory configuration on Xbox One is the real bottleneck, not the GPU speed. Their memory setup is dramatically slower and more difficult to use than what PS4 has on offer. With modern deferred renders, I'm not sure it's possible to cram a full 1080p image into the paltry 32mb of ESRAM (which is still slower than the 8gb of memory in PS4). That's the mistake they made.

The slower GPU makes things worse but I still think it's the memory problem that's forcing developers to go with a lower resolution.
 
I have to admit frame rate is a much bigger deal to me than resolution, although I give no fucks about Call of Duty.

Which is totally fine. I have no problem with Arthur favoring framerate over resolution and preferring the PS4 version as a result.

I have a problem with shit like this:

It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

That's some ridiculous spin.
 
Gameinformer review http://www.gameinformer.com/games/c...1/12/call-of-duty-ghosts-review-xbox-one.aspx


I guess there's must be something wrong with me for noticing a difference between 720p and 1080p, or Xbox One upscaler some serious magic shit .

Between this and the comparison shots posted earlier, there's something fishy about the PS4's output of Ghosts... whether it's a patch or a setting or something, it almost seems like it isn't rendering in 1080p or that people are screwing up their connection/capture somehow. Let's all wait for some real pixel counting comparisons before we rag on all of these reviewers... I have a feeling everything isn't what it seems
 
can i ask a question? but you think that the sub hd problems that the xb1 is encountering...are caused because the hw really dont reach to get that performance....or just coz most of this titles wasnt really optimized for this machines/poor tools well just the early gen problem that always we seen

CoD certainly adds optimization problems to the table. Nevertheless, in general the XBO has 36% less GPU power and only half the ROPs. This accounts for a difference that is bigger than the difference in pixels between 900p and 1080p if we assume a somewhat naive but not totally inaccurate linear correlation between resolution and GPU performance. So yes, the hardware definitely is a problem.
 
So... Why didn't IW cut down the PS4 version's res if this is true? It makes no sense.

ya, this is the confusing part. Mark Reign specifically citing "framerate above all" for the reason XBONE is at 720p, but 1080p on PS4 magically stutters, when they could have just pulled a bone and dropped the res to 900p or something.

seriously not adding up here.
 
If stable framerate is what got the XB1 version a 7, shouldn't the 360 and PS3 versions also get one, then?

lol polygon
 
Which is totally fine. I have no problem with Arthur favoring framerate over resolution and preferring the PS4 version as a result.

I have a problem with shit like this:



That's some ridiculous spin.

As a tweet, maybe I could understand that comment, but to put that in your fucking review is a joke.
 
Oh, thank you, console war Gods. I was praying that the xbone version would be better despite the resolution since it would bring such glorious posts.
 
It's funny because IGN just updated their review of Ghosts to include the xbone and they stated the resolution was very obvious.

http://www.ign.com/articles/2013/11/05/call-of-duty-ghosts-review

"When comparing the PS4 and Xbox One versions side-by-side, there’s little to no variation in textures and effects, but there is a discernible difference in resolution. While both are displayed at 1080p, the Xbox One version upscales the game from 720p resolution. In contrast, the PS4 version runs natively at 1080p, which makes character models, weapons, and environments look noticeably sharper and more detailed. The difference is especially apparent on larger-sized TVs, where pixel density weighs more heavily in picture quality."
 
ineed to explain that post in every thread?.i was pointing at the difference (and i was sad about it) between the first trailer of deep down..and the first video of gameplay....

try to be correct..at least..pls

Oh wait, that was you.. haha. Now i remember you from other threads too.
 
Watching the gaming press prostitute themselves and sucking 3 day old jizz out of MS 's ass is getting nauseating.

Ugh. Dat advertising dollar.
 
Its like fighting over what turd looks better.

There's a site called rate my poo. Just saying, it's kind of shit these days but it used to be the shit. Like you would upload your poo and people would comment, rate it and maybe share it to facebook, twitter or LinkedIn.

Fuck it I'm going to reset my password for the site and upload COD:GHOSTDAWGS comparisons.
 
ya, this is the confusing part. Mark Reign specifically citing "framerate above all" for the reason XBONE is at 720p, but 1080p on PS4 magically stutters, when they could have just pulled a bone and dropped the res to 900p or something.

seriously not adding up here.

Maybe Sony pushed for 1080p?
 
CoD certainly adds optimization problems to the table. Nevertheless, in general the XBO has 36% less GPU power and only half the ROPs. This accounts for a difference that is bigger than the difference in pixels between 900p and 1080p if we assume a somewhat naive but not totally inaccurate linear correlation between resolution and GPU performance. So yes, the hardware definitely is a problem.

what i was asking isnt the power gap..(that we know) what i would ask to him is......the ps4 can do more things at 1080p than the xb1
or just that the xb1 cant reach with this early gen graphics 1080p and this will end then .to be worst and worst

or this could be said also in this way
the ps4 could do more than 1080p...and xb1 1080p....
or the reality is that the ps4 is a 1080 machine and the xb1 not
 
It's funny because IGN just updated their review of Ghosts to include the xbone and they stated the resolution was very obvious.

I'm wondering if there's a bug or setting that is affecting the rendering output on some consoles... this amount of variation in the reports shouldn't really be happening
 
Oh, thank you, console war Gods. I was praying that the xbone version would be better despite the resolution since it would bring such glorious posts.

It really helps with days at work like the one I'm having today, where I'm just watching windows updates slowly download and install :)
 
It's a "holy grail" only because TVs are native 1080p, not because aliasing disappears there. It's finally that 1 pixel in the game is 1 pixel on the TV. Particularly important when the content is rendered in that resolution, and not (like in case with films) created at a far higher resolution and then downsampled to TV res.

It doesn't disappear, but it certainly helps. AA is the first thing I get rid of on most of my PC games to keep it maxed at 1080p60. Switching to PC about 3 years ago was a huge eye opener for me when it came to playing at my 50" Panny plasma's native res. I wish every game targeted at least 900p60.

There is even a huge difference to me between 720 and 900, I've tested them a ton with my pc games ever since this debate began.
 
I predict:

Polygon
Ryse 9.5
Killzone Shadow Fall 7.0

Really wouldn't surprise me.

I stopped clicking on Polygon after their atrocious The Last of Us review. Whether what they have written is true or not, I will wait for other notable sources to confirm before believing.
 
Just curious, why is it such a huge deal one game is 720 on one system and 1080 on another? I am reading what you guys are saying and if the game looks good and plays good on any resolution/system, who cares?
 
Oh, thank you, console war Gods. I was praying that the xbone version would be better despite the resolution since it would bring such glorious posts.
you only read this review? not the others that say the PS4 version is better? lol

what i was asking isnt the power gap..(that we know) what i would ask to him is......the ps4 can do more things at 1080p than the xb1
or just that the xb1 cant reach with this early gen graphics 1080p and this will end then .to be worst and worst

or this could be said also in this way
the ps4 could do more than 1080p...and xb1 1080p....
or the reality is that the ps4 is a 1080 machine and the xb1 not

combination of the two IMO....

if you're TRULY pushing the hardware and you release on 1080p on both platforms...the PS4 version is going to be better in all the other categories...

the problem with the Xbone and 1080p is that using fancy deferred rendering techniques with some AA...your framebuffers start to run over (or at least barely fit) the 32mb of esRAM in the Xbone...so you then either have to cut the resolution...or you have to spill over into the slower DDR3 main memory...

easiest thing to do is cut resolution...
 
or this could be said also in this way
the ps4 could do more than 1080p...and xb1 1080p....
or the reality is that the ps4 is a 1080 machine and the xb1 not

This has been discussed to death. In general, every console can output 1080p. Even the 360 and PS3 could. The XBO obviously has some 1080p games. Nevertheless, its memory architecture with the limited pool of high-bandwidth memory for storage of frequently accessed render targets is most probably an unproportionally severe bottleneck. Or in other words: raw power aside, you would not opt for the XBO's architecture if 1080p were to be your highest priority; definitely not. Raw power aside, you would have opted for the PS4's architecture instead.
 
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