That's probably because the game is still in Alpha.
Exactly.
That's probably because the game is still in Alpha.
Pretty sure being in alpha and a video game aren't mutually exclusive.Exactly.
There's no game yet, he's still building the engine.
Between this and the Infinity engine we're going to end up with cool tech with not much (if any) game to back them up, and that makes me sad.
I almost forgot about this...Sigh .. every time I see it I cry a little inside. I saw the last update was when converted to DirectX11.
I'll have to remind myself that I'm not playing a video game next time I'm clearing my way through a user made level.There's no game yet, he's still building the engine.
Well, not a finished game anyway.I'll have to remind myself that I'm not playing a video game next time I'm clearing my way through a user made level.
Looks like the same guy who made Lugara. Weird game.
Overgrowth Alpha 166 changes
http://youtu.be/Q6Jlc44_98Y
Oh shit, this week video's is worst than a snuff movie xD
Guy. One guy.do these guys have some sort of timeline so that they can have an idea of when the game will be actually done, or when they're hoping it'll be done?
Guy. One guy.
Goddamnit it why did it have to be rabbits. i fucking hate rabbits.
Goddamnit it why did it have to be rabbits. i fucking hate rabbits.
As long as humans are an option. Gotta have the most dangerous prey.I believe there's heavy mod support (or that's the plan). Anyways, you can swap out the skin with that of a Wolf and some other creatures, I believe.
no, obviously he is not the only one as there is an artist who also posts videos. Also there is an animator I think.
no, obviously he is not the only one as there is an artist who also posts videos. Also there is an animator I think.
Okay, sorry then.David is the lead/primary programmer, Aubrey as the artist. I don't know the other 2 gents names, but from what I've read, David has done like 95% of the programming, 5% being input from the other 2 guys and probably friends and such.
I've seen this game on RPS before but for some reason I've never watched the videos. This is some awesome shit, right hereOvergrowth Alpha 166 changes
http://youtu.be/Q6Jlc44_98Y
Oh shit, this week video's is worst than a snuff movie xD
Completely forgot about this game since the RPS article a while back. Suddenly, I just randomly click this GAF thread, and now I've found myself pre-ordering, waiting for the Alpha to download (via torrent, which is a kick ass option they set up, Alpha is 1.8GB!).
And it's done, just as I finished the last sentence!
Let's see if my crappy PC can run this, hehe...
Nice, tell us your impressions later please.
Enemy running to get the knife the player threw was great. You hardly see that kind of A.I. behavior in games.
For everyone who hates rabbits and such, I suggest to wait for the mods. Someone already made a mod with Oni's characters.
Also, I replayed the first six Lugaru's challenges in Overgrowth. Amazing, especially with the knife.
- Added sheathing and unsheathing for knives and small swords
- Changed "pick up" to "q" and "sheathe/unsheathe" to "e"
- More detailed damage model for thrown weapons
- Can dodge knife attacks by tapping a direction
- Added pain flinch animation layer when cut
- Added initial wounded poses when cut
- Fixed enemy knife attack voice problem
- Collapsing from knife wounds is less limp
- Local multiplayer players have auto-camera by default
- Improved bounce from non-sticking weapon impacts
- Fixed bug that allowed throat cutting while unarmed
- You can no longer hurt yourself with your own dropped or thrown weapon
- Improved performance impact of inactive weapons
- Added scriptable HUD images
- Added versus mode HUD with scripted sound and animation
- Improved versus camera tilt
- Improved support for more than one controller
- Controller settings live update
- Fixed leg stretching when characters collide
- Added some 'threat' poses when holding attack key
- Testing out 'multiple lives' damage model
- Fixed problem with non-square compressed textures
- Fixed bug when level resets while one character is standing on another
- Characters look at defeated enemies
A fan also made this trailer, which looks great. As good as the mechanics and gameplay looks, I really want to see something from their campaign mode, something with structure. I'm hoping there's some guy in the background just creating levels with immense scripting and narrative, and one day they'll surprise us with something.