angular graphics
Banned
Do we know who did the PS360 ports? Do we know who is doing this port?
RE6 was done by QLOC and RE:Revelations by Tose.
RE6 was done by QLOC and RE:Revelations by Tose.
That second picture looks much worse than the original imo. I don't see why they felt the need to mess with the colors, it looks unnaturally clean.
In the tree picture you can see that many of the textures are much better, the tree, Leon's Jacket, and even the fence posts in the background.
The most obvious thing to me? This weird triangle texture right in the middle of the tree.
![]()
I think (not sure) this is yet another instance of the stretching issues the game has like we've discussed already about this screenshot (the tree roots): http://cdn4.steampowered.com/v/gfx/...c23eaf137ba26b5282.1920x1080.jpg?t=1390492868
Also notice in this screenshot: http://cdn4.steampowered.com/v/gfx/...4f5ddd280763353be9.1920x1080.jpg?t=1390492868 how the ground texture is nice but gets out of the blue blurry in the part right under Leon's gun.
I wonder if modders will be able to fix that stuff.
Do we know who did the PS360 ports? Do we know who is doing this port?
RE6 was done by QLOC and RE:Revelations by Tose.
I'm actually starting to warm up to the HD version of the shed texture.
Fortunately, Capcom confirmed you can toggle back and forth between the old and new textures in the graphics menu.but it doesn't look as spooky as the low res texture
I played it on the ps2, not sure i could play it again (rose color glasses and all that jazz).
I wonder if this port will have an auto QTE option like RE6 had.
I played it on the ps2, not sure i could play it again (rose color glasses and all that jazz).
RE4 has perfect pacing. It's an absolutely gigantic game, yet not a single moment feels like filler or padding. There's nothing tedious or repetitive about RE4. There's no moment where you're replaying and go, "Oh, this part." It's just a perfectly calibrated curve of escalating set-pieces and tightly-tuned encounters. All 10-20 hours of it.
RE4 has perfect pacing. It's an absolutely gigantic game, yet not a single moment feels like filler or padding. There's nothing tedious or repetitive about RE4. There's no moment where you're replaying and go, "Oh, this part." It's just a perfectly calibrated curve of escalating set-pieces and tightly-tuned encounters. All 10-20 hours of it.
The part where the helicopter is giving you backup? I love that part!Actually, for me there's one of those: the level with all those Gatling guns. It's probably the weakest in the game.
Ok so some of those textures are nicer but what about the ugly ass ground textures?
They are the worst.
Im guessing its too much work to do all the ground?
Plus it gave us the gem that is "MIIIIIIIIIIIIIIIIIIIIIIIIKE!"The part where the helicopter is giving you backup? I love that part!
They should clean them up. Clean them up like in Silent Hill 2 HD.
http://i.imgur.com/3EQhPBV.jpg[/IMG
Team Silent was really messy, couldn't keep dem roads clean :/[/QUOTE]
Joke..... Post?
Brett Elston from Capcom-Unity (listen to his podcast VGMpire and Laser Time) posted 2500x1600 screenshots of the game and also a 60 fps download link of the launch trailer.
http://www.capcom-unity.com/brelsto...omparison-screens-plus-links-to-60fps-trailer
They should clean them up. Clean them up like in Silent Hill 2 HD.
![]()
Team Silent was really messy, couldn't keep dem roads clean :/
Has there been any confirmation if it will support 120/144fps?
You can set the frame rate to unlocked but I don't know if they'll let you lock it to 120/144.
In the tree picture you can see that many of the textures are much better, the tree, Leon's Jacket, and even the fence posts in the background.
The most obvious thing to me? This weird triangle texture right in the middle of the tree.
![]()
The part where the helicopter is giving you backup? I love that part!
but the human eye can't see above 24 fps
30FPS will Always Deliver Better Story-Telling than 60FPS in Games Heres Why
All the peeps of the Gaming World have been going crazy over 30 FPS and 60 FPS standards this last year. From 60fps/1080p being thought the new Next Gen standard to Ryse downgrades. But there a point many people are missing, one which i hope to shed some light on today, the point that why 30 FPS cant and shouldnt ever be replaced with 60fps.
30fps vs 60fps The Magic of Story Telling Lies in Lower FPS, 30 FPS will always deliver a more Cinematic Experience than 60FPS.
I am of course making quite a bold claim and the burden of proof lies with me. One which i am more than willing to shoulder. Let me begin by saying that the minimum limit that our brain needs to perceive moving frames as a seamless entity ( a video) is 24 Frames Per Second. This is one of the reason 99% of Movies are shot at 24 FPS. Though this was originally due to Sound Hardware limitation of Old Cinema, it has now become the Cinematic Standard. The 24 fps of the Cinema Industry is roughly equivalent to the 30 fps standard of the Gaming Industry. When you see a video shot at 24 fps / 30 fps there are holes to fill and your brain automatically does this by literally creating stuff out of your imagination : also known as movie magic. The More frames you increase, the less you brain fills in, the less the magic.
Proof of Concept: Hobbit 24 FPS vs 48 FPS analogy to the 30FPS vs 60FPS Gaming Standard
So, Notice how the 48FPS video looks, Sped Up, Weird and almost too Real (in a Bad Way) ? That is called the Soap Opera Effect. Because we grew up in a world where reality tv and soap operas were shot at a higher FPS our brains are now hard wired to associate mundane reality with Higher FPS. And i think you can see now what i meant by our brain filling in the gaps at lower FPS. The Original trailer looks magical and truly Cinematic. Of course you might be one of the minority who actually like the sped up, but in my opinion that is probably because of the Novelty Value.
30fps vs 60fps
The more Frames Per Second we increase in our Gaming Standards the less Magical they will feel.
I remember when playing Alan Wake (at 30fps) that it felt unbelievably like a movie to me, the sudden attacks of darkness and the way everything was moving about, i wonder if the magic would have been there with 60FPS. If i could clearly see how everything moved probably not. Likewise in Cinema the Smokes and Mirrors fall away with increased fps and story telling is all about the illusion. Of course some games would actually benefit from higher frames per second like Racing Games and Fighting Games (Tekken) but Games in which story telling is a main part would do better with the 30FPS Standard.
http://wccftech.com/30fps-vs-60fps-30fps-better-story-telling-games/
can you people finally drop this "60fps is better" nonsense
Magic is gone at 60 FPS
Sound good, but hasn't everybody played this game already in some way or another?
Thanks for the links Iron Badger
Magic is gone at 60 FPS
BUT WILL HIS BELT BUCKLE HAVE THE CORRECT SPECULAR HIGHLIGHTS????
but the human eye can't see above 24 fps
Is that a joke? That post is actually offensive to me.
Holyshit where did you find this? :lol
It was in the Tomb Raider thread today.
In case you don't know it was revealed that the PS4 version will run at 60 FPS with some drops, while the One will run at 30 FPS with some drops.
People trying to justify their purchase.
It was in the Tomb Raider thread today.
In case you don't know it was revealed that the PS4 version will run at 60 FPS with some drops, while the One will run at 30 FPS with some drops.
People trying to justify their purchase.
I'm pretty sure Bud isn't serious.