Darksiders 4 Announced - Continues After Darksiders 1's Ending (PS5/Series/PC)

they aren't doing a soft reboot.
the stories of the other games never went past the first game.

the end of Darksiders 1 is chronologically the latest point in the story.
the other games are all either set before or during the events of Darksiders 1.

Genesis is the prequel to everything,
then comes the intro of Darksiders 1 after which we go into a time skip during which 2 and 3 happen, Death frees war in Darksiders 2, and from that point on the rest of Darksiders 1 happens.

the plan was to introduce every horseman and then continue the story. which is now happening.
The plan was horrible, thats for sure
 
from the description it sounds like it's going back to the roots... sounds like they are actually taking the first game as a basis.

this should hype up all the classic 3D Zelda fans among you too btw.
the first game was a very traditional Action Adventure, with a similar formula to dungeons as classic 3D Zelda... it just also had a more badass and brutal combat system.

the second one was as well (it had an even better combat system), but had this bloated looter shooter esque weapon system which was pretty unnecessary imo.
I'm in the middle of the first one, and honestly I really don't understand the link between this and Zelda
 
Nah, the plan was solid. The execution and the organizational issues got in the way though.
It's been 15 years since the launch of DS1 and it should've been half that ideally.
5 (D1,2,3,Genesis,4) games in 15 years is ~3 years between games. Comparing with other franchise is not that much.

Between 1 and Genesis are 9 years....4 games in 9 years.
 
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Finally, the saga will end properly. Hate the loose ends.

By the way people are missing something. Without spoiler: The first game's ending present a future after we reach with War. The sequels shows how each horseman reaches that point. So it is only natural that they didn't give us the story on that future point.

But now that we have -nearly- all of the horseman individual stories we'll go forward.

And;

Robert Deniro GIF by Film Independent Spirit Awards
 
I actually just bought Genesis (it's 80% off on Steam). May go back to DS3 as well, never went too far, but I didn't try it again after various patches buffed the invulnerability window or added the "classic" combat mode.
 
On paper its a good plan, but the first game ended on a cliffhanger and then they wanted to release 3 more games before advancing the story. Which is quite ballsy for a new IP. Which means this game would've at least taken 5 games and at the very least 2 console generations to conclude the story.

We see how that ends up for Square with FFVII, a legendary game with a much bigger draw than Darksiders. The majority stopped giving a fuck. And rightfully so, that trilogy sucks.

Then, for some reason, they completely bloated DS2 and probably massively overshot in budget while its not even a true sequel. As I said, they mismanaged this IP with trend chasing and things that shouldn't be there. Had they just focused on the smaller scale DS1 template while improving combat somewhat, and just continued the cliffhanger in DS2 it might've been a bigger success. Afterwards you can always farm some origin story games.

Don't forget the IP was dead after 2. THQ Nordic acquired the rights and unexpectedly announced DS3.
 
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Gunfire Games again? Not expecting much, tbh. Darksiders 3 was just a dull Souls-like, it lost the series identity and felt like a cheap attempt to follow a trend.

Really wish Airship Syndicate were making this instead.
 
Then, for some reason, they completely bloated DS2 and probably massively overshot in budget while its not even a true sequel. As I said, they mismanaged this IP with trend chasing and things that shouldn't be there. Had they just focused on the smaller scale DS1 template while improving combat somewhat, and just continued the cliffhanger in DS2 it might've been a bigger success. Afterwards you can always farm some origin story games.
What happened more is that old THQ needed a hit a stay afloat and "ordered" Darksiders II to become that hit. Despite Vigil clearly not having the IP or the experience to make a game that would sell 20 million+. Which iirc it needed to do in order to be that success and let THQ starve of the reaper (ironically enough).

Hence why it's an overproduced mess. Vigil threw in anything that would make it as broadly appealing as possible.
 
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Nah, the plan was solid. The execution and the organizational issues got in the way though.
It's been 15 years since the launch of DS1 and it should've been half that ideally.
They just needed to do a direct sequel since 2, each horseman falling in diferents parts of the planet and than reunite for a last game, the way they did the sequels were boring and totally anti climatic.
 
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I'm in the middle of the first one, and honestly I really don't understand the link between this and Zelda

...same genre, same dungeon formula (get new item, use new item to solve nost puzzles in the dungeon), you even have a horse with a button to go faster and a limited amount of stamina points lol.
 
...same genre, same dungeon formula (get new item, use new item to solve nost puzzles in the dungeon), you even have a horse with a button to go faster and a limited amount of stamina points lol.


Unless Baemono Baemono is thinking of the newer open world Switch Zeldas.

But, yeah, it's pretty similar to the older Gamecube era Zelda games in terms of basic structure.
 
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Unless Baemono Baemono is thinking of the newer open world Switch Zeldas.

But, yeah, it's pretty similar to the older Gamecube era Zelda games in terms of basic structure.

I dunno honestly, I just walk in an old city in ruins, I kill zombie-like creatures that give me points and fill a bar like in God Of War, a lot of button mashing in fights. Reminds me a lot of old God Of War games rather than Zelda
 
I dunno honestly, I just walk in an old city in ruins, I kill zombie-like creatures that give me points and fill a bar like in God Of War, a lot of button mashing in fights. Reminds me a lot of old God Of War games rather than Zelda

that's still essentially the opening, and yes it opens more like a character action game.
but it eventually turns into a pretty by the books action adventure.

basically, instead of the slow "walk around town talk to NPCs" opening of Zelda games, it instead has a "let's kill hundreds of enemies" opening lol. but eventually they converge into the same formula.

to put it into Wind Waker terms... you haven't left Windfall island yet
 
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I dunno honestly, I just walk in an old city in ruins, I kill zombie-like creatures that give me points and fill a bar like in God Of War, a lot of button mashing in fights. Reminds me a lot of old God Of War games rather than Zelda

Darksiders 1 had a lot of Zelda elements, from a similar Z Targeting system for combat (though with a more button mashy GOW style combat) to an overall structure of going to a dungeon-like location, getting a new item, solving puzzles with that new item and then fighting a boss. You even have your Epona style horse.

It's a shame really how they deviated from that in the sequels. 2 focused too much on big open areas and an annoying loot system, and 3 felt like it had a lot of "souls" influence.
I'd have preferred them to continue polishing the edgy Zelda style of the original.
 
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Hilarious coming from the guy who "enjoys" every trash coming out of MS's bowels. If you really think the 1st, the third and that top down Darksiders were great, you're just lying. They weren't trash, but they were just average. Anyway hit me up when the game launches and if I'm wrong and it ends up being truly amazing, I'll eat a bag of crows. Until then keep dreaming. Chances are THQ Nordic will cancel that shit.
Haven't played the top down one but the other ones have been amazing so far, I haven't felt any of them is subpar, all of them are amazing games and have always felt the west have lost so much potential with these types of games because they don't do then too frequently, it's always some dude with a camera in the shoulder with a gun and "realistic (slow) movement".

Darksiders show me not only the Japanese can make amazing fast paced fantasy action adventure games with a very Japanese style.
 
I dunno honestly, I just walk in an old city in ruins, I kill zombie-like creatures that give me points and fill a bar like in God Of War, a lot of button mashing in fights. Reminds me a lot of old God Of War games rather than Zelda
The game changes soon.

At first I was thinking of God of War as well. But you'll see at the first dungeon, which has a proper Zelda structure and boss fights with gimmicks.

Darksiders 1 had a lot of Zelda elements, from a similar Z Targeting system for combat (though with a more button mashy GOW style combat) to an overall structure of going to a dungeon-like location, getting a new item, solving puzzles with that new item and then fighting a boss. You even have your Epona style horse.

It's a shame really how they deviated from that in the sequels. 2 focused too much on big open areas and an annoying loot system, and 3 felt like it had a lot of "souls" influence.
I'd have preferred them to continue polishing the edgy Zelda style of the original.

The issue with 2 was, you still get a new item to use, but then you're thrown into a marathon of 3 dungeons without any evolving gameplay or unique mechanics. And once you get new mechanics, you'll do a dungeon marathon again making it stale every time.
 
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The game changes soon.

At first I was thinking of God of War as well. But you'll see at the first dungeon, which has a proper Zelda structure and boss fights with gimmicks.

I got the hint that they're doing a Zelda as soon as you can do Z-Targeting the first time, lol.
 
I wonder how they'll do it. I enjoyed 1 & 3 the most but Idk what they can do with either formula (or merge both in one game even) to do the hype of the first game's ending justice. It can't be just the same thing but playing as different characters at points (or tagging in and out). It has to be epic.
 
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