GoodMorningPluto
Member
Best thing shown, hands down.
And to think only 4 people developing it? Madness.
And to think only 4 people developing it? Madness.
PS4, Xbox One & PC.
Is this confirmed? It's something I've really been hoping is in Destiny, but I haven't been paying as much attention as I did to say, Halo Reach.Man, I really wish Destiny would have space combat and seamless transition between space and planets' surfaces.
Nah, procedural is more interesting than curated levels, I think.I hate this procedural shit. How about Developers actually start paying attention to things like level design and actually make an effort to specifically tailor levels for maximum enjoyment. Procedurally designed levels and areas will never ever be as good.
4 people are making this, wow.
4 people ? Then its PC only right now.
They made a point to call it "next-gen". Doubt they would've if it's PC only.
Why are people comparing this with Destiny it looks nothing even remotely the same.
Why are people comparing this with Destiny it looks nothing even remotely the same.
A new Elite game, Star Citizen, No Man's Sky - I wish my childhood would be now and not 20 years ago
It's just the whole "space adventures" thing. I don't think Bungie's done a good job of showing Destiny's universe and why it's supposed to be some epic tale of whatever the hell. The No Man's Sky trailer feels immediately grand in a way Destiny hasn't captured thus far. Sure one's a shooter and the other seems to be heavy on exploration, but y'know.....Comparisons gonna compare.
The problem is: Bungie is always telling about how the player can explore the solar system, how open the world is. But at the end they haven't shown nothing about this. No Man's Sky came out of nowhere and showed the stuff, Bungie is always talking about since the unveiling of Destiny. That's why I'm comparing those two.It's still like comparing minecraft to borderlands
But now you can go for few beers and fly drunk
I'm getting a message that the YouTube vid in the OP is private?
It's still like comparing minecraft to borderlands
Correct me if I am wrong, but Minecraft had basically two people working on it at the start. Notch, a music/sound person (C418), and maybe one other person helping occasionally.
Minecraft ended up not being vaporware, and has become a pretty well-known and popular game.
Dismissing a group merely because they have 4 people seems pretty insulting. Maybe they won't succeed, but group size does not guarantee success or failure.
I feel exactly the same.Not really getting the amazing response to this particular reveal. The procedural stuff looked exactly that "procedural" which in turned made everything a little generic. It just felt a bit lackluster to me. It is impressive for the team size and possible scope of the final product though and I do love exploring. Hopefully the game proves my initial reaction wrong and it turns out to be as amazing as many of you think it will be.