playbignbox
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The first posts in this thread comparing it to an RTX 4070 or 7800 XT have aged like milk lol it seems the theory has gone far beyond practice
How is performing the last AC or monster hunter on a 4070 vs Pro?The first posts in this thread comparing it to an RTX 4070 or 7800 XT have aged like milk lol it seems the theory has gone far beyond practice
It doesn't? It also runs higher settings and has a far better frame rate than the base PS5.Alan Wake 2 Pro version runs worse than XSX version, or you think PS5 Pro is worse than XSX?.
Game Science never developed PC games either. They were a mobile dev. Silent Hill 2 has poor PSSR usage, it isn't necessarily poorly optimized. It's just a worst case scenario of PSSR interacting with Lumen. Many other UE5 games exhibit similar issues. It's not an isolated case. UE5 games aren't well-optimized for any platform lol.Wukong developers never developed for consoles before and consoles are a niche market in China. Silent Hill 2 and MGS5 remake have the worst pro patches.
Alan Wake 2 performs worse on Pro than PS5 too. Assuming the higher settings, it's clear is not a good port. In the raining area you can get lock 60fps on PS5, not on Pro. The game is running on XSX and PC with mesh shaders. PS5 pro is running the PS5 version despite support mesh shaders, so it's stupid to use that game to compare the relative performance between PC and ProIt doesn't? It also runs higher settings and has a far better frame rate than the base PS5.
I'm not surprised DF and PCMR always are using the worst optimized games on PS5 Pro for comparing relative performance (Silent Hill 2, Alan wake 2 and Wukong)
The first posts in this thread comparing it to an RTX 4070 or 7800 XT have aged like milk lol it seems the theory has gone far beyond practice
Yes if you look at same spots and typical resolutions. More over, not having DR is another weakness of the PC as a platform and should be noted comparing games that do have them in consoles.Forza is bad optimized as well?
You know why DF don't compare more games? Because they have dynamic resolutions and you can't have 1:1 comparison with that.
Why they are not using Monster Hunter Wilds or the last AC? because they know the PC port is not great in both games, specially in nVidia hardware. Also, they are comparing DSR games with the same game on PC running at lowest DRS resolution multiple times. Why they are not using Sony games have unlocked framerate on Pro version? For example GOW Ragnarok, Ratchet, Last of Us, etc?Forza is bad optimized as well?
You know why DF don't compare more games? Because they have dynamic resolutions and you can't have 1:1 comparison with that.
They have dynamic graphics settings on PC.Yes if you look at same spots and typical resolutions. More over, not having DR is another weakness of the PC as a platform and should be noted comparing games that do have them in consoles.
Froza is capped at 60fps, there are multiple games with unlocked framerate on Pro, like KC2, Sony games, Monster Hunter, Stellar Blade, Cyberpunk. Why always using Wukong and Alan Wake 2?Forza is bad optimized as well?
You know why DF don't compare more games? Because they have dynamic resolutions and you can't have 1:1 comparison with that. I also like that you have seen the code of those games and you know what games are badly optimized.
On of the worst optimized games in recent times is Monster Hunter, you mentioned it before as example of some good performance on consoles.
Yes if you look at same spots and typical resolutions. More over, not having DR is another weakness of the PC as a platform and should be noted comparing games that do have them in consoles.
Why they are not using Monster Hunter Wilds or the last AC? because they know the PC port is not great in both games, specially in nVidia hardware. Also, they are comparing DSR games with the same game on PC running at lowest DRS resolution multiple times. Why they are not using Sony games have unlocked framerate on Pro version? For example GOW Ragnarok, Ratchet, Last of Us, etc?
The point they are using Alan Wake 2 when they know it's the worst performing possible comparison. They have been selling the tale about PS5 being inferior to XSX because mesh shaders, why using that title to compare raw performance?
No. You compare the same spots period. Is like denying DLSS for the PC just because consoles doesn't have it.You can only do comparison where DSR is the lowest AND framerates drops at the same time.
Froza is capped at 60fps, there are multiple games with unlocked framerate on Pro, like KC2, Sony games, Monster Hunter, Stellar Blade, Cyberpunk. Why always using Wukong and Alan Wake 2?
Why they are using Forza in the comparative then? the game is capped at 60fps on PS5 and ProResolution in games with DRS can change even looking at the same spot, every frame.
You can only do comparison where DSR is the lowest AND framerates drops at the same time.
And even with that console games can have settings not available on PC like lower than low RT quality in Alan Wake. Remedy did entirely new RT setting for pro, this was not some lazy port.
"Sony games are hit or miss on PC,"You have to ask them why they don't compare those games. They did cyberpunk in 6700 video + more games like hitman and some MH clone.
Kingdom come performance is good on all platforms, stellar Blade is UE4 so fps on NVIDIA is very high. Sony games are hit or miss on PC, Ratchet blows console version out of the water (as long as you have enough vram) but last of us engine is underperforming for example.
I would love to see more comparisons between consoles and PC but sadly almost no one knows how to do them correctly (outside of DF).
It has similar performance on both platforms, but the IQ is significantly better on the Pro.Alan Wake 2 performs worse on Pro than PS5 too.
No, it drops massively on PS5 too.Assuming the higher settings, it's clear is not a good port. In the raining area you can get lock 60fps on PS5, not on Pro.
PS5 uses primitive shaders, which the devs used interchangeably with mesh shaders within the context of PS5 support. It doesn't get penalized because it has primitive shaders support instead of mesh shaders.The game is running on XSX and PC with mesh shaders. PS5 pro is running the PS5 version despite support mesh shaders, so it's stupid to use that game to compare the relative performance between PC and Pro
AC Shadows doesn't run poorly on PC. Monster Hunter Wilds doesn't perform particularly well on PS5 either, dropping to 720p in its performance mode, so not sure why you think those are good examples. The Pro is around 1080p and still dips, but not too much.Why they are not using Monster Hunter Wilds or the last AC? because they know the PC port is not great in both games, specially in nVidia hardware.
PS5 uses primitive shaders, which the devs used interchangeably with mesh shaders within the context of PS5 support. It doesn't get penalized because it has primitive shaders support instead of mesh shaders.
Monster Hunter on Pro performs better than similar hardware on PC, that is the reason they are not using this game on comparison. The same for AC Shadows, runs better on Pro and AMD than on the equivalent nVidia hardware. Sure the 5090 blows Pro in those games but we are talking to compare Pro with the equivalent PC hardware.AC Shadows doesn't run poorly on PC. Monster Hunter doesn't perform particularly well on PS5 either, dropping to 720p in its performance mode, so not sure why you think those are good examples. The Pro is around 1080p and still dips, but not too much.
Its not a massive difference:
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$490 CAD for the cheapest 9060xt. $959 CAD for the PS5 Pro. $469 for the rest of the PC is really pushing it.
Cheapest bundle deal with a 7600x is a 7600x+ Gigabyte B650M Gaming + Teamgroup Vulcan 32GB kit for $499 CAD. Still need a case, fans, PSU and a cooler.
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Why they are using Forza in the comparative then? the game is capped at 60fps on PS5 and Pro
Monster hunter, Stellar Blade, Dragons Dogma 2, they have fixed resolution and unlocked framerate so they can compare in the same way.
"Sony games are hit or miss on PC,"
So, it's good using Alan Wake 2, probably the unique game is using Mesh Shaders, when Pro version is not using despite the hardware is capable of?
"Ratchet blows console version out of the water"
Why they are not using the game then?
First, we don't know how the game is penalized or not, but the main point is, DF has said multiple times, the PS5 version was inferior because don't support Mesh Shaders, that is the fact. So why the same medium is providing that info, using the game to compare the hardware?
Monster Hunter on Pro performs better than similar hardware on PC, that is the reason they are not using this game on comparison. The same for AC Shadows, runs better on Pro and AMD than on the equivalent nVidia hardware. Sure the 5090 blows Pro in those games but we are talking to compare Pro with the equivalent PC hardware.
Find me the quote where DF says the game is inferior on PS5 because it uses mesh shaders. They had two interviews and never said that to my recollection.First, we don't know how the game is penalized or not, but the main point is, DF has said multiple times, the PS5 version was inferior because don't support Mesh Shaders, that is the fact. So why the same medium is providing that info, using the game to compare the hardware?
Where are you even getting this from? We don't even have the equivalent settings on PC, so how would you even know how a GPU compares to the Pro?Monster Hunter on Pro performs better than similar hardware on PC, that is the reason they are not using this game on comparison. The same for AC Shadows, runs better on Pro and AMD than on the equivalent nVidia hardware. Sure the 5090 blows Pro in those games but we are talking to compare Pro with the equivalent PC hardware.
It does? The 9060 XT does around the mid to high 50s in this game at native 1080p. That's with Ultra settings that the PS5 Pro doesn't use. So it seems similar.Monster Hunter on Pro performs better than similar hardware on PC, that is the reason they are not using this game on comparison.
And that's where you and your ilk get your information from, it's always second hand and you ignore those here with first hand experience.
The best you're going to offer is by definition going to be anecdotal. I don't know how well specced your PC is, whether its running stock or overclocked, which drivers you use, etc. And that goes for every PC gamer out there, so we have to deal in generalities because its an open system.
The reality is though, as shown by -again just picking an easy recent example- the DF review of Cronos. Even with the best components in existence (including in their video a RTX 5090 which by itself costs over double a PS5 Pro), you can't even brute force your way past every issue anymore!
PS5 Pro is running between 70 and 80 on performance mode most time. 70 in the campsite. Non 50sIt does? The 9060 XT does around the mid to high 50s in this game at native 1080p. That's with Ultra settings that the PS5 Pro doesn't use. So it seems similar.
So same performance as this.PS5 Pro is running between 70 and 80 on performance mode most time. 70 in the campsite. Non 50s
According to DF it is 60-80 with the occasional drop below 60. But with paired back settings and missing RT reflections. The 9060 XT is the full RT suite and with higher settings as well.PS5 Pro is running between 70 and 80 on performance mode most time. 70 in the campsite. Non 50s
The best one available.What CPU and RAM do both these benches use?
The best one available.
Don't know about the other game, but Alan Wake 2 isn't all that heavy for CPU. This is on a 3600:What CPU and RAM do both these benches use?
PS5 Pro ray-tracing hardware is better than a 9070 Vanilla and we already know that a huge machine learning update is coming in 2026 AKA FSR 4
But of course this thread won't get bumped when that happens.....![]()
It's not FSR 4, if you're talking about what Cerny said, it's just more like FSR 4.PS5 Pro ray-tracing hardware is better than a RX 9070 Vanilla and we already know that a huge machine learning update is coming in 2026 AKA FSR 4
But of course this thread won't get bumped when that happens.....![]()
Since when?PS5 Pro ray-tracing hardware is better than a 9070 Vanilla
Something that's already available for AMD and has been on PC for 6 years.and we already know that a huge machine learning update is coming in 2026 AKA FSR 4
But of course this thread won't get bumped when that happens.....![]()
It's not FSR 4, if you're talking about what Cerny said, it's just more like FSR 4.
He didn'tHe said the goal is to port FSR4 to PS5 Pro as it is.... So yes it is FSR 4
The rare stutters from HW Lumen that consoles only dream about??The reality is though, as shown by -again just picking an easy recent example- the DF review of Cronos.
Like 80% of game sales on ps5 are digital. Sure that's less than PC but digital significantly outnumber physical.retail games are a core part of the Playstation ecosystem, while it is nearly completely irrelevant on PC
Like 80% of game sales on ps5 are digital. Sure that's less than PC but digital significantly outnumber physical.
Since when?
Something that's already available for AMD and has been on PC for 6 years.
Pro better than 9070? Do you have any proof for that? This is the difference between Pro like GPU (7700XT) vs. 9070 in pure raster:
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FSR4 update will be very interesting, I wonder:
- will it be heavier than PSSR?
- will developers actually use it?
Right now half (or less) of developers are using PSSR in their games, if "FSR4" update is heavier than PSSR then I doubt this number will increase significantly.
DLSS2 has been available since 2019.I didn't know FSR 4 was available in 2019....
Why are people complaining that it is exclusive to the 9000 Series then?
Nice try, though
Means shit. Full-fledged RDNA4 vs hybrid GPU. Flipping on RT doesn't allow the Pro to close the gap or even shrink it.PS5 Pro has more CUs and AI TOPs than both 9070 GRE (that is actually worse than the standard) and the standard 9070
Except I wasn't talking about raster at all, I was just talking about the AI/ Ray Tracing part of the hardware
PS5 Pro has more CUs and AI TOPs than both 9070 GRE (that is actually worse than the standard) and the standard 9070
9070 has clock of over 3GHz, 50% increase in just that.
No shit, a PC GPU ALONE can draw much more power than a FULL console and be clocked much higher....
What a discovery, Sherlock....![]()
It's incredible most people quote posts and don't even read them....
Yeah, so why do you say the Pro has better RT. It doesn't. They're not even in the same weight class.No shit, a PC GPU ALONE can draw much more power than a FULL console and be clocked much higher....
What a discovery, Sherlock....![]()
It's unbelievable how people can quote posts and don't even read them....
Actually it's 2.5 Ghz boost clock
9070 TDP (useless without other components) = 220W
PS5 Pro full console TDP = 230W
And the 9070 is 40-50% faster with a halfway decent GPU, so what are we arguing here? How about we stick to the topic at hand, because I know you sure as shit ain't gonna argue the Pro's GPU will outperform the RX 9070.Actually it's 2.5 Ghz boost clock
9070 TDP (useless without other components) = 220W
PS5 Pro full console TDP = 230W
INT 8 TOPs
PS5 Pro = 300
9070 = 289
9070 GRE = 274
9060 XT = 205
The rare stutters from HW Lumen that consoles only dream about??