I know you meant revenue wise - but entry fee is only that - service games are after those 7-10 years revenues not the first 2 weeks. Moreover - when F2P hits 2M CCU - it's operationally massively profitable and then some - the breakeven point for operational profits is actually surprisingly low unless you had monkeys design the service.This matters less because it was P2P. If this was F2P it would be an issue.
People said the same about PUBG, we'll see.Palworld has gained and lost a million players in the time frame of a week, that's over 50% of their big surge they had.
MS would be dumb to purchase it or the studio. It was a tiktok social media fad, you would be smarter buying someone like pubg Corp or one of those studios if all you want is Asian made game with lots of players.
Palworld will be dead within a month most likely
I know you meant revenue wise - but entry fee is only that - service games are after those 7-10 years revenues not the first 2 weeks. Moreover - when F2P hits 2M CCU - it's operationally massively profitable and then some - the breakeven point for operational profits is actually surprisingly low unless you had monkeys design the service.
And in a way it matters more - P2P usually gets better retention by default just because people paid to get in (ie. you've already invested before even launching the game). So being on a curve like that is rarely a good sign - but the flipside is it's only 2 weeks of data, so it's really early to tell.
I mean - in first 2 weeks - obviously, but again, service model isn't built around weeks, or even months - of revenue.I think these developers have a pretty good idea of what their player retention rates will be and if they don't have confidence in them, the play is to charge up front. If Palworld was F2P it likely wouldn't have made near the amount of money that it did.
It's addictive and a lot of fun. More fun than I had in my Sun/Moon runs by a pretty big margin.Palworld has gained and lost a million players in the time frame of a week, that's over 50% of their big surge they had.
MS would be dumb to purchase it or the studio. It was a tiktok social media fad, you would be smarter buying someone like pubg Corp or one of those studios if all you want is Asian made game with lots of players.
Palworld will be dead within a month most likely
It's addictive and a lot of fun. More fun than I had in my Sun/Moon runs by a pretty big margin.
Probably on PS5 and we'll stop seeing threads downplaying the games success.It always felt like a soup du jour. Even with the decline, those are impressive numbers. It will be interesting to see where it sits six months from now.
700 thousand daily players, yeah it's a failure!
It's not?Absolutely shocked this turned out to be a flash of hype that would soon die down. Very shocked.
pretty much, but with wildly greater numbers attached and loss at a far shorter length of time as well.Same fate as its excellent predecessors:
It's not?
I think it should do pretty well once on Playstation platforms.You think this will still be a huge game a year from now? I don't. But we'll see.
I just wanted to reply to your message for posterity xD
Remember it is still in early access...
I don't think it will reach the highest numbers, of course not. I think it's going to continue to have very good numbers above 50.000 players for several months while it's in early access.This is such a non argument for games like this mate.
These games do not grow in popularity. https://steamcharts.com/app/892970#All
I'm sure valheim is way better now than it was when it came out. But it's a time and a place thing. These games don't grow in popularity. I don't know too much about palworld but I cannot fathom it ever getting back to those peak player numbers. That by no means doesn't mean it doesn't keep selling or have a healthy playerbase. But I guarantee you it will never get close to the peak again.
I open HLTB and check as I can’t play anything above 20 hours anymore.The only winning move is not to play.
It's early access, will probably explode again once reaches full release.
At least BG3 exploded after EA.
It's not even 1.0.
Not sure what's so odd about having this conversation... it wasn't odd when people were hyping up 2 million concurrent but now we can't talk about how it's already dropped to 600k peaks (and still going down). It's quite possible to understand the game is a massive finical success for the developers and discuss how the game is seemingly dropping like a rock in player count. Some were hyping this game up to be the next Fortnite or Roblox.I don’t understand hype about this game, but saying that 700k people playing it now is somehow bad thing, it’s odd.
It's still on second place between Counter-strike 2 and DOTA. Yeah clearly a dead game.
Here have some Katress
Nothing in the OP says it's a dead game though. Did you read it? Why does this game have such a bizarre defense force around it?
The only winning move is not to play.