viveks86
Member
Today we learned that at the upcoming Game Developers Conference, that will be held between March 17th and March 21st, Lead Engine Programmer Adrian Bentley will hold a postmortem talk about the engine of the game.
"Have you ever wanted to make an urban open world super hero game? Push boundaries on emotive cutscenes? Render awesome particle effects? Or maybe you just want to make your game really cool on the PS4? In this talk, we’ll describe how Sucker Punch designed the inFAMOUS Second Son engine to take advantage of the power of the PS4. We’ll cover our threading approach, its pros and cons, how we made content easier to tweak and create, and how we utilized compute and the PS4′s GPU to achieve new levels of visual fidelity."
Also, Tech video of engine, physics and city may be coming soon!
http://www.dualshockers.com/2014/01/15/infamous-second-son-engine-lead-will-share-ins-and-outs-of-the-games-beautiful-visuals-at-gdc/\
They now have four separate tech panels scheduled for inFamous at GDC
Engine Postmortem of inFAMOUS: Second Son
http://schedule.gdconf.com/session-id/826056
Sucker Punch's Performance Capture for inFAMOUS: Second Son
http://schedule.gdconf.com/session-id/826364
The inFAMOUS: Second Son Particle System Architecture
http://schedule.gdconf.com/session-id/825806
The Visual Effects of inFAMOUS: Second Son
http://schedule.gdconf.com/session-id/826127