it's a gamecube game actually. did you know that? i bet not...,Grief this looks like a freaking PS2 game.
Why would I spend $20 on it?
It would be great if capcom would do the same with the resi 1 remake. PC and next gen Ultimate HD port... Now that i would be excited for.
I wonder if Remake has never left Nintendo platforms due to exclusivity contracts, or the games were tied too closely to the proprietary hardware components.
I wouldn't mind seeing REmake on the 3DS.
I wonder if Remake has never left Nintendo platforms due to exclusivity contracts, or the games were tied too closely to the proprietary hardware components.
I wonder if Remake has never left Nintendo platforms due to exclusivity contracts, or the games were tied too closely to the proprietary hardware components.
it sold bad.
"The textures suck"
What the hell is going on in this thread?
Appreciate the game for what it is, a 10-year old third person shooter that debuted on the Gamecube . Capcom has included the highest resolution source textures ever seen.
Have an issue with the price? The base price seems fair to me. If you don't see value in the port wait until its half price or lower.
I haven't had access to the game since GameCube and PS2 outside of emulation. I see this as an amazing game finally coming to the best platform.
I think it might just be Capcom trying to bury fixed camera tank RE in the past.
Pragmatism aside, can you not see the value in calling a business out for its practices (for instance: this could have been an apology patch for their old PC release for RE's anniversary) and discussing the technical details of said practices? You make it seem like you're the only one being reasonable here. Businesses will actually not change their ways unless people literally whine about them loudly enough. Seriously.
And where better to do that than right here?
If people were really happy with the console HD port besides 720p/30fps, then I'ma buy this one. My only real problem is that I got to love the wiimote controls so much that going back to the pad might suck. Is there a way to jury-rig a wiimote scheme for the PC?
They've re-released all the tank, PS1 Resident Evils a bunch of times.
There has to be some kind of exclusivity thing between Nintendo, Capcom and REmake/Zero.
it sold bad.
Pragmatism aside, can you not see the value in calling a business out for its practices (for instance: this could have been an apology patch for their old PC release for RE's anniversary) and discussing the technical details of said practices? You make it seem like you're the only one being reasonable here. Businesses will actually not change their ways unless people literally whine about them loudly enough. Seriously.
And where better to do that than right here?
They've re-released all the tank, PS1 Resident Evils a bunch of times.
There has to be some kind of exclusivity thing between Nintendo, Capcom and REmake/Zero.
I wonder if Remake has never left Nintendo platforms due to exclusivity contracts, or the games were tied too closely to the proprietary hardware components.
It sold slightly less than RE4 on the gamecube. Around 300k to be exact http://www.capcom.co.jp/ir/english/business/million.html
RE4 had the gift of being ported to every single device in the universe (even iphone to some extent) to make up for it.
Remake was a success on a console that was in no way suited for it. Wrong demographic, missing fanbase (the RE fanbase has always been primarily playstation), failing console, it was a mess and in spite of that it still sold over 1 million just behind RE4.
As opposed to pressing a button on enemies to win?PC will have mouse controls if you want to reduce the game to clicking on enemies to win.
All the other 'exclusive' games Capcom released on the Cube managed to break free. I wonder if it was due to the low initial sales of Remake and Zero.
But the majority of that game is centered around water, Nintendo probably spent years perfecting that effect. RE4 shows up rarely, the game had much more interesting effects elsewhere.
RE0 and REMake were made with GC in mind and use prerendered backgrounds. You wouldn't be able to do a HD release without quite a bit of effort, I'm thinking.
As opposed to pressing a button on enemies to win?
As opposed to pressing a button on enemies to win?
Yeah it's not like scoring headshots/kneecaps on the console version was really hard to begin with. I really enjoyed the kb/m controls in RE5 (even with that weird aim acceleration) so I'm looking forward to playing RE4 with the same control scheme.
capcom said the reason why there was no REmake 2 was because the first sold bad.
RE0 and REMake were made with GC in mind and use prerendered backgrounds. You wouldn't be able to do a HD release without quite a bit of effort, I'm thinking.
Unless we're lucky and those prerendered backgrounds were done at a very high res and that Capcom still have those assets still laying around.
Or Capcom could be lazy and just put "borders" at the sides of the screen...
Or Capcom could be lazy and just put "borders" at the sides of the screen...
Higher resolutions do more than just making textures look better. Edges are better defined, aliasing is minimised, distant sceneries are easier to make out, etc. Everything just looks cleaner at higher resolutions. Playing games on lower resolutions is like applying a full screen blur filter on the games.
You can only make low quality textures look so good. After a point, they start to stand out as pretty bad compared to everything else on screen (just look at a game running at super high resolutions in PCSX2). The screenshots in the OP aren't doing the claim that it's "HD" any favors. If they didn't redo the textures for 4k for a 4k release, it would look like shit.
I agree, it's easier, objectively so as you're not tied to fixed aiming speed, it's just that RE4 is no different than every other shooter in that regard going between controller and mouse. It's just the nature of the input device. And with either method it's not a hard game in the first place, the experience stays well enough the same.It's way easier. Not only is it point and click, but it removes most of the weapon balance revolving around aim stability, accuracy, and handling. I mean, play it however you want, but I'm just saying it changes the game.
I've played both with the Wii-mote and the controller.
Relative to what? I would imagine REmake wasn't costly to make (especially compared to the 4-5 different versions of RE4 before finalizing it), it sold over a million which at the time was actually a bestseller (and still is provided your not on a squeenix budget).
I don't see how it sold badly, RE0 was also a million seller. Please don't take this as a hostile post, it's not meant to be. Can you provide the source?
The Resident Evil remake, a Nintendo GameCube exclusive, was one of the last games made by Mikami that had limitations on movement, inventory, and camera. Can survival horror go back to that? Its possible that I could make that kind of game. The Resident Evil remake is actually one of my favorites of the series too. But it didn't sell very well, Mikami said. Maybe there weren't many people ready to accept that. Because of the reaction to the Resident Evil remake, I decided to work more action into Resident Evil 4. Resident Evil 4 would have been a more scary, horror-focused game if the remake had sold well.
I agree, it's easier, objectively so as you're not tied to fixed aiming speed, it's just that RE4 is no different than every other shooter in that regard going between controller and mouse. It's just the nature of the input device. And with either method it's not a hard game in the first place, the experience stays well enough the same.
No, it really wouldn't look like shit. It looks fine in Dolphin at 4k, it'll look even better on PC.
I imagine they'll keep the quivering aim on weapons not equipped with stocks like they did for the Wii pointer, and assuming they're going to make it play like the Wii version with mouse input replacing the Wiimote, you still turn at a fixed rate. The PC version of RE5 did this as well. I guess it's a matter of time before we see if that's changed for this release.RE4 is a liiiittle different in that respect from most shooters. The controller actually forces different turn speed and Leon's own aim stability depending on the firearm equipped, so there's actual weapon balancing properties associated with it that are effectively neutralized when using something like a mouse or Wii-mote.
In most shooters, your aiming turn speed is the same no matter what you have equipped, and there's generally no aimshaking.
http://www.ign.com/articles/2013/09...me-out-of-the-commercial-failure-of-re-remake
there you go, you can blame nintendo fans for no REmake 2.
Do you have any screenshots of it running on Dolphin at 4k? I've seen plenty that look like they are 1080p, and they really don't look much different compared to the console versions. Simply doubling or tripling the resolution of already existing textures doesn't really do much for me either. You just get an enhanced version of something that was bland to begin with (but not a big deal in the CRT days). A real HD remake to me would be like going from vanilla Oblivion textures to some of the best Qarl offered. Look at the ground textures in all of the screenshots, or the bark. Look at the brick wall next to Ashley. Yeah, that's some detailed stuff there. Enough of the flat crap, give me bump mapping and depth.
*As a reminder, I just purchased the 360 version not long ago and still enjoyed every second of it. I'm just sick of all of these "HD" reissues that don't really offer anything new. Once someone decides to really upgrade the textures of the latest PC port, I'll probably get it.
But this doesn't make any sense, that just proves that RE4 was a financial success because it managed to get a better (gameplay modes wise) port on a much more successful console, the PS2. And PC. And Wii. And then much later on xbox 360 and PS3. And PC...again. And iOS (sort of).
That just proves that REmake and RE0 being gamecube exclusive is what fucked those games especially when the PS2 classics where outselling them.
http://www.ign.com/articles/2013/09...me-out-of-the-commercial-failure-of-re-remake
there you go, you can blame nintendo fans for no REmake 2.
Well, up to that point, the series was a PlayStation one. I don't know why Capcom thought putting it exclusively on the GameCube at the start of that generation was a good idea, but I can't say I blame Nintendo fans when Capcom put the games where the audience primarily wasn't.
The community texture packs replace far more textures with far higher quality, it seems (we obviously haven't seen the full game yet, but the screenshots don't exactly fill me with hope). Just looking at that ground texture in one of the comparisons is ridiculous. That's a massive oversight for a such a big and highly visible texture. Remember that they're charging money for a definitive experience, while you're saying that our complaints don't matter because we'll be able to replace the textures anyway. That's an appealingly pragmatic way of thinking, but it doesn't chime with having to pay in the first place. I, for one, still remember being ripped off with the previous port, still with no apology or real remedy in sight.
Dolphin also provides a great, bug-free experience for anybody who wants to play the game. Capcom/Sourcenext are simply going to have to do better to woo me. Besides everything all the other versions are offering, upgrading the framerate and control scheme is certainly a good start. I agree with that. For me, as a money-concious owner of previous versions, it's just not enough. I love the game in general, but this just being potentially moddable is a small comfort at best.
(By the way, I didn't call it inferior to the previous port. I called it an inferior product--as in generally inferior. To me, price etc. also play a role in such an assessment, not just technical details. I wasn't really clear in expressing that, though. My apologies.)
Well, I will try to let some of your positivity rub off on me. I might seem petty, complaining about what, to the casual observer, are single textures and small missing effects and such, but I still believe it's overpriced for what other companies would release as a free patch. For now, though, I won't complain any further.
The money from the contract with Nintendo probably helped sweeten the deal.
I wonder if Remake has never left Nintendo platforms due to exclusivity contracts, or the games were tied too closely to the proprietary hardware components.
RE0 and REMake were made with GC in mind and use prerendered backgrounds. You wouldn't be able to do a HD release without quite a bit of effort, I'm thinking.
Um, its not that the GameCube has some weird awesome prerendered object thing, its that no matter what you do, it'll be a 480p image. Even on dolphin.Thats what iv always wondered. The game being tied some way to nintendo maybe, but damn its been years since it released now.
That might explain it.
This might be crazy thinking, and could possibly be more hassle then to just put the work into a proper HD port of resiRemake. But would it be possible for them to create some sort of emu software like dolphin, but specifically for Resi, that would run on a PS4/XB1 and PC, and have the emu software on disc with the game, pop the game into your PS4 or XB1, and have it all seamlessly load into the emu and boot up the game, upscaled to 1080p with AA ?
That might explain it.
This might be crazy thinking, and could possibly be more hassle then to just put the work into a proper HD port of resiRemake. But would it be possible for them to create some sort of emu software like dolphin, but specifically for Resi, that would run on a PS4/XB1 and PC, and have the emu software on disc with the game, pop the game into your PS4 or XB1, and have it all seamlessly load into the emu and boot up the game, upscaled to 1080p with AA ?
That is why it would be perfect for a 3DS or Vita port.
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DId they ever explained who this guy is? Is he a Plaga carrier as well?