This is the question I internally ask of each post I read on GAF.Whose side are you on? Are you looking out for a corporation's bottom dollar or are you for the gamer?
Yeah. I don't get the "MS has shown to be about games with 2 more launch titles and one big exclusive". It's like saying Nintendo was clearly focused on the puzzle game market with Tetris.Maybe this is strange to some people but being about games has little to do with launch titles.
A new console is about investment of entertainment over 5-10 years. It only matters a little what comes out at launch but more important what it gives you over it's life time.
i dont freakin care how the multiplats will look on this two consoles....i have a 5+ tf pc to play them and it will play them better from now to the end of this entire gen
Firstly, both consoles have poor exclusives.
I agreeRyse is a dud
We'll have to wait for reviews but I don't think this will be the case(in terms of critical acclaim and fan acclaim, outside of the art the game looks fun.)and so is 10 fps deadrising 3.
Ah, so you're a fanboy then.Forza is basically forza 4 with a higher resolution and less features.
I disagree at the bolded and you you left out KI(and Crimson Dragon), which I think is the funnest looking next gen game right now. I also think Forza will out score Resogun. XB1 is no dreamcast or Vita and I won't be paying 500$ for hardware that's weaker than the 400$ one but I saying there is nothing wrong with saying that XB1 has a better lineup than PS4's. It certainly isn't laughable.On the PlayStation side, we have knack which is nothing to write home about, Resogun(the best exclusive on either system) and a mediocre killzone. This notion that the xbox has a better launch lineup is laughable at best. It's not better at all.
the Xbox One isn't even out yet.
The PS4 has been out less than 72 hours.
Can we have this conversation 15 months from now?
And yet we have real data
Code:Top 40 Amazon best Selling in Video Games ============================================ 5: PS4 Assassin's Creed IV Black Flag 8: PS4 Killzone: Shadow Fall 9: PS4 Call of Duty: Ghosts 21: XB1 Ryse 24: XB1 Dead Rising 3 Day One Edition 28: PS4 Knack 29: PS4 Need for Speed Rivals 30: XB1 Battlefield 4 31: XB1 Call of Duty: Ghosts 36: XB1 Forza Motorsport 5 Day One Edition 38: PS4 NBA 2K14
If the XB1's games were so much better then why are there none in the top 20. The fact is that 3 games for the PS4 are in the top 10 with one being an exclusive. With the PS4 being both the better hardware and the cheaper system, their versions of third party games become like a soft exclusive. You can't say the PS4 has no good games when their games outsell those of the XB1.
.
Every generation ended in two months. Many even ended before it started.
I agree to a certain extent that Sony went a bit too far with the gaming only philosophy. It was what the industry desperately needed but in the process, they went about chopping features that are par of the course now by the very same standards that Sony themselves and MS set during this gen.
Sony could have easily shut MS out by releasing Puppeteer, Beyond and GT6 on PS4. It's fair to say they have more momentum, but again, it would have been a resounding victory at launch with some decent games. Now, I think MS could slightly best them on this front where as before it didn't seem like there was anything that could be done.
Should have took the hit. They would have looked so much better.
I do find it ironic that, at the moment, the PS4 has so few games that I want to play (Resogun is the only exclusive game that I'm interested in trying).
Considering the whole 'for the gamer' campaign I'm so surprised at the lack of quality software at launch.
Now I'm not for one second suggesting that it'll stay this way, or that Xbox One is gonna have a better line up, but at the moment 'for the gamer' is nothing but an empty corporate statement.
Maybe its just me but I really give zero craps about any of the xone exclusives. Ryse looks dumb, dead rising 1 wasnt fun for me, and I really don't play racing games so dont care for forza. Titanfall looks alright.
TitanFall may honestly be all Microsoft needs for next year. It could very well be the next CoD. They won't have TitanFall exclusivity forever though.
looks interesting but I was really disappointed that respawn just made cod with robots.
Really. Microsoft has definitely turned a lot of their negative press around, and is even looking pretty good, but the price is holding them back. Kinect is not worth the $100 price increase - at most, it should have been a $50 price increase.
YepXbox One hasn't even gone on sale yet. As for focusing on games, I'd say the Xbox One did that infinitely better than the PS4 so far. And managed to excel in the UI/OS and multimedia aspects. Where it fails is price.
According to sales data, it is. The original Kinect launched at $150 and sold really well.
I don't really see that. Gameplay looks pretty different, honestly. I'm not too thrilled about no real offline campaign though.
That's what I'm saying. It's disappointing that the device whose mindset was "gamer's first" isn't doing more with next-gen gaming features than the the one who everybody felt was a "gamer's last". Only that second one has seemed to manage focusing on games AND media.
TitanFall may honestly be all Microsoft needs for next year. It could very well be the next CoD. They won't have TitanFall exclusivity forever though.
I do find it ironic that, at the moment, the PS4 has so few games that I want to play (Resogun is the only exclusive game that I'm interested in trying).
Considering the whole 'for the gamer' campaign I'm so surprised at the lack of quality software at launch.
Now I'm not for one second suggesting that it'll stay this way, or that Xbox One is gonna have a better line up, but at the moment 'for the gamer' is nothing but an empty corporate statement.
.. Especially on a console that currently has no real software support for the foreseeable future.
Price
No DRM from the beginning
Power
Brand
In order of importance.
Titanfall does look really good. But I doubt people are going to spend $500 for one game. Especially on a console that currently has no real software support for the foreseeable future.
Titanfall does look really good. But I doubt people are going to spend $500 for one game. Especially on a console that currently has no real software support for the foreseeable future.
guess have to wait and try it when it comes out.
Titanfall does look really good. But I doubt people are going to spend $500 for one game. Especially on a console that currently has no real software support for the foreseeable future.
With that said, I think Microsoft really dropped the ball when it came to letting Sony get exclusives with Destiny. I think Destiny is going to be a huge, huge game.
It's DLC-timed exclusives though, right?
looks interesting but I was really disappointed that respawn just made cod with robots.
TitanFall may honestly be all Microsoft needs for next year. It could very well be the next CoD. They won't have TitanFall exclusivity forever though.
I actually think Ryse could be a very surprise hit launch title. Each new video I see looks better and better.
What do you mean by this?
ArkkAngel007 said:What? There's not much of a difference from what I recall. Maybe some more Indie titles for Playstation 4, but they aren't necessarily exclusives. Both have equal third party support and the first party titles outside of Infamous and Titanfall we know nothing about regarding release.
matty2Dfraud said:Weird because the PS4 is selling out and there really isn't anything worthwhile until Infamous.
matty2Dfraud said:The same can be said about Xbox One and Titanfall I guess, but I still feel the Xbox launch lineup is leagues better. So yeah, apparently people will spend $400-500 on a console for one game. Or in my case $900.
Shrinnan said:if TitanFall becomes popular like CoD then it could easily sell consoles.
Price
No DRM from the beginning
Power
Brand
In order of importance.
The PS4 and Xbox One are direct competitors, and although many of the indie titles that appear on the PS4 also appear on the PC, they are "exclusive" in the sense that they appear on the PS4 and not the Xbox One. Also, indie games are no longer a trifling matter. They are very important nowadays, with Sony showing strong support, and even Nintendo getting involved in the indies, too.
Sony could have easily shut MS out by releasing Puppeteer, Beyond and GT6 on PS4. It's fair to say they have more momentum, but again, it would have been a resounding victory at launch with some decent games. Now, I think MS could slightly best them on this front where as before it didn't seem like there was anything that could be done.
Not trying to make indies sound trivial, but the vast majority don't quite have the same traction, and more importantly the marketing, to have a significant impact to the greater public. For us on dedicated gaming boards it's great because we have the constant exposure. Most people looking to pick up a system or just look at maybe some of the major sites tend to not know. We just aren't at quite the point where Indies are the major driving force outside of the core gaming community, with only a few titles making names for themselves in the wider public.
By the time the game(s) picks up steam and travels by word of mouth similar to Minecraft, that launch window will probably have passed and then the bigger picture will be in play regarding the big publishers and the exclusive titles.
By all means, if Sony can bring run that out there and make that a huge selling point to the public, that will be awesome (throw in some strong Vita support while they're at it too). But if they don't, it really is sort of an out of sight, out of mind situation that doesn't mean much to anyone buying the system. But hey, at least they'll be pleasantly surprised when they access the PS Store.
Sony's Video and Music Entertainment chief wants the PS4 to be your everything
BY MICHAEL GORMAN 3 hours ago
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The reviews are out, and the PlayStation 4 is, in fact, much of what we'd hoped it'd be: a fabulous gaming machine with a social personality. It has lived up to it's next-gen label, thus far. But there's another aspect to the PS4 that may prove to be equally as important to the console's long-term success against its main rival from Microsoft. I'm talking about video and music services.
Yes, the PS4 was very much designed as a gaming machine first, a point made clear by Shuhei Yoshida and reiterated to us when we recently spoke with Michael Aragon, Sony's VP and GM of Global Digital Video and Music services. That said, Aragon's job is to make Sony's gaming rig a video and music streamer, too, and he thinks that a key to giving Video Unlimited an advantage over its competitors is speed. Folks can get new releases (both movies and TV shows) earlier from VU than from, say Netflix or Amazon. Additionally, Aragon's fanatical about making his offering the fastest streaming experience possible. "I want it to be instantaneous," he said when asked about buffering times, and with that as the goal, he's constantly searching for ways to shave another second or two off of the load time -- including working with studios to get the rights to tweak the movie feeds for optimal streaming speed.
Another asset is Sony's forthcoming original video content that'll be produced by Sony Pictures Entertainment for PS4. Aragon couldn't give us any specifics about the shows in production, but he did explain how his team is approaching programming for the console. "We're going after 18-35 year old males hard core," he said. No surprise there, but how he finds out what those gaming dudes want to watch is more involved than you might think.
"I've built out my analytics team," says Aragon, "so what we do, especially on the PS4, is we pull a whole bunch of data and we run regressions on things to find out what characteristics and features resonate." It's not all based upon numbers, of course, as Aragon's relationship with the folks from Sony Pictures has grown into one of mutual trust and respect the point that show development is a collaborative effort. According to him, "we think about what things worked in the past, because we have five to six years of PS3 data to draw from, then we work with the studios to combine the math and the art."
And, what works can be surprising. Aragon's team also gets data from every Blu-ray that's been played in a PlayStation, and they found that Jillian Michaels ab workout was the third most played disc on PS3. Based on that information, a fitness section was created and displayed prominently on the PS3's video storefront. Proof that Sony is paying very close attention to what users watch on its consoles, and is hell-bent on giving its users what they want... to a point.
We asked Aragon if the originals, when they arrive, will be available on Video Unlimited or will be offered as a part of a separate service, and whether they'll be free to PS Plus members. Unfortunately, he couldn't say, as his team is still wrestling with the economics of this new content. Neither would he commit to providing every episode of original shows at once -- to best serve the binge-watching crowd. Instead, Aragon said "we'd probably do some sort of hybrid, so have some binge viewing, but portion it out some way to build momentum." Naturally, these plans are still being ironed out, so further details were nowhere to be found.
Video is, of course, only one half of Aragon's responsibility, the other half is music. We all know that the PS4 will, eventually, get MP3 and CD playback, and when asked why that function wasn't on the console at launch, Aragon echoed Yoshida's earlier statements about Sony prioritizing gaming features over all else. As for music options outside of Music Unlimited? Aragon's included in the decision making process about allowing competing services like Spotify and Rhapsody on PS4, but it's not solely his call -- the PlayStation device and business development teams have a say in the matter as well.
We get the impression that the business end, unsurprisingly, is steering the ship on the issue and that team favors music services proffered by Sony's retail partners over other Music Unlimited competitors. "Walmart and Amazon are key retail partners that are important to us," according to Aragon, "so you have to balance that with the fact that they have competitor services." As for other services, well, they would have to pony up a price high enough to outweigh the resulting cannibalization of Music Unlimited's user base in the eyes of business development. In other words, retailers with competing services seem to have a distinct edge over their service-exclusive counterparts at Sony's PS4 negotiating table. Aragon wouldn't foreclose the possibility of Spotify showing up on the console, of course, but it's safe to say we don't expect to see such an app any time soon.
What we can expect is for Music Unlimited to worm its way into more and more parts of the PS4 experience, gaming or otherwise, in the future. "My focus is on new business models and how to get our 22 million-song catalog to our customers in new ways," according to Aragon. "I want to be different from what's already out there and leverage our strengths." Whether Music Unlimited proves to be a strength or a pain point on the PS4 remains to be seen.
http://www.engadget.com/2013/11/20/sony-ps4-video-music-michael-aragon/