Resident Evil 4 Ultimate HD Edition PC

It says right there in the answer that you can turn it off by modifying the .ini.

I don't want to have to set the ini every time I install the game.

Tell Capcom to stop being so lazy.

And yes I know I could just copy the ini file in a cloud backup program but I don't want to do what the devs should've done.
 
I don't want to have to set the ini every time I install the game.

Tell Capcom to stop being so lazy.

And yes I know I could just copy the ini in a cloud backup program but I don't want to do what the devs should've done.
I hope you're aware of the irony in your post. You have to change a single line of text. How's that for "being lazy".
 
I don't want to have to set the ini every time I install the game.

Tell Capcom to stop being so lazy.

And yes I know I could just copy the ini file in a cloud backup program but I don't want to do what the devs should've done.

Welp, guess you'll have to wait for the Ultra Ultimate HD version in which they included a toggle for Vsync.
 
ss_5da6bdd607884031440b5e5ea214deaa8a4e6451.1920x1080.jpg

Good ol' clone stamp.
 
New textures are alright though I don't think these were made in 2005 :b looks like some of mods released for the game though more consistent. Look like a lot of effort still for this release compared with the ps360 lazy port.

I like to see come comparisons from the castle and island.
 
Cheers for the info angular.

I wonder what else is in the ini?

I fired up the 360 for the first time in months and it has to be the only game made in the last decade that doesn't have a view credits option in the menu. I'm not burning myself out on RE4 just to see who ported it.

I'm willing to bet this is a QLOC port though as RE6's config file, also named config.ini (yeah I know it's common) has a some stuff in there that you can't enable or disable in the front end.

Edit: RE6's config.ini contents:

Code:
[GAME]
MouseBaseSpeed=2.000000
[GRAPHICS]
HDR=DEFAULT
AntiAlias=NONE
AltAntiAlias=NONE
DeferredLightingLight=APPROXIMATE_SPECULAR
ScreenQuality=HIGH
SLI=OFF
Stereo=OFF
MotionBlurEnabled=ON
ShadowsQuality=HIGH
FrameRate=VARIABLE
TextureDetail=HIGH
TextureMipLimite=2
[DISPLAY]
Resolution=1920x1080
Aspect=DEFAULT
RefreshRate=60.00Hz
FullScreen=ON
VSYNC=ON
[SOUNDS]
SeVoiceNum=128
[CPU]
JobThread=3
RenderingThread=ON
 
Same as every German release of RE4 ever.



RU or ROW? Might be interested, since I'm not sure what kind of key I would be getting through Gamefly. Did Gamefly(.co.uk) ever send out country specific keys (DE) that we know of, or should I get a EU/UK/ROW key from them?

Why do they remove AA and Mercs?
 
Cheers for the info angular.

I wonder what else is in the ini?

I fired up the 360 for the first time in months and it has to be the only game made in the last decade that doesn't have a view credits option in the menu. I'm not burning myself out on RE4 just to see who ported it.

I'm willing to bet this is a QLOC port though as RE6's config file, also named config.ini (yeah I know it's common) has a some stuff in there that you can't enable or disable in the front end.

Edit: RE6's config.ini contents:

Code:
[GAME]
MouseBaseSpeed=2.000000
[GRAPHICS]
HDR=DEFAULT
AntiAlias=NONE
AltAntiAlias=NONE
DeferredLightingLight=APPROXIMATE_SPECULAR
ScreenQuality=HIGH
SLI=OFF
Stereo=OFF
MotionBlurEnabled=ON
ShadowsQuality=HIGH
FrameRate=VARIABLE
TextureDetail=HIGH
TextureMipLimite=2
[DISPLAY]
Resolution=1920x1080
Aspect=DEFAULT
RefreshRate=60.00Hz
FullScreen=ON
VSYNC=ON
[SOUNDS]
SeVoiceNum=128
[CPU]
JobThread=3
RenderingThread=ON

RE5 (PC port by Capcom Japan) and RE:Revelations (PC port by Tose) also have a file named config.ini with similar settings. It's how MT Framework works, not something QLOC implemented.
 
I was thinking maybe they didn't want to show a woman getting her head chopped off, but then they left in Separate Ways so that can't be it.
 
RE5 (PC port by Capcom Japan) and RE:Revelations (PC port by Tose) also have a file named config.ini with similar settings. It's how MT Framework works, not something QLOC implemented.

Sure I realised that after posting. Though regardless of who would be porting it (and checking through the various config.ini files of various MT Framework titles) they do share a lot of common elements, some of which are not listed with in the GUI.
 
I love me some RE4 but I've already bought this game 4 times. I think Capcom has received enough money from me.

hypnotoad.gif


You will buy Resident Evil 4 Ultimate HD Edition PC.
You will buy Resident Evil 4 Ultimate HD Edition PC.
You will buy Resident Evil 4 Ultimate HD Edition PC.
You will buy Resident Evil 4 Ultimate HD Edition PC.
 
Q: I heard rumors of the German version being censored. Is this true?
A: No. RE4 fans in Germany can enjoy RE4 in it's full, uncensored g(l)ory. However, Assignment Ada and Mercenaries unfortunately is not included in the German version. Separate Ways, Movie Viewer, and Ada's Report ARE included and unlockable.

Whaaaaaaaat!?
 
Cheers for the info angular.

I wonder what else is in the ini?

I fired up the 360 for the first time in months and it has to be the only game made in the last decade that doesn't have a view credits option in the menu. I'm not burning myself out on RE4 just to see who ported it.

I'm willing to bet this is a QLOC port though as RE6's config file, also named config.ini (yeah I know it's common) has a some stuff in there that you can't enable or disable in the front end.

Edit: RE6's config.ini contents:

Code:
[GAME]
MouseBaseSpeed=2.000000
[GRAPHICS]
HDR=DEFAULT
AntiAlias=NONE
AltAntiAlias=NONE
DeferredLightingLight=APPROXIMATE_SPECULAR
ScreenQuality=HIGH
SLI=OFF
Stereo=OFF
MotionBlurEnabled=ON
ShadowsQuality=HIGH
FrameRate=VARIABLE
TextureDetail=HIGH
TextureMipLimite=2
[DISPLAY]
Resolution=1920x1080
Aspect=DEFAULT
RefreshRate=60.00Hz
FullScreen=ON
VSYNC=ON
[SOUNDS]
SeVoiceNum=128
[CPU]
JobThread=3
RenderingThread=ON

Wow. Those are more options than I imagined. Looks like you can actually get 120hz 120fps then. Wow.

Also, they are attempting to get the whole specular motionblur stuff right. Nice.
 
Why do they remove AA and Mercs?

If I remember correctly the removal of mercs from the original release had to do with the rewards for killing in the form of points, since it encourages the act of killing for no reason.
I'm almost sure it'd pass a re-certification without a problem today.

Doesn't really explain AA though.
 
I wish they would have just redone all the textures in real HD. They might be sharper then in previous versions, but they still stick out as too blurry/low detail
 
To my knowledge, the reasoning on Mercenaries and Assignment Ada not being included in Resident Evil 4 (any version) in Germany is because there's no story to those two modes. It's backwards, I know, but you can't have violent mindless killing in a 'realistic' type game, which is determined by a case-by-case basis, and for whatever reason, Resident Evil 4 was deemed to not be able to include its Mercenaries and Assignment Ada content in any version as those two modes have no story to them, or reason on why you're killing things. Possibly because Resident Evil 4 is set in Europe, I dunno.
 
I wish they would have just redone all the textures in real HD. They might be sharper then in previous versions, but they still stick out as too blurry/low detail

I'm sure a lot of people would prefer that, but you have to balance that desire with the constraints of producing a port like this. If they put in more work, they'd charge more. If this was priced at $30, more people would balk. They'd have to be very confident that most people would agree with them that the improved version was worth $30 bucks. And maybe people would, I don't know, but I think Steam users are probably very price conscious and $20 is more in line with expectations.

There's also only so much you can do with a game this old. Super high res textures combined with 9 year old geometry could end up being pretty ugly. I think it's important for overall aesthetics to match texture detail to the quality of the geometry for maximum cohesion.
 
Wow. Those are more options than I imagined. Looks like you can actually get 120hz 120fps then. Wow.

Also, they are attempting to get the whole specular motionblur stuff right. Nice.

Yeah I wouldn't take that as a confirmation of 120/144hz just yet. Although every MT Framework title I've looked at so far does allow for that, they are also supported in game which this apparently does not so it could still be animation tied. Guess we'll just have to wait until it's out.

There are options for minor CPU and certain lighting effects that don't appear in the GUI from what I've seen.
 
Thank you GAF for the gamefly coupon. Decided to bite early. I mean I love the game, but I've already quad-dipped on GC, PS2, Wii and PS3. I'm on the 5th time now.

It's a testament to the games quality that it's still worth buying and playing on a 5th system after 9 years. (time sure does fly...)
 
As far as new textures go, if the original artists had higher resolution versions of the textures lying around then yeah its cool that they are using them. If it required anyone to make new textures though I would rather they not touch them at all and just use the originals.
 
As far as new textures go, if the original artists had higher resolution versions of the textures lying around then yeah its cool that they are using them. If it required anyone to make new textures though I would rather they not touch them at all and just use the originals.

Judging from the screenshots, it's a mixture of higher resolutions of original textures and different-looking higher resolution textures. I'd also vastly prefer higher-res original textures, but as I've already played the game with original textures, I'm going to be playing it with the texture pack turned on. It's great that they don't force the new textures on you, though.
 
Judging from the screenshots, it's a mixture of higher resolutions of original textures and different-looking higher resolution textures. I'd also vastly prefer higher-res original textures, but as I've already played the game with original textures, I'm going to be playing it with the texture pack turned on. It's great that they don't force the new textures on you, though.

Oh they have an option to use 100% original textures too? That is fine then.
 
As far as new textures go, if the original artists had higher resolution versions of the textures lying around then yeah its cool that they are using them. If it required anyone to make new textures though I would rather they not touch them at all and just use the originals.

The game includes an option to play with the original textures, so they got you covered.

The new textures look fairly faithful to the originals, so I wonder if some of them are based on archived higher resolution textures Capcom found, or they smartly upgraded them by painting over them, or a combination of both.

http://screenshotcomparison.com/comparison/59241

For example take a look at the tree (move your mouse over the screenshot for the new textures to kick in), the brighter parts of the texture are at the exact same place in the new sharper texture. You can see the tree texture has the same "pattern". Your average fanmade texture pack would replace the tree texture with an entirely new one that would look nothing like the old.

These new textures perhaps don't look super sharp (which would not necessarily be good either) but they appear to be faithful.
 
Oh they have an option to use 100% original textures too? That is fine then.

Yup, confirmed multiple times and shown in the options menu, on the graphics settings for the game you can choose to use original textures or redone textures.

EDIT: Ninja'd, but I think the inclusion of choice there is nice to have.
 
Question is: If you have Steam set to English, does it switch language to English but still keep the arbitary missing content from the German version?
The Steam store page always tells you if a game is in any way censored. And in many cases these versions seem to only include a German language option (store page will then say something like "Low Violence: The German version is only available with German language")
 
To my knowledge, the reasoning on Mercenaries and Assignment Ada not being included in Resident Evil 4 (any version) in Germany is because there's no story to those two modes. It's backwards, I know, but you can't have violent mindless killing in a 'realistic' type game, which is determined by a case-by-case basis, and for whatever reason, Resident Evil 4 was deemed to not be able to include its Mercenaries and Assignment Ada content in any version as those two modes have no story to them, or reason on why you're killing things. Possibly because Resident Evil 4 is set in Europe, I dunno.

That makes sense for Mercs, but AA does have a story.
 
That makes sense for Mercs, but AA does have a story.

Separate Ways is Ada's Story, Assignment Ada is the mission where you go through a tougher version of the Island and collect virus samples. The only real 'story' in it is a 20 second cutscene of Ada receiving a message from Wesker to go collect the viral samples which plays at the beginning, and a 45 second cutscene at the end of Ada getting on a helicopter and receiving a "Good job" message from Wesker accompanied by an evil laugh. Its really just there to be a 'hard mode' version of the island location in Resident Evil 4, or something akin to HUNK's or Tofu's side missions in Resident Evil 2.
 
Separate Ways is Ada's Story, Assignment Ada is the mission where you go through a tougher version of the Island and collect virus samples. The only real 'story' in it is a 20 second cutscene of Ada receiving a message from Wesker to go collect the viral samples which plays at the beginning, and a 45 second cutscene at the end of Ada getting on a helicopter and receiving a "Good job" message from Wesker accompanied by an evil laugh. Its really just there to be a 'hard mode' version of the island location in Resident Evil 4.

its all the story i need man
 
Will this use Xinput for controller support? Would be nice if it supported DirectInput to make setting up a Dualshock 4 without a wrapper easy.
 
Brett Elston from Capcom-Unity (listen to his podcasts VGMpire and Laser Time) posted 2500x1600 screenshots of the game and also a 60 fps download link of the launch trailer.

http://www.capcom-unity.com/brelsto...omparison-screens-plus-links-to-60fps-trailer

Trailer looks like shit. The 60fps looks horrible.

I knew from the very first seconds something was wrong so I paused it and there you go:

166ygy.jpg


2ewzhi.jpg


What the hell is that blur (note I'm playing 99% of games with motion blur on, so it's not like I have anything against the effect)??

It looks like 30fps footage that was converted to 60 through Sony Vegas or something. I hope (and believe) it's not how the actual game renders the 60 fps.
 
because of the lag it'll produce

First of all, almost imperceptible lag is about a million times better than screen tearing, which is the worst possible visual error. Secondly, the game is designed to be locked at 30fps, which they've upped to 60 now. Either way, that will produce zero lag if it stays locked correctly.
 
First of all, almost imperceptible lag is about a million times better than screen tearing, which is the worst possible visual error. Secondly, the game is designed to be locked at 30fps, which they've upped to 60 now. Either way, that will produce zero lag if it stays locked correctly.

It always produces some lag, which is nigh impossible to detect if you're playing with a pad (since a pads are not examples of proportional control anyway). However, it's a lot easier to detect that lag when using a mouse and the fact that the game was deigned to run at 30 fps doesn't change that.
 
First of all, almost imperceptible lag is about a million times better than screen tearing, which is the worst possible visual error.

I know what you mean by screen tearing, but AMD and Nvidia are working on technology that removes screen tearing (G-Sync/Freesync). In the future, what happens when I want to play without tearing or lag? Gotta go to the ini file to terminate v-sync instead of it being a menu option, which is dumb.
 
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