Toma, are you planning on trying out Ultimate Space Commando? I can barely tell what is going on from the Desura gameplay videos, but it looks like it would be fun X-Com-like tactical game if I could figure it out.
So, like what Hexcells did for Minesweeper (don't know if you've played HC)?
Because I have to say, Hexcells is a likeable puzzle game but nothing I feel the urge to play on a regular basis (or for any meaningful amount of time, if I'm being honest right now) like for example, Picross.
So I played through the first level of an upcoming game today.
I'm in the Frozen Endzone beta but I didn't have that problem. I even challenged you to a match. I would shoot the devs an email or post up on their forums.No clue, cant play it for 2 months now. Played it for 2-3 weeks, then I couldnt log in anymore.
So I played through the first level of an upcoming game today, and I think it's got a great head on its shoulders. I don't want to give any of the comedy away, so I'll just go ahead and say that it's very funny, in a cheesy kind of way. The side missions are the real stars of the show so far. I could have just ran through the level in like 5 minutes, but there are so many little things to see and do that you'll spend more time with those than the "actual" game.
I'll post a bit more about it once I get farther. But so far, so good.
has anyone played The Castle Doctrine?
So I played through the first level of an upcoming game today, and I think it's got a great head on its shoulders. I don't want to give any of the comedy away, so I'll just go ahead and say that it's very funny, in a cheesy kind of way. The side missions are the real stars of the show so far. I could have just ran through the level in like 5 minutes, but there are so many little things to see and do that you'll spend more time with those than the "actual" game.
I'll post a bit more about it once I get farther. But so far, so good.
Not a gambling man, but if I were I would put it all on Jazzpunk being what you are alluding to.
Shush, no game guesses. People in the know...know![]()
Hey guys, we're damaging the industry! Because we're so desperate to prove that indie games are better than or equal to AAA*
lol
*actual opinion from the Indie > AAA thread
Hey guys, we're damaging the industry! Because we're so desperate to prove that indie games are better than or equal to AAA*
lol
*actual opinion from the Indie > AAA thread
Hey guys, we're damaging the industry! Because we're so desperate to prove that indie games are better than or equal to AAA*
lol
*actual opinion from the Indie > AAA thread
That sounds reeeeally good, and you just reminded me with that "clicking on everything", that I need to get around to finishing The Sea Will claim everything.I went a few levels deeper into the aforementioned game that's soon to release last night, and I can say that I'm glad for the direction it takes. Some levels are a bit more linear, while others are more sandboxy, and the settings are pretty diverse even now. The common element is that A) there's always a ton of things to interact with or tasks to do, and B) the game's bizarre sense of humor threads its way through every element. I find myself clicking on literally everything as I walk around in fear of missing some weird joke, reference or minigame. That's right, there are full blown minigames to participate in, and not in the cheesy Wii shovelware kind of way. Just wait until you get to the one stage earlyish in the game and you'll see what I mean.
The story is something I don't want to discuss in any detail, but I will say that it appears that it will be a pretty good one that is going down the proper path of its inspirations.
There are a few times I found myself wishing there was a run button in some of the larger levels, but it's not a game breaker. Exploring is all well and good, and it's part of the game's charm, but there are occasionally areas that are just expansive for the sake of being expansive and the constant wandering can feel a little tiresome.
Overall I'm pretty pleased with how the final product is playing. I'm having a great time and there have been several moments where I couldn't help but laugh out loud. It's rare for a game to be this funny to me, and I hope you guys find it funny too when it releases in a couple of days.
No, I'll have to look into it. There are just so many games out there, it's hard to keep track of all of them AND play them at the same time haha
I think I'm going to spend nearly $40 on some games I've been itching to play today. Sales keep coming and going on games I'm not quite as interested in and I think it's time for me to spend some money on the games I *do* really want to play. Here's what I'm thinking about:
Sokobond
Factorio
NEO Scavenger
Dustforce Vita (double dip so I'm debating but I think it'd be nice to have this on mobile)
I might have missed this before you purchased - but pop over to the Playstation Network thread - apparently Dustforce on Vita has some slowdown![]()
Didn't buy yet! You saved me. Thanks!
Prison Architect might be up your alleyAre there any good indie tycoon/management games out or on the horizon?
New Distance trailer
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Prison Architect might be up your alley
Also RimWorld (about managing and maintain a colony)
Energy Hook! Kromaia! Kill The Bad Guy! Master Spy! Matador!50 titles got greenlit today: http://steamcommunity.com/games/765/announcements/detail/1261308829185903437
I have been hoping it would get through for awhile now, really happy about it. I will definitely be picking it up once it gets released on Steam. Hopefully they do a combo deal for the base game + expansion.Nice to finally see Drox Op get through, I was beginning to think it would be stuck in the greenlight list till the heat death of the universe.
I can confirm that. Bought it today. Hope they can patch it.I might have missed this before you purchased - but pop over to the Playstation Network thread - apparently Dustforce on Vita has some slowdown![]()
.Intel's helping to fund Feep's new game yeah?
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OP video impressions, Heroes of a Broken Land
Just finished that game that's coming out this week and I'm shocked to report that it was really, really short. I only had one level left after my last post. Maybe two hours or a little more of game here for a first play through. It was a great two hours, but holy cow was it short. There's a lot of stuff I didn't get to actually accomplish according to the credits, so there are reasons to maybe go back, but as it stands, it's something to consider.
From what I am told, missions are completed in minutes flat. To get the most out of the game you need to pretty much ignore what you're supposed to be doing at any given time. So i've heard. I haven't gotten a copy yet and will most likely have to pick it up on launch.
Believe me, I explored everything I could. I know there was some stuff I had to have missed, but I didn't just go from point A to point B. I took my time and clicked EVERYTHING. If there was a secondary task, you know I was doing it. Even with that, it's short.
Just finished that game that's coming out this week and I'm shocked to report that it was really, really short. I only had one level left after my last post. Maybe two hours or a little more of game here for a first play through. It was a great two hours, but holy cow was it short. There's a lot of stuff I didn't get to actually accomplish according to the credits, so there are reasons to maybe go back, but as it stands, it's something to consider.
Think I'll pass on that one. Like you said, Grimrock and Paper Sorcerer seem to be better and, overall, more polished options (not even mentioning non-indie alternatives).