Tencent's new AI tool will reduce art production from days to minutes

cormack12

Gold Member
Source: https://www.gamedeveloper.com/art/t...rt-production-timeframes-from-days-to-minutes

Tencent debuted a new AI creation tool called VISVISE at Gamescom 2025 that it claims will accelerate video game art production by automating repetitive tasks.

The Chinese conglomerate billed VISVISE as an end-to-end AI game creation suit that will "dramatically cut down game art design time from days or even months, down to minutes."

Tencent said the tool will specifically allow developers to rapidly skin and animate characters in a matter of minutes—a process it claims usually takes up to three-and-a-half days.

In addition, the company claimed skeletal animations can be produced in just 10 seconds with VISVISE. Tencent said that process usually takes between three and seven days.

"This results in an eightfold improvement in character skinning throughput and transforms animation into a fully automated process of 'keyframe generation + intelligent in-betweening,'" it continued.
 
Rockstar better hurry up with GTA6 before some crafty kid overtakes them.

Imagine in the near future, as a publisher, you announce your huge budget game to the world, only for several random finished, perfectly polished iterations to pop up weeks after the announcement. How is this not the ultimate bubble?

With the incredible production speed this affords, big publishers could bribe game journalists to recon competitors, quickly re-aligning their products on the fly to beat their competitors. This stuff is crazy.
 
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MotionBlink, meanwhile, uses a self-regressive diffusion architecture to rapidly generate keyframes combined with pre-trained CVAE and contrastive learning to produce smooth motion transitions that Tencent claims will rival optimal motion capture and eliminate common issues such as foot sliding and jitter.
Huge, it true.
 
I don't see any problem with this at all. Less worry about overblown budget hiring an army of programmers and focus more on creativity.

I hope this will somehow lead Tencent into creating their own Unreal like game engine and make it available to all studios at lower cost.
 
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I don't see any problem with this at all. Less worry about overblown budget hiring an army of programmers and focus more on creativity.

I hope this will somehow lead Tencent into creating their own Unreal like game engine and make it available to all studios at lower cost.
It will change the landscape aggressively though; overnight, you'll potentially have random poor indie studios absolutely crushing giant groups of AAA devs at production levels and quality. It could erase the traditional playingfield and the ultimate Dollar value of video games could suddenly change to a fraction of the current permanently. Not a bad thing, really, just very different.
 
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Soooo the next RPG Maker game is gonna make a boys dreams come true?!…
 
Excellent. Dev times are too long and grueling, anything to make it easier and faster is a win.

Tho, it looks like this tool will be exclusive to tencent-owned studios. Hopefully a 3d package vendor or a software developer comes around with something similar soon.
 
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Skinning doesn't take that long but it is a very boring and mundane process, being able to skip that is great; not sure about generating animations though, will probably be great for artists that suck at animation, or can't do it at all, but I don't see any actual good animator using it.
 
With so long dev cycles, what's the alternative, they're not gonna make PS1 games or a cutting edge tech marvel with 4-5 hours of gameplay, which they could and would be faster and cheaper, perhaps even better, sometimes. But no, everything has to earn billions upon billions upon....
 
Rockstar better hurry up with GTA6 before some crafty kid overtakes them.

Imagine in the near future, as a publisher, you announce your huge budget game to the world, only for several random finished, perfectly polished iterations to pop up weeks after the announcement. How is this not the ultimate bubble?

With the incredible production speed this affords, big publishers could bribe game journalists to recon competitors, quickly re-aligning their products on the fly to beat their competitors. This stuff is crazy.
oh it's gonna happen.
We're not there yet, but eventually there's going to be an unimaginable explosion of games being created.
4,000 different versions of AAA final fantasy-like or whatever popular game to exist.
We're going to see "remakes" and spiritual successors of games like never before.
 
Mundane boring tasks is what AI is perfect for
I'm generally against AI in games but using AI for mundane shit like grass textures or pebbles sounds good. Let the artists focus on things that actually need artists.

That being said. Give them an inch and they will take a mile.
 
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I mean, all of the Chinese games shown at Dorito Pope's ad show at Gamescom looked pretty much the same. So this seems like a reasonable measure to streamline stuff.
 
And the results will be low quality slop

brilliant, I bet lots of high quality games are on the way…….

nicksplat chocolate GIF by Hey Arnold


Surprised to see Anti Generative-AI People on GAF, guess that the Anti AI Slop crowd keeps growing up (I was Pro AI until like a month ago)

Not even sure how they will apply Generative AI to Games, or even copyright it. AI generated content is pretty much public domain, noticeable, detectable and shit.

Previous Example of AI Generated Content by a Multi Billion Dollar Company:

Excellent. Dev times are too long and grueling, anything to make it easier and faster is a win.

Tho, it looks like this tool will be exclusive to tencent-owned studios. Hopefully a 3d package vendor or a software developer comes around with something similar soon.

This won't happen.

People say "AI will make anime and game studios work less" instead publishers would/will force studios to pump out 20 games a year instead of 2. It will be a complete slopfication and burning of the game market, faster than we saw with Live Service Games.
 
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Surprised to see Anti Generative-AI People on GAF, guess that the Anti AI Slop crowd keeps growing up (I was Pro AI until like a month ago)

Not even sure how they will apply Generative AI to Games, or even copyright it. AI generated content is pretty much public domain, noticeable, detectable and shit.

Previous Example of AI Generated Content by a Multi Billion Dollar Company:



This won't happen.

People say "AI will make anime and game studios work less" instead publishers would/will force studios to pump out 20 games a year instead of 2. It will be a complete slopfication and burning of the game market, faster than we saw with Live Service Games.
I'm actually looking for fewer and better games that's all, I'm not pro or anti AI. I have no strong feelings towards it.
 
I'm actually looking for fewer and better games that's all, I'm not pro or anti AI. I have no strong feelings towards it.

Currently Generative AI is impressive, but still inferior to traditional development methods, the biggest caveat it's generative AI is uncontrollable.

You type some shit you think it;s cool and hope it doesn't come out with extra fingers. The biggest issue is how it's generated and how absurdly expensive it is, Google released a paper recently on it and everyone is pointing out it's bullshit, they are burning 3 dollars to make 1. Tried it with a Local LM and the energy consumption was kinda crazy, can't imagine doing this for 8-12 hour non stop for work trying to get something remotely close to what you pictured in your mind when you can achieve something better looking with traditional methods.

Also, companies need to have to have their own local Trained Models because everything they generate with ChatGPT, Gemini, Grok, you named it I can use without legal repercussion (they were trained on Internet Data, which is technically fair use and copyright free, which is Nintendo's worst nightmare), there's also the issue that the risk of a external leak is mind-boggling damaging, the vast majority of security experts advise you shouldn't share things you don't want leaking to Language Models.

Idk how this will change within the next 5-10 years, considering most technological curves follow a schimoid curve and GPT5 release was very telling with increasing bubble concerns, it's more likely we will see lazy studios using AI generated skins in artwork like with Tencent, Activision and Wild Rift rather than actual game development

Idealistic, we should be aiming for non Generative AI, which is used in Cinema and can be controlled fully controlled by an artist with skill to achieve incredible results.
 
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Big companies: we got AI to craft art in minutes
Same big companies: best we can do is forests and ugly generic looking buildings

I dont give a shit what they use as long as we get some actual artistic unique looking games instead of the same fucking UE5 forest we see in all games.
 
This is what the industry needs. A lot of these processes are very repetitive but intensive tasks.

You can respect someone who can do it well manually in the same way someone could build a car manually, but it's not the best use of an artist's time at this point.
 
AI used for creating assets is very prone to copy the material it was trained with, that plus the Chinese trend of "overinspire" in other people's art, you got a cocktail
I'm generally against AI in games but using AI for mundane shit like grass textures or pebbles sounds good. Let the artists focus on things that actually need artists.

That being said. Give them an inch and they will take a mile.

Tencent has a ton of companies of games who can provide more than enough material from previous games to train this, which could be to generate a 3D asset including textures and so on from 2D reference images made by them, to rig it (meaning to do its skeleton/'muscles' to animate it) and to make the basic set of animations required for a game.

This obviously doesn't provide a final commercial result, but does a huge part of the work. Later human people manually filters the resulting work, reviews it, modifies it, fixes it, tweaks it etc.

I mean, other publishers already are doing it without using external data to train the stuff.

Hey, Japan did it first.

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And western games always did it and continue doing so.
 
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if the usage of AI is went mainstream in game development,
the market saturation because of low effort fake gamedevs will destroy the industry faster than before.
People should be careful with AI, in my honest opinion. but people here seems loves AI.
 
if the usage of AI is went mainstream in game development,
the market saturation because of low effort fake gamedevs will destroy the industry faster than before.
People should be careful with AI, in my honest opinion. but people here seems loves AI.
Like all tools, there will be the people using it correctly and making better game, and there will be guy abusing of it. It's not like asset flip games isn't already a thing. I'm not sure how AI slops is that much different from asset flips.
 
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