Darksiders 1 had a lot of Zelda elements, from a similar Z Targeting system for combat (though with a more button mashy GOW style combat) to an overall structure of going to a dungeon-like location, getting a new item, solving puzzles with that new item and then fighting a boss. You even have your Epona style horse.
It's a shame really how they deviated from that in the sequels. 2 focused too much on big open areas and an annoying loot system, and 3 felt like it had a lot of "souls" influence.
I'd have preferred them to continue polishing the edgy Zelda style of the original.