Resident Evil 4 Ultimate HD Edition PC

It would be great if capcom would do the same with the resi 1 remake. PC and next gen Ultimate HD port... Now that i would be excited for.
 
It would be great if capcom would do the same with the resi 1 remake. PC and next gen Ultimate HD port... Now that i would be excited for.

I wonder if Remake has never left Nintendo platforms due to exclusivity contracts, or the games were tied too closely to the proprietary hardware components.
 
"The textures suck"

What the hell is going on in this thread?

Appreciate the game for what it is, a 10-year old third person shooter that debuted on the Gamecube . Capcom has included the highest resolution source textures ever seen.

Have an issue with the price? The base price seems fair to me. If you don't see value in the port wait until its half price or lower.

I haven't had access to the game since GameCube and PS2 outside of emulation. I see this as an amazing game finally coming to the best platform.

Pragmatism aside, can you not see the value in calling a business out for its practices (for instance: this could have been an apology patch for their old PC release for RE's anniversary) and discussing the technical details of said practices? You make it seem like you're the only one being reasonable here. Businesses will actually not change their ways unless people literally whine about them loudly enough. Seriously.

And where better to do that than right here?
 
Pragmatism aside, can you not see the value in calling a business out for its practices (for instance: this could have been an apology patch for their old PC release for RE's anniversary) and discussing the technical details of said practices? You make it seem like you're the only one being reasonable here. Businesses will actually not change their ways unless people literally whine about them loudly enough. Seriously.

And where better to do that than right here?

This is a positive business decision. Putting RE4 on Steam is one of the few pro-consumer things Capcom has done in the past several years.

Capcom has suffered plenty of messages in the past year for poor business decisions. They made a good one this time. We take what we can get.
 
If people were really happy with the console HD port besides 720p/30fps, then I'ma buy this one. My only real problem is that I got to love the wiimote controls so much that going back to the pad might suck. Is there a way to jury-rig a wiimote scheme for the PC?
 
If people were really happy with the console HD port besides 720p/30fps, then I'ma buy this one. My only real problem is that I got to love the wiimote controls so much that going back to the pad might suck. Is there a way to jury-rig a wiimote scheme for the PC?

PC will have mouse controls if you want to reduce the game to clicking on enemies to win.
 
They've re-released all the tank, PS1 Resident Evils a bunch of times.

There has to be some kind of exclusivity thing between Nintendo, Capcom and REmake/Zero.


probably because it was the only one that had a chance of selling well, So capcom only broke a part of the deal.
By the time rebirth and zero came out, vast majority of persons were fed up with thank controls.
 
it sold bad.

It sold slightly less than RE4 on the gamecube. Around 300k to be exact http://www.capcom.co.jp/ir/english/business/million.html

RE4 had the gift of being ported to every single device in the universe (even iphone to some extent) to make up for it.

Remake was a success on a console that was in no way suited for it. Wrong demographic, missing fanbase (the RE fanbase has always been primarily playstation), failing console, it was a mess and in spite of that it still sold over 1 million just behind RE4.
 
Pragmatism aside, can you not see the value in calling a business out for its practices (for instance: this could have been an apology patch for their old PC release for RE's anniversary) and discussing the technical details of said practices? You make it seem like you're the only one being reasonable here. Businesses will actually not change their ways unless people literally whine about them loudly enough. Seriously.

And where better to do that than right here?

How exactly would they deploy such a patch? Vehicles such as File planet don't really exist anymore.

Further, do they even have access to the keys or source code anymore? It wasnt fully published by Capcom after all.

Is it even possible? The original PC port was done poorly and based off of a different version of the game.

I wasn't referring to business practice comments when I made that post. Just noticed an inordinate amount of bullshit drive by posts that have become fairly stereotypical.

They've re-released all the tank, PS1 Resident Evils a bunch of times.

There has to be some kind of exclusivity thing between Nintendo, Capcom and REmake/Zero.

All the other 'exclusive' games Capcom released on the Cube managed to break free. I wonder if it was due to the low initial sales of Remake and Zero.
 
I wonder if Remake has never left Nintendo platforms due to exclusivity contracts, or the games were tied too closely to the proprietary hardware components.

It sold slightly less than RE4 on the gamecube. Around 300k to be exact http://www.capcom.co.jp/ir/english/business/million.html

RE4 had the gift of being ported to every single device in the universe (even iphone to some extent) to make up for it.

Remake was a success on a console that was in no way suited for it. Wrong demographic, missing fanbase (the RE fanbase has always been primarily playstation), failing console, it was a mess and in spite of that it still sold over 1 million just behind RE4.

capcom said the reason why there was no REmake 2 was because the first sold bad.
 
All the other 'exclusive' games Capcom released on the Cube managed to break free. I wonder if it was due to the low initial sales of Remake and Zero.

Bear in mind both REmake and Zero got Wii rereleases as well and still haven't seen anything other than a Nintendo platform. I'm not sure if Sven commented on it before he left but prerendered backgrounds suited to a 4:3 aspect ratio aside why they haven't appeared on another platform is bizarre.
 
But the majority of that game is centered around water, Nintendo probably spent years perfecting that effect. RE4 shows up rarely, the game had much more interesting effects elsewhere.

Haha naw I get that I made that comment to contest the guy I was quoting point about scoffing at water just because it's from a gamecube game.
 
RE0 and REMake were made with GC in mind and use prerendered backgrounds. You wouldn't be able to do a HD release without quite a bit of effort, I'm thinking.
 
RE0 and REMake were made with GC in mind and use prerendered backgrounds. You wouldn't be able to do a HD release without quite a bit of effort, I'm thinking.

Unless we're lucky and those prerendered backgrounds were done at a very high res and that Capcom still have those assets still laying around.
 
As opposed to pressing a button on enemies to win?

Yeah it's not like scoring headshots/kneecaps on the console version was really hard to begin with. I really enjoyed the kb/m controls in RE5 (even with that weird aim acceleration) so I'm looking forward to playing RE4 with the same control scheme.
 
As opposed to pressing a button on enemies to win?

Yeah it's not like scoring headshots/kneecaps on the console version was really hard to begin with. I really enjoyed the kb/m controls in RE5 (even with that weird aim acceleration) so I'm looking forward to playing RE4 with the same control scheme.

It's way easier. Not only is it point and click, but it removes most of the weapon balance revolving around aim stability, accuracy, and handling. I mean, play it however you want, but I'm just saying it changes the game.

I've played both with the Wii-mote and the controller.
 
capcom said the reason why there was no REmake 2 was because the first sold bad.

Relative to what? I would imagine REmake wasn't costly to make (especially compared to the 4-5 different versions of RE4 before finalizing it), it sold over a million which at the time was actually a bestseller (and still is provided your not on a squeenix budget).

I don't see how it sold badly, RE0 was also a million seller. Please don't take this as a hostile post, it's not meant to be. Can you provide the source?
 
Unless we're lucky and those prerendered backgrounds were done at a very high res and that Capcom still have those assets still laying around.

They clean up quiet well in Dolphin but the problem mainly lies in that they're 4:3 and quite a lot are static shots. Not really going to wash stretching them to 16:9 and no one in their right mind uses a 4:3 monitor/tv these days. Well on a upto date pc or current or last gens console at least.

Or Capcom could be lazy and just put "borders" at the sides of the screen...

Funnily that's exactly what they did with the Wii versions. If your Wii was set to 16:9 it would add vertical borders. I'd wouldn't call it lazy but I'm sure Capcom would have calculated if it would be worth the investment to redo them regards to projected sales and more than likely would have taken ages and cost a small fortune relatively.
 
Or Capcom could be lazy and just put "borders" at the sides of the screen...

Doesn't dolphin stretch the image though while still having it look nice? I play the game from time to time on my macbook and it looks absolutely lovely on my 52-inch tv.

Doesn't have to be an HD thing, just a straight up port.
 
Higher resolutions do more than just making textures look better. Edges are better defined, aliasing is minimised, distant sceneries are easier to make out, etc. Everything just looks cleaner at higher resolutions. Playing games on lower resolutions is like applying a full screen blur filter on the games.

What it also does is emphasizes lower resolution textures when everything else was improved. It's not like it's some kind of deal-breaker for me either way, but I am kind of getting sick of these "HD" releases where the textures were given half-assed treatment.
 
You can only make low quality textures look so good. After a point, they start to stand out as pretty bad compared to everything else on screen (just look at a game running at super high resolutions in PCSX2). The screenshots in the OP aren't doing the claim that it's "HD" any favors. If they didn't redo the textures for 4k for a 4k release, it would look like shit.

No, it really wouldn't look like shit. It looks fine in Dolphin at 4k, it'll look even better on PC.
 
It's way easier. Not only is it point and click, but it removes most of the weapon balance revolving around aim stability, accuracy, and handling. I mean, play it however you want, but I'm just saying it changes the game.

I've played both with the Wii-mote and the controller.
I agree, it's easier, objectively so as you're not tied to fixed aiming speed, it's just that RE4 is no different than every other shooter in that regard going between controller and mouse. It's just the nature of the input device. And with either method it's not a hard game in the first place, the experience stays well enough the same.
 
Relative to what? I would imagine REmake wasn't costly to make (especially compared to the 4-5 different versions of RE4 before finalizing it), it sold over a million which at the time was actually a bestseller (and still is provided your not on a squeenix budget).

I don't see how it sold badly, RE0 was also a million seller. Please don't take this as a hostile post, it's not meant to be. Can you provide the source?

http://www.ign.com/articles/2013/09...me-out-of-the-commercial-failure-of-re-remake

The Resident Evil remake, a Nintendo GameCube exclusive, was one of the last games made by Mikami that had limitations on movement, inventory, and camera. Can survival horror go back to that? “It’s possible that I could make that kind of game. The Resident Evil remake is actually one of my favorites of the series too. But it didn't sell very well,” Mikami said. “Maybe there weren't many people ready to accept that. Because of the reaction to the Resident Evil remake, I decided to work more action into Resident Evil 4. Resident Evil 4 would have been a more scary, horror-focused game if the remake had sold well.”

there you go, you can blame nintendo fans for no REmake 2.
 
I agree, it's easier, objectively so as you're not tied to fixed aiming speed, it's just that RE4 is no different than every other shooter in that regard going between controller and mouse. It's just the nature of the input device. And with either method it's not a hard game in the first place, the experience stays well enough the same.

I think RE4 is a liiiittle different in that respect from most shooters. The controller actually forces different turn speed and Leon's own aim stability changes depending on the firearm equipped, so there's actual weapon balancing properties associated that are effectively neutralized when using something like a mouse or Wii-mote.

In most shooters, your aiming turn speed is the same no matter what you have equipped, and there's generally no aimshaking.
 
No, it really wouldn't look like shit. It looks fine in Dolphin at 4k, it'll look even better on PC.

Do you have any screenshots of it running on Dolphin at 4k? I've seen plenty that look like they are 1080p, and they really don't look much different compared to the console versions. Simply doubling or tripling the resolution of already existing textures doesn't really do much for me either. You just get an enhanced version of something that was bland to begin with (but not a big deal in the CRT days). A real HD remake to me would be like going from vanilla Oblivion textures to some of the best Qarl offered. Look at the ground textures in all of the screenshots, or the bark. Look at the brick wall next to Ashley. Yeah, that's some detailed stuff there. Enough of the flat crap, give me bump mapping and depth.

*As a reminder, I just purchased the 360 version not long ago and still enjoyed every second of it. I'm just sick of all of these "HD" reissues that don't really offer anything new. Once someone decides to really upgrade the textures of the latest PC port, I'll probably get it.
 
RE4 is a liiiittle different in that respect from most shooters. The controller actually forces different turn speed and Leon's own aim stability depending on the firearm equipped, so there's actual weapon balancing properties associated with it that are effectively neutralized when using something like a mouse or Wii-mote.

In most shooters, your aiming turn speed is the same no matter what you have equipped, and there's generally no aimshaking.
I imagine they'll keep the quivering aim on weapons not equipped with stocks like they did for the Wii pointer, and assuming they're going to make it play like the Wii version with mouse input replacing the Wiimote, you still turn at a fixed rate. The PC version of RE5 did this as well. I guess it's a matter of time before we see if that's changed for this release.
 

But this doesn't make any sense, that just proves that RE4 was a financial success because it managed to get a better (gameplay modes wise) port on a much more successful console, the PS2. And PC. And Wii. And then much later on xbox 360 and PS3. And PC...again. And iOS (sort of).

That just proves that REmake and RE0 being gamecube exclusive is what fucked those games especially when the PS2 classics where outselling them.
 
Do you have any screenshots of it running on Dolphin at 4k? I've seen plenty that look like they are 1080p, and they really don't look much different compared to the console versions. Simply doubling or tripling the resolution of already existing textures doesn't really do much for me either. You just get an enhanced version of something that was bland to begin with (but not a big deal in the CRT days). A real HD remake to me would be like going from vanilla Oblivion textures to some of the best Qarl offered. Look at the ground textures in all of the screenshots, or the bark. Look at the brick wall next to Ashley. Yeah, that's some detailed stuff there. Enough of the flat crap, give me bump mapping and depth.

*As a reminder, I just purchased the 360 version not long ago and still enjoyed every second of it. I'm just sick of all of these "HD" reissues that don't really offer anything new. Once someone decides to really upgrade the textures of the latest PC port, I'll probably get it.

Downsampling will really only tighten up the image quality, it only applies a mild sharpening effect to textures.
 
But this doesn't make any sense, that just proves that RE4 was a financial success because it managed to get a better (gameplay modes wise) port on a much more successful console, the PS2. And PC. And Wii. And then much later on xbox 360 and PS3. And PC...again. And iOS (sort of).

That just proves that REmake and RE0 being gamecube exclusive is what fucked those games especially when the PS2 classics where outselling them.

Exactly. Being a console exclusive, on the not-best-selling console is what hurt it more than anything. Why blame "Nintendo Fans" when the series started out and gained its following on the PSX?
I'm still fucking bitter that I took back my PS2 so that I could get a GC instead; because of ReMake and the claim that the second and third were going to get the same treatment. I missed out on a shitload of JRPGS, since I took back the PS2 relatively early in its lifespan since the only games out were MGS2 and DMC.
 
Well, up to that point, the series was a PlayStation one. I don't know why Capcom thought putting it exclusively on the GameCube at the start of that generation was a good idea, but I can't say I blame Nintendo fans when Capcom put the games where the audience primarily wasn't.

The money from the contract with Nintendo probably helped sweeten the deal.
 
The community texture packs replace far more textures with far higher quality, it seems (we obviously haven't seen the full game yet, but the screenshots don't exactly fill me with hope). Just looking at that ground texture in one of the comparisons is ridiculous. That's a massive oversight for a such a big and highly visible texture. Remember that they're charging money for a definitive experience, while you're saying that our complaints don't matter because we'll be able to replace the textures anyway. That's an appealingly pragmatic way of thinking, but it doesn't chime with having to pay in the first place. I, for one, still remember being ripped off with the previous port, still with no apology or real remedy in sight.

Dolphin also provides a great, bug-free experience for anybody who wants to play the game. Capcom/Sourcenext are simply going to have to do better to woo me. Besides everything all the other versions are offering, upgrading the framerate and control scheme is certainly a good start. I agree with that. For me, as a money-concious owner of previous versions, it's just not enough. I love the game in general, but this just being potentially moddable is a small comfort at best.

(By the way, I didn't call it inferior to the previous port. I called it an inferior product--as in generally inferior. To me, price etc. also play a role in such an assessment, not just technical details. I wasn't really clear in expressing that, though. My apologies.)

Well, I will try to let some of your positivity rub off on me. I might seem petty, complaining about what, to the casual observer, are single textures and small missing effects and such, but I still believe it's overpriced for what other companies would release as a free patch. For now, though, I won't complain any further.

ESPECIALLY when they claim there are new textures when it's the same old low res shit. (As well they claim a complete visual overhaul. But I bet you it looks pretty much the same as the Wii version emulated in high resolution aside from the better UI textures)

Of ANY Game with an HD port RE4 needs better textures the MOST IMO.


Oh well at least the UI textures have been re-done... I only hope the Audio quality is better than the Console HD versions


It'd also be nice to have an option for no FPS cap, 30FPS and 60FPS like other Capcom ports. I like playing RE at 30FPS. (Though when achievement hunting, 60FPS I would definitely use)


Also:
 
The money from the contract with Nintendo probably helped sweeten the deal.

That's right, they had struck a deal with Nintendo. It's funny how Nintendo's done this a couple of times, but they won't seem to do it on a consistent basis. Most recent example being that they raised Bayonetta 2 from the ashes, but don't seem to have anything else like it up their sleeve.
 
I wonder if Remake has never left Nintendo platforms due to exclusivity contracts, or the games were tied too closely to the proprietary hardware components.

Thats what iv always wondered. The game being tied some way to nintendo maybe, but damn its been years since it released now.


RE0 and REMake were made with GC in mind and use prerendered backgrounds. You wouldn't be able to do a HD release without quite a bit of effort, I'm thinking.

That might explain it.



This might be crazy thinking, and could possibly be more hassle then to just put the work into a proper HD port of resiRemake. But would it be possible for them to create some sort of emu software like dolphin, but specifically for Resi, that would run on a PS4/XB1 and PC, and have the emu software on disc with the game, pop the game into your PS4 or XB1, and have it all seamlessly load into the emu and boot up the game, upscaled to 1080p with AA ?
 
Thats what iv always wondered. The game being tied some way to nintendo maybe, but damn its been years since it released now.




That might explain it.



This might be crazy thinking, and could possibly be more hassle then to just put the work into a proper HD port of resiRemake. But would it be possible for them to create some sort of emu software like dolphin, but specifically for Resi, that would run on a PS4/XB1 and PC, and have the emu software on disc with the game, pop the game into your PS4 or XB1, and have it all seamlessly load into the emu and boot up the game, upscaled to 1080p with AA ?
Um, its not that the GameCube has some weird awesome prerendered object thing, its that no matter what you do, it'll be a 480p image. Even on dolphin.
 
That might explain it.



This might be crazy thinking, and could possibly be more hassle then to just put the work into a proper HD port of resiRemake. But would it be possible for them to create some sort of emu software like dolphin, but specifically for Resi, that would run on a PS4/XB1 and PC, and have the emu software on disc with the game, pop the game into your PS4 or XB1, and have it all seamlessly load into the emu and boot up the game, upscaled to 1080p with AA ?

You can make the game run at 1080p, that's not the problem. But the backgrounds are never going to look as crisp as the character models and whatnot are, because you can't just "render at a higher resolution" in this case for the backgrounds. It'll look pretty ass.
 
That is why it would be perfect for a 3DS or Vita port.

Both systems have wider aspect ratios than the original 4:3 prerenders allow for, and the vita has a screen that runs at a much higher resolution.

Not to mention 3D would really make the prerenders look really awkward in real time, and probably break a lot of the optical illusions capcom used in a lot of the rooms in order to fake depth in the naturally 2D backgrounds.
 
Merchant_re4.jpg


DId they ever explained who this guy is? Is he a Plaga carrier as well?

He is a flasher, but thankfully he is terrible at his job.
 
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