You are right it did badly but it IS a good example because it is in fact regarded highly by the people who played it. And about the improvements...the games in question run perfectly. Vanquish is awesome but it is a gears clone, not exactly PC material by any stretch.
I don't think the quality of a game is a good indication of it's potential to sell to a particular audience. Binary Domain being a well regarded game by those who played doesn't change that the game did badly in all platforms including consoles.
Those games are absolutely great experience on consoles, but they can be improved on PC in the ways I mentioned, you might not see the advantages of better IQ, higher resolution or better framerate, but others would love to be able to play those games with those improvements.
If the games are perfect as they are, porting them to PC would allow us to go beyond that perfection.
Well, while being part of a popular franchise helped Metal Gear Rising, Bayonetta has enough sale power to do similar numbers when we consider that both games did similar numbers in consoles despite Bayonetta being a new IP at the time.
Plus Virtua Figther 5 is part of a well known franchise thats two decades old.
edit: sorry, didn't see bold. I am not going to discuss the innovations of the game or its originality. I'm just saying Vanquish is build around a gameplay concept that was designed for consoles.
One of the great things about PC gaming is that it's adaptable, the fact that Vanquish was designed around a gamepad is in no way a negative thing, as using a gamepad to play a game in the PC platform is a very trivial thing.
We have several examples of games that were designed around gamepad that did fine on the PC market, namely Dark Souls and Metal Gear Rising.
-I want Anarchy Reigns.
-I want Bayonetta.
-I want Vanquish.
-I want VF.
-I want Shenmue.
I think most of us want every one of those games!
It's about prioritizing based on how realistic it is for those releases to happen.