Wok
Member
I don't know where I could post these recent images, either in this thread or the old OT (Overgrowth Thread, not Official Thread).


I don't know where I could post these recent images, either in this thread or the old OT (Overgrowth Thread, not Official Thread).
http://i.imgur.com/Gp3d7.jpg[IMG]
[IMG]http://i.imgur.com/cTc4w.jpg[IMG][/QUOTE]
Hot damn
Is there any competitive multiplayer in this? Seems like a waste to put this fighting engine together just to battle AI.
This game has been in development for so long.
I realise it doesn't have a big crew or anything but damn. All he seems to be doing is work on combat. There's no game at all. Maybe we'll see something in 10 years.
I haven't been keeping up much so maybe I've missed a lot of stuff
I realise it doesn't have a big crew or anything but damn. All he seems to be doing is work on combat. There's no game at all. Maybe we'll see something in 10 years.
He has recently been working on level objectives and multi-part level design, such as: fight through enemies to get to point X, or pick pocket items off of enemies and deliver them to point Y without being seen, then complete a platforming challenge in area Z under a time limit. It's simple stuff, but it looks like it's getting there.This game has been in development for so long.
I realise it doesn't have a big crew or anything but damn. All he seems to be doing is work on combat. There's no game at all. Maybe we'll see something in 10 years.
I haven't been keeping up much so maybe I've missed a lot of stuff
Seems to me he's working on the core gameplay, which is by far the most important. If the mechanics are not fun and interesting, the game won't be fun nor interesting.This game has been in development for so long.
I realise it doesn't have a big crew or anything but damn. All he seems to be doing is work on combat. There's no game at all. Maybe we'll see something in 10 years.
I haven't been keeping up much so maybe I've missed a lot of stuff
Combat is such an insanely broad term in the context of this game, I'm not even following what you're looking for. Things like plot and characters aren't exactly what brings people into platformers or fighters.
Seems to me he's working on the core gameplay, which is by far the most important. If the mechanics are not fun and interesting, the game won't be fun nor interesting.
Ugh. This is a team in terrible need of a good creative director.
Fantastic technology wasted on niche appeal with terrible controls.
A complex fighting game with KB+M as primary control focus, and violent adult style furries.
Which is a damn shame because of how much potential the tech and base idea has;
Free form fighting game that allows player to platform and navigate large environment with free running mechanics, allowing them to find favourable terrain, or use free form play mechanics to strategically engage and disengage with opponents.
I've actually dreamt of a fighting game like that... involving characters with crazy super powers that can destroy buildings and run around all parkour like while going in and landing some awesome blows. You replace the abstract terrain with destructable city scapes, replace the furries with a variety of super hero style characters, throw in a Tobal 2 leveling system, some time slow and other fancy special abilities (imagine smashing the roof off a building, using time slow, then jumping up onto the roof and using that as a platform to get to leap to the next higher roof top where the enemy is)... and you'd have something quite close to what I was dreaming up.
Ugh. This is a team in terrible need of a good creative director.
Fantastic technology wasted on niche appeal with terrible controls.
A complex fighting game with KB+M as primary control focus, and violent adult style furries.
Which is a damn shame because of how much potential the tech and base idea has;
Free form fighting game that allows player to platform and navigate large environment with free running mechanics, allowing them to find favourable terrain, or use free form play mechanics to strategically engage and disengage with opponents.
I've actually dreamt of a fighting game like that... involving characters with crazy super powers that can destroy buildings and run around all parkour like while going in and landing some awesome blows. You replace the abstract terrain with destructable city scapes, replace the furries with a variety of super hero style characters, throw in a Tobal 2 leveling system, some time slow and other fancy special abilities (imagine smashing the roof off a building, using time slow, then jumping up onto the roof and using that as a platform to get to leap to the next higher roof top where the enemy is)... and you'd have something quite close to what I was dreaming up.
New Update
I'm completely baffled but intrigued by what these guys are doing. They are putting in every damn tool imaginable but who knows how far out they are from release. Their attention to detail astounds me though.
Also This awesome fight video
That fighting physics.
Pardon me for being terse but nobody gives a shit about some hypothetical game you've dreamed up.
Back on topic, the game continues to have the best looking melee combat around:
http://www.youtube.com/watch?v=ioJNn5Oc3jY&feature=share&list=PLA17B3FAA1DA374F3
Back on topic, the game continues to have the best looking melee combat around:
It does look super fluid, however it feels shallow when playing. It's all flash and no substance in most cases.
Ugh. This is a team in terrible need of a good creative director.
Fantastic technology wasted on niche appeal with terrible controls.
A complex fighting game with KB+M as primary control focus, and violent adult style furries.
Which is a damn shame because of how much potential the tech and base idea has;
Free form fighting game that allows player to platform and navigate large environment with free running mechanics, allowing them to find favourable terrain, or use free form play mechanics to strategically engage and disengage with opponents.
I've actually dreamt of a fighting game like that... involving characters with crazy super powers that can destroy buildings and run around all parkour like while going in and landing some awesome blows. You replace the abstract terrain with destructable city scapes, replace the furries with a variety of super hero style characters, throw in a Tobal 2 leveling system, some time slow and other fancy special abilities (imagine smashing the roof off a building, using time slow, then jumping up onto the roof and using that as a platform to get to leap to the next higher roof top where the enemy is)... and you'd have something quite close to what I was dreaming up.
Melee combat is just incredibly complex when it comes to 3D games, unless you're just piling on hordes of unresponsive monsters.
What's wrong with the characters in this game? I'd rather have something unique and strange as opposed to generic dudebro space marines or superheroes with all the "unmarketable" edges filed off.
If you like this kinda thing or are comfortable with it, nothing. It just doesn't resonate with most people. And that limits the potential appeal of the game and the tech behind it.
Boring ass humans would limit the potential of the game, can't do batshit crazy rolls, wall runs, and 50 foot jumps with human legs. Get over your phobias.
If you like this kinda thing or are comfortable with it, nothing. It just doesn't resonate with most people. And that limits the potential appeal of the game and the tech behind it.
I know Bubsy the Bobcat was bad but this is going too far.If you like this kinda thing or are comfortable with it, nothing. It just doesn't resonate with most people. And that limits the potential appeal of the game and the tech behind it.
Back on topic, the game continues to have the best looking melee combat around:
http://www.youtube.com/watch?v=ioJNn5Oc3jY&feature=share&list=PLA17B3FAA1DA374F3
Not to be a dick but given your idea for it, I don't agree at all. Your idea sounds cool but would be a god damned nightmare to do with a large team and a lot of money, let alone a tiny team of a few guys. It's on par with the people who want GTA to model the inside of every building uniquely and be fully destructible. Only possible in theory, not in practice.Ugh. This is a team in terrible need of a good creative director.
There could be a whole multiplayer mode called "King of the Knife" just based on this:
Ugh. This is a team in terrible need of a good creative director.
There could be a whole multiplayer mode called "King of the Knife" just based on this:
![]()
I've been wanting to pick this up for awhile, but the game never goes on sale. It's my white whale at this point.
Ugh. This is a team in terrible need of a good creative director.
Fantastic technology wasted on niche appeal with terrible controls.
A complex fighting game with KB+M as primary control focus, and violent adult style furries.
Which is a damn shame because of how much potential the tech and base idea has;
Free form fighting game that allows player to platform and navigate large environment with free running mechanics, allowing them to find favourable terrain, or use free form play mechanics to strategically engage and disengage with opponents.
I've actually dreamt of a fighting game like that... involving characters with crazy super powers that can destroy buildings and run around all parkour like while going in and landing some awesome blows. You replace the abstract terrain with destructable city scapes, replace the furries with a variety of super hero style characters, throw in a Tobal 2 leveling system, some time slow and other fancy special abilities (imagine smashing the roof off a building, using time slow, then jumping up onto the roof and using that as a platform to get to leap to the next higher roof top where the enemy is)... and you'd have something quite close to what I was dreaming up.
I've been wanting to pick this up for awhile, but the game never goes on sale. It's my white whale at this point.
I could be wrong, but I feel like I was reading the main dude's development blog about (what turned into) this game 8 years ago.This thread is more than two years old and they're still in alpha :/
This thread is more than two years old and they're still in alpha :/
I could be wrong, but I feel like I was reading the main dude's development blog about (what turned into) this game 8 years ago.
this game is some straight Redwall shit