The developer Himself said that Joe Danger was successful for them, but due to it being distributed digitally we dont have any numbers or anything.
I guess I should not be surprised that some are crapping on this because its an indie game, and we all know indie games cannot be great games. Im dying to learn more about it.
Given their previous relationship with Sony, and the size of the team I would not be surprised if this ended up being a "first on playstation" game. Though I could also see it being PC only at launch as well, unless they get help I cannot imagine it will be multiplatform out of the gate, even more so due to the persistent nature that the developer alluded to.
If we dont see something between now, and E3 Id be willing to bet they show up on Sony, or Microsofts stage.
Do you really think they are going about their game hand crafting each planet and placing each asset on each surface manually.
Do you.
The art direction and outstanding use of colour gives me a 'classic sci-fi novel cover art' vibe and I am really, REALLY digging it. Anyone get what I mean?
I'm just curious would people be excited if only the trailer was shown.
I don't that's why I'm not excited. A more intimate and tightly designed world would have been more impressive from a team their size.
Any way to assume how successful? Because I can't imagine Joe Danger being THAT successful. And the sequel did really REALLY badly did it not?
Surely Joe Danger isn't funding NMS's development, unless they are being backed up by someone
Any idea what the gameplay involves?
It makes me think of old sci-fi art that I saw when I was a kid. That captured my imagination.
This kind of stuff:
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I creamed my fur when I saw the trailer. I've been waiting for this for so long. I hope they can deliver.
I hope it has some kind of directed narrative rather than just being a huge sandbox. Looks great though!
Any idea what the gameplay involves?
I don't that's why I'm not excited. A more intimate and tightly designed world would have been more impressive from a team their size.
I don't that's why I'm not excited. A more intimate and tightly designed world would have been more impressive from a team their size.
Ah, ok. I'm glad you know what's best for them to do.
You just can't make some people happy anymore.
- Small, handcrafted worlds: "Why isn't the world bigger?"
- Large, procedurally generated worlds: "Why isn't the world more intimate and tightly designed?"
- Large, handcrafted worlds: "Why is this game $500 and scheduled for release in 2025?"
I'm intrigued by the game and haven't seen anything but the trailer.I'm just curious would people be excited if only the trailer was shown and no sweet talk from the dev.
Any way to assume how successful? Because I can't imagine Joe Danger being THAT successful. And the sequel did really REALLY badly did it not?
Surely Joe Danger isn't funding NMS's development, unless they are being backed up by someone
It makes me think of old sci-fi art that I saw when I was a kid. That captured my imagination.
This kind of stuff:
![]()
I creamed my fur when I saw the trailer. I've been waiting for this for so long. I hope they can deliver.
Every Narrative is procedural
Blown away.
DESTINY'S CHILD
You just can't make some people happy anymore.
- Small, handcrafted worlds: "Why isn't the world bigger?"
- Large, procedurally generated worlds: "Why isn't the world more intimate and tightly designed?"
- Large, handcrafted worlds: "Why is this game $500 and scheduled for release in 2025?"
Where did you get that picture from and can I have more? lol. Isaac Asimov n shit. Love it.