The Elder Scrolls V: Skyrim Mod Discussion and News [Creation Kit released]

I feel like that would result in a bunch of cultists constantly attacking you.
Didn't really explain it properly did mean to resurrect the its state before so it would attack you, just as a visual explanation for bodies disappearing. Kill someone wait a bit priests show up, chant or whatever then the body disappears and it soul goes to skyrim heavenhell.
 
Didn't really explain it properly did mean to resurrect the its state before so it would attack you, just as a visual explanation for bodies disappearing. Kill someone wait a bit priests show up, chant or whatever then the body disappears and it soul goes to skyrim heavenhell.

And their possessions go into a jar in the hall of the dead. :)
 
VICTORY. All things are now working.

To list off my strategy and the way I went about things, in case anybody is curious and/or has the same problem that I did:

  • I first deactivated all mods within Mod Organizer, regardless of whether or not they were in the active plug-in list.
  • I could run the game, SKSE, AND an ENB. I thought that was strange. I started toying around with the mod list some more, wondering what I had forgotten.
  • Then I realized that, in my previous posts, I had forgotten to mention that I was using the Unofficial Skyrim Patch. And, lo and behold - UKSP was giving me CTDs on start-up. That did *not* make sense - for all logical reason, UKSP runs regardless of what you stick with it so long as it's first in the load order (and, since I use BOSS, it's always the first thing loaded.)
  • Deactivating UKSP and activating other mods got rid of the start-up CTD.
  • THEN I had the idea of deleting the skse_steam_loader.dll, since I was using one that was modified to work with the memory patch off of the STEP forums. I didn't notice any benefit from using that version of the loader, anyway, since I was crashing every 5-10 minutes with it when not using UKSP and having other mods turned on.
  • I replaced that .dll with the one that came with SKSE proper - lo and behold, UKSP works, with SKSE on, and ENB turned on.
  • Downloaded the mod that effectively mirrors the memory boost, but separately - AND VOILA!

So, yeah. It was UKSP having issue with the modified skse_steam_loader.dll and, once I swapped that out for the 'real' SKSE steam loader and just downloaded the memory boost mod instead, all things turned out peachy clean. If I had to guess, the modified .dll is recognized as foreign by the respective mods and causes it to poop out.

As a note to everybody else, several mods were noticeably not working with that modified .dll, including Expanded Towns and Cities. (The changed .dll I'm referring to comes from the STEP forums, from a user named NeoValen.)

Thanks to everyone who gave me suggestions and pointed things to look at. As it tends to be, mysterious cases are solved when users realize they have not described everything they've done to their game and have not evaluated all options. :P
 
Si I just installed :

Complete Crafting Overhaul Remade
Weapons & Armor Fixes
Clothing & Clutter Fixes
Smithing Perks Overhaul

Now there is one thing I couldn't figure out as I can't find a complete change-log, does one of these allow to craft the 'mantled' college robes, Thalmor and greybeard apparel ? (un-enchanted)
 
Si I just installed :

Complete Crafting Overhaul Remade
Weapons & Armor Fixes
Clothing & Clutter Fixes
Smithing Perks Overhaul

Now there is one thing I couldn't figure out as I can't find a complete change-log, does one of these allow to craft the 'mantled' college robes, Thalmor and greybeard apparel ? (un-enchanted)

If you can get them in the vanilla with DLC game then yes it does allow you to craft those items, if you need a mod to get them then no you won't be able to craft them.

Bloody facials mod
http://www.nexusmods.com/skyrim/mods/19718/?

Its not as bad as it sounds.
 
So I'm going to play through Skyrim again with the Requiem overhaul. However, my PC with gtx570 is showing its age with high-res textures and ambient occlusion at 1440p. Since I'm going to be using enboost, I'll have enb installed anyways so I'm thinking of using it after I upgrade the GPU.

The question is, is gtx 770 good enough for 60fps at 1440p or should I go for 780ti? I'm not looking for uber graphics for screenshots but something balanced for good gameplay. So I'm not going to be using gameplay affecting effects like DOF but I do want god-rays and good ssao.

The mods I'm planning to use are:
Various texture and mesh improvements (Less than what STEP core recommends for graphics)
Requiem and its USKP, Hearthfire and Dragonborn patches.
ELFX
Climates of Tamriel if supported by whatever ENB preset I end up using.
Some form of grass patch.
Not going to touch ugrids because gameplay reasons.
Various other small fixes that will be made compatible through tes5edit.

So 770 or 780ti?
 
So I'm going to play through Skyrim again with the Requiem overhaul. However, my PC with gtx570 is showing its age with high-res textures and ambient occlusion at 1440p. Since I'm going to be using enboost, I'll have enb installed anyways so I'm thinking of using it after I upgrade the GPU.

The question is, is gtx 770 good enough for 60fps at 1440p or should I go for 780ti? I'm not looking for uber graphics for screenshots but something balanced for good gameplay. So I'm not going to be using gameplay affecting effects like DOF but I do want god-rays and good ssao.

The mods I'm planning to use are:
Various texture and mesh improvements (Less than what STEP core recommends for graphics)
Requiem and its USKP, Hearthfire and Dragonborn patches.
ELFX
Climates of Tamriel if supported by whatever ENB preset I end up using.
Some form of grass patch.
Not going to touch ugrids because gameplay reasons.
Various other small fixes that will be made compatible through tes5edit.

So 770 or 780ti?
It is not good enough. At least mine isn't for a modified Skyrim at 1440p.
 
VICTORY. All things are now working.


As a note to everybody else, several mods were noticeably not working with that modified .dll, including Expanded Towns and Cities. (The changed .dll I'm referring to comes from the STEP forums, from a user named NeoValen.)

Thanks to everyone who gave me suggestions and pointed things to look at. As it tends to be, mysterious cases are solved when users realize they have not described everything they've done to their game and have not evaluated all options. :P
Edit damn double post.
Good notes and congrats. Also thanks for the warning about that file. Always good to know as sometimes what is working for some people just causes insane issues for others especially with the high number of hacks a game like Skyrim has.
 
Are there any mods to smooth the camera out? It's jumpy with my mouse. I plugged it my ps3 controller and that brought it down from the extreme.

I don't know if it's microstutter or a low dpi mouse. Seems to do it in some other steam games too.
 
Are there any mods to smooth the camera out? It's jumpy with my mouse. I plugged it my ps3 controller and that brought it down from the extreme.

I don't know if it's microstutter or a low dpi mouse. Seems to do it in some other steam games too.

Try setting bMouseAcceleration=0 in your SkyrimPref.ini (located in your documents folder, not in your steam folder) to disable mouse acceleration.

If the stutter is caused by moving the mouse very fast, you are mostly likely starved on vram. Try uninstalling huge texture mods.

It is not good enough. At least mine isn't for a modified Skyrim at 1440p.

Ah thanks. Looks like I'll be investing in 780gtx then. Can't believe I'm going to be buying a $700 gpu to play this game but it's the only game worth paying that much for imo.
 
Try setting bMouseAcceleration=0 in your SkyrimPref.ini (located in your documents folder, not in your steam folder) to disable mouse acceleration.

If the stutter is caused by moving the mouse very fast, you are mostly likely starved on vram. Try uninstalling huge texture mods.



Ah thanks. Looks like I'll be investing in 780gtx then. Can't believe I'm going to be buying a $700 gpu to play this game but it's the only game worth paying that much for imo.

No probs. I was pretty sad by finding that out. Right now with a ton of mods, long .ini changes to things like grass and such, many texture mods and land mods + enb + 1440p and I was lucky to be creeping at 30 most of the time.

I guess if you toned down the ENB you might be closer. For me it was depth of Field and fucking Ambient Occlusion . Took 10fps right off the top even changing their internal setings to low in the enb file.
 
Try setting bMouseAcceleration=0 in your SkyrimPref.ini (located in your documents folder, not in your steam folder) to disable mouse acceleration.

If the stutter is caused by moving the mouse very fast, you are mostly likely starved on vram. Try uninstalling huge texture mods.



Ah thanks. Looks like I'll be investing in 780gtx then. Can't believe I'm going to be buying a $700 gpu to play this game but it's the only game worth paying that much for imo.
Does disabling them in the launcher work and carry over to SKSE?
 
If you can get them in the vanilla with DLC game then yes it does allow you to craft those items, if you need a mod to get them then no you won't be able to craft them.

Bloody facials mod
http://www.nexusmods.com/skyrim/mods/19718/?

Its not as bad as it sounds.

You can't get them in the Vanilla game, but since they added some non obtainable in Vanilla items to the craftable list, I wonder if that includes the robes I was talking about.
 
Does disabling them in the launcher work and carry over to SKSE?

Most likely no. Most texture overhaul mods come as loose files (which means the texture files are not compressed to bsa format) and all the files that mod installed will still be used.

Also big texture overhauls shouldn't come with an esp file that can be disabled through the launcher anyways.

My advice :

1) Backup your skyrim folder from wherever it's been installed. Just rename the skyrim folder to skyrimBakup or something.

2) Bakup your save folder in your skyrim folder found in your documents folder.

3) Go to Steam and use verify local content on your Skyrim. Do not uninstall.

4) Once running a fresh install, use console command:
coc whiterun
and test out the game without having to go through the tedious intro.

5) If it still stutters, diable bethesda's high-res patches in your launcher. (It's one of the few texture overhauls that can be disabled through the launcher)

6) If it still stutters when moving your mouse fast, it'd be best to upgrade to a gpu with more vram. If you're not planning to use ENB, you don't need an expensive gpu. My now old gtx570 with 1.28 gb of vram gets 60fps at 1080p but stutters a little bit with texture overhauls.

7) If things are working fine, use Mod Organizer, NOT Nexus Mod Manger, to install the mods and test out which texture pack is making your game stutter. It will most likely be big stuff like skyrim 2k textures, landscape retextures, serious realistic overhaul etc. If using Mod Organizer, you can simply disable mods by unchecking them so it's really easy to install or remove mods without messing up your skyrim installation.

8) Remember to install all the gameplay related mods you've had before if you want to continue with your old save.

9) If this did not solve the problems or your saves don't work anymore and want to go back to how it was before, restores your bakups from step 1 and 2. There's no need to uninstall Skyrim. Just delete the Skyrim folder and rename your SkyrimBakup folder to Skyrim.
 
I don't know of any mods that deal with just respawning cells but you could grab Skyrim Immersive Creatures
http://www.nexusmods.com/skyrim/mods/24913/?

It has a heap of cell options, I'm not sure if it deals with everything in a cell or just the creatures it adds to the game. If it does deal with everything in a cell you can disable all the new creature that come with the mod and just use the cell respawn feature. Its a huge download though just for one feature but it does handle cell respawns.

Thanks dude. It looks like I need Dawnguard to run that mod, so I'll re visit it once I have that DLC. The screenshots look amazing. I havent seen some of those enemies since Morrowind.
Also, I found this mod, to change the cell respawn rate...

http://www.nexusmods.com/skyrim/mods/15574/?

It looks like you have to go into the construction set, to set your own custom times. I'll have a fiddle with it later.
The world is too empty with the default respawn rates, IMO.
 
So I'm going to play through Skyrim again with the Requiem overhaul. However, my PC with gtx570 is showing its age with high-res textures and ambient occlusion at 1440p. Since I'm going to be using enboost, I'll have enb installed anyways so I'm thinking of using it after I upgrade the GPU.

The question is, is gtx 770 good enough for 60fps at 1440p or should I go for 780ti? I'm not looking for uber graphics for screenshots but something balanced for good gameplay. So I'm not going to be using gameplay affecting effects like DOF but I do want god-rays and good ssao.

The mods I'm planning to use are:
Various texture and mesh improvements (Less than what STEP core recommends for graphics)
Requiem and its USKP, Hearthfire and Dragonborn patches.
ELFX
Climates of Tamriel if supported by whatever ENB preset I end up using.
Some form of grass patch.
Not going to touch ugrids because gameplay reasons.
Various other small fixes that will be made compatible through tes5edit.

So 770 or 780ti?

One 770? No, but you can get two and SLI, likely for cheaper than a 780ti and have a superior setup all around. That's the problem with the Ti, it's far too expensive for what it brings to the table. At 50-80 bucks more than the 780 it would be worth it, but at 180+? Not a chance.
 
That's why I love Skyrim.

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1669762_725628694122235_1748772395_o.jpg
 
I'm really starting to get annoyed with modding this game. I was having random CTD issues with my Requiem install, so I decided to start over in hopes of finding what mod was causing the problem by installing them one by one, then testing it by playing the game for 5 hours at least before installing a new mod.

I got to the point where I started installing the bigger mods I wanted to use and after an hour and a half the game crashes... in Whiterun. The last mod Installed was Immersive Creatures, which doesn't even affect that city as far as I know. The only other major mods I have installed other than Requiem are Dragon Combat Overhaul, EFF, and Interesting NPCs. I couldn't even get into the other mods I had wanted to use like Frostfall, Realistic Needs and Diseases, CoT, Audio Overhaul Skyrim or ELFX.

Maybe I'll just wait a couple of years and try again on a new PC whenever I upgrade. Something about this one just doesn't seem to like a modded Skyrim.
 
I'm really starting to get annoyed with modding this game. I was having random CTD issues with my Requiem install, so I decided to start over in hopes of finding what mod was causing the problem by installing them one by one, then testing it by playing the game for 5 hours at least before installing a new mod.

I got to the point where I started installing the bigger mods I wanted to use and after an hour and a half the game crashes... in Whiterun. The last mod Installed was Immersive Creatures, which doesn't even affect that city as far as I know. The only other major mods I have installed other than Requiem are Dragon Combat Overhaul, EFF, and Interesting NPCs. I couldn't even get into the other mods I had wanted to use like Frostfall, Realistic Needs and Diseases, CoT, Audio Overhaul Skyrim or ELFX.

Maybe I'll just wait a couple of years and try again on a new PC whenever I upgrade. Something about this one just doesn't seem to like a modded Skyrim.


Are you using many big Texture mods ?
 
The only texture mods I use are the official high res ones, and even then I use the optimized stand alone version from the nexus. Other than that I use the aMidianBorn stuff (armor, creatures, weapons). SMIM has textures in it too I guess, but I don't use the 4k ones it has as an option.

My VRAM never goes above 1.9GB according to SPM. I have a 2GB GTX 670. Seems kinda high to me considering that I don't really have much, but I never checked vanilla Skyrim.
 
Most likely no. Most texture overhaul mods come as loose files (which means the texture files are not compressed to bsa format) and all the files that mod installed will still be used.

Also big texture overhauls shouldn't come with an esp file that can be disabled through the launcher anyways.

My advice :

1) Backup your skyrim folder from wherever it's been installed. Just rename the skyrim folder to skyrimBakup or something.

2) Bakup your save folder in your skyrim folder found in your documents folder.

3) Go to Steam and use verify local content on your Skyrim. Do not uninstall.

4) Once running a fresh install, use console command:
coc whiterun
and test out the game without having to go through the tedious intro.

5) If it still stutters, diable bethesda's high-res patches in your launcher. (It's one of the few texture overhauls that can be disabled through the launcher)

6) If it still stutters when moving your mouse fast, it'd be best to upgrade to a gpu with more vram. If you're not planning to use ENB, you don't need an expensive gpu. My now old gtx570 with 1.28 gb of vram gets 60fps at 1080p but stutters a little bit with texture overhauls.

7) If things are working fine, use Mod Organizer, NOT Nexus Mod Manger, to install the mods and test out which texture pack is making your game stutter. It will most likely be big stuff like skyrim 2k textures, landscape retextures, serious realistic overhaul etc. If using Mod Organizer, you can simply disable mods by unchecking them so it's really easy to install or remove mods without messing up your skyrim installation.

8) Remember to install all the gameplay related mods you've had before if you want to continue with your old save.

9) If this did not solve the problems or your saves don't work anymore and want to go back to how it was before, restores your bakups from step 1 and 2. There's no need to uninstall Skyrim. Just delete the Skyrim folder and rename your SkyrimBakup folder to Skyrim.
Thanks a lot for the info!

I have a notebook with a GTX 600m. GPUZ says I have GDDR5 and 2048MB. I also have 8GB of Ram. I wonder if my integrated graphics on the i7-3630QM processor causes real microsutter? I tried to disable it in bios and device manager, but it wont boot. I also wonder if going SSD would help.

I'll try your method later today or tomorrow. I actually uninstalled the game and re-downloaded it the other day with similar results. I have the official texture mods. I've been disabling them in the launcher and booting the game without SKSE to test things that way. I was getting 1080p and 60fps with very bad stutter. There's no FPS drops during the stutter. Turning vsync off doesn't help.

The only thing that helped was using the One Tweak windowed mode mod (which lowers my FPS) with the nexus manager combined with using my ps3 controller. It stutters less in window mode, and the controller seems to bring it to a playable level. It's really apparent if I move the camera toward the ground. You can see the character's arm acting like it has Parkinson's. The controller smoothes that out the most. Diagonal movements will also trigger it more than X or Y axis movements. I tried different cheap mouses and my track pad with the same results. Which is why I was wondering about DPI.
 
Alright guys, let's talk Migration.

I just got a nice 500gb solid state drive that I want to start using for my OS, but currently my Skyrim folder and all the mods are located on my C drive. What's the easiest way of moving Skyrim and all the mods off the C Drive and onto my game drive while still having it work correctly after the move?
 
Guys I will reinstall Skyrim today after more than a year without playing it. I want to have a fresh experience but nothing too much different. What mod do you recommed that balances the loot dropped? Or that balances the entire leveling system so that I can find good gear early but don't become a god at higher levels for example.
 
Alright guys, let's talk Migration.

I just got a nice 500gb solid state drive that I want to start using for my OS, but currently my Skyrim folder and all the mods are located on my C drive. What's the easiest way of moving Skyrim and all the mods off the C Drive and onto my game drive while still having it work correctly after the move?

Settings > Downloads > Library Folders.

Add a folder in your SSD. Close Steam. Copy the game folder to there. Start Steam.

I did something similar once, this will propably work.
 
Some of the ENBs I try out apply a "soft" effect to everything, everything looks slightly blurred.
What's the setting that does this?
 
Some of the ENBs I try out apply a "soft" effect to everything, everything looks slightly blurred.
What's the setting that does this?
Probably not depth of field, if it is when playing press shift+enter and disable DoF the save. Check your enblocal and see if you have both edge aa and subpixel aa enabled if you have both turn off subpixel.

Maybe some bloom settings, sweetfx settings if your enb uses that and turn lumasharp on and increase value to make it sharper...or was it lowering? Effect.txt has some settings to decrease your blur.

Check your launcher options and see if you have fxaa enabled as well disabling any Anti Aliasing and Antiscopic?? Filtering. That's all I can think of, though I'm no enb guru.
 
The only texture mods I use are the official high res ones, and even then I use the optimized stand alone version from the nexus. Other than that I use the aMidianBorn stuff (armor, creatures, weapons). SMIM has textures in it too I guess, but I don't use the 4k ones it has as an option.

My VRAM never goes above 1.9GB according to SPM. I have a 2GB GTX 670. Seems kinda high to me considering that I don't really have much, but I never checked vanilla Skyrim.

You are suffering from VRAM bursting. You won't ever see your VRAM go above 1.9, because it has nothing left. If you are at 1.9 you are probably about to crash. Particularly if you aren't in a densely populated area. A good test area is the Bannered Mare at night or the the swamp outside of Solitude, if you crash there then that's your issue. Basically at 1.9 you only have 148megs of play, anything can fill that quite easily, capes and cloaks for instance. Basically you need to go to the lower res amidianborn stuff and be careful what you and your companions are wearing and how many companions you have. Remember that modded Skyrim is a different beast than any other game currently released and the information in the PC thread does not apply here. A 2GB card, any 2GB card, is not enough for even a moderately modded Skyrim.

If that isn't your issue then you have to consider how many mods you have that add scripts, particularly script intensive mods like Frostfall and Realistic Needs. In my current setup I can't run Realistic Needs without some instability. Because my current setup is already heavy on scripts and taxes Papyrus. That's not a hardware limitation, it's a limitation of Papyrus, it's a terrible and elderly scripting engine that does not perform well when taxed. You have to pick and choose carefully between scripted setups.

Some of the ENBs I try out apply a "soft" effect to everything, everything looks slightly blurred.
What's the setting that does this?

Depth of Field, or DOF, turn it off with crtl+enter or disable it entirely in your .ini.
 
You are suffering from VRAM bursting. You won't ever see your VRAM go above 1.9, because it has nothing left. If you are at 1.9 you are probably about to crash. Particularly if you aren't in a densely populated area. A good test area is the Bannered Mare at night or the the swamp outside of Solitude, if you crash there then that's your issue. Basically at 1.9 you only have 148megs of play, anything can fill that quite easily, capes and cloaks for instance. Basically you need to go to the lower res amidianborn stuff and be careful what you and your companions are wearing and how many companions you have. Remember that modded Skyrim is a different beast than any other game currently released and the information in the PC thread does not apply here. A 2GB card, any 2GB card, is not enough for even a moderately modded Skyrim.

If that isn't your issue then you have to consider how many mods you have that add scripts, particularly script intensive mods like Frostfall and Realistic Needs. In my current setup I can't run Realistic Needs without some instability. Because my current setup is already heavy on scripts and taxes Papyrus. That's not a hardware limitation, it's a limitation of Papyrus, it's a terrible and elderly scripting engine that does not perform well when taxed. You have to pick and choose carefully between scripted setups.

I should note that the 1.9 is not what I'm sitting at always. That's the absolute max the skyrim performance monitor records. It's telling me the average is 1.4-1.5GB in all my logs I've saved. None of the logs of crashes I've saved have the crash take place at max VRAM usage, either. But I understand your point, it's the reason I did away with any texture mod overhauls I had tested previously. I'll try removing all of the amidianborn stuff and see what happens. I can't seem to find out what texture resolution he makes his stuff other than his terrain/building overhauls, which I don't use anyway. Might get rid of SMIM as well.

If I stop crashing after that I'll know the problem. The script intensive mods I have installed right now are Requiem, Extensible Follower Framework, Convenient Horses, Dragon Combat Overhaul, and Interesting NPCs (I assume this uses scripts). Requiem is easily the worst of the bunch, it applies a REQ_MassEffectField script all the time on NPCs and the player. I already resigned myself to not being able to use any more than this, but who knows, maybe it's still too much.
 
Some more NLA stuff.

I have no idea how much of this is controllable, but distant water colors during certain weathers are off:
Haven't encountered anything like that myself.
- A bunch of effects are off. What does it look like with them on?
- As Blue Ninja said, what does it look like with ENB off?

EDIT: Nataku, are you using ENBoost and the new SKSE memory patch?
 
Haven't encountered anything like that myself.
- A bunch of effects are off. What does it look like with them on?
- As Blue Ninja said, what does it look like with ENB off?

EDIT: Nataku, are you using ENBoost and the new SKSE memory patch?

I'm using enboost. I tried both ways with the memory patch, the alpha SKSE with that memory patch built in and a modified dll, but since I only have 4GB of RAM I didn't try it any higher than 512/256. I have 8GB on the way this week so I'll be messing with the memory patch more after I get that installed.

I crash with both enabled or disabled, it makes no difference.
 
I should note that the 1.9 is not what I'm sitting at always. That's the absolute max the skyrim performance monitor records. It's telling me the average is 1.4-1.5GB in all my logs I've saved. None of the logs of crashes I've saved have the crash take place at max VRAM usage, either. But I understand your point, it's the reason I did away with any texture mod overhauls I had tested previously. I'll try removing all of the amidianborn stuff and see what happens. I can't seem to find out what texture resolution he makes his stuff other than his terrain/building overhauls, which I don't use anyway. Might get rid of SMIM as well.

If I stop crashing after that I'll know the problem. The script intensive mods I have installed right now are Requiem, Extensible Follower Framework, Convenient Horses, Dragon Combat Overhaul, and Interesting NPCs (I assume this uses scripts). Requiem is easily the worst of the bunch, it applies a REQ_MassEffectField script all the time on NPCs and the player. I already resigned myself to not being able to use any more than this, but who knows, maybe it's still too much.

Is your game crashing as soon as you enter whiterun? As in activate whiterun door -> see loadscreen -> CTD?

If so, try setting this in your skyrim.ini

[Papyrus]
fPostLoadUpdateTimeMS=2000.0

(default value is 500.0)

What this does is it allows skyrim 2 seconds to process scripts after loading a new area. Also remove unnecessary ini edits. Especially ones to do with papyrus. Enabling papyrus logging decreases script performance so don't have it enabled all the time. Make sure to disable bLoadDebugInformation and bEnableProfiling as well.

With the new memory fix and enboost, most crashes are caused by script errors in my case and my PC isn't high-end (core i5 750, gtx570 1.28gb, 8gb ram). Also even if a mod is "script free", that doesn't mean it doesn't use vanilla script included in skyrim, For example, any mod that adds lots of npcs (such as immersive patrols) will stress papyrus further. (When mods like this claim script free, it means no custom scripts). Besides Requiem doesn't play nice with other mods. (Check the esp out in tes5edit and you'll see just how extensively it changes EVERYTHING). For example, you mentioned wanting to use realistic needs and diseases which is incompatible with Requiem. The patch for it on Nexus is a mess and doesn't really work. Even changing stuff like ugrids causes script instabilities since it needs to process more npcs and enemies.

On the other hand, mods like ELFX and Climates of Tamriel are fine. Interesting NPCs should be fine as well as it doesn't add tons of NPCs per area. Also I believe Book of silence uses vanilla sized textures. If I were you, I'd keep the graphics stuff and get rid of Dragon combat overhaul and convenient horses. Not sure about EFF since I use AFT although it's not fully compatible with Requiem.
 
There's also two other MS settings you can change. The papyrus block in my .ini looks like this:

[Papyrus]
fUpdateBudgetMS=1.8
fExtraTaskletBudgetMS=1.8
fPostLoadUpdateTimeMS=2000.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0

The first two MS settings allow scripts a little more leeway before you crash, you can add .6 all the way up to 4.8 if you want, but take care as adding time here does affect your framerate(the game slows itself down as it waits on the script engine). 1.2 is the default, but I find 1.8 reduces my crashing and doesn't noticeably impact my performance. Don't mess around with Papyrus unless you know that's your issue. It's fragile and breaks easily.

Remember that you spend most of your time in dungeons and caves, this is why your average is only 1.5. These are essentially free zones, where you can install high res textures. Because they aren't very demanding. Where you want to test is dense areas, like the Swamp outside of Solitude or Solitude proper, Whiterun, etc...

Going to try Confidence's ENB when he releases the .250 enb version, it looks amazing. Well done, sir. It's hard to give up my RCRN+ ELFX setup, but at the very least I gain back about 7 mod slots. Got a question though, do you know the difference between your enb and this one?

http://www.nexusmods.com/skyrim/mods/50697/?

I use his .ini and he seems cool, but this enb looks like he just took yours and added retina disintegrating JJ Abrams approved Bloom to it.
 
Is your game crashing as soon as you enter whiterun? As in activate whiterun door -> see loadscreen -> CTD?

If so, try setting this in your skyrim.ini

[Papyrus]
fPostLoadUpdateTimeMS=2000.0

(default value is 500.0)

What this does is it allows skyrim 2 seconds to process scripts after loading a new area. Also remove unnecessary ini edits. Especially ones to do with papyrus. Enabling papyrus logging decreases script performance so don't have it enabled all the time. Make sure to disable bLoadDebugInformation and bEnableProfiling as well.

With the new memory fix and enboost, most crashes are caused by script errors in my case and my PC isn't high-end (core i5 750, gtx570 1.28gb, 8gb ram). Also even if a mod is "script free", that doesn't mean it doesn't use vanilla script included in skyrim, For example, any mod that adds lots of npcs (such as immersive patrols) will stress papyrus further. (When mods like this claim script free, it means no custom scripts). Besides Requiem doesn't play nice with other mods. (Check the esp out in tes5edit and you'll see just how extensively it changes EVERYTHING). For example, you mentioned wanting to use realistic needs and diseases which is incompatible with Requiem. The patch for it on Nexus is a mess and doesn't really work. Even changing stuff like ugrids causes script instabilities since it needs to process more npcs and enemies.

On the other hand, mods like ELFX and Climates of Tamriel are fine. Interesting NPCs should be fine as well as it doesn't add tons of NPCs per area. Also I believe Book of silence uses vanilla sized textures. If I were you, I'd keep the graphics stuff and get rid of Dragon combat overhaul and convenient horses. Not sure about EFF since I use AFT although it's not fully compatible with Requiem.

No, it's just completely random crashes in Whiterun. I crashed a few seconds after loading in, when running towards the market. Another time was when running past the forge next to Warmaiden's. I crashed around the gildergreen a couple times, too. Once when coming from the direction of Jorvaskaar, and once when coming from the direction of Dragonsreach.

Most of the time I can run through Whiterun just fine. I tried loading up a save and ran around the place for over a half hour with no issues. It seems like if I zone multiple times to different areas for quests, then go back to Whiterun I'll have a good chance of crashing.

No ini edits other than what's needed for an ENB and the papyrus logging. I didn't know that stressed it even further, so I'll shut that off and see how things go.
 
Going to try Confidence's ENB when he releases the .250 enb version, it looks amazing. Well done, sir. It's hard to give up my RCRN+ ELFX setup, but at the very least I gain back about 7 mod slots. Got a question though, do you know the difference between your enb and this one?

http://www.nexusmods.com/skyrim/mods/50697/?

I use his .ini and he seems cool, but this enb looks like he just took yours and added retina disintegrating JJ Abrams approved Bloom to it.

I think it's his own preset to be used with my plugin, but I haven't looked too closely at it.

And the new mist feature in .250 is fantastic. You can make a nice looking blusih haze, or make mountaintops disappear into the mist, make a low-lying or super dense fogs, etc..

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enb_2014_02_03_18_13_25_29_900p_by_confidence_man-d74zt9y.jpg


enb_2014_02_02_21_33_12_43_900p_by_confidence_man-d74xuax.jpg
 
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