I'm used to input lag, not slideshow lag and what I played definitely wasn't slideshow online play.
You're right, slideshow was hyperbolic. I should have said the screen was "choppy".
I don't know what your definition of slideshow but if you played Jetman (sorry Jetman) on his wireless connection through a wall.
This is not a complete sentence/thought, but I assume you mean to say that Jetman is slideshow-esque. I've never played against him, so I'll find out this weekend I suppose, eh? Jetman seems to recognize his connection is so bad that he offered to drop out, though.
Unless you are misinterpreting the lag the game caused when I hit your assist while you are in the air.
You mean hitstop? No, I am not referring to that. The general choppiness that was exhibited at the start of each match (I assume you experienced the same startup I did, but past experiences suggest people somehow experience lag differently in terms of choppiness) was what prevailed throughout all of our matches. Plus, it was pretty rare for you to hit Morrigan's assist.
While it is the case, it is a coincidence, Seph could have lost to Jetman with what the final score shows.
Certainly, though this means nothing since Jetman is a self-confessed lagger.
Lag from Hawaii to Cali is not remotely bad to what people think. Most of it is Marvel trash online netcode when the connection is far.
I'm sure Hawaii to the closest mainland state is less worse than other, farther states. Certainly I will not disagree that Marvel's netcode is bad - I don't think anyone would.
The way you said that the 2 of us got to the grand final, almost seems like you said we only got here because of lag and not because of certain skills we have.
Do you really think that Magneto's tridashes into c.L would get me every single time if it weren't for latency? Do you think, in my ~1000 matches with Phoenix on point, I'm not used to players throwing out random Magnetic Shockwaves and going for air throws? I had to play
predictively against you - that's a lost cause for Phoenix. Hence why, every time I superjumped with Phoenix, I did a j.H - I just had to guess and hope that the input would arrive in time to counter air throw attempts. Almost every single Dormammu death was due to a dropped input; I raged the most when I went to Dark Dimension a random Hyper Sentinel Force from you, but all that came out was a
ground dash. But that experience is very typical of the kind of connection you provided, unfortunately. In the last two matches, how many times did I nail you with Sentinel's j.M, and then it lead to
nothing, or even to the
death of Sentinel after my inputs dropped or were delayed so heavily that the combo dropped? How many of Dormammu's c.Ms lead to nothing, despite it being among the easiest hit confirms in the game? Oh yes, I was mashing the launcher as soon as c.M came out (not even waiting for a hit confirm - how could I?!) - it just did not chain.
I'm not saying you're a bad player, just that you and I never really played - it was a war against the lag, and you are much more experienced against that particular opponent than I am. Absolutely the matches would have been different if I could do things like a basic magic series reliably; I'm not saying I would have won. That would require some knowledge of how good you are, in order to compare our skill levels.