Resident Evil 4 Ultimate HD Edition PC

It's exactly like that. Animations are based in keyframes. If something is completely designed for low FPS, you naturally have less keyframes to work with. Blow the FPS up, and you can end up with animations that feel less natural and more synthetic because of keyframe interpolation.

Depending on how something is keyframed, the difference can be obvious or not noticeable at all. Physics can be used to make the difference less pronounced.

I'm betting interpolation is doing all the work. If they needed to add extra animation to make it look natural, I don't think they'd do it, as that would be a ton of work considering the amount of animations in the game. Besides, there's plenty of games which targeted 30fps but could do 60fps and beyond on PC and still have natural animations.
 
I'm betting interpolation is doing all the work. If they needed to add extra animation to make it look natural, I don't think they'd do it, as that would be a ton of work considering the amount of animations in the game. Besides, there's plenty of games which targeted 30fps but could do 60fps and beyond on PC and still have natural animations.

Most games the animations are calculated with seconds rather than frame rate. Makes sense for an exclusive game like RE4 or Remake to have animations specifically designed with frame rate in mind when they are made for the Cube.

You run into problems when you want to port the game forward to PC or next-gen and need to get higher frame rates. Of course, this game was originally created over 10 years ago and originally intended to be an exclusive.
 
Yeah. Considering the fuck all amounts of ports they've already released I do want something special for this one. An actual attempt to make it look better. Not just copy-pasting the code for the 360/PS3-versions and increasing the resolution and framerate. $20 for a game this old which doesn't add anything new except an actual support for HD resolutions and a higher framerate is a lot.

I never discussed the price. I'm saying it's a lazy attempt to make more money by just adding a new resolution support and increasing the framerate. Adding DX11 as a renderer and perhaps implementing tessellation would not be a complete remake. It would be a perfectly expected and valid improvement. Even for 20 bucks. 1080p and 60fps for a game with low-ass assets is not a valid selling point.

Would you be cool with a DX11 renderer and some tessellation at $60?

idk, this is all crazy to me. They could have thrown the 2007 port up on Steam for $10 and nobody would have cared enough to get upset, but they put a little bit of work into it and charge $20 and this makes it dishonorable?

And "copy-pasting code"? Seriously? Complete contempt for anybody who has worked on a game port right there.
 
If this is based on the new console releases of RE4...were there any problems people had with those?
 
After the CoD Ghosts hub bub this made me laugh -

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If this is based on the new console releases of RE4...were there any problems people had with those?

No specular highlights (slimy textures), and no DOF that were present in the GCN versions of the game.

These effects were hardware dependent, so they are impossible to emulate on modern systems.

The specular highlights were interesting, but the DOF effect was essentially a blur filter that masked the image. The former is unfortunate, while the latter is actually better off losing.

They would have to do much more than that for me to buy it, Lost in Nightmares anyone...? they never released the DLC on PC.

I haven't played RE5 before, so that would be motivation and value enough for me to try it out. DLC is generally complete garbage so we wouldn't be missing anything if they did not bring it over.

I can count the DLC content on my hand that has been worthwhile and compelling this generation.
 
Resident Evil 4: Ultimate HD Edition "Better try a new trick, 'cause 30 fps is gettin' old."

I haven't played RE5 before, so that would be motivation and value enough for me to try it out. DLC is generally complete garbage so we wouldn't be missing anything if they did not bring it over.

I can count the DLC content on my hand that has been worthwhile and compelling this generation.

Lost in Nightmares would almost certainly require an extra finger to count with. It's one of the best pieces of DLC from last gen.
 
I haven't played RE5 before, so that would be motivation and value enough for me to try it out. DLC is generally complete garbage so we wouldn't be missing anything if they did not bring it over.

I can count the DLC content on my hand that has been worthwhile and compelling this generation.

Lost in Nightmares and Mercenaries Reunion are actually very good. Those plus Steamworks would be a good upgrade to RE5.
 
RE4 has always been a giant "fuck you" to appropriate texel density on all elements of the screen as seen from the point of view of the player camera. The texture on the side planks of the boat is way blurrier than the planks at the bottom or even the rocks in the background.
My guess is that they had a certain amount of textures in an _PSD source archive that they actually had mastered in e.g. 512k instead of e.g. 256 and so some textures got exchanged but it certainly looks a big bulk of them has been left untouched and it certainly doesn't look like any real uprezzing or redoing of textures has taken place.
Not sure the sharpness of 1080p is doing this game any favors tbh.
Especially the often times photosourced textures look like they were in lowres and sharpening hell multiple times back and forth. (DAT grey burned wall texture).

What I would love to see redone:
  • Fixes to most obvious violations to proper texel density.
  • Fix fucked up UV stretching. (Look at the fucked up UVs on the roots of the tree stump in this image: Stuff like this I would love to see redone.
  • Some bump/normal map capable renderer extension added on top that also supports decent DOF would be nice to have also.
  • Adding more colored point light sources to certain parts of the levels.
 
RE4 has always been a giant "fuck you" to appropriate texel density on all elements of the screen as seen from the point of view of the player camera. The texture on the side planks of the boat is way blurrier than the planks at the bottom or even the rocks in the background.
My guess is that they had a certain amount of textures in an _PSD source archive that they actually had mastered in e.g. 512k instead of e.g. 256 and so some textures got exchanged but it certainly looks a big bulk of them has been left untouched and it certainly doesn't look like any real uprezzing or redoing of textures has taken place.
Not sure the sharpness of 1080p is doing this game any favors tbh.
Especially the often times photosourced textures look like they were in lowres and sharpening hell multiple times back and forth. (DAT grey burned wall texture).

What I would love to see redone:
  • Fixes to most obvious violations to proper texel density.
  • Fix fucked up UV stretching. (Look at the fucked up UVs on the roots of the tree stump in this image: Stuff like this I would love to see redone.
  • Some bump/normal map capable renderer extension added on top that also supports decent DOF would be nice to have also.
  • Adding more colored point light sources to certain parts of the levels.

Haha the inconsistent density of the textures was something I noticed, especially when I played the PS3 version. RE4 didn't have a very long development cycle (well, the released GC version), so I guess it wasn't they didn't think it was as noticeable at sub-480p, and didn't have the time to fix it up.
 
RE4 has always been a giant "fuck you" to appropriate texel density on all elements of the screen as seen from the point of view of the player camera. The texture on the side planks of the boat is way blurrier than the planks at the bottom or even the rocks in the background.
My guess is that they had a certain amount of textures in an _PSD source archive that they actually had mastered in e.g. 512k instead of e.g. 256 and so some textures got exchanged but it certainly looks a big bulk of them has been left untouched and it certainly doesn't look like any real uprezzing or redoing of textures has taken place.
Not sure the sharpness of 1080p is doing this game any favors tbh.
Especially the often times photosourced textures look like they were in lowres and sharpening hell multiple times back and forth. (DAT grey burned wall texture).

What I would love to see redone:
  • Fixes to most obvious violations to proper texel density.
  • Fix fucked up UV stretching. (Look at the fucked up UVs on the roots of the tree stump in this image: Stuff like this I would love to see redone.
  • Some bump/normal map capable renderer extension added on top that also supports decent DOF would be nice to have also.
  • Adding more colored point light sources to certain parts of the levels.

The photo-sourced textures are the biggest sore thumb these days. On my 480i TV back in the day, RE4 practically looked realistic. The HD ports have revealed a lot of things we weren't really meant to notice.
 
Since there are already existing texture packs, I'd expect this version to have them modded in soon after release. This game is revered enough that I could see a whole new interest being sparked in the modding scene.
 
One thing to add, they did make the game to 30 fps, which is notable as to make something really 60 fps means to have 60 frames of animation, and to make that look smooth, they need to be individual frames. As every other version of Resident Evil 4 is 30 FPS, they would have to had work on a lot of the animation assets for everything in the game to make sure it all looked good and smooth (which seems to have paid off, if the Steam trailer is anything to go off of).
I think that would only be necessary if the game was sprite based.
 
Yeah. Considering the fuck all amounts of ports they've already released I do want something special for this one. An actual attempt to make it look better. Not just copy-pasting the code for the 360/PS3-versions and increasing the resolution and framerate. $20 for a game this old which doesn't add anything new except an actual support for HD resolutions and a higher framerate is a lot.

I never discussed the price. I'm saying it's a lazy attempt to make more money by just adding a new resolution support and increasing the framerate. Adding DX11 as a renderer and perhaps implementing tessellation would not be a complete remake. It would be a perfectly expected and valid improvement. Even for 20 bucks. 1080p and 60fps for a game with low-ass assets is not a valid selling point.
Maybe Capcom will do that it in the future along with an RE2 remake
 
Do people really want a HD ports of this game? Compard to remakes, the sharper resolution mostly highlights the graphical imperfections, respectively lesser geometry (compared to todays games) and therefore makes the environments look too sterile. I think that makes those games lose some of its charme.
 
First and for all, people want a proper port of this game that doesn't require tons of mods thrown at it to look and work well. HD resolution and 60fps is just a cherry on the cake.

60 fps is no cherry, nor is support for any PC resolution. those are pretty standard requirements of any decent PC port. that the original version needed modding to support resolutions above 1024 x 768 is just another of it's many short falls.

but yeah, we want a proper PC port, and we're finally getting one.
 
Do people really want a HD ports of this game? Compard to remakes, the sharper resolution mostly highlights the graphical imperfections, respectively lesser geometry (compared to todays games) and therefore makes the environments look too sterile. I think that makes those games lose some of its charme.

I don't think anyone's necessarily saying they'd prefer one over the other. I just like the idea of an infinitely scalable version of a game that can be improved as technology that uses it improves. The inverse is true for a lot of console games in that, unless you use emulation and up its resolution, there's a lot of detail lost by virtue of not being able to see it.
 
Do people really want a HD ports of this game? Compard to remakes, the sharper resolution mostly highlights the graphical imperfections, respectively lesser geometry (compared to todays games) and therefore makes the environments look too sterile. I think that makes those games lose some of its charme.

yes I would like a port of one of the best games of all time on the best gaming platform
 
Do people really want a HD ports of this game? Compard to remakes, the sharper resolution mostly highlights the graphical imperfections, respectively lesser geometry (compared to todays games) and therefore makes the environments look too sterile. I think that makes those games lose some of its charme.

Yes. I don't have a Gamecube nor a PS2 nor a Wii. I don't own a decent CRT SD TV either. I want to be able to play the game on my current hardware, and anything lower than native res on my LCD screens looks like shit. I'd rather the game look a bit more sterile than looking outright terrible.

Furthermore this port finally runs at more than 60 fps which is godsend. The PS360 version doesn't even run at a steady 30 fps which is mightily disappointing for a gc/ps2 game.

Edit:

Personally I don't think games start looking "worse" as time goes by and you can run them at higher resolution.

By the time this happens they are so old (RE4 will be 10 years old next year!) you can excuse the subpar aspects and enjoy the aspects that are improved greatly (IQ).

And this too. I played through old games like Max Payne 1/2, FEAR 1, etc... pretty recent for the first time and once I adjusted my expectations I found them to be pretty good looking. Good IQ makes anything better.
 
Personally I don't think games start looking "worse" as time goes by and you can run them at higher resolution.

By the time this happens they are so old (RE4 will be 10 years old next year!) you can excuse the subpar aspects and enjoy the aspects that are improved greatly (IQ).
 
And we can always resort to squinting if we think we're seeing too many visual flaws we shouldn't be seeing because they weren't meant for the original resolution.
 
Personally I don't think games start looking "worse" as time goes by and you can run them at higher resolution.

By the time this happens they are so old (RE4 will be 10 years old next year!) you can excuse the subpar aspects and enjoy the aspects that are improved greatly (IQ).

Assuming that this port's no worse than the other PC port, 4K should clean this game up nicely.
 
As I said before, same situation for me. All I can really remember about the game is how fucking incredible it was and how much I enjoyed every moment of it.

Can't wait to experience it all over again. It will be almost like the first time, again.

The last time I played it before purchasing the 360 version was 2006. All of the LTTP threads, especially those asking what was so great about it had me wanting to replay it again to ensure it wasn't just nostalgia clouding my opinion of the game.

It's still that good.

Assuming that this port's no worse than the other PC port, 4K should clean this game up nicely.

You can only make low quality textures look so good. After a point, they start to stand out as pretty bad compared to everything else on screen (just look at a game running at super high resolutions in PCSX2). The screenshots in the OP aren't doing the claim that it's "HD" any favors. If they didn't redo the textures for 4k for a 4k release, it would look like shit.
 
I have never looked at an up-rezzed port with beautifully clean edges and no visible aliasing and thought "these old textures ruin everything!"

Maybe if I had a CRT on which to play the original resolution version of RE4, I might slightly agree that some things look better when you play with the display technology for which it was designed. But I don't have a CRT and never will again, so I'll take this port over any other version with my TV or monitor.
 
"The textures suck"

What the hell is going on in this thread?

Appreciate the game for what it is, a 10-year old third person shooter that debuted on the Gamecube . Capcom has included the highest resolution source textures ever seen.

Have an issue with the price? The base price seems fair to me. If you don't see value in the port wait until its half price or lower.

I haven't had access to the game since GameCube and PS2 outside of emulation. I see this as an amazing game finally coming to the best platform.
 
You can only make low quality textures look so good. After a point, they start to stand out as pretty bad compared to everything else on screen (just look at a game running at super high resolutions in PCSX2). The screenshots in the OP aren't doing the claim that it's "HD" any favors. If they didn't redo the textures for 4k for a 4k release, it would look like shit.

Higher resolutions do more than just making textures look better. Edges are better defined, aliasing is minimised, distant sceneries are easier to make out, etc. Everything just looks cleaner at higher resolutions. Playing games on lower resolutions is like applying a full screen blur filter on the games.
 
Fantastic game I haven't played since the GC era. Hope the port is good this time around. I'll most likely end up preordering a copy on steam if a better deal isn't presented.
 
Grief this looks like a freaking PS2 game.

Why would I spend $20 on it?

If it doesn't hold enough value for you then simply wait for the price to drop. The base price seems perfectly fair to me, at most drop it five dollars.

Considering the animations were most likely tied to frame rate, running the game at 60 FPS and real-time cut scenes is a miracle in its own right.
This coupled with one of the best games of all time finally coming to my platform of choice makes it a great value for me personally.
 
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