Valve announces SteamOS

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Dreamfact: how to persuade every single pc user to install SOS? To offer it for free is a good start. But it will be perfect as a free bundle with the official third installation of the Half Life series.
If they were in need of making money with Half Life, they wouldn't wait 10 years or more in order to be actually able to gain profit.

With hats. Or cards. Or put SOS on a sale.
 

What Valve needs to do to solve the curation issue:

- Keep the existing games-are-storefront setup as-is. Valve decides what games get on the front page or even listed.

- Let anyone use Steam as a payment processor/client. These games get all the Steam bells and whistles, but they don't get a Store listing or even show up in search results. The developer in these cases supplies a direct link to purchase their game or app.

Of course, I find the entire idea of limited shelf space in a digital store idiotic as fuck (most people aren't going to go past page 2 of results or are searching directly anyway) and bad games in a store don't mean the rest of the store sucks, but that's a solution right there they could implement the next day.
 
- Let anyone use Steam as a payment processor/client. These games get all the Steam bells and whistles, but they don't get a Store listing or even show up in search results. The developer in these cases supplies a direct link to purchase their game or app.

I think they were talking about this at the Greenlight Q&A. And Gabe also said earlier he wants to open up the Steamworks API.
 
Sorry for the bump but I can't make new threads. Linus Torvalds seems quite positive towards SteamOS:

http://www.linuxfoundation.org/news-media/blogs/browse/2013/10/10-best-quotes-linus-torvalds-keynote-linuxcon-europe


Valve’s Steam for Linux is the best opportunity to help the Linux desktop, he said. They’ll do this by setting a standard for Linux distributions that want to enable gaming on their platforms.
“It's the best model for standardization. Standards should not be people sitting in a smoky room… and writing papers. It's being successful enough to drive the market.”
 
Valve: First version of SteamOS to be released to the masses on Friday

PC gamers who are champing at the bit to build their very own "Steam Machines" won't have to wait long to start tinkering, as Valve has revealed that its recently announced SteamOS will be available this Friday.

If you're not part of that lucky group of 300, though, you're probably more interested in the fact that "SteamOS will be made available when the prototype hardware ships... downloadable by individual users and commercial OEMs." More information about that release is coming soon, the company says, but Valve is already warning that "unless you’re an intrepid Linux hacker already, we’re going to recommend that you wait until later in 2014 to try it out."

 
Man makes me want to get a new harddrive..

Curious if there will be any added features or will it pretty much just be a standalone BPM..
 
This has been an exciting day for Steam OS.
First getting kicked in the nuts by Activision, then some good news here.
 
Linux
Driver Support

Choose one.

But hey, it might since it's supposed to be a gaming OS. I wouldn't get your hopes up though.

Of course hardware supports is not as good as Windows's one, but my last two laptops were perfectly supported under Linux. And I always built my desktop PCs with Linux support in mind. If you don't have anything exotic on your PC (non Intel/NVidia/AMD GPU, non intel/realtek/atheros network or wifi card, etc) you should be pretty safe.
 
Haven't been this excited about a new OS in years, come on Valve, release it¡¡

edit: What's going to be interesting is the benchmarks, will Steam OS make a difference in performance over Windows?
 
edit: What's going to be interesting is the benchmarks, will Steam OS make a difference in performance over Windows?
Probably, to a limited degree.
But not necessarily always for the better.

EDIT: just to clarify, it's all about how good the OGL implementation is, which is a case-to-case matter.
i.e. The OGL version of the Dolphin emulator used to be blatantly slower of its DirectX counterpart until the 4.0 version was released. Now they are essentially on par and according to the developers the OGL version performs even sliiiightly better.
 
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