Resident Evil 4 Ultimate HD Edition PC

So anyone actually knows why Mikami came to hate Sony and PlayStation? I remember a few harsh comments from him regarding the PlayStation brand.

If his games took off to stardom in the Sony platforms, how come he suddenly disliked them and loved Nintendo? Remember his old "I will cut my own head if RE4 appears on PS2"?

What happened between Sony and him?
 
You can make the game run at 1080p, that's not the problem. But the backgrounds are never going to look as crisp as the character models and whatnot are, because you can't just "render at a higher resolution" in this case for the backgrounds. It'll look pretty ass.

They had no problem with releasing 1-3 on DC and PC. 640x480 models on 320x240 backgrounds is a pretty huge disparity and no one complained.

Widescreen is a legitimate issue and probably has something to do with it, but if Capcom saw profit in it there is no way they'd let the background resolution stop them from porting it to every platform under the sun.
 
Square rereleased the Final Fantasy games on PC
although with shitty DRM and music
and gave them borders so the backgrounds don't look that blown up.

I don't see why Capcom can't do this with Steam.
 
So anyone actually knows why Mikami came to hate Sony and PlayStation? I remember a few harsh comments from him regarding the PlayStation brand.

If his games took off to stardom in the Sony platforms, how come he suddenly disliked them and loved Nintendo? Remember his old "I will cut my own head if RE4 appears on PS2"?

What happened between Sony and him?

Would like to know this as well.
 
Um, its not that the GameCube has some weird awesome prerendered object thing, its that no matter what you do, it'll be a 480p image. Even on dolphin.

You can make the game run at 1080p, that's not the problem. But the backgrounds are never going to look as crisp as the character models and whatnot are, because you can't just "render at a higher resolution" in this case for the backgrounds. It'll look pretty ass.

Ok then, i knew that was crazy thinking thoughts i was thinking.
 
So anyone actually knows why Mikami came to hate Sony and PlayStation? I remember a few harsh comments from him regarding the PlayStation brand.

If his games took off to stardom in the Sony platforms, how come he suddenly disliked them and loved Nintendo? Remember his old "I will cut my own head if RE4 appears on PS2"?

What happened between Sony and him?

I don't remember him hating Sony. If I recall correctly he was tinkering with Gamecube hardware by trying to remake RE1 to get a feel of the system. He fell in love with the system and had so much fun remaking it he decided to go full steam and make it a project, birthing the REmake we all know and love. He went on to make Zero, and port the rest of the franchise over to Nintendo's system.

The whole cutting his head off thing, was just because he wanted people to believe the game was Gamecube exclusive. It was parodied in God hand with a character named Mikami's head. A dog I think.
 
So anyone actually knows why Mikami came to hate Sony and PlayStation? I remember a few harsh comments from him regarding the PlayStation brand.

If his games took off to stardom in the Sony platforms, how come he suddenly disliked them and loved Nintendo? Remember his old "I will cut my own head if RE4 appears on PS2"?

What happened between Sony and him?

Would like to know this as well.

I don't remember him hating Sony. If I recall correctly he was tinkering with Gamecube hardware by trying to remake RE1 to get a feel of the system. He fell in love with the system and had so much fun remaking it he decided to go full steam and make it a project, birthing the REmake we all know and love. He went on to make Zero, and port the rest of the franchise over to Nintendo's system.

The whole cutting his head off thing, was just because he wanted people to believe the game was Gamecube exclusive. It was parodied in God hand with a character named Mikami's head. A dog I think.

Eurogamer did this article about why Microsoft failed to gain any popularity in Japan, and this was mentioned in the article

via Eurogamer said:
Microsoft had heard on the grapevine that Shinji Mikami, famed creator of Resident Evil, had grown tired and frustrated with developing for the PlayStation 2, which hadn't even been out a year. There were whispers that Mikami was thinking about moving Resident Evil away from PlayStation. He was looking at Microsoft, preparing to launch the Xbox, and Nintendo, preparing to launch the GameCube. Microsoft saw its chance, and set up a meeting.

Bachus remembers Mikami looking every bit the Japanese rockstar, all mirrored sunglasses and leather jackets. An entourage of hangers on followed him into the Microsoft Japan meeting room.

The meeting was conducted by a member of Microsoft Japan's staff who could speak both English and Japanese. Things began cordially, but soon started to deteriorate. Bachus shifted uneasily in his seat. He could tell from Mikami's body language and tone that he wasn't happy with the answers he was getting. The entire meeting was conducted in Japanese. Notes were passed to Bachus explaining what was going on but all he could do was watch in horror, helpless, as it fell apart. The meeting ended abruptly. Mikami stood, bowed, and left.

Bachus was furious. The translator explained: Mikami had confirmed what Microsoft had heard, that he was frustrated developing for PlayStation 2, which was tough to work with. But his team's bonuses were tied to game sales. He needed a reason, a way to explain the shift away from the wildly successful PlayStation 2, the dominant platform of the time, to the Xbox, which had yet to launch, and which in most Japanese eyes was doomed to failure. “What do you guys have to offer?” he asked, bluntly.

Eventually an exasperated Mikami boiled it down: 'what is your philosophy? Sony says games are entertainment , something larger, fuelled by the Emotion Engine. Nintendo says games are toys, created by the legendary Shigeru Miyamoto, perhaps the greatest game developer of all time. What do you feel?' Microsoft had no answer.

It seems he didn't like developing for the Playstation 2 hardware, and thought the GameCube and/or XBOX were going to be better to make his games on and wanted to shift to those systems. However, Microsoft didn't impress him during their meeting with him, while Nintendo did.
 
Eurogamer did this article about why Microsoft failed to gain any popularity in Japan, and this was mentioned in the article



It seems he didn't like developing for the Playstation 2 hardware, and thought the GameCube and/or XBOX were going to be better to make his games on and wanted to shift to those systems. However, Microsoft didn't impress him during their meeting with him, while Nintendo did.

Thanks for the link. Mikami's words regarding Sony, Nintendo and Microsoft....
 
Finally, FINALLY, the PC version will be the best, minus a nitpick or two, and the weirdos can stop shilling the old PC-by-way-of-PS2 version at us in the monthly LTTP/RTTP/which version is best threads.

Hallelujah!
 
Apologies if this has already been posted, but it seems that Capcom added some new HD/SD texture comparisons to the Steam page:

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The item texture bump is appreciated, but for the cabin, meh, I could take it or leave it because it's so different from the original texture. And the tree texture is just wtf - it's a faithful improvement, right down to the nasty low-res patch in the middle of the tree.

Bizarre, really. I guess we'll have to wait until the full game's release to see what exactly was changed.

EDIT:

From the Capcom developer on the Steam forums:

Feature wise, the new PC version is based on the Xbox 360 version, which in turn is based on Wii/GCN versions.

Many of the texture assets have been redone (not everything, mind you) from the ground up, as you can see in the screenshot gallery on the Steam Store page. I've uploaded a handful of side-by-side comparison shots for good measure just to give everyone an idea.

The game has an option to toggle between original and HD texture pack. HD texture pack is approximately 5GB while the standard pack weighs in at 1.6GB (they're in separate directories). After excluding common redistributables such as DirectX and Visual C++, the game itself comes out to about 11GB.

Similar to the Xbox 360/PS3 version, most cut scenes are rendered real time and in-engine. Some cut scenes, such as those from the Separate Ways content introduced with the PS2 version, were only captured in video. Aside from that, movies such as the opening CGI movie are naturally upscaled from the original 2005 release (again, same with all other versions).

Graphics Option - Game allows you to select whatever resolution your Windows OS supports. That said, the game is optimized for 1920x1080 (16:9) format running at 60fps and has been tested as such, but it seems to work in higher resolutions as well. Anything beyond 1080p has not been formally tested and therefore not 'officially' supported by Capcom, but I've had it run fine on 2560x1600, 2560x1440, and 1920x1200 settings. Your mileage may vary. In-menu, the game will also have anti-aliasing options up to 8X, three shadow quality settings, aforementioned texture quality toggle, full screen on/off toggle, motion blur on/off toggle, and one other 'fun' graphics option that I just won't mention at this time so as not to ruin the surprise. There are other graphics options not surfaced via the in-game menu, but I'm sure many of you tinkerers will find it without problem. Standard disclaimer: any tweaks you make outside of the game menu aren't officially supported by Capcom ;-)

I'm really happy it has a toggle for "SD" and "HD" textures - some of them seem to be hit and miss, and it's a nice option to have around for purists. Regardless, it sounds like this version will be the closest thing to the definitive version of RE4.
 
You can make the game run at 1080p, that's not the problem. But the backgrounds are never going to look as crisp as the character models and whatnot are, because you can't just "render at a higher resolution" in this case for the backgrounds. It'll look pretty ass.

I don't really know the process Capcom used to create those backgrounds, but they look to be modeled in 3D. I don't see why Capcom couldn't just go back to the source files and render the images again at a higher resolution. They're stuck with the 4:3 aspect ratio, but that's okay. Of course, its possible they don't have the source files anymore but that seems really silly and shortsighted not to have archives for these sort of things.

Eurogamer did this article about why Microsoft failed to gain any popularity in Japan, and this was mentioned in the article

It seems he didn't like developing for the Playstation 2 hardware, and thought the GameCube and/or XBOX were going to be better to make his games on and wanted to shift to those systems. However, Microsoft didn't impress him during their meeting with him, while Nintendo did.

In retrospect, XBox may have been a good fit for Resident Evil sales-wise given that it doesn't have the same "kiddie" perception that Nintendo has, but major props to Mikami for what he did. Shows that his heart is in the right place. The fact that Microsoft couldn't give him their philosophy on games and what they stand for is sad.
 
Apologies if this has already been posted, but it seems that Capcom added some new HD/SD texture comparisons to the Steam page:








The item texture bump is appreciated, but for the cabin, meh, I could take it or leave it because it's so different from the original texture. And the tree texture is just wtf - it's a faithful improvement, right down to the nasty low-res patch in the middle of the tree.

Bizarre, really. I guess we'll have to wait until the full game's release to see what exactly was changed.

EDIT:

From the Capcom developer on the Steam forums:

Feature wise, the new PC version is based on the Xbox 360 version, which in turn is based on Wii/GCN versions.

Many of the texture assets have been redone (not everything, mind you) from the ground up, as you can see in the screenshot gallery on the Steam Store page. I've uploaded a handful of side-by-side comparison shots for good measure just to give everyone an idea.

The game has an option to toggle between original and HD texture pack. HD texture pack is approximately 5GB while the standard pack weighs in at 1.6GB (they're in separate directories). After excluding common redistributables such as DirectX and Visual C++, the game itself comes out to about 11GB.

Similar to the Xbox 360/PS3 version, most cut scenes are rendered real time and in-engine. Some cut scenes, such as those from the Separate Ways content introduced with the PS2 version, were only captured in video. Aside from that, movies such as the opening CGI movie are naturally upscaled from the original 2005 release (again, same with all other versions).

Graphics Option - Game allows you to select whatever resolution your Windows OS supports. That said, the game is optimized for 1920x1080 (16:9) format running at 60fps and has been tested as such, but it seems to work in higher resolutions as well. Anything beyond 1080p has not been formally tested and therefore not 'officially' supported by Capcom, but I've had it run fine on 2560x1600, 2560x1440, and 1920x1200 settings. Your mileage may vary. In-menu, the game will also have anti-aliasing options up to 8X, three shadow quality settings, aforementioned texture quality toggle, full screen on/off toggle, motion blur on/off toggle, and one other 'fun' graphics option that I just won't mention at this time so as not to ruin the surprise. There are other graphics options not surfaced via the in-game menu, but I'm sure many of you tinkerers will find it without problem. Standard disclaimer: any tweaks you make outside of the game menu aren't officially supported by Capcom ;-)

I'm really happy it has a toggle for "SD" and "HD" textures - some of them seem to be hit and miss, and it's a nice option to have around for purists. Regardless, it sounds like this version will be the closest thing to the definitive version of RE4.

Wow. Sounds like a quality port actually. I'm glad to see that you can natively take the game well above 1080p.
 
Apologies if this has already been posted, but it seems that Capcom added some new HD/SD texture comparisons to the Steam page:








The item texture bump is appreciated, but for the cabin, meh, I could take it or leave it because it's so different from the original texture. And the tree texture is just wtf - it's a faithful improvement, right down to the nasty low-res patch in the middle of the tree.

Bizarre, really. I guess we'll have to wait until the full game's release to see what exactly was changed.

EDIT:

From the Capcom developer on the Steam forums:



I'm really happy it has a toggle for "SD" and "HD" textures - some of them seem to be hit and miss, and it's a nice option to have around for purists. Regardless, it sounds like this version will be the closest thing to the definitive version of RE4.

Wow, thanks for posting this. Seems like a fair amount of effort was put into the port. Excellent!
 
That tree texture is fine, but the wood shack texture really loses something without the little white highlights, I think it actually looks less detailed than the sd version

And of course it would be nice if they went and tried to fix the object uv maps, like on that tree, but that'd be a Hell of a lotta objects to modify, so eh.
 
Apologies if this has already been posted, but it seems that Capcom added some new HD/SD texture comparisons to the Steam page:








The item texture bump is appreciated, but for the cabin, meh, I could take it or leave it because it's so different from the original texture. And the tree texture is just wtf - it's a faithful improvement, right down to the nasty low-res patch in the middle of the tree.

Bizarre, really. I guess we'll have to wait until the full game's release to see what exactly was changed.

EDIT:

From the Capcom developer on the Steam forums:



I'm really happy it has a toggle for "SD" and "HD" textures - some of them seem to be hit and miss, and it's a nice option to have around for purists. Regardless, it sounds like this version will be the closest thing to the definitive version of RE4.
There's more effort put into this version than I expected. Damn good stuff sir.
 
I don't really know the process Capcom used to create those backgrounds, but they look to be modeled in 3D. I don't see why Capcom couldn't just go back to the source files and render the images again at a higher resolution. They're stuck with the 4:3 aspect ratio, but that's okay. Of course, its possible they don't have the source files anymore but that seems really silly and shortsighted not to have archives for these sort of things.

You'd think that everybody would keep everything around, but people throwing things out, deleting files, hard drive crashes and whatnot have been the bane of HD restorations for years in TV and gaming. Movies not as much since film is pretty great to begin with.
 
Glad to see they're redoing most textures. Also very glad to see I'll be able to downsample.

I wonder what those other "fun" graphic options are. Hopefully my girlfriend buys this for my birthday.
 
Let's talk SOUND.

One would think the PS360 releases would have gotten a proper 5.1 treatment but upon googling I see that people have complained the sound was just stereo (maybe not even Dolby Prologic II encoded like the original GC release?).

So I guess this version will be the same.
 
I have literally purchased this damn game 8 times, now.

And this will be number 9.
 
You can make the game run at 1080p, that's not the problem. But the backgrounds are never going to look as crisp as the character models and whatnot are, because you can't just "render at a higher resolution" in this case for the backgrounds. It'll look pretty ass.

The mansion parts of Umbrella Chronicles seem to be based on the scene files for the backgrounds in REmake. If Capcom still has those then they can just render the full-quality assets at 1080p, 4k, whatever.
 
20 bucks?...maybe. I never got the HD version on PS3 or 360.


I really want to buy another version of code veronica though. Make it happen capcpcom.
 
I wonder what that one other "fun" graphics option is supposed to be. So glad that they are updating the textures along with a toggle. I need this game again.
 
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ss_5da6bdd607884031440b5e5ea214deaa8a4e6451.1920x1080.jpg


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Ok so some of those textures are nicer but what about the ugly ass ground textures?
They are the worst.
Im guessing its too much work to do all the ground?
 
On that last shot with the tree, some of the ground textures are also better. Like between Leon's sleeve and the tree.



I hope and imagine that someone will pretty quickly figure out a reliable way to unpack and repack the texture packs, so those of us so inclined could mod the hell out of some of the textures.

If Capcom were really really cool, they'd just add third texture option in the menus for modded stuff and that could just pull loose files from a directory called mods or something.
 
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