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Marathon releases to 87,000 players on Steam and 87% Positive Reviews (sponsored by coachmcguirk91)

Can you explain this in simple terms.

I've probably watched about 8+ hours of Shroud play the game and hour 1 looked basically the same as hour 8 to me. Him going into a map picking up keycards to open certain rooms to tick boxes like "put thing A in thing B" then he gets out of the map with some loot and repeats the process.

I'm sure there's meaning to putting keycards in things and checking off missions, and perhaps that's not the part of depth you're talking about, and you're more meaning the nuance of gunplay and environment knowledge.

Oh I also saw a few other events where he needed to go into a sort of restricted zone, but again on a surface level it seemed like another quest to tick a box.

I'm not trying to downplay, but perhaps this is an area of weakness for Marathon where a casual observer isn't seeing what a 40+ hour player is because one piece of loot looks like any other.
It's similar to board games.

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and
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A lot of people on NeoGAF like games like Astrobot (the Connect 4 equivalent). They're drawn to easily understood, easily accessible games that don't have the depth to hold your attention longer than a week or two. Fine in small doses, but they'll literally make you sick if you consume too much.

Then there are games like Twilight Imperium (the Marathon equivalent) that a complex monstrosities by comparison. Twilight Imperium is not fun the first few times you play it because all systems seem convoluted and needlessly complex. It's only after hour 10 or hour 20 that you see the systems jelling to create a more nuanced masterpiece.

If all you play is Connect 4, then Marathon will feel like a 6/10 game because you "judge it" during the cumbersome learning period. The usual suspects are trying downplay the importance of Marathon because they feel threatened by more involved, deeper games. They'll try to convince themselves that Marathon is proof the talent at Bungie is gone when the reality is that Marathon is likely their magnum opus.

That Outpost map, may actually be the greatest PvP map ever created, but even I didn't understand that sentiment the first 30 times I played on it. It took the 31st attempt to go "Wait a minute, something just clicked. I just learned 6% of the map and I now hear a chorus of angels."
 
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BTW: Have a good rest of day discussing Marathon! I'm outta here rest of day. Heading out soon to meet people for dinner downtown and going the Leafs game.

For all the Marathon supporters.... were just having fun here talking numbers. No different than cheesing CCUs about Highguard, Dustborn or SW Outlaws etc....

If you enjoy the game, go for it. I like games nobody would give a shit about like old relics like Wayne Gretzky Hockey 2 on PC back in the day, and more recently Clover Pit. I'm going to start playing that Gamepass game Minishoot (whatever it's called), and I bought a game on Steam recently called Rogue Dungeon for $8. Who really cares.

I just checked out the trailer for Minishoot adventure.
Looks like it could be fun even if the graphics are simple.
 
It's similar to board games.

m54194031590_1.jpg


and
TI07-image0_2000.jpg


A lot of people on NeoGAF like games like Astrobot (the Connect 4 equivalent). They're drawn to easily understood, easily accessible games that don't have the depth to hold your attention longer than a week or two. Fine in small doses, but they'll literally make you sick if you consume too much.

Then there are games like Twilight Imperium (the Marathon equivalent) that a complex monstrosities by comparison. Twilight Imperium is not fun the first few times you play it because all systems seem convoluted and needlessly complex. It's only after hour 10 or hour 20 that you see the systems jelling to create a more nuanced masterpiece.

If all you play is Connect 4, then Marathon will feel like a 6/10 game because you "judge it" during the cumbersome learning period. The usual suspects are trying downplay the importance of Marathon because they feel threatened by more involved, deeper games. They'll try to convince themselves that Marathon is proof the talent at Bungie is gone when the reality is that Marathon is likely their magnum opus.

That Outpost map, may actually be the greatest PvP map ever created, but even I didn't understand that sentiment the first 30 times I played on it. It took the 31st attempt to go "Wait a minute, something just clicked. I just learned 6% of the map and I now hear a chorus of angels."
Jez corden behavior
 
This dude said "multiple billions" :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
Yes, multiple billions while falling on every sales chart imaginable. Fell from 9th to 15th on Steam and fell from 16th to 24th on PSN, getting outsold by Toxic Commando, ffs. On a positive note, it's still the 74th most played game on Xbox, so there is hope!

U reckon hermen "the hitman" hulst will be patient enough to give bungie 5 more years of funding after such a flop like marathon? He had 0 scrupples with bluepoint and they actually launched very high quality game aka demons souls remaster ;)
And keep in mind bungie will require tons more funding/upkeep cost vs much smaller tighter bluepoint and with destiny2 dwindling and huge loss on marathon they are strongly in the red already...
He'll keep them on to make a shooter in the Horzion universe so his shit baby franchise can still have life after Hunters Gathering flops.

Jez corden behavior
Same person wrote the Videogamer.com RE: Requiem review that writes his posts.
 
It's similar to board games.

A lot of people on NeoGAF like games like Astrobot (the Connect 4 equivalent). They're drawn to easily understood, easily accessible games that don't have the depth to hold your attention longer than a week or two. Fine in small doses, but they'll literally make you sick if you consume too much.

Then there are games like Twilight Imperium (the Marathon equivalent) that a complex monstrosities by comparison. Twilight Imperium is not fun the first few times you play it because all systems seem convoluted and needlessly complex. It's only after hour 10 or hour 20 that you see the systems jelling to create a more nuanced masterpiece.

If all you play is Connect 4, then Marathon will feel like a 6/10 game because you "judge it" during the cumbersome learning period. The usual suspects are trying downplay the importance of Marathon because they feel threatened by more involved, deeper games. They'll try to convince themselves that Marathon is proof the talent at Bungie is gone when the reality is that Marathon is likely their magnum opus.

That Outpost map, may actually be the greatest PvP map ever created, but even I didn't understand that sentiment the first 30 times I played on it. It took the 31st attempt to go "Wait a minute, something just clicked. I just learned 6% of the map and I now hear a chorus of angels."

So Marathon is the most complex intricate game of all time and you just have to have a big boy smarty pants IQ to get it? Are Marathon fans actually Rick and Morty fans in disguise?

Twilight Imperium is absolutely fun the first time you play it. Yes it's a little rules heavy but the "good" parts of the game and interactions with other players are not hidden. Hell you can look at the game and understand how it might be fun. If you felt like you didn't get it, that says more about you being slower to pick things up than the rest of us and this honestly comes across as a self own to me.

Extraction shooters just appeal to people who like being loot goblins or people who are looking for a high sense of tension / risk in their multiplayer experience. This isn't rocket science and Marathon players aren't experiencing enlightenment after 10 hours of play.
 
New Map released today. Figured would be higher -__-
No it didn't.

We are apparently on the last step after all the crazy puzzles and in/out of game events. We need to kill 2 million more uesc bots then it should open. 👀

Ranked Saturday too.

Gonna be sick!
 
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Whicha mean
The. Map. Is. Not. Playable. Yet.

There is in game events taking place to unlock it. They added it data wise so people can play when the step are completed by the playerbase.

We have been doing puzzles and crazy other shit in game since launch to unlock it bit by bit as a community whole.
 
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That's absolutely not true. Plenty of people loved games like BG3, KCD2, E33, and many many others. Hell, people like ARC Raiders which is a GaaS extraction shooter.
Your mentioned games have a combined average score of over 90. What I meant is that here games in the lower or mid-80s are usually called Game Pass filler trash or just plain bad and anything below that is even worse.
 
Higher Steam CCU than yesterday? That's impossible
600 more is nothing to get yourself excited about, in no way shape or form are Sony happy with the numbers Marathon is getting, that's why Bungie need to start improving the game fast.

If it continues at these numbers, Sony will act and then everyone here instead of shilling for the game like it's in great shape will go very quiet.
 
Some people have a very difficult time accepting they are enjoying a not so popular thing. I like so many things that are unpopular and/or flat out considered bad ... It dont take away my enjoyment at all... sometimes Im watching an old comedy movie and my girl sits beside me telling me how awful and stupid it is, and I just laugh it out and continue to enjoy my silly stupid movie. I enjoy music that 90% of the city I live think its terrible because of the local culture, I dont give a fuck, crank up and let the drums sound.

Meanwhile instead of playing your beloved game and staying in the OT discussing the many good things about it, some buthurt people stay here waiting for some kind of validation that will never come and definitely isnt needed.
 
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