Dr. Suchong
Member
Carmack was the problem? That's interesting, never thought he'd throw a spanner in the works of his own game.To be fair to rage software, John Carmack was the problem we should have had 60 fps doom on the saturn, but apparently Carmack thought affinity texture warping was worse than 13 fps
It was a sad day when we demoed it on the big flat screen when I was working at Gamestation. The Manager quickly turned it off so it wouldn't detract from sales.
Worse still, all the staff were dreadful Playstation fanboys who couldn't wait to rubbish the Saturn at every opportunity lol
Edit. Just looked up the Saturn port debacle, and apparently John admitted he made a bad decision. Wish he'd figured that out in 97 lol
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