Resident Evil 4 Ultimate HD Edition PC

Maybe someone could mod the classic cam mod so it has target lock-on and you can reliably hit your mark regardless of the camera angle?
 
Thanks guys, needed to restart Steam, that was weird. I see it now.

edit: And thanks JaseC for the code, gotta love 25% off :).
 
A couple of more screenshots from the best version:
re4-part10-06-39-21yas6g.jpg


re4-part11-14-39-266ls77.jpg


re4-part10-19-48-04m8scq.jpg


So yeah, that's the unpatched version of the original RE4 PC port from 2007 done by SourceNext. It came prepatched in other regions, so only Asia and Europe got to see this beautiful version. After Ultimate HD was announced I decided to play through this version again for the heck of it.

Here's a bunch more screenshots:
http://abload.de/img/re4-part10-05-40-09wbsgy.jpg
http://abload.de/img/re4-part10-53-04-15l0sgp.jpg
http://abload.de/img/re4-part10-48-54-20jjsaj.jpg
http://abload.de/img/re4-part10-46-33-20omst5.jpg
http://abload.de/img/re4-part10-41-26-25ixs10.jpg
http://abload.de/img/re4-part10-31-43-02fhsys.jpg
http://abload.de/img/re4-part10-19-18-2276s6r.jpg
http://abload.de/img/re4-part12-35-54-018essi.jpg
http://abload.de/img/re4-part12-31-40-28gksye.jpg
http://abload.de/img/re4-part12-00-06-03c9sd9.jpg (this puzzle became hellish in this version)
http://abload.de/img/re4-part11-56-31-27v6suc.jpg
http://abload.de/img/re4-part11-36-32-07frsh9.jpg
http://abload.de/img/re4-part11-35-11-17rnshs.jpg
http://abload.de/img/re4-part11-32-28-20ajs9j.jpg
http://abload.de/img/re4-part11-26-50-29nysn7.jpg
http://abload.de/img/re4-part11-01-09-02u9sdp.jpg
http://abload.de/img/re4-part21-44-18-28a5sop.jpg
http://abload.de/img/re4-part21-17-18-02crsa2.jpg
http://abload.de/img/re4-part12-42-13-133xsn9.jpg

It is really baffling anyone thought this was an acceptable state to release something in, but I'm kinda glad they did because it's funny to go back to and compare this against with other versions.

Ah, memories. :')
I forgot how ugly that game was.
 
reading the steam community hub is really painful, people really have weird expectations when it comes to a 20€ hd port of a 2005 game

Time for another comparison:

to think that i actually bothered to play that craptastic version with keyboard only really makes me sad, even if it only was one hour or something
actually i think the fact that it was so horrible made me enjoy the ps2 version more
 
I think that specific song was a glitch that they didn't catch before release. I can't remember exactly.

No, Director's Cut was full of music that were great in original version, and were just awful in this version. This might be the worst one, but others were bad too.
 
That music wasn't in the "Director's Cut", which was akin to a Special Edition for the fans that were looking for little more content and a more challenging difficulty and Mikami and others were very much involved with its production.

It was composed for a later re-release of the "Director's Cut" dubbed "Dual Shock Ver.". which was Capcom's attempt to cash in with the Resident Evil name for one last time with as little effort as possible; namely the only differences compared to the earlier released DC version are Dual Shock support (who cares?) and this new soundtrack. I don't know if Mikami and co supervised this version but as REmake proves it definitely isn't his preferred soundtrack.

Of note is also that the composer of this new music is actually.. deaf. http://content.time.com/time/magazine/article/0,9171,1000781,00.html

Perhaps the most dramatic aspect of the Onimusha score is the fact that the composer can barely hear it himself. At 24, he was found to have a severe hearing disability, and today he is completely deaf in his left ear and can hear only slightly with the help of a hearing aid in his right.

At first, Samuragoch retained some hearing, though he was plagued by chronic headaches and a persistent ringing in his ears. Then, in 1999, while composing the score for Onimusha, he lost his hearing completely.
 
On classic camera angles, I would love it but not sure if they would do it. However, the best way to handle it in my opinion, if it was possible, is to go the route of Cold Fear. In that game, when you're walking around, the game has fixed camera angles, but when you pull out your gun, it goes behind the shoulder. That could work well for those who want nostalgia like that, I think.

And maybe options can work. There is a recent indie horror game, BlackSoul, which comes out on Steam next month with an extended edition, and one of the features of the extended edition is camera option modes. They have three options, Tracking Camera (Silent Hill-esque camera that sort of follows the player in areas, or shifts the screen based on the scene), Cinematography Camera (which makes still scenes you run through like Resident Evil 1-3), and behind-the-shoulder, like Resident Evil 4/5.
 
On classic camera angles, I would love it but not sure if they would do it. However, the best way to handle it in my opinion, if it was possible, is to go the route of Cold Fear. In that game, when you're walking around, the game has fixed camera angles, but when you pull out your gun, it goes behind the shoulder. That could work well for those who want nostalgia like that, I think.

That was exactly how the first iteration of RE4 went (there are vids on YouTube). I think the issue was that it was very disorienting for the camera to change perspective very quickly especially with the increased focus on shooting.
 
That was exactly how the first iteration of RE4 went (there are vids on YouTube). I think the issue was that it was very disorienting for the camera to change perspective very quickly especially with the increased focus on shooting.

You would think so, and I thought Cold Fear was going to be just that, but it actually wasn't very disorienting at all, at least in Cold Fear. But then the angles in Cold Fear with the fixed angles were handled pretty well, but there was no point when I switched angles in that game when I thought that changing perspectives made me confused and worked a lot better than I was expecting.
 
It'll be uncut if it's like any other steamworks key.

If by Steamworks you mean "game redeems on Steam", then one can not be sure.
It may be possible, that the key can not be redeemed on STeam with a German account or from a German IP.
Gifting may also lead into trouble.
 
If by Steamworks you mean "game redeems on Steam", then one can not be sure.
It may be possible, that the key can not be redeemed on STeam with a German account or from a German IP.
Gifting may also lead into trouble.

None of the subs are region-locked.
 
If by Steamworks you mean "game redeems on Steam", then one can not be sure.
It may be possible, that the key can not be redeemed on STeam with a German account or from a German IP.
Gifting may also lead into trouble.

Have there been any cases like that? I have done the gifting thing a ton and I always received an uncut copy.
 
I don't think any other stores (outside of Steam itself, that is) are selling the game just yet. If you're interested I may be able to get you a copy for $15 or $15.50 through my trader on Steam (ditto for anybody else who can't order through GameFly).

I confirmed a price of $15.50 today so if anybody who can't order from GameFly is keen just let me know. In the interest of full disclosure, while there is an RU-specific sub for the game it's not region-locked.

Have there been any cases like that? I have done the gifting thing a ton and I always received an uncut copy.

There's a ViolenceRestrictedCountries tag that Valve uses on some of its pre-L4D titles (and Capcom uses on RE5 and 6) but I'm not entirely sure how it works. I've done a little bit of experimenting and it's definitely not IP-based in cases where such a game was installed from a non-German IP address.
 
On classic camera angles, I would love it but not sure if they would do it. However, the best way to handle it in my opinion, if it was possible, is to go the route of Cold Fear. In that game, when you're walking around, the game has fixed camera angles, but when you pull out your gun, it goes behind the shoulder. That could work well for those who want nostalgia like that, I think.

Not quite.

In the Castle/Hallucination versions of BIO4, there was two aiming styles that relied on the GameCube shoulder buttons. If you held the right button in but didn't "click" it down, you would aim in the traditional BIO-style. If you held it in the full way, you would switch to the over-the-shoulder perspective. The only difference between the OTS in that version and final was that the former did not allow "free" aiming--- you were still restricted to simple up, down, left and right. It would not have been at all difficult to simply introduce free aiming to it, though.
 
That was exactly how the first iteration of RE4 went (there are vids on YouTube). I think the issue was that it was very disorienting for the camera to change perspective very quickly especially with the increased focus on shooting.

Yeah, that sounds pretty terrible to be honest. I'm glad they didn't go for that.
 
Anyone know if the audio will be dolby pro logic II-encoded? Steam should really have more info on surround sound support.

About the PS360 versions (on which this version is based): http://www.gamefaqs.com/boards/625524-resident-evil-4-hd/63182265

I loaded up this game and my my decoder does not decode the game in either Dolby Digital or DTS. I figured it must be running on Dolby Pro Logic II so when I turned it on I did get some surround effects but they were pretty weak. Can anybody confirm the audio format this game is running on? Thanks.

P/s. I know it's an old game but the original RE4 did run on DPLII and I'd expect it to be DTS on the HD version at least. Hey, MGS HD Collection did that to amazing results why not this?
 
The OG games didn't have auto-aim. I think RE3 introduced them (and maybe the ports of RE2).

RE Director's Cut introduced auto-aim. I think RE2 had an option to turn it off.

You`re thinking about been with your backs to the enemy, aiming and the character turning around automaticaly. The auto aim I'm talking about is the one that the gun don`t need to be pointing exactly at a foe. If the enemy is a little to the righr, a little to the left, a little down or up, you'll hit it if you shoot.

You can hit dogs (from distance) without poiting your gun up or down, for instance.
 
The OG games didn't have auto-aim. I think RE3 introduced them (and maybe the ports of RE2).

RE Director's Cut introduced auto-aim. I think RE2 had an option to turn it off.

Both wrong. The original version of Biohazard in Japan had autoaim - the game was designed and balanced around it. It was the only the first release of the localized English version (Resident Evil) that took it out. They realized this was a horrible mistake and left it in for every subsequent version.

W-wait... this looks almost worse than what my modded ye olde RE4 PC looks like. I haven't been keeping up with this thread, so I don't know what the consensus is, but aside from the HUD...

http://imgur.com/FLChmBU.jpg[IMG][/QUOTE]

The consensus is no. There is no way to mod in all of the geometry and ambient lighting that was removed from that version and make it comparable. If you're just looking at the texture quality and nothing else, then I'm afraid you're missing the forest for the trees.

For the record I think those fanmade textures are pretty abhorrent.
 
W-wait... this looks almost worse than what my modded ye olde RE4 PC looks like. I haven't been keeping up with this thread, so I don't know what the consensus is, but aside from the HUD...

If modders were able to turn RE4 PC 2007 into something wonderful looking, don't you think the worst case scenario for RE4 PC 2014 would be at least as good as the best mod for 2007? While your pic is more impressive in some ways, it also still has some PS2 assets left over. New mods will have a much higher base now, and the worst part of the picture will look better than even Dolphin.
 
Both wrong. The original version of Biohazard in Japan had autoaim - the game was designed and balanced around it. It was the only the first release of the localized English version (Resident Evil) that took it out. They realized this was a horrible mistake and left it in for every subsequent version.

The consensus is no. There is no way to mod in all of the geometry and ambient lighting that was removed from that version. If you're just looking at the texture quality and nothing else, then I'm afraid you're missing the forest for the trees.

For the record I think those fanmade textures are pretty abhorrent.

Removing auto-aim was initially one of several measures used in an attempt to make the game harder for the Western market.

And yes those fan textures are horrible.
 
so is this based off the gamecube ver or the ps2? Meaning do we get the gamecube version's better lighting or not? I know this is based off the 360 version but I dont recall what that was based off.
 
The consensus is no. There is no way to mod in all of the geometry and ambient lighting that was removed from that version and make it comparable. If you're just looking at the texture quality and nothing else, then I'm afraid you're missing the forest for the trees.

For the record I think those fanmade textures are pretty abhorrent.

I suppose that's true, but so far any geometry improvements don't seem particularly noticeable to me from what screenshots I've seen thus far. And it's been nearly half a decade, but if I recall correctly the only texture mod I installed was a port of the Gamecube textures. The rest is handled by ENB.

I loaded it up and took a screenshot at the same place as a pair of screenshots I saw:


While my tree looks much worse, it seems like the rest of the textures, geometry, and lighting seem on par. I guess Leon's jacket may be a matter of opinion if you thought it looked abhorrent.

Edit: Unscientific Ashley comparison
 
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