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Why isn't Suikoden 2 on PSN?

Suikoden I & II have EIGHT DIRECTIONAL MOVEMENT. That is enough of an improvement in my mind to warrant "remaster" status.

And where are ANY of the Suikoden games, excluding the original? PS2 classics can go on PSN, as well. I would buy them ALL. AGAIN. Some of them for the FOURTH time. I imported Suikoden II, III, and V, and I got Suikoden I & II on PSP, in addition to buying the North American releases. They can make all the excuses they want, but if there was any desire on Konami's part at all, there's no way they couldn't arrange something, somehow.
 
But I am guarding company secrets. In short, as you say: It's a situation out of my control.



I guess I should have said, "Someone is actually trying to figure a reason". Those reasons given weren't the reasons why. (EDIT: I've changed the first post to reflect this)

I'm still optimistic. But there are a lot of barriers that have to be either vaulted or circumnavigated before it reaches PSN. All I ask is that people continue to voice their desire to see the title released, keep raising hell and getting my bosses' attention.

Here's another voice claiming It. And so many more: https://www.facebook.com/SuikodenRevival

You're both welcome (your boss and you, of course :D ).
 
I wish people on the internet would try to think from a business standpoint before saying 'fuck XXXX company'...

I'm positive Konami knows that Suikoden II is one of the most popular/hard to find games in their library.

And what exactly are they doing about it, other than leaving money on the table? It'd be one thing too, if this was an isolated case, but it's like the vast majority of Japanese companies have no idea wtf to do with all their IP's that fans loved.

Maybe it's like a natural process in the whole creative cycle for the medium. A massive, yet slow region/market wide reboot of games and ideas.
 
Suikoden I & II have EIGHT DIRECTIONAL MOVEMENT. That is enough of an improvement in my mind to warrant "remaster" status.
And gorgeous widescreen. I can't believe with all the English fan translations for PSP games that this one got left behind.
 
Those guys haven't sent me anything in a while. Not since Konami UK started paying attention to them.

It's some kind of regret? Any advice would be much appreciated.

Recently there was a collective purchase of Suikoden on PSN (the game is only in NA,there was people even creating US accounts just for that) and some massive mailing to Konami JP HQ with any material that came to our minds (open letters, draws, fanfics,...).
 
And what exactly are they doing about it, other than leaving money on the table? It'd be one thing too, if this was an isolated case, but it's like the vast majority of Japanese companies have no idea wtf to do with all their IP's that fans loved.

Maybe it's like a natural process in the whole creative cycle for the medium. A massive, yet slow region/market wide reboot of games and ideas.

It's important to realize that this isn't a recent thing. Suikoden 2 came out in 1998. It was undershipped THEN. It's 2014. Fans have been clamoring for at minimum a re-release of that game for damn near 20 years now.

At some point, wishing and hoping turns to frustration, then to venom, then to "fuck it, I'll just pirate it" and Konami has only themselves to blame when it does.
 
SCEA's problem wasn't with the games being 2D, but rather them being straight ports. They wanted additional content, which is why the Megaman Legends PSP ports also got blocked.
I admittedly figured that (as given prior posts/edits), but regardless it's absolutely maddening to have regional inconsistencies like this. Hell I don't think any barriers short of "this is completely broken" should be getting in the way of re-releasing much wanted older games, but it'd be nice if it had enough for one region (or if it there simply weren't any additional requirements) that this would apply to all regions within reason, I understand how a game for certain types of violence would get blocked in other countries but that's because you're running straight up against laws or at least extreme potential for controversy, but a straight port isn't going to have parents frothing at the mouth at being "ripped off" or anything, not if they ignored that crap with Nintendo however many times it's happened. Though I guess THAT angle could be a factor for not getting Soul Hackers (even though I bet Atlus would've edited that specifically back then anyway.)

Although I wonder the viability of getting a release of the PSP collection up on PSN? Though I guess that's the problem where Konami really doesn't care, or more specifically they don't care to put out a release that's ultimately only going to get paid attention to by a few at this point, will require more effort likely, may have unique licensing issues we don't know about, AND will make someone froth about it not being a Vita native release even though it'd make no difference.
 
It's some kind of regret? Any advice would be much appreciated.

Recently there was a collective purchase of Suikoden on PSN (the game is only in NA,there was people even creating US accounts just for that) and some massive mailing to Konami JP HQ with any material that came to our minds (open letters, draws, fanfics,...).

Nah, all the more to you guys for being so consistent in your support. We continue to make note in our reports that Suikoden support is always an ongoing request. What happens after that is outside of my purview.
 
I've been trying to figure this out for 3 years now. Everyone assumes licensing/legal issues, but I have yet to talk to anyone who knows for sure, and Konami doesn't care enough to give us an answer.
 
It's important to realize that this isn't a recent thing. Suikoden 2 came out in 1998. It was undershipped THEN. It's 2014. Fans have been clamoring for at minimum a re-release of that game for damn near 20 years now.

At some point, wishing and hoping turns to frustration, then to venom, then to "fuck it, I'll just pirate it" and Konami has only themselves to blame when it does.

I can sort of understand why they put humble efforts into shipping/promoting the game at the time of release. I mean, it came out really close to FFVIII. There's no way an RPG had the slightest sliver of a chance with competing with the official follow up to FFVII at the time. That game was untouchable back then.

But they couldn't muster up some form of re-release since then? They don't even have the funds and/or resources to slap a digital version up on PSN or some other DD avenue? The way they dropped the ball here is just unreal.
 
I've been trying to figure this out for 3 years now. Everyone assumes licensing/legal issues, but I have yet to talk to anyone who knows for sure, and Konami doesn't care enough to give us an answer.
I personally suspect it's probably the same as the BoF3 thing and that there's some visuals that need to be modified to not set off anyone's lawyers. Maybe someone did a break down comparing the PS1 and PSP versions in Japan? Though we saw that Earthbound seemingly came through unaltered so... who knows. Then again Nintendo can be awfully slow on things like that just because (or so it seems at times.)
 
Nah, all the more to you guys for being so consistent in your support. We continue to make note in our reports that Suikoden support is always an ongoing request. What happens after that is outside of my purview.

I understand. We will keep pressing, I hope some day Konami bring us great news. And feel free to join our "resistance", you could be a double agent xD
 
Not really care about Suiko 2, but there is a reason why Vandal Hearts 1 and 2, and Azure Dreams are absent from psn?

That is a good question. One I will inquire to later...

I've been trying to figure this out for 3 years now. Everyone assumes licensing/legal issues, but I have yet to talk to anyone who knows for sure, and Konami doesn't care enough to give us an answer.

I was waiting for Jason to say something in this thread! Hi, Jason! I think the problem is you haven't asked anyone at our JPN offices.
 
I wonder if Kickstarter projects couldn't solve this situation (or other bigger situations like Suikoden VI). If there's money/confidence problems, why doesn't Konami explain the problems and tries to test fans by funding a re-translation/re-buying some lost copyright/whatever?
 
I wonder if Kickstarter projects couldn't solve this situation (or other bigger situations like Suikoden VI). If there's money/confidence problems, why doesn't Konami explain the problems and tries to test the fans by funding a re-translation/re-buying some lost copyright/whatever?

Because that would mean admitting that their product has problems that they don't feel like putting the money into fixing, which wouldn't really look very good for them at all.

It's not like Konami is a garage developer with no funds. They have plenty of capital.
 
I know there were emulation issues(hard freezes) on PSP. Maybe there are just to many bugs.
I can see them keeping that under NDA too just because they don't want people to know this. Which is why it can be frustrating and probably also helps cover ANYTHING. Especially since SCEA doesn't actually want people to talk about why games get rejected I believe, probably because some of us woudl get uppity or maybe Microsoft could exploit this (technically Nintendo too probably, but they don't seem to seriously care so it'd be more an issue of them approaching people assuming they weren't approached first.)
Yeah, and it was total trash.

And it was quite shit.
Well, yeah, but I didn't play it so I kept quiet myself there. Does mean the other two would be nice even if VH2 was kind of a bitch with turns.
 
Konami guy, could you get the PSP Yu-Gi-Oh games on PSN? I want to play one on Vita but I doubt one will ever be natively developed for the platform. I know the last one wasn't localized, but the last localized one would do.

edit: Oh, and while we're at it, what about the missing Metal Gear games on the Vita PSN store?
 
Because that would mean admitting that their product has problems that they don't feel like putting the money into fixing, which wouldn't really look very good for them at all.

It's not like Konami is a garage developer with no funds. They have plenty of capital.

They have capital but they are not willing to use it to amend Suikoden II and re-release It. Why? Companies put their efforts and resources hoping for an income. If Kickstarter transforms a "doubtful project we don't want to put money on" into a "0 cost" risk project, I think Konami bosses would be more predisposed to It.
 
Konami guy, could you get the PSP Yu-Gi-Oh games on PSN? I want to play one on Vita but I doubt one will ever be natively developed for the platform. I know the last one wasn't localized, but the last localized one would do.

edit: Oh, and while we're at it, what about the missing Metal Gear games on the Vita PSN store?

Yu-Gi-Oh is it's own category of fickle licenses. You wouldn't believe the loops I have to pull off just to talk about promoting them on Social Media. I hope we can release something soon to satisfy that itch (you aren't the only person requesting them :) )

Which missing Metal Gear game? Portable Ops?
 
They have capital but they are not willing to use it to amend Suikoden II and re-release It. Why? Companies put their efforts and resources hoping for an income. If Kickstarter transforms a "doubtful project we don't want to put money on" into a "0 cost" risk project, I think Konami bosses would be more predisposed to It.

Konami? sure. Fans? possibly not.

http://popwatch.ew.com/2013/05/09/kickstarter-backlash/

replace "zach braff" with "konami". Plenty of people would be pissed as hell at Konami using kickstarter to milk money for a project they are perfectly capable of funding without it- they just don't feel like it.
 
Which missing Metal Gear game? Portable Ops?

MGS acid 1 and 2, portable ops and the original MGS.

Also those Konami PSX games not on the vita store (but on ps3 and psp) like Suikoden, Castlevania SOTN, Chronicles and International Track and Field.

Last, but not least, please give me a psp PES on the vita store.
 
Yu-Gi-Oh is it's own category of fickle licenses. You wouldn't believe the loops I have to pull off just to talk about promoting them on Social Media. I hope we can release something soon to satisfy that itch (you aren't the only person requesting them :) )

Which missing Metal Gear game? Portable Ops?

The North American Vita PSN Store only has the HD Collection, Peace Walker, and VR Missions. The Digital Comic (lol), Portable Ops, Portable Ops Plus, and most alarmingly, the original MGS, are missing. The Ac!d games were never uploaded to PSN (I blame Kojima) so they're obviously not there.

edit: Yeah, basically bug SCEA to get all of your existing PSP/PSone digital content on the Vita store.
 
The North American Vita PSN Store only has the HD Collection, Peace Walker, and VR Missions. The Digital Comic (lol), Portable Ops, Portable Ops Plus, and most alarmingly, the original MGS, are missing. The Ac!d games were never uploaded to PSN (I blame Kojima) so they're obviously not there.

edit: Yeah, basically bug SCEA to get all of your existing PSP/PSone digital content on the Vita store.

In these cases I tend to say that poo poo rolls downhill. It's best to *ahem* port beg Sony and get them interested so that they come to us. In my recollection we hardly say no.
 
Maybe tomorrow. About to leave work. I don't promise anything earth shattering but it has been on my mind for a while.

Oh, hey! Just saw your posts here. We should chat. Wanna send me an e-mail? jason@kotaku.com

For the love of god i beg you. DONT BOTHER WITH THE PS1 VER.

The psp collection is the version that we deserve.

@Torashiro. I dont know how much would it cost to translate and license the psp collection. But i would say this. Have someone calculate the cost and open a kickstarter for that amount. Only allow the people to pay for price of the game and let people put their money where their mouth is. This is basically how the xenoblade movement started with the amazon pre orders.
 
In these cases I tend to say that poo poo rolls downhill. It's best to *ahem* port beg Sony and get them interested so that they come to us. In my recollection we hardly say no.

There's been big gaps in the Vita PSN back catalog that SCEA seems to have stopped caring about. It's not exclusive to Konami content either, and it's been a problem for nearly two years.
 
I'm so relieved about how this thread is progressing so far. I was going to come in here and mention that I had some information regarding this game from many years ago, but could legally not share/express :(

Same is true for several other classics and even some new titles that never made it to market here in the USA.
 
Nah, all the more to you guys for being so consistent in your support. We continue to make note in our reports that Suikoden support is always an ongoing request. What happens after that is outside of my purview.
Do you want to make a note that we want beatmania IIDX to come back home? ;_;
 
There's been big gaps in the Vita PSN back catalog that SCEA seems to have stopped caring about. It's not exclusive to Konami content either, and it's been a problem for nearly two years.
Frustrating that it seems specific to SCEA too. Maybe other companies DO need to harass them about it, though banging on all fronts would be nice.
 
My hopes are on very low right now. I still remember the day that the psp collection was announced and my heart break when it was known that it was not coming to the US.
 
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