PS5 Pro vs Rough Equivalent PC Specs

The first posts in this thread comparing it to an RTX 4070 or 7800 XT have aged like milk lol it seems the theory has gone far beyond practice
 
Alan Wake 2 Pro version runs worse than XSX version, or you think PS5 Pro is worse than XSX?.
It doesn't? It also runs higher settings and has a far better frame rate than the base PS5.
Wukong developers never developed for consoles before and consoles are a niche market in China. Silent Hill 2 and MGS5 remake have the worst pro patches.
Game Science never developed PC games either. They were a mobile dev. Silent Hill 2 has poor PSSR usage, it isn't necessarily poorly optimized. It's just a worst case scenario of PSSR interacting with Lumen. Many other UE5 games exhibit similar issues. It's not an isolated case. UE5 games aren't well-optimized for any platform lol.
 
It doesn't? It also runs higher settings and has a far better frame rate than the base PS5.
Alan Wake 2 performs worse on Pro than PS5 too. Assuming the higher settings, it's clear is not a good port. In the raining area you can get lock 60fps on PS5, not on Pro. The game is running on XSX and PC with mesh shaders. PS5 pro is running the PS5 version despite support mesh shaders, so it's stupid to use that game to compare the relative performance between PC and Pro
 
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I'm not surprised DF and PCMR always are using the worst optimized games on PS5 Pro for comparing relative performance (Silent Hill 2, Alan wake 2 and Wukong)

Forza is bad optimized as well?

You know why DF don't compare more games? Because they have dynamic resolutions and you can't have 1:1 comparison with that. I also like that you have seen the code of those games and you know what games are badly optimized.

On of the worst optimized games in recent times is Monster Hunter, you mentioned it before as example of some good performance on consoles.
 
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The first posts in this thread comparing it to an RTX 4070 or 7800 XT have aged like milk lol it seems the theory has gone far beyond practice

Those posts were based on DF saying as much. They back tracked on it later.
 
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Forza is bad optimized as well?

You know why DF don't compare more games? Because they have dynamic resolutions and you can't have 1:1 comparison with that.
Yes if you look at same spots and typical resolutions. More over, not having DR is another weakness of the PC as a platform and should be noted comparing games that do have them in consoles.
 
Forza is bad optimized as well?

You know why DF don't compare more games? Because they have dynamic resolutions and you can't have 1:1 comparison with that.
Why they are not using Monster Hunter Wilds or the last AC? because they know the PC port is not great in both games, specially in nVidia hardware. Also, they are comparing DSR games with the same game on PC running at lowest DRS resolution multiple times. Why they are not using Sony games have unlocked framerate on Pro version? For example GOW Ragnarok, Ratchet, Last of Us, etc?

The point they are using Alan Wake 2 when they know it's the worst performing possible comparison. They have been selling the tale about PS5 being inferior to XSX because mesh shaders, why using that title to compare raw performance?
 
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Forza is bad optimized as well?

You know why DF don't compare more games? Because they have dynamic resolutions and you can't have 1:1 comparison with that. I also like that you have seen the code of those games and you know what games are badly optimized.

On of the worst optimized games in recent times is Monster Hunter, you mentioned it before as example of some good performance on consoles.
Froza is capped at 60fps, there are multiple games with unlocked framerate on Pro, like KC2, Sony games, Monster Hunter, Stellar Blade, Cyberpunk. Why always using Wukong and Alan Wake 2?
 
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Yes if you look at same spots and typical resolutions. More over, not having DR is another weakness of the PC as a platform and should be noted comparing games that do have them in consoles.

Why they are not using Monster Hunter Wilds or the last AC? because they know the PC port is not great in both games, specially in nVidia hardware. Also, they are comparing DSR games with the same game on PC running at lowest DRS resolution multiple times. Why they are not using Sony games have unlocked framerate on Pro version? For example GOW Ragnarok, Ratchet, Last of Us, etc?

The point they are using Alan Wake 2 when they know it's the worst performing possible comparison. They have been selling the tale about PS5 being inferior to XSX because mesh shaders, why using that title to compare raw performance?

Resolution in games with DRS can change even looking at the same spot, every frame.

You can only do comparison where DSR is the lowest AND framerates drops at the same time.

And even with that console games can have settings not available on PC like lower than low RT quality in Alan Wake. Remedy did entirely new RT setting for pro, this was not some lazy port.
 
Froza is capped at 60fps, there are multiple games with unlocked framerate on Pro, like KC2, Sony games, Monster Hunter, Stellar Blade, Cyberpunk. Why always using Wukong and Alan Wake 2?

You have to ask them why they don't compare those games. They did cyberpunk in 6700 video + more games like hitman and some MH clone.

Kingdom come performance is good on all platforms, stellar Blade is UE4 so fps on NVIDIA is very high. Sony games are hit or miss on PC, Ratchet blows console version out of the water (as long as you have enough vram) but last of us engine is underperforming for example.

I would love to see more comparisons between consoles and PC but sadly almost no one knows how to do them correctly (outside of DF).
 
Resolution in games with DRS can change even looking at the same spot, every frame.

You can only do comparison where DSR is the lowest AND framerates drops at the same time.

And even with that console games can have settings not available on PC like lower than low RT quality in Alan Wake. Remedy did entirely new RT setting for pro, this was not some lazy port.
Why they are using Forza in the comparative then? the game is capped at 60fps on PS5 and Pro

Monster hunter, Stellar Blade, Dragons Dogma 2, they have fixed resolution and unlocked framerate so they can compare in the same way.
 
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You have to ask them why they don't compare those games. They did cyberpunk in 6700 video + more games like hitman and some MH clone.

Kingdom come performance is good on all platforms, stellar Blade is UE4 so fps on NVIDIA is very high. Sony games are hit or miss on PC, Ratchet blows console version out of the water (as long as you have enough vram) but last of us engine is underperforming for example.

I would love to see more comparisons between consoles and PC but sadly almost no one knows how to do them correctly (outside of DF).
"Sony games are hit or miss on PC,"

So, it's good using Alan Wake 2, probably the unique game is using Mesh Shaders, when Pro version is not using despite the hardware is capable of?

"Ratchet blows console version out of the water"

Why they are not using the game then?
 
Alan Wake 2 performs worse on Pro than PS5 too.
It has similar performance on both platforms, but the IQ is significantly better on the Pro.
Assuming the higher settings, it's clear is not a good port. In the raining area you can get lock 60fps on PS5, not on Pro.
No, it drops massively on PS5 too.
The game is running on XSX and PC with mesh shaders. PS5 pro is running the PS5 version despite support mesh shaders, so it's stupid to use that game to compare the relative performance between PC and Pro
PS5 uses primitive shaders, which the devs used interchangeably with mesh shaders within the context of PS5 support. It doesn't get penalized because it has primitive shaders support instead of mesh shaders.
Why they are not using Monster Hunter Wilds or the last AC? because they know the PC port is not great in both games, specially in nVidia hardware.
AC Shadows doesn't run poorly on PC. Monster Hunter Wilds doesn't perform particularly well on PS5 either, dropping to 720p in its performance mode, so not sure why you think those are good examples. The Pro is around 1080p and still dips, but not too much.
 
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PS5 uses primitive shaders, which the devs used interchangeably with mesh shaders within the context of PS5 support. It doesn't get penalized because it has primitive shaders support instead of mesh shaders.

First, we don't know how the game is penalized or not, but the main point is, DF has said multiple times, the PS5 version was inferior because don't support Mesh Shaders, that is the fact. So why the same medium is providing that info, using the game to compare the hardware?

AC Shadows doesn't run poorly on PC. Monster Hunter doesn't perform particularly well on PS5 either, dropping to 720p in its performance mode, so not sure why you think those are good examples. The Pro is around 1080p and still dips, but not too much.
Monster Hunter on Pro performs better than similar hardware on PC, that is the reason they are not using this game on comparison. The same for AC Shadows, runs better on Pro and AMD than on the equivalent nVidia hardware. Sure the 5090 blows Pro in those games but we are talking to compare Pro with the equivalent PC hardware.
 
Couple things I find curious in those benchmarks. First the Wukong benchmark is showing the 9060XT performing way under the 5060Ti, which is not the case in other games, so something is wrong there with the 9060XT performance. Plus they are comparing Native 1080P on the Pro and upscalled 4K on the GPUs, not exactly like for like. For the Alan Wake benchmark that screenshot doesn't tell the whole story, the 9060XT is 13% faster, while not a huge difference, it's a decent uplift. But the biggest issues with these benchmarks is you are benching a $350 GPU at 4K when from a price and memory bandwidth perspective, this is obviously a 1440P card and would likely get an even higher uplift in comparison to the Pro. In regards to the specs, I built a hypothetical system using US pricing plus the Ryzen 5600 as the CPU. While I wouldn't recommend someone build a system on an out of date platform, The 5600 is much better than the CPU in the Pro and will allow you to hit 60FPS in all modern games, something you can't do on the Pro. So maybe at the end of the day its not worlds apart, but you could see as much as a 20% increase in performance across both CPU and GPU limited scenerios all for roughly the same price, which is pretty crazy seeing as how the PS5 Pro is not even a year old yet.

Its not a massive difference:

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$490 CAD for the cheapest 9060xt. $959 CAD for the PS5 Pro. $469 for the rest of the PC is really pushing it.

Cheapest bundle deal with a 7600x is a 7600x+ Gigabyte B650M Gaming + Teamgroup Vulcan 32GB kit for $499 CAD. Still need a case, fans, PSU and a cooler.


v2StupN7GDnaIn7Y.jpeg
 
Why they are using Forza in the comparative then? the game is capped at 60fps on PS5 and Pro

Monster hunter, Stellar Blade, Dragons Dogma 2, they have fixed resolution and unlocked framerate so they can compare in the same way.

They mentioned that Forza is not 1:1 because of that. This video was 9060xt review meant to show that this GPU can perform like 750$ console.

"Sony games are hit or miss on PC,"

So, it's good using Alan Wake 2, probably the unique game is using Mesh Shaders, when Pro version is not using despite the hardware is capable of?

"Ratchet blows console version out of the water"

Why they are not using the game then?

First, we don't know how the game is penalized or not, but the main point is, DF has said multiple times, the PS5 version was inferior because don't support Mesh Shaders, that is the fact. So why the same medium is providing that info, using the game to compare the hardware?


Monster Hunter on Pro performs better than similar hardware on PC, that is the reason they are not using this game on comparison. The same for AC Shadows, runs better on Pro and AMD than on the equivalent nVidia hardware. Sure the 5090 blows Pro in those games but we are talking to compare Pro with the equivalent PC hardware.

Alan Wake uses primitive shaders on PS5 and Mesh shaders on Xbox and PC and performance is comparable.

Look at 5700xt vs. 6600xt in AW2, normally both GPUs are performing nearly the same but 5700xt just shits the bed without mesh shaders in this game - DX12 don't have support for primitive shaders unlike PS5 API.

Do you have anything to back up your claim that pro is outperforming PC GPUs in AC Shadows?
 
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First, we don't know how the game is penalized or not, but the main point is, DF has said multiple times, the PS5 version was inferior because don't support Mesh Shaders, that is the fact. So why the same medium is providing that info, using the game to compare the hardware?
Find me the quote where DF says the game is inferior on PS5 because it uses mesh shaders. They had two interviews and never said that to my recollection.
Monster Hunter on Pro performs better than similar hardware on PC, that is the reason they are not using this game on comparison. The same for AC Shadows, runs better on Pro and AMD than on the equivalent nVidia hardware. Sure the 5090 blows Pro in those games but we are talking to compare Pro with the equivalent PC hardware.
Where are you even getting this from? We don't even have the equivalent settings on PC, so how would you even know how a GPU compares to the Pro?

DF did an optimized settings video for AC Shadows on PC GPUs and it runs fine. AMD hardware does have an advantage compared to NVIDIA, but what does it matter since we're comparing PC-equivalent GPUs and those include AMD cards too?
 
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Monster Hunter on Pro performs better than similar hardware on PC, that is the reason they are not using this game on comparison.
It does? The 9060 XT does around the mid to high 50s in this game at native 1080p. That's with Ultra settings that the PS5 Pro doesn't use. So it seems similar.
 
And that's where you and your ilk get your information from, it's always second hand and you ignore those here with first hand experience.

The best you're going to offer is by definition going to be anecdotal. I don't know how well specced your PC is, whether its running stock or overclocked, which drivers you use, etc. And that goes for every PC gamer out there, so we have to deal in generalities because its an open system.

The reality is though, as shown by -again just picking an easy recent example- the DF review of Cronos. Even with the best components in existence (including in their video a RTX 5090 which by itself costs over double a PS5 Pro), you can't even brute force your way past every issue anymore!
 
The best you're going to offer is by definition going to be anecdotal. I don't know how well specced your PC is, whether its running stock or overclocked, which drivers you use, etc. And that goes for every PC gamer out there, so we have to deal in generalities because its an open system.

The reality is though, as shown by -again just picking an easy recent example- the DF review of Cronos. Even with the best components in existence (including in their video a RTX 5090 which by itself costs over double a PS5 Pro), you can't even brute force your way past every issue anymore!

Those issues with Crones appear when you max out the game far beyond consoles specs. You can still achieve better FPS and resolution than on consoles on not so high end gpus.
 
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It does? The 9060 XT does around the mid to high 50s in this game at native 1080p. That's with Ultra settings that the PS5 Pro doesn't use. So it seems similar.
PS5 Pro is running between 70 and 80 on performance mode most time. 70 in the campsite. Non 50s
 
PS5 Pro is running between 70 and 80 on performance mode most time. 70 in the campsite. Non 50s
So same performance as this.



1080p 60-85fps, High Settings. DF said the Pro gets around 60-80fps with infrequent dips below 60.
 
PS5 Pro is running between 70 and 80 on performance mode most time. 70 in the campsite. Non 50s
According to DF it is 60-80 with the occasional drop below 60. But with paired back settings and missing RT reflections. The 9060 XT is the full RT suite and with higher settings as well.

The PS5 balanced mode, which sticks close to 1440p and 40fps does have RT reflections enabled, and the 9060 XT at 1440p sits at around 48fps average.
 
What CPU and RAM do both these benches use?
Don't know about the other game, but Alan Wake 2 isn't all that heavy for CPU. This is on a 3600:
AlanWake220250705191.jpg

I know this is in a shed so not really a great way to measure performance but:
4k (medium with ultra textures)
AlanWake220250904192.jpg
Quality FSR
928AlanWake220250904192.jpg
Balanced
f78AlanWake220250904192.jpg
Performance
8a3AlanWake220250904192.jpg
 
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PS5 Pro ray-tracing hardware is better than a RX 9070 Vanilla and we already know that a huge machine learning update is coming in 2026 AKA FSR 4

But of course this thread won't get bumped when that happens..... :)
 
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PS5 Pro ray-tracing hardware is better than a 9070 Vanilla and we already know that a huge machine learning update is coming in 2026 AKA FSR 4

But of course this thread won't get bumped when that happens..... :)

Pro better than 9070? Do you have any proof for that? This is the difference between Pro like GPU (7700XT) vs. 9070 in pure raster:

tjALPjqMyhuLsChR.jpg


FSR4 update will be very interesting, I wonder:

- will it be heavier than PSSR?
- will developers actually use it?

Right now half (or less) of developers are using PSSR in their games, if "FSR4" update is heavier than PSSR then I doubt this number will increase significantly.
 
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PS5 Pro ray-tracing hardware is better than a RX 9070 Vanilla and we already know that a huge machine learning update is coming in 2026 AKA FSR 4

But of course this thread won't get bumped when that happens..... :)
It's not FSR 4, if you're talking about what Cerny said, it's just more like FSR 4.
 
He said the goal is to port FSR4 to PS5 Pro as it is.... So yes it is FSR 4
He didn't

"FSR 4 and this next evolution of PSSR are a paradigm for our future, going forward we expect to have our own implementations of each of the algorithms developed through the collaboration," says Cerny. "And there may be slight tweaks to them in our world, as technical targets for console game development and PC game development tend to be slightly different. For example – as I said in the PS5 Pro technical video in December – 60 frames per second gaming is very important in the console world, but the PC world doesn't quite think about frame-rate the same way."

"Our focus for 2025 is working with developers to integrate PSSR into their titles; in parallel, though, we have already started to implement the new neural network on PS5 Pro. Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR; it should take the same inputs and produce essentially the same outputs. Doing that implementation is rather ambitious and time consuming, which is why you haven't already seen this new upscaler on PS5 Pro."
 
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This is the latest interview from July 1st, you are not up to date...


"The algorithm they came up with could be implemented on current-generation hardware, so the co-developed algorithm has already been released by AMD as part of FSR 4 on PC. And we're in the process of implementing it on PS5 and it will release next year on PS5 Pro."

"It's not a cut-down [version] of the algorithm," he explained. "It's the full-fat version of the co-developed super resolution that we'll be releasing on PS5 Pro."


Cerny can call it "NeoGAF" for all I care, it's the same thing...
 
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Since when?

Something that's already available for AMD and has been on PC for 6 years.

I didn't know FSR 4 was available in 2019....

Why are people complaining that it is exclusive to the 9000 Series then?

Nice try, though
 
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Pro better than 9070? Do you have any proof for that? This is the difference between Pro like GPU (7700XT) vs. 9070 in pure raster:

tjALPjqMyhuLsChR.jpg


FSR4 update will be very interesting, I wonder:

- will it be heavier than PSSR?
- will developers actually use it?

Right now half (or less) of developers are using PSSR in their games, if "FSR4" update is heavier than PSSR then I doubt this number will increase significantly.

Except I wasn't talking about raster at all, I was just talking about the AI/ Ray Tracing part of the hardware

PS5 Pro has more CUs and AI TOPs than both 9070 GRE (that is actually worse than the standard) and the standard 9070
 
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I didn't know FSR 4 was available in 2019....

Why are people complaining that it is exclusive to the 9000 Series then?

Nice try, though
DLSS2 has been available since 2019.

PS5 Pro has more CUs and AI TOPs than both 9070 GRE (that is actually worse than the standard) and the standard 9070
Means shit. Full-fledged RDNA4 vs hybrid GPU. Flipping on RT doesn't allow the Pro to close the gap or even shrink it.
 
Except I wasn't talking about raster at all, I was just talking about the AI/ Ray Tracing part of the hardware

PS5 Pro has more CUs and AI TOPs than both 9070 GRE (that is actually worse than the standard) and the standard 9070

9070 has clock of over 3GHz, 50% increase in just that. 56 vs 60 CUs on Pro is mostly irrelevant. 644GB/s memory BW vs. 576GB/s on Pro and 64MB L3 cache vs none on Pro.

RDNA4 raster also has higher IPC vs. RDNA2 on Pro. Console is demolished by 9070...
 
9070 has clock of over 3GHz, 50% increase in just that.

No shit, a PC GPU ALONE can draw much more power than a FULL console and be clocked much higher....

What a discovery, Sherlock.... :messenger_tears_of_joy: :messenger_tears_of_joy:

It's unbelievable how people can quote posts and don't even read them....
 
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No shit, a PC GPU ALONE can draw much more power than a FULL console and be clocked much higher....

What a discovery, Sherlock.... :messenger_tears_of_joy: :messenger_tears_of_joy:

It's incredible most people quote posts and don't even read them....

Yet, you say that Pro has better RT than 9070.
 
No shit, a PC GPU ALONE can draw much more power than a FULL console and be clocked much higher....

What a discovery, Sherlock.... :messenger_tears_of_joy: :messenger_tears_of_joy:

It's unbelievable how people can quote posts and don't even read them....
Yeah, so why do you say the Pro has better RT. It doesn't. They're not even in the same weight class.
 
Actually it's 2.5 Ghz boost clock

9070 TDP (useless without other components) = 220W

PS5 Pro full console TDP = 230W

INT 8 TOPs

PS5 Pro = 300
9070 = 289
9070 GRE = 274
9060 XT = 205
 
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Actually it's 2.5 Ghz boost clock

9070 TDP (useless without other components) = 220W

PS5 Pro full console TDP = 230W

INT 8 TOPs

PS5 Pro = 300
9070 = 289
9070 GRE = 274
9060 XT = 205
And the 9070 is 40-50% faster with a halfway decent GPU, so what are we arguing here? How about we stick to the topic at hand, because I know you sure as shit ain't gonna argue the Pro's GPU will outperform the RX 9070.
 
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The rare stutters from HW Lumen that consoles only dream about??

Nobody on consoles is dreaming about HW Lumen!

People don't buy consoles because they want the ultimate in performance, they mostly just want the convenience of a low friction platform to play games they like on.

If like me, you're sufficiently happy to pay a modest premium for double the storage and slightly improved performance on the Pro its still not in the same ballpark price-wise as a top-end PC.

I really do not understand the defensiveness!

Play on whatever you want, personally I couldn't care less. Just don't pretend that PC gaming is somehow perfect and above even the mildest criticism when it obviously isn't.
 
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